@Zaroph To me it seems like that some territories are maybe a bit to small, taking into consideration that two armies consisting of several unit types and allies might stack up and go into a single territory, containing yet another big army. Maybe you should consider 50-75% larger map? Or 50% larger map and 25% smaller units?
Although I agree that their are territories that are small in size which is why I was thinking of decreasing the unit size by some %, I think part of the problem is that in WoW, their are areas of interest that are typically a questing hub or some sort of camp of monsters, and between these are passing by areas with generic area appropriate monsters. So when drawing borders on the map, the territories are centred on the areas of interest and so the size of the tripleA territories ive done is limited by the size of the area of interest and whats around it. I think a good example of this is Shadowfang Keep and Pyrewood Village in Silverpine forest. Theyre both right next to each other, take up a small amount of room, bordered by the sea and mountain, but theyre very distinct areas that I wouldnt like to merge unless gameplay necessitates it.
Before making the copy of the map i posted, I tried merging similar territories together. E.g. their are 4 farms in north Silverpine Forest, 2 of them have undead and 2 of them have Wolves/Worgan in them so I merged the 2 similar ones together.
I looked for the largest conjoined map of vanillia or TBC available and this was the map I found, which included Kalimdor on the other side which I have cropped out. The size of the in-game map at the moment is 5058x4500. Since only the right half is used its more like 2500x4500. The thought of increasing the map size hasnt occured to me, but I imagine doing a large increase like 25%-75% would stretch it and make it not look nice? But I guess the only thing to do is try it in combination with a unit decrease to find a good solution.
Also, the units look good besides jagged edges of the circles. I hope you have kept all the original unit pictures without the circles. I guess that they are much larger. Then you can make much larger circles and with a graphical program scale them down to the wanted size, before or after adding unit avatars. If you need help with unit work. I will gladly help if/when I got time
After looking at other maps and considering the size of the map, I decided to make the units 50x50 pixels in size. So I set the options in the properties folder to be 50 height/50 width, and then I made the final images to be a 50 pixel diameter circle. The two sets of black edges on the circles are a single pixel in size. Would it look less jaggered if I say, made the coloured border circle 500x500 pixels and then made them 10% smaller?
PS: Map work is much more important at this stage of the creation process, as you can always return to the detail of unit pictures.
Yeah changing anything on the map leads to having to start up gimp and do editing, run the map creator in tripleA to generate the center and polygon files, whereas for the code I just pop it in easily.