• 161
  • 87
  • 619
  • 252
  • 10
  • 116
  • 28
  • 929
  • 179
  • 117
  • 1742
  • 201
  • 1
  • 43
  • 230
  • 18
  • 7
  • 181
  • 1
  • 131

Recent Posts

  • @trout @beelee.

    OK so update from the Globe Trotter

    I finally got to really look at this game... sorry but with fun travel and work stuff I have not really had the time. And I am rather unhappy and wonder if we should start over.

    I do, however, return home tomorrow. !!!

    The problem with this amazingly wonderful game is that UNLESS EACH PLAYER PLAYS ACCORDING TO A CLEAR SCRIPT TURNS 1-5 it feels pointless to play and call it fun or challenging or rewarding.... This reminds me of the 3-move chess checkmate we would try to bait kids into doing when myself and other chess kids were like 5 years old.

    Example: My last UK Burma move loses India. I am sure. I did not realize how these units really move and how many there are. Nor how useless those landmines are.

    Nor how planes work.

    Nor the value of defense or special units.

    Nor that China's plane cannot fly off to India and be useful there after China falls

    Nor the subtlety of how to make planes intercept - all other AA games it is usually pointless to intercept with planes. Sorry it is called something else but I mean when the 3 planes in neighboring zones can intercept your attacking force. And things like make sure North UK and South UK each have 3 planes.

    And what is the diff between tact bombers and fighters in this regard...

    Nor the value of territory type - though maybe there is none in this game? Are there mountains and swamps and different defense values? Most games have this.

    And then there is paras... hahahaha. It is SUPER FRUSTRATING is that I cannot get paratroopers to work anywhere and clearly have no idea how they operate

    It may surprise you but I am NOT worried about the USSR assuming I understand how to use the RR counters correctly.

    giving up Novgorod is likely fine but do I save the money to destroy the factory there? Does that stuff matter?

    So were I to move back from the Burma territory then maybe there would be some chance in this game.

    THE GOOD NEWS IS:

    Instead of a video I feel I NOW KNOW WHAT TO MAKE to help people play this game: AN EARLY GAME STARTING GUIDE!!!!!

    I feel a strong need for A sort of TO DO list that applies more or less no matter what. Though some things like "be sure to save 7 rubbles to invade Japan" are more optional...

    But having enough cash to purchase those turn 5 conscripts is not really optional at all and players need to know this, not get surprised later. I'm actually surprised that stuff is not just assigned on those turns. What is the point of having to plan to pay for it when anything less is not ideal game play?

    I feel that Without following such a set of basic early turn concepts, there is no point in playing against anyone else that understands this game.

    For example.
    On Russia Turn 5 (not going to call it 1942 as that is just misleading ) USR gets a crap load of inf called conscripts.

    But not really.

    Or rather, it is a MAYBE.

    Unless USR saves like 40 rubbles it is pointless.

    Or is it? The rules are clear in some things yet not others so I have to ask. And if those 20 conscripts are not bought - or is it 29? Then what?

    Heavy Sigh

    But in order to do that... they better not buy any shiny special units too early. So no buying generals or whatever all that special unit stuff it called.

    The USSR should only be purchasing defense stuff - I know this. But I don't know HOW to do this. In regular AA I would just purchase inf. OF course. no armor for many turns. And keep their meager air alive always

    But in this game I have no idea - despite knowing the concept well.

    Similar with UK. I've been pretty much trying to keep UK to just absolute necessary stuff but wasted money on an Egypt factory too early. I had no idea that south african factory could take its place instead.

    And the naval units continue to confuse me - with 9 fighters I guess I could plop down some UK naval units because the idea is to attrit Germany and not win right?

    How do the allies do more than void operation sea lion?

    And I thought paras could jump over to France to muck things up but that does not work. What am I doing wrong with them?

    And what is all this special unit stuff really for? Marines? Elites? Commandos? Russian commissars in town... wow... confusing. and some need to be paired with artillery ... Some with transgender martian mules... too confusing early on when clearly all the allies need is to stack up defense until they can take the lead.

    Anyway, I am just disturbed by every turn figuring out that "were I to have done something else the turn before I would be ready for this turn's special unit offers..."

    So I suggest we either start over and even go further to agree to likely running a few games of just starting turns 1 - 5 in order to figure this stuff out.

    At very least please let me redo at last the past UK turn since losing India turn 6 makes for no real challenge. And before and during that I will put together a guide that makes clear what to expect in terms of turns 1 through 5 for the various allies major powers and then do the same for the axis when I play the bad guys.

    All this buying special units is crap - or if not, then I need to lay out the conditions and reasons for it.

    This game is truly amazing Gents... but rather silly to play when the basics are not understood. Sorry but I am not smart enough to just jump in and play it with standard axis and allies experience. I am used to playing games like Third Reich or massive simulations of the entire eastern front...

    But this game is all RULES HEAVY early on and not really something to actually play and have fun with unless all that early stuff is known and mastered before even starting.

    Sorry - I don't mean to bitch .... but I am bitching... 🙂

    read more
  • B

    @trout

    That A&M quarterback isn't very accurate lol

    I'm hitting the wall. Almost back to a normal cycle. 🙂 Finished the multi Game report. It's a 60 minute read lol

    See if I can rally for SSR. Confidence is kinda low 🙂

    read more
  • T

    @beelee Game History

    Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 artillery moved from Greece to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 mech_infantry moved from Algeria to Libya 1 armour moved from Algeria to Libya Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 cruiser Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 cruiser Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 harbour and 1 infantry; French defend with 1 fighter and 1 infantry Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Casualties for French: 1 fighter and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece 1 bomber moved from 94 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 carrier placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-i3.tsvg
    You're up Mr. Globe Hopper. Mussolini decided to go west and take Gibraltar as France needed to be taught some manners. But I expect some Green dudes on the other side of the Atlantic may take it back in the near future so I won't get too comfortable there.

    read more
  • T

    @beelee Game History

    Round: 11 Research Technology - Germans Purchase Units - Germans triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944 triggerAttachmenEarly1945EXP43Invert: Changer has 1 Early1945_red placed in D-Day triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Changing ownership of Bessarabia from Germans to Russians EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Russia: 1 Russian_Rockets EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan EDIT: Turning off Edit Mode Germans buy 1 DemoUnderMinor, 1 ElitePanzer, 1 GermanUBoat, 1 King_Tiger, 1 Me_109T, 4 TotalWarMe_262s, 1 Waffen_Hvy_Tank, 1 Waffen_Para, 1 airfield_Hvy, 1 carrier, 1 elite and 1 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Western Germany Units in Germany being upgraded or consumed: 1 King_Tiger and 1 german_para 1 Waffen_Hvy_Tank and 1 Waffen_Para placed in Germany Units in United Kingdom being upgraded or consumed: 1 UndergroundMinr 1 DemoUnderMinor placed in United Kingdom Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Me_109T moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from Poland to Baltic States 1 elite moved from Poland to Baltic States EDIT: 1 1stLuftflotten moved from Germany to 1st Luftflotten EDIT: 1 GAirCommanderFtr moved from GermanFlow to Baltic States EDIT: 1 GAirCommanderTac moved from GermanFlow to Baltic States EDIT: 1 GfighterAF moved from GermanFlow to Baltic States EDIT: 1 fighter moved from 1st Luftflotten to Baltic States 1 German_Hvy_Bmbr moved from Germany to Novgorod 3 bombers moved from Western Germany to Eastern Poland 1 fighter moved from Germany to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Strategic bombing raid in Novgorod Bombing raid in Novgorod rolls: 7,4 and causes: 6 damage to unit: russian_minor Bombing raid in Novgorod causes 6 damage total. Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 Me_109T, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Germans win with 1 GermanUBoat, 1 Me_109T, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 1 GAirCommanderFtr, 1 GAirCommanderTac, 1 GfighterAF, 1 elite, 1 fighter and 2 infantry Russians defend with 1 SP_ArtilleryUSSR, 1 armour and 1 infantry Germans win, taking Baltic States from Russians with 1 GAirCommanderFtr, 1 GAirCommanderTac, 1 GfighterAF, 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 SP_ArtilleryUSSR, 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 elite Germans win, taking Eastern Poland from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce moved from Romania to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 Me_109T moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Western Germany 2 bombers moved from Eastern Poland to Western Germany 1 German_Hvy_Bmbr moved from Novgorod to Western Germany 3 infantry moved from France to Western Germany 1 elite moved from Germany to Poland 1 Waffen_Para moved from Germany to Romania 1 infantry moved from Greece to Bulgaria 1 Waffen_Hvy_Tank moved from Germany to Slovakia Hungary 1 ElitePanzer moved from Germany to Poland 1 German_Rockets moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Germany 1 infantry moved from Northern Italy to France 1 1stWaffenArmy moved from Southern Italy to France 2 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 infantry moved from Southern Italy to Poland 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to France 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 infantry moved from Southern Italy to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 armour moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark EDIT: 1 GfighterAF moved from Baltic States to GermanFlow EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Germany EDIT: 1 GAirCommanderTac moved from Baltic States to GermanFlow EDIT: 1 GAirCommanderFtr moved from Baltic States to GermanFlow EDIT: 1 fighter moved from Baltic States to 1st Luftflotten Place Units - Germans 1 Me_109T and 1 carrier placed in 112 Sea Zone 1 GermanUBoat placed in 97 Sea Zone 4 TotalWarMe_262s placed in Western Germany 1 ElitePanzer, 1 King_Tiger and 1 elite placed in Germany 1 infantry placed in Romania Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 Escort EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 79 PUs

    I moved the infantry and gave you back Bess. Kriegsmarine and Luftwaffe dominated the build cycle this turn.

    86cb1fb2-3104-4678-96a7-0a7cd6dd231b-exp-game-8-trout-g11.tsvg

    read more