<unitPlacement unitType="Infantry" territory="Warsaw" quantity="1"/>>
More specifically that line.
@Greg-Anderson Sounds good. I know Cernel will disagree with me but I really think the best direction to take the map is create a 2 sided rather than FFA version. That would make it more playable given the large number of nations and avoid needing lots of AI players. And I agree that Battle for Arda is one of if not the best fantasy map (though its not Frostion's).
@Greg-Anderson Cool. I'd be glad to review the changes and help you contribute them to the official map repo. Posting your thoughts here would be good.
My general feel is that the majority of maps and especially the less complex ones, I just look at the territory and see what and how many units I have (simple, intuitive, no real issue). The problem tends to be more on complex maps or maps with very small territories that you get lots of overflow bars and its hard to know what units are in each territory (WaW, CW, TWW, etc).
I'll use the territory tab some but often times it then scrolls as well when there are too many units so becomes less useful. So usually the battle calc is the ultimate solution as it displays most if not all units unless you really have a ton >20 then you have the scroll a bit but at least see total HP/power of the stack.
While there might be some solution to making what units are in a territory a little easier at a glance. Either way for most maps outside of revised, most players use the battle calc and making it more intuitive and easier to use is something we need to do as well.
Interesting idea. Can't say I've actually had anyone suggest that specifically though as @LaFayette pointed out we've had similar discussions around making purchase/placement easier.
@Cernel Good feedback. I'll take a look at some of these. I think some are related to the somewhat minimal AI FFA logic where it still tends to be a bit over aggressive in trading. And yes, the AI does have some improvements in 2.0 so should be even better and should now at least consider buying castles.
@LaFayette I think I favor the line but with a slight change to draw them with the left most unit on top instead of the center most. Not sure about spacing but my initial reaction is side by side as it'll look less like units are floating around and more cohesive.
@LaFayette I've thought about something similar to this before. The biggest challenge is just space. As a feature like this is most useful for maps that have too many units in territories on the map to easily see. Which means you are probably talking 10-20 unit types which I think would be difficult to display in the bottom bar and becomes too many to really discern in the unit scroller.
I do think that if you select say next unit in the unit scroller then updating the selected territory information along the bottom could be a good idea. Though as you point out, as soon as the user would move their cursor over another territory is would change so not sure how helpful it would be (probably depends if you are using the buttons vs hotkeys as well since that will impact how much mouse movement).
@mattbarnes Yes, the full size is very playable and fairly well balanced. The smaller (kind of test map) has some issues but you can still use it to learn the game. The rules are very unique and complex so takes some time to learn for most players.
Here are a few example games you might want to take a look at: