@waxfingers said in Unit Option When Damaged Change Into Different Unit (Weakened Battleships):
Hi @rogercooper
OK I will check that out. I am not sure if it does exactly what I am proposing though. Would removing IPCs mean a single bombing run takes away so much IPCs for that turn only? Or does the damage and consequence persist if not repaired?
My idea is more of a continuous drain if not dealt with and repaired. Also, I wanted the major territories to be a little bit resistant to it (would need like 3+ planes or separate bombing runs to do enough damage to have an effect). That is why the math was territory value less bombing value is the amount of IPCs lost. So if territory is 5 and bombing was only 3 then nothing happens to IPCs.
It would not be persistent. If you want persistent damage, just make damage to factory capacity unrepairable.