@Black_Elk Yeah, that is what the placement bonus would do. The thought behind it is the AI struggles on some maps to use all its bonus income so increase placement (production) capacity. You might be right that having a separate parameter for that would make it more flexible. Though I don't want to create too many AI bonus parameters as it gets confusing and many are often not used.
@Black_Elk @Cernel I'm thinking of just removing the attack/defense bonuses as I don't think they really make much sense. It would unbalance most maps pretty extremely. I really think income/production or initial bid is the best way to give the AI some bonuses that are pretty intuitive.
@Cernel My thought is to make it so you do individual bonuses per player (human and AI) and allow positive/negative values so you could either increase the AI's income or decrease the player's income to try to give the AI an advantage.