As people may I know I almost play Dice, even on big maps like this. Heck I think it's more natural to play on big maps with dice than on small, cause there is a bigger pool of units, battles and thus variables to even out over time. Very small maps like Classic also allow easy strategic redeployment from one front to an other, making LL more enjoyable.
But there's a reason I like dice. It's not so much the uncertainty of it but the variance of it. Lucky battles on one side of the front and an unlucky battle on the other side create a whole new game.
Still, this isn't my biggest problem.
As an Axis player who tries to think of new strategies I get hit in the head every time in LL due to the inexplicable and unrealistic and imo cheesy way retreats work.
The ability to attack, always know how many units you need, always hit the enemy to 1 and then go back is cheesy enough.
But what ruins it for me completely is the ability to block a flanking attack by attacking a stack for 1 round from 4 different directions and retreating to any of those 4 with your main army.
In NML, NWO, other maps like this there are a few natural places of flanking but this retreat mechanic and the absolute certainty of it make such moves an impossibility, reducing the game to a numbers game of who can pressure what front most effectively instead of a tactical game.
Often this ends up being quite static, unless the Axis get a very good breakthrough.
In dice, retreats make some sense, if a battle goes badly you can retreat. You may even attack a stronger stack hoping that it goes good the first round if there is great strategic value of such an oppurtunity.
But in Low Luck, to me, it's just a cheesy mechanic that is exploited to the detriment of variance and complexity.
What are your views?
PS: There's a general flaw I think with the design of the maps too, but it is probably there precisely because of this mechanic, otherwise flanking would perhaps be too easy. This is the aspect of bigger territories the deeper into enemy lands you get, essentially always giving the defender an advantage in terms of stoping a flanking attack, but if it was the other way around with LL Retreats it would make flanking too powerful.
Still it is completely unrealistic that as you push into the strategic depth of your enemy, you get fewer options to spread your wings. IN reality there were entire portions of the northern caucasian front in WW2 for example that were barely manned by Soviet troops but that the Germans lacked the manpower and fuel to exploit.