Armington-C-Lounge-2



  • Armington C Lounge. Game 2



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 20:26:18
    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Russia to Belorussia
            1 infantry moved from Archangel to Karelia S.S.R.
            1 armour and 2 infantry moved from Archangel to West Russia
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Novosibirsk to Kazakh S.S.R.
            3 infantry moved from Russia to West Russia
            2 armour moved from Russia to West Russia
            1 artillery moved from Russia to West Russia
            1 artillery moved from Caucasus to West Russia
            1 infantry moved from Caucasus to West Russia
            2 infantry moved from Evenki National Okrug to Russia
            2 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in West Russia
                Russians attack with 3 armour, 2 artilleries and 6 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 3/1 hits, 3.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belorussia to Caucasus
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.50
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Russia to Belorussia
            1 infantry moved from Archangel to Karelia S.S.R.
            1 armour and 2 infantry moved from Archangel to West Russia
            2 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Caucasus to West Russia
            1 artillery moved from Caucasus to West Russia
            2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
            2 infantry moved from Novosibirsk to Kazakh S.S.R.
            2 infantry moved from Evenki National Okrug to Russia
            2 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in West Russia
                Russians attack with 3 armour, 2 artilleries and 6 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 4/1 hits, 3.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 4/1 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belorussia to Caucasus
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.50
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Russia to Belorussia
            2 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Caucasus to West Russia
            1 artillery moved from Caucasus to West Russia
            1 infantry moved from Archangel to Karelia S.S.R.
            1 armour and 2 infantry moved from Archangel to West Russia
            2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
            2 infantry moved from Novosibirsk to Russia
            2 infantry moved from Evenki National Okrug to Russia
            2 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in West Russia
                Russians attack with 3 armour, 2 artilleries and 6 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 2 : 4/1 hits, 3.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/1 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 3 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belorussia to Caucasus
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 30 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 1 aaGun and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            Russians lost 4 PUs to rocket attack by Germans
                Rockets in Southern Europe roll: 4
            British lost 4 PUs to rocket attack by Germans
                Rockets in Western Europe roll: 4
            1 infantry moved from Southern Europe to 14 Sea Zone
            1 battleship moved from 14 Sea Zone to 13 Sea Zone
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 artillery moved from Algeria to Libya
            1 infantry moved from Algeria to Libya
            2 armour moved from Germany to Karelia S.S.R.
            1 armour moved from Balkans to Belorussia
            1 armour moved from Eastern Europe to Belorussia
            2 infantry moved from Eastern Europe to Belorussia
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from Ukraine S.S.R. to Belorussia
            1 fighter moved from Western Europe to 13 Sea Zone
            1 fighter moved from Germany to 13 Sea Zone
            1 bomber moved from Germany to 13 Sea Zone
            1 infantry moved from Germany to Western Europe
            2 infantry moved from Balkans to Ukraine S.S.R.
            1 fighter moved from Balkans to Belorussia
            1 fighter moved from Eastern Europe to Karelia S.S.R.
            1 fighter moved from Norway to 4 Sea Zone
            1 fighter moved from Ukraine S.S.R. to Belorussia
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 transport
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 13 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 13 Sea Zone
                Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
            Battle in Gibraltar
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 fighter in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 submarine owned by the Russians Submerged
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans winGermans win, taking Gibraltar from British with 1 fighter remaining, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belorussia
                Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Eastern Europe
            1 fighter moved from 4 Sea Zone to Norway
            1 fighter moved from Karelia S.S.R. to Norway
            1 fighter moved from 13 Sea Zone to Western Europe
            1 fighter moved from Belorussia to Southern Europe
            1 fighter moved from Belorussia to Ukraine S.S.R.
            1 bomber moved from 13 Sea Zone to Southern Europe
            1 fighter moved from 13 Sea Zone to Western Europe
    
        Place Units - Germans
            1 aaGun placed in Germany
            1 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Germans rolls : : 1.00
    Russians : 1.00
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Eastern Canada to 1 Sea Zone
            1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 armour moved from 2 Sea Zone to United Kingdom
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Union of South Africa to Kenya
            1 bomber moved from United Kingdom to 5 Sea Zone
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 submarine moved from 40 Sea Zone to 42 Sea Zone
            1 infantry moved from Persia to Trans-Jordan
            2 infantry moved from India to Persia
            1 armour moved from Anglo Egypt to Persia
            1 carrier moved from 35 Sea Zone to 34 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Anglo Egypt to 34 Sea Zone
            1 destroyer moved from 15 Sea Zone to 34 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 destroyer, 2 submarines and 1 transport
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                2 submarines owned by the Germans Submerged
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to United Kingdom
            1 bomber moved from 5 Sea Zone to United Kingdom
            1 aaGun moved from India to Persia
    
        Place Units - British
            1 carrier placed in 2 Sea Zone
                1 fighter moved from United Kingdom to 2 Sea Zone
            1 fighter placed in 2 Sea Zone
            British undo move 2.
            British undo move 1.
            1 carrier placed in 2 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            3 infantry moved from Kwantung to China
            2 infantry moved from French Indochina to India
            2 infantry moved from Manchuria to China
            2 infantry moved from Japan to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 transport moved from 59 Sea Zone to 60 Sea Zone
            1 armour moved from Japan to 60 Sea Zone
            1 armour moved from 60 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Japan to China
            1 bomber moved from Japan to 52 Sea Zone
            1 battleship moved from 60 Sea Zone to 52 Sea Zone
            1 fighter moved from 50 Sea Zone to 52 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            1 submarine moved from 45 Sea Zone to 52 Sea Zone
            1 carrier moved from 50 Sea Zone to 52 Sea Zone
            1 fighter moved from French Indochina to 34 Sea Zone
            1 fighter moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 37 Sea Zone to 34 Sea Zone
            1 carrier moved from 37 Sea Zone to 34 Sea Zone
            1 battleship moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from Manchuria to India
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in China
                Japanese attack with 1 fighter and 5 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 fighter and 5 infantry in China, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
                    Japanese roll dice for 1 fighter and 4 infantry in China, round 3 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
                    Japanese roll dice for 1 fighter and 3 infantry in China, round 4 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 52 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber and 1 carrier in 52 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 52 Sea Zone
                Japanese win with 1 battleship, 1 bomber and 1 carrier remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 3 fighters
                British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 34 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 transport owned by the British and 1 carrier owned by the Japanese lost in 34 Sea Zone
                    Japanese roll dice for 1 battleship and 2 fighters in 34 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British, 1 battleship owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 battleship, 1 carrier and 3 fighters
                Casualties for British: 1 carrier, 2 destroyers and 1 transport
            Battle in India
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                2 fighters owned by the British forced to land in Trans-Jordan
    
        Non Combat Move - Japanese
            1 fighter moved from India to French Indochina
            1 fighter moved from China to Kwantung
            1 bomber moved from 52 Sea Zone to Japan
    
        Place Units - Japanese
            5 infantry placed in Japan
            1 factory placed in Kwantung
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.83
    Russians : -0.33
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 fighter moved from Western United States to 52 Sea Zone
            1 fighter moved from Hawaiian Islands to 52 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
            1 bomber moved from Eastern United States to 52 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Eastern United States
            1 destroyer moved from 20 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in 52 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 fighters, 2 infantry and 1 transport
                Japanese defend with 1 battleship and 1 carrier
                    Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 carrier in 52 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese lost in 52 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 52 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 battleship and 1 carrier
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Americans
            1 infantry moved from 52 Sea Zone to Hawaiian Islands
            1 infantry moved from 52 Sea Zone to Hawaiian Islands
            1 fighter moved from 52 Sea Zone to Hawaiian Islands
            1 bomber moved from 52 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 43 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 0.17
    

    Savegame



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from Caucasus to Belorussia
            1 fighter moved from Russia to Belorussia
            2 infantry moved from West Russia to Belorussia
            1 artillery moved from West Russia to Belorussia
            1 infantry moved from West Russia to Belorussia
            3 armour and 1 artillery moved from West Russia to Ukraine S.S.R.
            1 armour, 1 artillery and 7 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            2 infantry moved from Novosibirsk to Yakut S.S.R.
            3 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 2 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Belorussia, round 2 : 3/1 hits, 2.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 3 : 3/1 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour, 1 artillery and 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 4 armour, 2 artilleries and 7 infantry
                Germans defend with 1 armour, 1 fighter and 5 infantry
                    Russians roll dice for 4 armour, 2 artilleries and 7 infantry in Ukraine S.S.R., round 2 : 4/1 hits, 4.17 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 5 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.83 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians roll dice for 4 armour, 2 artilleries and 4 infantry in Ukraine S.S.R., round 3 : 4/1 hits, 3.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour, 1 fighter and 5 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belorussia to Caucasus
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : 1.33
    

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Russians lost 4 PUs to rocket attack by Germans
                Rockets in Southern Europe roll: 4
            British lost 4 PUs to rocket attack by Germans
                Rockets in Germany roll: 4
            1 armour moved from Western Europe to 13 Sea Zone
            1 infantry moved from Gibraltar to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 battleship moved from 13 Sea Zone to 15 Sea Zone
            1 submarine moved from 13 Sea Zone to 15 Sea Zone
            2 infantry moved from Libya to Anglo Egypt
            1 armour moved from Libya to Anglo Egypt
            1 artillery moved from Libya to Anglo Egypt
            2 submarines moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Western Europe to Germany
            1 armour moved from Southern Europe to Germany
            1 artillery moved from Southern Europe to Germany
            2 armour moved from Karelia S.S.R. to Germany
            3 infantry moved from Western Europe to Germany
            1 bomber moved from Southern Europe to Caucasus
            2 fighters moved from Norway to Germany
            1 infantry moved from 15 Sea Zone to Anglo Egypt
            1 armour moved from 15 Sea Zone to Anglo Egypt
            1 fighter moved from Southern Europe to Germany
            2 fighters moved from Western Europe to Germany
            1 infantry moved from Karelia S.S.R. to Norway
    
        Combat - Germans
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in 6 Sea Zone
                Germans attack with 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 6 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Russians: 1 submarine
            Battle in Anglo Egypt
                Germans attack with 2 armour, 1 artillery and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Egypt
                Germans win, taking Anglo Egypt from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Germany
            1 aaGun moved from Eastern Europe to Germany
            1 aaGun moved from Western Europe to Germany
    
        Place Units - Germans
            2 armour and 2 infantry placed in Southern Europe
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    AA fire in Caucasus : : -0.17
    

    Savegame



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to India
            2 fighters moved from Trans-Jordan to India
            2 armour moved from United Kingdom to 2 Sea Zone
            2 infantry moved from United Kingdom to 2 Sea Zone
            1 battleship moved from 2 Sea Zone to 6 Sea Zone
            1 carrier moved from 2 Sea Zone to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Norway
            2 armour moved from 6 Sea Zone to Norway
            1 bomber moved from United Kingdom to 6 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
            1 fighter moved from United Kingdom to Norway
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports
                Germans defend with 2 submarines
                    Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    2 submarines owned by the Germans lost in 6 Sea Zone
                British win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 16
                Casualties for Germans: 2 submarines
            Battle in Norway
                British attack with 2 armour, 1 fighter and 2 infantry
                Germans defend with 4 infantry
                    British roll dice for 2 armour, 1 fighter and 2 infantry in Norway, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    British roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 3 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 4 infantry
            Battle in India
                British attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in India
                    British roll dice for 2 fighters and 2 infantry in India, round 3 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from Persia to Caucasus
            1 armour moved from Persia to Trans-Jordan
            2 fighters moved from India to Trans-Jordan
            1 bomber moved from 6 Sea Zone to United Kingdom
            1 fighter moved from Norway to 6 Sea Zone
            1 submarine moved from 42 Sea Zone to 52 Sea Zone
            1 transport moved from 42 Sea Zone to 52 Sea Zone
    
        Place Units - British
            1 transport placed in 6 Sea Zone
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.17
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 60 Sea Zone
            3 infantry moved from Japan to 60 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 60 Sea Zone to 63 Sea Zone
            3 infantry moved from 63 Sea Zone to Alaska
            1 artillery moved from 63 Sea Zone to Alaska
            2 infantry moved from China to Sinkiang
            1 armour moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Buryatia S.S.R.
            1 fighter moved from Kwantung to Sinkiang
            1 fighter moved from French Indochina to Sinkiang
            1 bomber moved from Japan to Sinkiang
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Alaska, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Sinkiang, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sinkiang to Kwantung
            1 bomber moved from Sinkiang to Kwantung
    
        Place Units - Japanese
            3 armour placed in Kwantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 52 Sea Zone
            1 infantry moved from Hawaiian Islands to 52 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
            1 bomber moved from Hawaiian Islands to Australia
            2 infantry moved from 47 Sea Zone to New Guinea
            1 fighter moved from Hawaiian Islands to Western United States
            2 armour, 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
            2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 12 Sea Zone to Algeria
                  Americans take Algeria from Germans
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            4 infantry moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            3 infantry moved from West Russia to Ukraine S.S.R.
            1 artillery moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            2 infantry moved from Russia to Kazakh S.S.R.
            2 infantry moved from Caucasus to Ukraine S.S.R.
            1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
            1 armour moved from Ukraine S.S.R. to Eastern Europe
                  Russians take Eastern Europe from Germans
            1 armour moved from Eastern Europe to Ukraine S.S.R.
            1 armour moved from Ukraine S.S.R. to Balkans
                  Russians take Balkans from Germans
            1 armour moved from Balkans to Ukraine S.S.R.
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 infantry moved from Belorussia to Ukraine S.S.R.
            1 artillery moved from Belorussia to Ukraine S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 artillery and 1 infantry placed in Russia
            Russians undo move 1.
            1 infantry placed in Russia
            1 artillery and 2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Russians lost 4 PUs to rocket attack by Germans
                Rockets in Southern Europe roll: 4
            British lost 3 PUs to rocket attack by Germans
                Rockets in Germany roll: 3
            1 armour moved from Germany to Eastern Europe
                  Germans take Eastern Europe from Russians
            1 armour moved from Anglo Egypt to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour moved from French Equatorial Africa to Belgian Congo
                  Germans take Belgian Congo from British
            1 armour moved from Anglo Egypt to Italian East Africa
                  Germans take Italian East Africa from British
            1 armour moved from Italian East Africa to Belgian Congo
            3 infantry moved from Anglo Egypt to Belgian Congo
            1 artillery moved from Anglo Egypt to Belgian Congo
            1 bomber moved from Germany to Caucasus
            5 fighters moved from Germany to Southern Europe
            1 armour moved from Southern Europe to Balkans
                  Germans take Balkans from Russians
            2 fighters moved from Southern Europe to Germany
            1 armour moved from Eastern Europe to Germany
            1 armour moved from Balkans to Southern Europe
            2 fighters moved from Germany to Southern Europe
    
        Combat - Germans
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Southern Europe
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    AA fire in Caucasus : : -0.17
    

    Savegame



  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to French Indochina
                  British take French Indochina from Japanese
            1 infantry moved from Norway to Karelia S.S.R.
            2 armour moved from Norway to Karelia S.S.R.
            1 infantry moved from Eastern Canada to Western Canada
            1 bomber moved from United Kingdom to Southern Europe
            1 transport moved from 52 Sea Zone to 46 Sea Zone
            2 infantry moved from Australia to 46 Sea Zone
            2 infantry moved from Trans-Jordan to Persia
            3 artilleries moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 artilleries moved from 6 Sea Zone to Western Europe
                  British take Western Europe from Germans
            3 infantry moved from 6 Sea Zone to Western Europe
            1 armour moved from Trans-Jordan to French Equatorial Africa
                  British take Anglo Egypt from Germans
                  British take French Equatorial Africa from Germans
            1 infantry moved from Kenya to Italian East Africa
                  British take Italian East Africa from Germans
            1 submarine moved from 52 Sea Zone to 47 Sea Zone
            2 fighters moved from Trans-Jordan to Persia
    
        Combat - British
            Strategic bombing raid in Southern Europe
                    AA fire in Southern Europe : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Europe rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
    
        Non Combat Move - British
            1 bomber moved from Southern Europe to United Kingdom
    
        Place Units - British
            1 artillery, 1 fighter and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    AA fire in Southern Europe : : -0.17
    

    Savegame



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to 63 Sea Zone
            1 artillery moved from Alaska to 63 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 63 Sea Zone to 60 Sea Zone
            1 destroyer moved from 63 Sea Zone to 60 Sea Zone
            2 infantry moved from Japan to 60 Sea Zone
            2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Buryatia S.S.R. to China
            1 armour moved from Kwantung to French Indochina
            2 armour moved from Kwantung to China
            1 fighter moved from Kwantung to French Indochina
            1 bomber moved from Kwantung to French Indochina
            1 fighter moved from Kwantung to French Indochina
            1 armour moved from China to French Indochina
            3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
            2 fighters moved from Japan to Philipine Islands
    
        Combat - Japanese
            Battle in French Indochina
                Japanese attack with 2 armour, 1 bomber and 2 fighters
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 2 fighters in French Indochina, round 2 : 2/1 hits, 2.67 expected hits
                    British roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina
                Japanese win, taking French Indochina from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from French Indochina to China
            2 fighters moved from French Indochina to Kwantung
            1 bomber moved from China to Kwantung
            2 fighters moved from Kwantung to China
            1 bomber moved from Kwantung to China
            1 bomber moved from China to Kwantung
    
        Place Units - Japanese
            3 armour placed in Kwantung
            1 fighter and 2 infantry placed in Japan
            1 transport placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 3 infantry moved from Western United States to Western Canada
            2 armour, 1 artillery and 3 infantry moved from Algeria to 12 Sea Zone
            2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 23 Sea Zone
            2 armour, 1 artillery, 2 fighters and 3 infantry moved from 23 Sea Zone to Belgian Congo
            1 bomber moved from Australia to East Indies
            2 infantry moved from New Guinea to 47 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to East Indies
            2 destroyers moved from 12 Sea Zone to 9 Sea Zone
            2 transports moved from 10 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Battle in East Indies
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in East Indies, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 infantry in East Indies, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in East Indies, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in East Indies
                    Americans roll dice for 1 bomber and 2 infantry in East Indies, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in East Indies
                Americans win, taking East Indies from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Belgian Congo
                Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                Germans defend with 2 armour, 1 artillery and 3 infantry
                    Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Belgian Congo, round 2 : 3/0 hits, 3.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belgian Congo, round 2 : 3/1 hits, 2.33 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Belgian Congo
                    Americans roll dice for 2 armour, 1 artillery and 2 fighters in Belgian Congo, round 3 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 1/1 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Belgian Congo
                    Americans roll dice for 2 armour and 2 fighters in Belgian Congo, round 4 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belgian Congo
                Americans win, taking Belgian Congo from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Germans: 2 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Belgian Congo to 23 Sea Zone
            1 bomber moved from East Indies to New Guinea
            1 aaGun, 1 artillery and 3 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 armour placed in Western United States
            1 aaGun, 1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine S.S.R. to Eastern Europe
                  Russians take Eastern Europe from Germans
            1 armour moved from Eastern Europe to Ukraine S.S.R.
            1 armour moved from Ukraine S.S.R. to Balkans
                  Russians take Balkans from Germans
            1 armour moved from Balkans to Ukraine S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Caucasus to Yakut S.S.R.
            1 infantry moved from Kazakh S.S.R. to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            2 fighters moved from Caucasus to Sinkiang
            2 infantry moved from Caucasus to Ukraine S.S.R.
            2 infantry moved from Russia to Novosibirsk
            1 artillery moved from Russia to Novosibirsk
            1 artillery moved from Caucasus to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Sinkiang
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                    Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sinkiang to Kazakh S.S.R.
            1 fighter moved from Yakut S.S.R. to Novosibirsk
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.00
    Japanese : 0.00
    

    Savegame


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