Population / manpower is not less important for any war as the GDP / income.
My question is:
"How can I mod the map in order it can have 1 of 3 possible options?"
For example, Germany has 68 mln. population in its mainland 1914.
1.) How can I limit the total number of German units to 680 units possible recruited for the whole game? After the units are killed, the reserve becomes empty and Germany can not recruit any more units.
2.) How can I limit the total number of German units simultaneously present on the map to 68 units total? If some units are killed I can recruit more but not more than the limit of 68 units on the map at any given round.
3.) How can I add 1 more parameter to the unit - manpower costs?
For example, 1 infantry costs 6$ and 5 manpower while 1 tank costs 12$ and 1 manpower.
Limited production facilities in the game can not substitute the manpower reserve.
USSR had 1940 the GDP equal to German, but 2,5 more population.
The only chance for Germany is in the blitzkrieg by using its initial technology advantage: limited German heavy tanks and limited German perfect infantry against crowds of Soviet infantry and mass-made medium tanks.
1 to 1 in GDP but very different approach in the war.
There is no need for the manpower reserve to grow (population growth etc.). Only pre-determined fixed manpower reserve for the whole game.
Also there is no need to make the manpower reserve to be capturable during the game - it will only follow to the unnecessary work of the game designers.
Moreover, the pre-determined fixed manpower reserve is the only real reason for any Axis player to use blitzkrieg strategy both in WW1 and WW2.
P.S. I like the TripleA game very much.
P.P.S. Sorry for my English. It is not my mother language.
Thanks in advance for any advice!