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  • W

    @beelee

    This really depends on the type of 2-unit support.

    Combined Arms support: Infantry, Armor and Fighter. Only when all 3 types of units are together will they receive a bonus.

    <!-- Infantry Combined Arms --> <!-- Support given to all Armor and Fighters --> <attachment name="supportAttachmentInfantryCombinedArmsBuff" attachTo="Infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="unitType" value="Armor:Fighter"/> <option name="faction" value="allied"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <!-- Very high number is used because all unit can be buffed --> <option name="number" value="999"/> <!-- All Buffs need to have different names so that they can stack --> <option name="bonusType" value="InfantryCombinedArmsSupportBuff" count="1"/> <option name="impArtTech" value="false"/> <option name="players" value="Germans"/> </attachment> <!-- Infantry Combined Arms Debuff --> <attachment name="supportAttachmentInfantryCombinedArmsDebuff" attachTo="Infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="unitType" value="Armor:Fighter"/> <option name="faction" value="allied"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <!-- Very high number is used because all unit can be buffed --> <option name="number" value="999"/> <!-- All Debuffs need to have the same name so that they cannot stack --> <option name="bonusType" value="CombinedArmsSupportBuff" count="1"/> <option name="impArtTech" value="false"/> <option name="players" value="Germans"/> </attachment>

    Armor units have the same type, but only for Infantry and Fighters, and Fighters buff Infantry and Armor.

    How this works: If only one unit type is in a territory, those unit do not self-buff, so there is no change to their attack. When two different unit types occupy the same territory, they will buff each other, but they also debuff each other, so there is no change to the attack value. But when all three types of units are together, each type will receive 2 buffs, but can only stack 1 debuff. So, each units attack value is increased by one.

    Helpful?

    Cheers...

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  • W

    @cernel said in Non isAir SBR Attacks, what should be done with them?:

    @wc_sumpton said in Non isAir SBR Attacks, what should be done with them?:

    another answer would be to restrict SBU usage to isAir units only.

    I'm not seeing how this is an answer. Game-makers can already assure that if they want to, and (if I remember correctly) this would actually be a revert because there used to be this restriction in the past (which was deliberately dropped in order to allow land units to raid). I seem to remember this was done by @redrum (but I may be wrong).

    Yes, I remember that. But allowing it and then requiring map makers to hack around the "retreat" problem only means that the process was not implemented properly/completely. Thus, restoring the block is still a valid option.

    @cernel said in Non isAir SBR Attacks, what should be done with them?:

    Can you please re-elaborate distinguishing between having and not having the property Retreating Units Remain In Place effective? Does setting that property true remove any of the issues without adding any other ones?

    The same as "Attacker retreats", as in this case even the "retreated" non-isAir SBR units are all collected and remain or are moved to the retreat territory. So, there is no change and would has no effect when both attacker and defender units are all eliminated, or all attacker's forces are destroyed. The defender cannot win because of these "retreated" units.

    When I say these units are "retreated", I saying as what it appears visually, this is not what happen within the game engine. The game engine marks the as completing a battle, so they cannot join another battle. Like a battleship which participates in a sea battle is marked so that it cannot bombard during an amphibious assault.

    Cheers...

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  • C

    @wc_sumpton said in Non isAir SBR Attacks, what should be done with them?:

    another answer would be to restrict SBU usage to isAir units only.

    I'm not seeing how this is an answer. Game-makers can already assure that if they want to, and (if I remember correctly) this would actually be a revert because there used to be this restriction in the past (which was deliberately dropped in order to allow land units to raid). I seem to remember this was done by @redrum (but I may be wrong).

    Can you please re-elaborate distinguishing between having and not having the property Retreating Units Remain In Place effective? Does setting that property true remove any of the issues without adding any other ones?

    An other matter of interest may be to check what happens if the raiding unit is a land infrastructure.

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  • W

    As of now all unit that preform as SBR attack are "retreated" back to the embattled territory. For isAir unit, this causes no problems, as they must retreat during the upcoming noncombat movement phase. For all other non-isAir units then:

    A) If attacker win, there is no problem. B ) Attacker choses to retreat then there is no problem because the non-isAir units are retreated along with the rest of the units. C) Stalemate due to combat rounds no problem because both attacker and defender still have units. D) Stalemate, all attacking and defending units are destroyed. In this case the defender wins but loses because the remaining "retreated" non-isAir SBR units will "capture" this territory, in effect winning it for the attacker. E) Attacker defeated, defender loses as these "retreated" non-isAir SBR units will create a contested territory, possibly denning the defender of those PUs, and if this territory contained a factory/production unit, the attacker, while losing, will deny the defender the use of the factory.

    Both D and E should not be allowed to happen.

    A) Retreat the units after the SBR phase. B ) Treat these units as fodder and allow the attacker to select them as casualties during battle. C) Allow these units, like AA units, to continue to attack during the battle.

    Right now, map makers are creating hacks (flying munitions), to counter this problem, so another answer would be to restrict SBU usage to isAir units only.

    Thoughts, comments.

    Cheers...

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