@comr said in AI ignores destructible factories:
Is there any trick known to force AI to consider buying certain resources or units? For example units that are producing resources? I'm playing with Dragon War official and my little conversion of it (units eat and need to be paid every turn, towns are producing resources; food, PU's, metal, wood). AI just doesn't care, so I'm trying to force it to buy at last from time to time village or town. I'm considering make some "trick units", so AI can think "it's a good idea!" and buy something as something different. For example, super cheap unit, super defending or super attacking unit (based on simple stats), but in fact being something different? Let's say AI buys free unit, but can place it only on high value place and it's in fact village or factory?
All the best,
You could just use triggers to give the AI-played nations the needed resources automatically. It is a bit much to expect that the AI be able to handle arbitrary sets if resources.Or rather than using 'trick' units give resource creation to units that the AI already has like factories.