So me and WIrkey started playing this and it's really a great map but there are two bugs, one minor and one pretty grand.
1:st minor bug is that capturing Hostile Neutrals with Confederates leads to the downgrading/destruction of Storehouses and nothing else (except for manpower). The same is not true for the Union and nothing in the manual indicates it should be different. So this needs to be fixed.
2:nd Major bug
Torpedoes do not work as advertised.
" *Torpedoes are naval mines, special defensive units that fire once before a battle and cannot be taken as casualties. Each torpedo rolls at 3 at one ship. To target more ships you need more torpedoes. Torpedo fields are either cleared after combat, or in the case of empty torpedo fields devoid of enemy units, cleared at the beginning of enemy combat move phase. "
The part about having more torpedoes thus targeting more ships is simply not true in LL when tested. It really devalues any real torpedo based strategy for the confederates. You're currently only able to kill just one ship no matter how many torpedoes you have in a territory.
Hopefully someone can fix this!
Mind you with dice it's all bonkers.With 99 torpedoes in place they ended up hitting 6 times, that's an extremely improbable result.
Thats as if each torpedo had a hit ratio of less than 1/12 not 3/12. And absolute statistical improbability if seen over nearly 100 attempts.
Something is probably wrong in the way they are coded.