TripleA Turn Summary: Japanese round 6 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 2 fighters and 2 halftracks; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from French Indo-China to Burma 1 halftrack moved from Burma to Kansu 3 armour and 1 halftrack moved from Szechwan to Kansu 3 armour moved from Kwangtung to Kansu 2 halftracks moved from Chosen to Kansu 1 armour moved from French Indo-China to Szechwan 1 fighter moved from Gibraltar to SZ 22 East Atlantic 1 infantry moved from New Guinea to SZ 103 Arafura Sea 1 artillery moved from New Guinea to SZ 103 Arafura Sea 1 armour moved from Queensland to New South Wales 1 bomber and 3 fighters moved from New Guinea to New South Wales 1 battleship moved from SZ 63 Timor Sea to SZ 103 Arafura Sea 1 artillery, 1 battleship, 1 infantry and 1 transport moved from SZ 103 Arafura Sea to SZ 105 Tasman Sea 1 artillery and 1 infantry moved from SZ 105 Tasman Sea to New South Wales 1 submarine moved from SZ 98 Philippine Sea to SZ 99 West Pacific 1 submarine moved from SZ 99 West Pacific to SZ 98 Philippine Sea 1 fighter moved from French Indo-China to Kansu 1 armour and 4 infantry moved from Northern Japan to SZ 80 Northwest Pacific 1 armour, 4 infantry and 3 transports moved from SZ 80 Northwest Pacific to SZ 73 East China Sea 1 armour and 4 infantry moved from SZ 73 East China Sea to Shantung 1 armour moved from Southeastern Siberia to Buryatia 1 infantry moved from Buryatia to Southeastern Siberia Combat - Japanese Battle in SZ 98 Philippine Sea Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 98 Philippine Sea Japanese roll dice for 1 submarine in SZ 98 Philippine Sea, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in SZ 22 East Atlantic Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Japanese roll dice for 1 fighter in SZ 22 East Atlantic, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 22 East Atlantic, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in SZ 22 East Atlantic, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 22 East Atlantic, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in SZ 22 East Atlantic, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 22 East Atlantic, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in SZ 22 East Atlantic Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in Kansu Japanese attack with 6 armour, 1 fighter and 4 halftracks Chinese defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry; Russians defend with 2 infantry AA fire in Kansu : 0/1 hits, 0.17 expected hits Japanese roll dice for 6 armour, 1 fighter and 4 halftracks in Kansu, round 2 : 2/11 hits, 4.17 expected hits Chinese roll dice for 2 armour, 1 fighter and 4 infantry in Kansu, round 2 : 1/7 hits, 3.00 expected hits 2 infantry owned by the Russians and 1 halftrack owned by the Japanese lost in Kansu Japanese roll dice for 6 armour, 1 fighter and 3 halftracks in Kansu, round 3 : 4/10 hits, 4.00 expected hits Chinese roll dice for 2 armour, 1 fighter and 2 infantry in Kansu, round 3 : 4/5 hits, 2.33 expected hits 2 armour owned by the Chinese, 1 armour owned by the Japanese, 3 halftracks owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 5 armour and 1 fighter in Kansu, round 4 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 2 armour and 4 halftracks Casualties for Russians: 2 infantry Casualties for Chinese: 2 armour, 1 fighter and 2 infantry Battle in New South Wales Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 factory, 2 fighters and 1 infantry Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in New South Wales Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in New South Wales, round 2 : 5/7 hits, 3.33 expected hits British roll dice for 2 fighters in New South Wales, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the British lost in New South Wales Japanese win, taking New South Wales from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 2 fighters and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 bomber moved from New South Wales to New Guinea 1 fighter moved from Kansu to Szechwan Place Units - Japanese 2 halftracks placed in Chosen 2 armour placed in Kwangtung 3 armour placed in French Indo-China 2 fighters placed in SZ 80 Northwest Pacific Turn Complete - Japanese Japanese collect 55 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Combat Hit Differential Summary : British : -0.33 Americans : 0.00 AA fire in Kansu : : -0.17 Chinese : -0.00 Japanese : -1.00 Savegame