There is a problem with units, that do not have any attack and/or defence value, those that only have AA attack/defense.
- In purchasewindow it is 0/0/X (attack/defense/movement), but that reads as a unit with zero attack/defense value, only when moving the cursor over it, it will be displayed. Much better would be IMO, when it would displayed as 2-0/1-0/X, meaning the unit has a first strike/AA attack of 2, but 0 normal attack...
- Combatwindow has the exact same problem, or even worse, these units are just listed above 0, much better would be a second row, with AA units in the first one, above their AA attack/defence value and the normal attacking units in the second one. If a unit has both, AA attack and a normal attacking value, it should be displayed in both rows.
- Autosuggestion for casualties is a horror, pure AA units are taken first always, just attack/defense are taken into consideration it seems, while pure AA units are much stronger with the same value - in most cases-, as they simply hit first.
- The AI is probably just picking up the autosuggestion for casualties and does get rid of their stronger (AA units) first, or there hasen´t been set anything yet.
For checking this request on a map with pure AA units, Feudal Japan Warlords works, it has Archers and Teppos with just an AA value.