Hello All, newcomer to forum, been playing Axis&Allies for several years though.
The game rules are implemented differently from my printed rules on the attack value of aircraft during bombing raids.
I did a search of bugs, and did find this.....
In this bug report....
is the following ...
*"The optional interception rule in v5 (aka 42.2) is that fighters and bombers attack on a one, the defending interceptors are removed and remaining interceptors roll on a two.
Not the smartest rule out of the tools in the toolshed but those are the official rules. This is not possible to implement in Triplea-A at present. I propose an option in the UnitAttachment for the fighter to allow surprise strike in the air battle, similar to subs. The alternative would be a map property which has the advantage it can be made editable."*
I am assuming that v5 (aka 42.2) means 1942 second edition, but I'm playing the 1940 Global map, 2nd edition. Apparently this has been addressed somewhat, as my game - version 126.96.36.199.3635 - does air combat slightly differently. Both defending AND attacking fighters roll on two.
However, according to my paper rules from "Axis&Allies Rulebook Europe 1940 Second Edition", from page 17 under Strategic and Tactical Bombing Raids, it says...
- The attacking bombers and fighter escorts and the defending fighter interceptors will be the only units participating the this special combat.
- The combat lasts for only one round
- All of the air units have attack and defense values of 1
I've combed though the Global Rules section beginning on page 33 and don't see anything that would change the above.
So whence comes fighters have attack values of 2 during the Air Combat phase of a bombing attack?? Is this a bug in the 1940 global map or have the "official" rules changes since I purchased the box games a few years ago? (probably around 2015/2016)