@beelee Well, 1914 was a given, since Canada was part of the empire, and Britain declared war 'for us', but 1939 was 'our call'.
It was pretty clear that Hitler's Germany needed to be stopped.
I am a lefty but use the mouse with right hand.
IMHO, the minimap should stay in UR.
The mouse-move from main map to UR (and back) feels much more natural than to LR, as I seem to just pivot my elbow rather than strain my right hand/wrist muscles. This is likely my most common movement playing this game.
many of the 'list boxes' that currently appear under the minimap often extend down off the screen (unit placement, combat moves, combat on large maps). To me, it seems more intuitive for these to spill/scroll off the 'bottom' of the screen rather than 'into' another game area like the minimap.
IMHO defensive improvements should weaken attackers, not strengthen defenders.
Game Engine Question: A fortification should perhaps provide some protection to defenders by reducing damage. Is there a game mechanism that could change the number of defender hit-points if there are fortress-equivalents present? Say an infantry (normally 1HP) suddenly has 2HP if they are in a fortress? Could this benefit have a unit count limit, so only the, say, first 10 infantry are enhanced as there are space limits in the fortress?
Could there be a limit placed on the number of units that get to roll dice, so that extra units in a stack serve as cannon fodder but offer no combat capability?
That would somewhat discourage big stacks, and makes some sense, as not all 'reserves' would fit at the 'front'.
Alternatively, packing in huge numbers of units in a single space should make them more vulnerable. Engine-wise, give the opponent hit bonuses proportional to the number of opponents.