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    ubernaut

    @ubernaut

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    Best posts made by ubernaut

    • RE: Total World War: December 1941 3.0.0.6

      @Aidan even if you prefer dice which i tend to once ive gotten more used to a map at least if im not playing against others, just to add some unpredictability, you should try low luck enough to get used to it because it really teaches the math of this game a lot better than dice does.

      i would maybe even suggest playing low luck on a simpler variation of the game before using it on TWW just because this map has a lot of bonus/penalty factors making it even harder to tell what's going on if you don't have all that in your head already.

      posted in Maps & Mods
      ubernaut
      ubernaut
    • RE: Main Screen Logo Needed

      so here is a rough idea using standard UI elements in this mockup we can def go fancier (custom buttons, fanciers fonts, foreground elements, etc.) if you want but figured we probably didn't want to slow things down at this point. please me know if that's an incorrect assumption. πŸ™‚start.jpg

      posted in Development
      ubernaut
      ubernaut
    • RE: Total World War: December 1941 3.0.0.6

      @mattbarnes plus that tech branch also includes production advancements so usually, you already are making more materials by that time as well.

      posted in Maps & Mods
      ubernaut
      ubernaut
    • RE: Best WWII map to learn against AI?

      @FishyFingers probably revised πŸ™‚ once you get more used to the basic concepts you should play or observe versus a human player, then try the more complicated rule sets, imo.

      posted in Player Help
      ubernaut
      ubernaut
    • RE: Power of Politics 1914 : A WWI scenario

      @Black_Elk you'd think the horse would need some kind of gas mask too πŸ˜›

      posted in Maps & Mods
      ubernaut
      ubernaut
    • RE: HDPI?

      @prastle yeah for sure would be happy to. πŸ™‚ what tournament are we talking about anyway maybe it's not too late to join?

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Labyrinth - Official Thread

      @Michael-Hoover sounds interesting. πŸ™‚ really cool how many possibilities are built into the engine never ceases to amaze. πŸ™‚

      posted in Maps & Mods
      ubernaut
      ubernaut
    • RE: HDPI?

      @Hepps i still have the original psd for the icon i could maybe make a cool intro for it too, let me know if you want to collaborate. πŸ™‚

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Possible Game Interface suggestions

      really like both of these ideas. πŸ™‚ i also think even further simplifying the battle window by only showing the currently active odds groups could make the whole thing much more visually appealing and less cluttered.

      here's another random thought, if we are taking a deep dive on the battle window another thing that might be interesting is an enhanced low luck view. Since so many people play with LL and the predictability often leads to much more precise odds calculations that must be made in real-time in tight/large battles there could be some added value to be had there.

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette well i did mention TWW but the point is not all maps use the same mechanics for sub warfare how would these changes effect such maps?

      Also, i'm not saying this is a dice versus LL thing but the rules of the game and our engine is based on the principle of dice. Any change to the way those outcomes should be expected versus the established rules presents an issue in my mind at least.

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut

    Latest posts made by ubernaut

    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette as long as we are sure this will not affect dice outcomes i withdraw my objection. πŸ™‚

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette destryoers do not negate subs powers in TWW

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette well i did mention TWW but the point is not all maps use the same mechanics for sub warfare how would these changes effect such maps?

      Also, i'm not saying this is a dice versus LL thing but the rules of the game and our engine is based on the principle of dice. Any change to the way those outcomes should be expected versus the established rules presents an issue in my mind at least.

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette if this change can be limited to LL only or as a universal map option (like 'combine first strike rolls in LL' or something) i would probably not object but reading this thread really makes me think this would be putting LL in front of Dice in terms of our priorities which i strongly object to.

      LL is a thing that we invented to make battle outcomes more predictable. we should remember despite the value of this enhanced predictability to certain players it is dampening a key aspect of the game, war is messy, not predictable, and specifically to this point sub warfare should be more unpredictable than regular battle whether or not you are trying to make things more predictable than normal anyway, IMO.

      Additionally, if this change were made universally it would definitely seem to break maps like TWW where the sub destroyer dynamic is totally different.

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: Forming a "Maps Team"

      @LaFayette i'm in but i'm not sure how valuable i will be never really made a map of my own.

      posted in Announcements
      ubernaut
      ubernaut
    • RE: TRIPLEA VOTE! MOST POPULAR MAP!

      TWW
      No Man's Land
      Anniversary

      posted in Announcements
      ubernaut
      ubernaut
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @LaFayette i don't think it makes sense to group the attacks it would be a de facto change of rules. also, some maps do not use the standard method of destroyer/sub warfare so there's that too.

      …but i don't really care for LL anyway so maybe my opinion shouldn't count for much. πŸ˜›

      posted in Feature Requests & Ideas
      ubernaut
      ubernaut
    • RE: test

      @Mitchell you arent testing mac are you?

      posted in Play By Forum
      ubernaut
      ubernaut
    • RE: Maps for AI Testing

      @Trevan i swear there is a preexisting map that is similar to #1 i would be glad to help but I only know about graphics, not the coding things that are required to make a map.

      posted in AI
      ubernaut
      ubernaut
    • RE: Searching for a version of AA50 1941 with attractive unit art

      @JOSEPH-PRINCE and then…

      posted in Player Help
      ubernaut
      ubernaut