Another update.... another install....
Love it!!Love it!!Love It!!
Beer... Beer... Beer... (Leave me alone wife, none of that toNIGHT
Working on a new update, to take advantage of the "New" Resource Bar. Planning on showing the AI resources and their usages, along with the Americans resources.
Lot of hidden works and now being shown.
I hate new updates... hate it-hate it (tongue in cheek)
Some one needs his
@redrum Would it be possible to make different directories under resources, like with units, where different players could would be presented with a different icon. In US: A, resources are used to limit the amount of certain unit types. ie... IUs for InfantryUnits... Then the Western Player would see an orange IUs and Southern would see a blue IUs
And I like @Frostion idea also!!
@hepps Right on!
Oops sorry. By the way when you were asking about 'In-Game Options' were you talking about the 'Purchase Option' method that some game use. I have tried that was also, but IMOA the 'Map Option' seem clearer/cleaner.
Maybe something that might be possible would be a description tag. Some thing that's displayed but not checked in the xml.
<property name="Add fifth Player (Northern)" value="false" editable="true"> <textDescription value="Adds another player to the game." above="true"/> <boolean/> </property>
The textDescription would appear above or below the option, but would not be checked for in the xml.
@hepps So sorry. You are right. The button label has changed, and I never noticed. It use to be called 'Game Options', now its called 'Map Options'. Maybe I should start opening my eyes when I code.
The screen I am talking about is the one that is opened when you press that button 'Map Options'. It displays the <propertyList> section of the xml for <property> editable='true'.
Some maps have a lot of options. (TWW is short and easy to read) So that is the screen I'm talking about.
Going to close my eyes now...