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    @Panzerstahl-Helm-0 Always good to see friends. Well, almost always Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater. Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in. Couldn't keep up with it. Well w/e. It receeded and I was able to plug the bier fridge back in Woulda had to use a cooler and ice otherwise Shitty American light bier gotta be cold
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football. 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander @beelee @panzerstahl-helm-0 Good morning all. Happy Birthday USA! c8757442-3f7c-4f09-ae3f-8a78c85d748b-exp-game-2-multi-apbt-j17.tsvg Since I was in Local Mode, brief summary of what I did. Pushed forward but not in force into Soviet Union. Air Transported and fortified some extra dudes in Carolines, killed some escort blockers in Pacific, max built land units in mainland factories. Over to the Allies!
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere yeah didnt bother to look that hard after i saw that
  • barnee vs beelee EXP 2.59

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    End Late 1940 [image: 1783054843949-screenshot-from-2026-07-02-23-59-44.png] Well a few mistakes. China took a beatdown in their attack, which they shoulda at least killed a couple dudes Nothing too extreme other than that. I don't really like my China defense but it seems Yunnan should be taken. That's a Big time bonus. JPN seems a little off as well. Idk they're probably OK. SSR needs to strike early if they decide to. I know OOB it's common and I've seen it a few times with HRE now. Mixed results so far, which is what is wanted. I would lean towards not doing it, SSR early attack on JPN but it can be effective. Vice Versa, I feel the same with Japan. Probably less likely to attack early unless SSR concentrates in Amur. Then I'd just say f it and attack I did against crockett and it had good results but he retrieved the situation nicely. Game is basically even in 1944 I think it is. Sadly, he hasn't responded in over a month now, so that promising game will most likely not finish.
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • EXP Game 12 barnee vs Trout

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    @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson

Recent Posts

  • @Panzerstahl-Helm-0

    Always good to see friends. Well, almost always 🙂

    Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater.

    Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in.

    Couldn't keep up with it.

    Well w/e. It receeded and I was able to plug the bier fridge back in 🙂 Woulda had to use a cooler and ice otherwise 🙂

    Shitty American light bier gotta be cold 🙂

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  • @beelee

    Oh box,

    I went out drinking last night with a few friends.
    I feel like Dresden 1945 today.

    Germany still has sharp teeth and Russia needs to hold on.
    China is back in the game.

    BR

    Game History

    Round: 15 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Timguska to Evenkiyskiy 1 elite moved from Urals to Evenkiyskiy 1 armour moved from Urals to Evenkiyskiy 1 elite moved from Novosibirsk to Kansu 1 armour moved from Urals to Nenetsia 1 armour moved from Urals to Kansu 2 armour moved from Kazakhstan to Kansu 2 infantry moved from Kazakhstan to Sikang 7 armour, 1 elite and 5 infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Belarus to Sikang 1 bomber moved from Belarus to Kansu 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from Belarus to Kansu Combat - Russians Battle in Kansu Russians attack with 3 armour, 2 bombers and 1 elite Japanese defend with 2 armour and 1 mech_infantry Russians roll dice for 3 armour, 2 bombers and 1 elite in Kansu, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits 1 elite owned by the Russians lost in Kansu 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 armour and 2 bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 elite Casualties for Japanese: 2 armour and 1 mech_infantry Battle in Tsinghai Russians attack with 7 armour, 1 elite and 5 infantry Japanese defend with 1 infantry Russians roll dice for 7 armour, 1 elite and 5 infantry in Tsinghai, round 2 : 0/14 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 7 armour, 1 elite and 4 infantry in Tsinghai, round 3 : 4/13 hits, 4,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 armour, 1 elite and 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 elite Russians roll dice for 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/8 hits, 2,83 expected hits Germans roll dice for 1 armour and 1 elite in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 FighterAce, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/8 hits, 2,83 expected hits Germans roll dice for 1 elite in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 FighterAce, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 elite Casualties for Russians: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour, 1 elite and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 elite and 1 infantry in Evenkiyskiy, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia 2 bombers moved from Kansu to Kazakhstan 3 armour moved from Russia to Kazakhstan 3 russian_paras moved from Russia to Belarus 1 Russian_Rail and 1 infantry moved from Russia to Kazakhstan 1 infantry moved from Novgorod to Belarus 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Bessarabia 3 armour moved from Belarus to Bessarabia 1 infantry moved from Finland to Karelia 2 infantry moved from Karelia to Novgorod 1 bomber moved from Sikang to Kazakhstan Place Units - Russians 1 Mass_Tanks, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia 3 infantry placed in Belarus 2 Mass_Tankss placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Japanese regular : 1,33 Germans regular : -0,83 Russians regular : -4,00

    exp-game-10-straw-R-15.tsvg

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  • @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football.

    2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.

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  • @Alexander @beelee @panzerstahl-helm-0 Good morning all. Happy Birthday USA!

    c8757442-3f7c-4f09-ae3f-8a78c85d748b-exp-game-2-multi-apbt-j17.tsvg

    Since I was in Local Mode, brief summary of what I did. Pushed forward but not in force into Soviet Union. Air Transported and fortified some extra dudes in Carolines, killed some escort blockers in Pacific, max built land units in mainland factories. Over to the Allies!

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