Started as Trolls, but by turn 5, the Undead AI had stacked too many units at the capital, so I took over and played both Undead & Trolls.
Same as the first game, no Origins and no Race Modifiers.Played all races at turns 8, 15.
The Air Bridge issue needs to be fixed, look at the Taureans crowding up against their homeland rim.
-Nautical-Charts does not give +2 movement (or does it if the Hero is on a Transport?)
-Oh my! Just had Long-Range-Artillery for the first time, its a bit good. Maybe make 3 of them, one for each of the main types of artillery.
450 Pu to Alliance - I did not see a message to the effect, but I was playing Horde.
6 Capitals - Get a message, with an option to continue.
Treasure Air-Balloon Tran=3
Human Airship Tran=5, could be Move 3
Dwarves Flying-Machine Tran=0
Dwarves Gunship Tran=0
Gnomes Gyrocopter Tran=0
Night-Elves Hippogryph Tran=2, could be Move 3
Orc Wind-Hexer Tran=0
Orc Zeppelin Tran=5, could be Move 3
Undead Gargoyles Tran=0
Treasure Gryphon-Transport Tran=2, could be Move 3
Move 4 is way too good for air Transports, it almost makes Ship transports redundant, they are very versatile and fast and their cargo can capture territory. So I'm thinking all air transports should have a Move of 3?
Pre cannon age, artillery tended to be built on the site of the siege.
I'm going to repeat my hope that Trebuchets can be built in a territory that you own and cannot move, so can be placed without a Factory.
Catapults can be built in any territory that you own and can move 1, and can be placed without a Factory.This gives them a distinction, as of now they are too similar.
My current thinking is all artillery is too good, but I have only really used it in one game, so Im thinking they should have a PU increase. But maybe all artillery should have Defence 3, then cavalry have a chance to Blitz attack it?
I dont think ships have an anti air defence, they should, it seems too easy to take out shipping by air, just put 3 flyers on one Warship, it tends to die.
Losing a Capital
This is a great change and expensive to rebuild.
In short dont lose your capital.
Gnome Spider-Tank, shiney, a great little climber (forgot to mention it the previous game)
Trolls Fire Canoe - I tried to use them, the AI just danced around them with their 2 movement ships, the Fire Canoe is just not viable with movement of 1.- could make them move 2 and true suicide, ie explode on contact.
Trolls Dire Troll - gold cost needs to be dearer, its too cheap
Air Force, Trolls and Taureans dont have an air force, this is a big disadvantage, as air power is very versatile and can quickly tip a fight in your favour, because of move 4.
The AI will not place Skeletons that have already been over bought but not placed, even though the hero and factory are present.
Sorcerer - Replace Gold cost with Mana (only because they are casters)
Gargoyle - Replace Mana cost with Gold
Sorcerer 35 60 v Banshee 35 50 cost - Banshee appears to have a better stat line yet are cheaper than Sorcerer?