I would like some advise on the best approach to add a simple feature to my map which is a modification of the classic map.
I want to asign a random technology to players at the begining of the game, in order to increase variation between games. Its a house rule we have that I’m trying to transfer to tripleA.
I have figured out that it should be possible to use triggers and chance in some way to imitate what happens when a players succeeds in tech research. It just seems like a very complicated way of doing it, since what I want to do is allready a function of the game.
Is there some way to create a tech research success with a trigger, and then let the engine asign the technology as it does normally in techActivation?
I hope my question makes sense:)