Oooh shiny, I'm really liking the new startup positions, especially Gart position, I guess thats to bypass the AI being dim.
Air power is still good even with -1 move, but feels more balanced now.
For me there is little choice. I always produce the Trebuchet, so ignore the other artillery, as there is not enough difference. I tend to put a Trebuchet;
- on a Troopship - attack shipping and the shore
- in a harbour - to attack enemy shipping
- at choke points
- in my army stack.
So I would still like the Trebuchet to build anywhere in my territories with 0 move, this makes it different to the Catapult and so cheaper.
The Ballista could be the best unit to take down the air units.
As a Troop Ship can carry 25, then Catapult & Trebuchet should be 15 and 20 Transporting Cost, so only one can be carried. Otherwise players will load 2 onto a Troopship and shoot from the sea. Im fine with the Ballista only having Transporting Cost 10 as the Greeks and Romans put them on their ships.
Muster Veteran and Elite Cavalry is too expensive I will never consider them at 100, maybe 80.
Skeletons currently are not viable, Sevis should always be on the move attacking, so staying in a Factory will be rare. If there was a maximum limit on the number of skeleton units, I'm thinking 3, then they could be produced in any owned territory?
Dire Troll its gold cost is too cheap for a 2HP unit. It is competing for gold with the Berserker with 25 gold, so needs to cost more.
Fire Canoe, even with the changes is still a non starter. What about replacing its attack with the Undead Fire-Shot. That would compensate for its move of 1. The image looks like it has a syphon for delivering Greek Fire.