@LaFayette You had to deal with mail servers for the current HTTP migration, do you think it's sufficient to just change this line in order to be on safe?
Posts made by RoiEX
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RE: Future for tripleawarclub.org domain
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RE: Future for tripleawarclub.org domain
@prastle Thanks for the reminder, there are 2 things that need to be done. AFAIK we need to backport the URL change to 1.9 to ensure that PbEM/PbF games can be ended no problem on that version. That's the easy part and I can create a PR for that this evening.
The other part where we failed last year was figuring out how to change the server MARTI mails are being sent from. It could be the case that it's sufficient to just change the "from" mail but someone would have to "risk it" and fiddle around with production -
RE: How to Delete maps From "triplea-maps" on Git
@Cernel I was just about to ask the same question, I just couldn't come up with a map name containing
skin
.
Good example -
RE: How to Delete maps From "triplea-maps" on Git
What @Panther said, not sure if you have enough rights to do it, but I doubt it.
So you'll probably have to ask @LaFayette or @redrum -
RE: Taking your suggestions for a new UI
I'm currently working on a new launch screen for local games, slow but steady, so if someone wants to give a lobby design a shot...
There's a WYSIWYG editor I'm using for this, so if someone wants to create a mockup using that tool and create a concept how different screens do what and what each button press does, that would help a lot already. -
RE: [Open] Connection Lost
Unfortunately there's not really a lot we can do about it
However if that helps, @LaFayette is currently putting a lot of effort into rewriting parts of the networking code, so maybe that'll fix this problem as a nice side-effect in the future.
No guarantees though. -
RE: Future of Gitter
No problem with getting rid of it either, I check the forum almost daily whereas I rarely ever look at gitter, I only have a look when I get a notification.
Might be worth adding a thread to bunker where we can post whenever we do some low-disturbance maintenance like restarting a server or something.
Obviously this isn't useful when updating the forum ^^ -
RE: More problem with small maps
Ah I think it's still the same problem reported earlier.
I adjusted the rendering position, but haven't thought about the fact that the mouse clicks need to be adjusted as well.
Unfortunately I don't have the time to fix this right now, but in case @LaFayette or @redrum have some time, all that should be necessary is to move the changes in https://github.com/triplea-game/triplea/pull/5186 up a layer into model.getX/Y -
RE: [Fixed] Small Maps Not Displaying Correctly in Prerelease
Thanks
Well once I saw the issue I was already pretty sure what was going wrong. Basically the map was offset a little bit, but gets cropped at the position where it should end.
So all I had to do was to ensure small maps always are drawn in the top left, which turned out to be a one-line change. Also I was discussing a couple of things with some friends during that time (online) so I used that time super effectively ^^