• 0 Votes
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    Panzerstahl-Helm 0P
    @beelee said: Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front. Well I will fight to the end, you know me by now, but it ain't looking good Indeed the Karelian knot seems a nasty move. it opens an additional northern front for Germany. And luring in Italy into Africa spreads out the troops and front line in addition...although I like that Africa gets involved more as a theater.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @beelee I got rid of all the TripleA versions on my comp.....6 in total. the latest was from 2023 The error message looks different, but more clearly. Seems that Mr. Trout needs to register to the ne dice server. [image: 1781815998065-c6f3d83f-7d00-4267-a7ff-e85fd6f1c41e-image.jpeg]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Yeah, I saw your post.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander I will try registering my second email. It's a proton as well. See what I get. I haven't heard back from Panzer but the rolls went through. Previously it would throw a error if your opponent wasn't registered when you rolled the battle. @trout I would go here and register and see what happens https://dice.triplea-game.org/ Edit I just registered my protonmail and didn't get any error message. So Idk what's up. I guess we'll just have to see if it works for you guys. I might try a test game with my gmx mail and see if it works Edit 2 Looks as if the Dice Registration error has been fixed. I tried to reregister and it said I was already registered. So I suspect you and Panzer are too. You can try it and see what it says. Edit 3 Back working on the ABomb. Looks as if it drifted off target a bit [image: 1781621730664-screenshot-from-2026-06-16-09-53-53.png] hmm 2nd one was offshore a little bit. Lets see where number 3 ends up [image: 1781622131252-screenshot-from-2026-06-16-10-01-04.png] [image: 1781622393135-screenshot-from-2026-06-16-10-05-57.png] OK I'll quit spamming our Game Well just one more Looks as if the Reich has improved their targeting system [image: 1781625670820-screenshot-from-2026-06-16-10-59-09.png] Looks like the wind caught that one too [image: 1781631417806-screenshot-from-2026-06-16-12-34-43.png] Uncle Sam says payback is a bitch [image: 1781637071214-screenshot-from-2026-06-16-14-09-34.png] [image: 1781637186803-screenshot-from-2026-06-16-14-12-28.png] Looks like Austria got hit too [image: 1781638253525-screenshot-from-2026-06-16-14-29-52.png] OK @trout is up here is latest save again since I ABombed out lol exp-game-2-multi-apbt-r-17-complete.tsvg
  • EXP Game 12 barnee vs Trout

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    @Trout Good Morning. The neighbors Rooster is crowing so it must be lol Game History Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Hvycarrier, 2 armour, 1 artillery, 1 elite, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Vologda: 1 russian_minor EDIT: Turning off Edit Mode 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 Escort_Convoy moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 JPNbombers moved from Kweichow to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 3 artilleries, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield and 6 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship, 1 cruiser and 1 pacific_BB in Philippines, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 6 Fortifications, 1 aaGun and 6 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 3.50 expected hits Americans roll dice for 6 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 6 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun and 6 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siam Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska 2 JPNbombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Siam 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Timguska 3 armour moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 Escorts and 1 Hvycarrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ7: has removed 1 Escort_Convoy owned by Japanese in 7 Sea Zone Trigger Japanese RemoveConvoySZ7: Japanese has 1 Escort placed in 7 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 4.83 Americans AA : 0.50 EXP Game 12 Trout J 8.tsvg Yea looking a bit tough for the Soviet Union. Scored a commie expansion bonus though. Get another next turn.
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg

Recent Posts

  • @beelee said:

    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good

    Indeed the Karelian knot seems a nasty move. it opens an additional northern front for Germany.
    And luring in Italy into Africa spreads out the troops and front line in addition...although I like that Africa gets involved more as a theater.

    read more

  • @beelee

    Game History

    Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - ANZAC Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 Escort moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to Queensland 3 transports moved from 62 Sea Zone to 54 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 Escort placed in 54 Sea Zone 1 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - French Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - French

    Combat Hit Differential Summary :

    exp-game-10-straw-ANZ-11.tsvg

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  • @beelee

    I got rid of all the TripleA versions on my comp.....6 in total. the latest was from 2023
    The error message looks different, but more clearly.
    Seems that Mr. Trout needs to register to the ne dice server.

    c6f3d83f-7d00-4267-a7ff-e85fd6f1c41e-image.jpeg

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  • @Panzerstahl-Helm-0

    Hmm Did you try to unsubscribe ? https://dice.triplea-game.org/

    I see marti still mentioned and it shouldn't be. You are on the new triplea release ?

    https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640

    Edit
    I'd remove the old triplea and just use the new one too in case it looks there for some reason. Marti is turned off, so that's why you get the error is my guess.

    Edit 2
    Oh this your game with Trout. He must not be registered yet and using the new triplea. Maybe 🙂 Idk 🙂

    Our game works so it's not on your end. I can't remember if you attacked though. It only throws the error when you roll

    Edit 3
    Yea we had combat, so it must be on Trout's end

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