I am pretty sure the current properties about air warfare are complicated and insufficient. After rethinking some ideas finally came up:
- Need more type of air units and their roles shold be definitely separated like as I said
-Fighter: Dogfighting and protecting air units only
-CAS: Supporting ground units and sinking enemy ships
-NAV: Sinking enemy ships only but performing better than CAS
-Bomber: Strategic bomber only
-TAC: Do whatever CAS,NAV,Bomber but its jack of all trades master of none.
Not separating their roles would make even one single air unit too good and also too boring. For more variety of strategies it is really must I can't see any other way.
- Dependence of performance on range
Another really a must thing without it small/medium maps would be really unplayable.
How possible to add these kind of new properties on the next version?