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    simon33

    @simon33

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    Posts made by simon33

    • RE: Simplify Starting PBF Games

      I see rampaging scope creep. Can we just get the button?

      posted in Feature Requests & Ideas
      S
      simon33
    • RE: Simplify Starting PBF Games

      I don't know how realistic it is to only select PBF games if you select PBF. I sometimes use PBF games in local mode, e.g. when I'm spectating someone else's game, I don't think we should drop support for that.

      Like the idea of a drop down though. I guess it would only hold as long as the serialization cache persists, which sometimes goes away for no apparent reason.

      posted in Feature Requests & Ideas
      S
      simon33
    • Enhancement to dice roller feature

      I've only recently noticed this feature, and in PBF games it uses the MARTI dice roller! That's great. I'm just wondering if it can be enhanced to allow a free format description of the dice to be entered? The trouble with the dice at the moment is that it isn't completely clear what the dice are referring to. This prevents it from being a good replacement for the forum dice roller in the old axisandallies.org forum. I think you'd still need to roll dice several times - the old roller allowed rolling dice at 1,2,3 & 4 in one go, but it would be a good solution just with the description added.

      posted in Feature Requests & Ideas
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      simon33
    • RE: Simplify Starting PBF Games

      Can I suggest the scope of this in any phase one should be limited to just creating a button on the front screen near the "Test Post" button which will create the thread with the subject set to the "Game ID" and update the "Topic Id". Perhaps have it autostart after that, would that save confusion?

      Otherwise it's just too unmanageable and unclear what is desired.

      posted in Feature Requests & Ideas
      S
      simon33
    • RE: Upgrades for repair/purchase/combat move phases.

      @Cernel said in Upgrades for repair/purchase/combat move phases.:

      @simon33 Also for the games having simultaneous purchase and placement (like Total World War or the Zombies themed version of a known boardgame), you should rather be able to place directly when purchasing (meaning you don't get the window for purchasing all; you get it for placing, and pay the purchase cost when you place (getting back the money when undoing placements, of course)). For example, TWW would have such a move/repair/purchase/place single phase for non combat movement.

      That would also be good for bid phases.

      posted in Feature Requests & Ideas
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      simon33
    • RE: Lower Luck

      So you're saying that if you attack with 19 power and get 4 hits in low luck, next battle you have a -5 debit.

      Does this -5 debit mean that if you attack with 19 power you only get 2 auto hits and one roll at a 2? Or do you get 3 auto hits, no roll and -4 debit to carry through to the next roll. Or something else?

      posted in Feature Requests & Ideas
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      simon33
    • RE: Upgrades for repair/purchase/combat move phases.

      @Cernel said in Upgrades for repair/purchase/combat move phases.:

      @simon33 I suggest doing it adding a step that, if assigned to a movement phase, gives you an additional action button for making purchases, and integrating repair into it, so that you repair as a purchase action too, at the same time as any other purchase selection.

      Yeah, that would be great, but such a changes still doesn't solve issues 2-4 in my list!

      Also, how achievable is it?

      posted in Feature Requests & Ideas
      S
      simon33
    • Upgrades for repair/purchase/combat move phases.

      Ideally (IMO) there should be one mega combined repair/purchase/combat move phase. This saves you from planning in your head what your combat moves are going to be before having to put in your purchase. I find this annoying and not at all fun.

      Some maps put combat move before purchase, but this has a few limitations:

      • PBF/PBEM asks you to post your combat moves before your purchase has been entered. Not really in the spirit of things!
      • inoperative naval and air bases can't be repaired before combat movement
      • capital walk ins allow the money to be spent on the same turn
      • Landing a plane on a newly built carrier, if that is the only landing space, requires edit mode
      • You can't change your combat moves after putting in part of your purchase! (usually a more minor concern)

      So perhaps a possible solution to point 2 would be to allow a purchase/repair phase mode which only repairs inoperative bases?
      A possible solution to point 3 is to stop conquests of capitals on movement phases. I don't think this is needed for any conquest now that this is done automatically in BattleDelegate.start()
      Not sure of solution to point 1? Should there be a MoveDelegate mode which does nothing but post, as well as one which never posts?
      Point 4 would be tricky and may not be worth it.

      What does everyone think?

      posted in Feature Requests & Ideas
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      simon33
    • RE: Most Wanted Features/Changes

      The poll does ask Features/Changes. Bug fixes would meet the latter criteria. Given that it isn't particularly easy, I'm not upset that it's fallen into the category of a change that people can vote on.

      posted in Feature Requests & Ideas
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      simon33
    • RE: Most Wanted Features/Changes

      @redrum said in Most Wanted Features/Changes:

      (1) https://github.com/triplea-game/triplea/issues/3846

      This one should be implemented also.

      Why isn't anyone voting for #1645!?

      posted in Feature Requests & Ideas
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      simon33
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