Well I wish but there is a problem. It is not my map and as far as I know Crazy German is going to make ww1 mod by using the same map. If I wanted to add the mod into the map repository, It would be very disrespect. If he allows it sure I will be able to start the process.

Schulz
@Schulz
Posts made by Schulz
-
RE: European War
-
RE: European War
Yes Redrum I have noticed that AI does understand convoy zones in European War map.
I would like to add the map as "Zombieland" thus players who is unable hosting will be able to play the map in lobby.
-
RE: European War
It is so sad. Also I have noticed that, the AI UK never try to retake her convoy zones. Also the UK buys trains but she never use them.
What is ETA?
-
RE: European War
AI does not use trains in the map. Is there any way to fix it?
-
RE: World War II v5 1942 Second Edition
In the next version, Sub cost will be 6, destroyer 8, cruiser 11, battleship 18, carrier 16, aaGun 6. (And maybe we have to make 18-20 Factory cost insead of 15 ?)
Also Jap will start with 22 Pus instead of 30. USA starts with -1 Armour and Infantry.
BTW if Axis takes Moscow, then there is still no possibility any allies victory.
And renaming the map, editing Turkish straits and air defense of fighters etc...
-
RE: World War II v5 1942 Second Edition
I think we should adopt the same concept to v3 map. v3 has clearly better graphics than v5.
-
RE: World War II v5 1942 Second Edition
Without helping Russia, Axis would be always favour. It is the only triplea map that Germany is almost 2 times stronger than Russia. And Japan becomes stronger than USA within a few rounds. If Allies ignore Japan and Germany continues holding France I don't think so Allies can win.
-
RE: World War II v5 1942 Second Edition
Making factories destroyed and reducing naval unit costs could only delay the collapsing of Russia. Jap can already take out Russia by alone if she build a fac to India. Russia needs help in this map. I am going to increase the power of Russia.
-
RE: World War II v5 1942 Second Edition
I have played this map by myself which fighter cost is 8 and other naval unit costs 2 less (except submarine and transport). I'd say game is still unbalanced and favor of Axis. Russia is doomed to fall and Allies cannot win the game if Axis takes Russia. It is really game over for Allies if Germany hold France and Jap builds a fac to India.
Russias need at least +2 production power and Allies has to start with more units.
Your purpose would make the balance worse, Allies would even need more help in this situation.
Look the game. Allies did lose.
-
RE: World War II v5 1942 Second Edition
Lets make a math;
carrier cost is 14, fighter cost is 10.
Assume Allies have 5 carrier and 10 fighter (total 170 PUs). And Germany have 17 fighter (170 PUs).
On the paper they have equal PUs but de facto 17 German fighters are by far more valued than 5 Carrier+10 Fighter. Because German fighters can threat UK, USA fleets and Russian units at the same time. And Germany can hold France
with just these fighters. 17 German fighters have also %60 chance to sink whole allies navy.for your proposal:
carrier cost is 16, fighter cost is 8
allies have 5 carrier 10 fighter (total 160 PUs), Germany have 20 fighter (160 PUs). Then Germany has %95 chance to sink
the Allies navy.Fighters are already much more cost efficient than sea units in v3 rules. If we just decrease fighter costs to 8 and we make
carriers almost useless, Allies would be definitely doomed to fall. I would like to still play the map but Allies would be wiped
out very easily.BTW I have noticed that, If I give aa ability to AAGuns, they become capturable by enemy forces and they do not take as casulaties in battles. So their 4 defense power also become useless.