Really no possibity to implement it as optional thing for games no matter how many players request?
Or is it jus because it would be very hard to implement?
I was able to upload my modified versions of downloadable maps (with new names) to bots and it was not required for people to download something. Having the original game was enough for every player to play them. Including to chance XML only.
For example I have a mod with just upkeep system I was able to save it locally in r1 than upload it to bots to play the others. But now I can't do it.
When will it be possible again?
Is there any way making unable to build factory on original enemy territories and being unable to produce units in captured factories with just only modifing XML?
It is probably something to do with <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
My mods aren't but the original ones are. I was able to do it in previous version.
Like any modified XML with different games. For example I have mods for NML,v3 and big world none of them work.
I am not even sure if its bug or intentional jut wanted to share.
What is the most accurate map of the Midle East and Africa in 1914?
I mean making just the map itself and allowing/encouring the others making their scenarios. The most important thing is territories should be divided perfectly to be suitable for any kind of major conflicts in history. Example scenarios;
Modern Day, War on Terror, War on Drug, Cold War, WW2, Inter-war, WW1, 1900, Napoleon Wars, Seven Years Wars, 6 days war etc...
For example some specific territories such as Low countries, Israel, seas around Europe and the Middle East, the Middle East,Papua new Guinea, Eastern China, Germany etc should contain more territory per area than other territories. The rest is not much important even better making them as big as possible. There is absoultely no reason having Brazil or Australia more territory than Germany.
Why wouldn't there be a single world map that appropriate to become almost all kind of scenarios which would provide new strategic options and more playability due to new design? Some maps have noticably better designs in their specific areas wondering how awesome would be this project.
I doubt it would make better combats. Expensive units are already mostly redundant and this property would make them even worse since they could get hit too before sacrificing cannon fodders. But the on the other hand battles would force people to adopt more different situations plus no cheesy boring attaks like 2 inf+1 fighter anymore.