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    RogerCooper

    @RogerCooper

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    Posts made by RogerCooper

    • RE: Roger's Scenario Thread

      @Lord-Bevan When I am fixing other people's scenarios, I take a minimalist approach and don't generally fix the actual map. I just adjust the xml and add in missing images. Feel free to create your own version of the scenario

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      Scenario Apocalypse 2012
      Description World War in 2012 on a large map
      Download Download

      Good Points

      • Interesting hypothetical situation
      • New unit types to reflect modern warfare
      • Force strengths and economic values based upon reality

      Bad Points

      • No victory conditions
      • Slow, even with fast AI due to large number of units
      • Neutrals are impassable even though they have been assigned forces. This blocks NATO and Russia from fighting.

      I will make a fix on this scenario.

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      Scenario Ultimate Pants WW2v3
      Description World War 2 on a large map with many nations
      Download Repository/Experimental/Ultimate World Variants

      Good Points

      • Many nations create many options

      Bad Points

      • A lot of nations and units to keep track of.

      The AI should be set to Fast, to avoid slow AI turns.

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      @Lord-Bevan I have posted Great War-Ultimate at www.rogercooper.com/GreatWar-Ultimate.zip

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      @Schulz The old attachment misspelling for the Great War. I will post the fix this weekend.

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      Scenario Blood & Iron
      Description World War II on a medium-size map
      Download Download

      Good Points

      • A different map
      • Altered unit values make defense easier

      Bad Points

      • None
      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      Scenario mewww-alliances (Middle East World War)
      Description A small map game of conflict in the Middle East
      Download Download

      Good Points

      • Somebody's first effort at creating a map, so let's give the guy a break

      Bad Points

      • Poorly-drawn map
      • Odd unit placements
      • Too many nations in too small an area
      • The original scenario was FFA, so blame me for the alliances
      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      @Lord-Bevan My problem with the Great War map is West Front insert. This has the effect of making the shortest route between France & Germany going by way of Italy & Austria, making for odd-looking game-play.

      posted in Maps & Mods
      R
      RogerCooper
    • Correlates of War Database

      I have taken the Correlates of War database from Correlates of War Project, interpolated missing data and added % of world for 6 different military/economic factors: Military Expenditures, Military Personnel, Iron/Steel Production, Personal Energy Consumption, Urban Population, Total Population covering the period 1816-2012.

      This should be useful in creating scenarios. The data has flaws, but it is the only comprehensive database of military power. The values reflect the territory controlled by the government at that time. Note that the names used reflect continuity but are often anachronistic. The Soviet Union is always called Russia, Prussia is always called Germany.

      For comparison, economic data is available under the The Maddison Database.

      The file is too large to post here. See Wiki Page

      posted in Maps & Mods
      R
      RogerCooper
    • RE: Roger's Scenario Thread

      @Cernel It may be worthwhile to update the scenario once the new properties are documented. On the other hand, the OOB version of AA14 is not a good game. Something along the lines of Larry Harris rules need to be implemented.

      To really make WW1 games work you need the ability to have a separate non-combat move speed (and be supported by the AI).

      posted in Maps & Mods
      R
      RogerCooper
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