• EXP Game 12 barnee vs Trout

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    @Trout Game History Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 3 Atlantic_Walls, 1 ElitePanzer, 1 GAirCommander, 3 GermanUBoats, 1 Panzer_Grndrs, 1 armour, 1 elite, 1 german_para, 5 infantry, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour 1 waffen_PG and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 german_para moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone 3 GermanUBoats moved from 92 Sea Zone to 107 Sea Zone 1 bomber moved from Gibraltar to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 armour moved from Romania to Ukraine 1 infantry moved from Bessarabia to Ukraine 8 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine 1 ElitePanzer moved from Eastern Poland to Ukraine 1 3rdWaffenArmy moved from Eastern Poland to Ukraine EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 Panzer_Grndrss, 3 armour and 1 mech_infantry moved from Army Group Centre to Western Ukraine EDIT: 1 Panzer_Grndrs moved from Western Ukraine to Bryansk EDIT: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine EDIT: 1 1stPanzerArmy moved from Western Ukraine to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Ukraine EDIT: 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Western Ukraine to Ukraine Combat - Germans Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Ukraine Germans attack with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 3rdWaffenArmy, 1 ElitePanzer, 1 Panzer_General3, 1 Panzer_Grndrs, 9 armour, 9 infantry and 4 mech_infantrys Russians defend with 1 elite and 3 infantry Germans win, taking Ukraine from Russians with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 3rdWaffenArmy, 1 ElitePanzer, 1 Panzer_General3, 1 Panzer_Grndrs, 9 armour, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 3 infantry Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 elite and 1 infantry Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 109 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans win, taking 109 Sea Zone from Americans with 4 GermanUBoats, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in 107 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber British defend with 1 carrier and 1 uk_fighter; Americans defend with 1 Escort, 1 battleship, 1 carrier, 1 destroyer and 1 usa_fighter Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 bomber owned by the Germans retreated Americans win with 1 battleship, 2 carriers, 1 destroyer, 1 uk_fighter and 1 usa_fighter remaining. Battle score for attacker is -6 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Casualties for Americans: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 107 Sea Zone to Gibraltar 1 GermanUBoat moved from 70 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 65 Sea Zone to 85 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Ukraine to Western Germany EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 fighter and 1 tactical_bomber moved from Bryansk to Romania 1 elite moved from Romania to Bessarabia 3 infantry moved from Eastern Poland to Western Ukraine 1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 ElitePanzer moved from Germany to Western Germany 1 Panzer_Grndrs moved from Western Germany to Southern France 1 Panzer_Grndrs, 1 artillery, 1 elite and 5 infantry moved from Karelia to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 elite moved from Germany to Western Germany EDIT: 1 3rdWaffenArmy moved from Ukraine to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Ukraine EDIT: 1 waffen_infantry moved from Ukraine to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Germany EDIT: 1 Panzer_General3 and 5 armour moved from Ukraine to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre EDIT: 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine Place Units - Germans 3 Atlantic_Walls placed in Norway 3 GermanUBoats placed in 93 Sea Zone 1 ElitePanzer, 1 GAirCommander, 1 armour, 1 elite, 1 german_para and 1 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany 1 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 54 PUs; end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs EXP Game 12 Trout G 6.tsvg I forgot I wanted to move one of the SS Inf back to Berlin, hence the edit
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn. That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them. An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through. That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them. So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder. It will take power away from USSR, although the Air can still hit it. It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints. At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it. It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider. You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea Idk what to say It will take a combined effort and won't be cheap or easy. Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded. Edit Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then. Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened. It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere
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    @Panzerstahl-Helm-0 Guten Tag Nope. That's what I would've selected.
  • GAME 1 MICK vs HUNTER

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  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 Panzer_General, 1 Panzer_Grndrs, 2 WaffenPioneers, 1 carrier, 1 elite, 1 german_para, 2 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 90 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 6 waffen_infantrys moved from France to Germany 4 armour moved from France to Germany 1 elite moved from Germany to Poland 2 WaffenPioneers moved from Germany to France 2 mech_infantrys moved from France to Germany 1 German_LCV moved from Germany to Western Germany 2 Waffen_Artys moved from France to Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 fighter moved from Western Germany to 93 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from Southern France to Greater Southern Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs 5ec53dca-5dac-4759-b835-53b3d3e33627-exp-game-4-trout-vs.panzer-g2.tsvg
  • MM1sttestgame

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    @mickAAMOUSE yea I struggled on my own over the years. Figured it out a couple times only to forget it as I rarely played on forum and was gone from the internet for long stretches of time. Victory finally clued me in Yea so for a scramble, we take a screenshot of the battle and make a save at that point so your opponent can see your entire move as that may affect their response. Then you have to wait. You can also play live on the 2.5 lobby. It'll be changing soon to 2.7 but it's not quite ready yet Edit You should check out BlackElk's Global 40 map. Same game, just different looking units and map. Under experimental in 2.5 or alphabeyical in the prerelease "UHD World War II Global" [image: 1778790659883-screenshot-from-2026-05-14-15-30-45.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere time autosaveBeforeEndTurn.tsvg
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @Alexander ok. enjoy your vacation.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
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    @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!

Recent Posts

  • @Trout

    Game History

    Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 3 Atlantic_Walls, 1 ElitePanzer, 1 GAirCommander, 3 GermanUBoats, 1 Panzer_Grndrs, 1 armour, 1 elite, 1 german_para, 5 infantry, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour 1 waffen_PG and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 german_para moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone 3 GermanUBoats moved from 92 Sea Zone to 107 Sea Zone 1 bomber moved from Gibraltar to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 armour moved from Romania to Ukraine 1 infantry moved from Bessarabia to Ukraine 8 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine 1 ElitePanzer moved from Eastern Poland to Ukraine 1 3rdWaffenArmy moved from Eastern Poland to Ukraine EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 2 Panzer_Grndrss, 3 armour and 1 mech_infantry moved from Army Group Centre to Western Ukraine EDIT: 1 Panzer_Grndrs moved from Western Ukraine to Bryansk EDIT: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry moved from Western Ukraine to Ukraine EDIT: 1 1stPanzerArmy moved from Western Ukraine to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Ukraine EDIT: 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Western Ukraine to Ukraine Combat - Germans Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Ukraine Germans attack with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 3rdWaffenArmy, 1 ElitePanzer, 1 Panzer_General3, 1 Panzer_Grndrs, 9 armour, 9 infantry and 4 mech_infantrys Russians defend with 1 elite and 3 infantry Germans win, taking Ukraine from Russians with 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 3rdWaffenArmy, 1 ElitePanzer, 1 Panzer_General3, 1 Panzer_Grndrs, 9 armour, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 3 infantry Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 elite and 1 infantry Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 109 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans win, taking 109 Sea Zone from Americans with 4 GermanUBoats, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in 107 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber British defend with 1 carrier and 1 uk_fighter; Americans defend with 1 Escort, 1 battleship, 1 carrier, 1 destroyer and 1 usa_fighter Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 bomber owned by the Germans retreated Americans win with 1 battleship, 2 carriers, 1 destroyer, 1 uk_fighter and 1 usa_fighter remaining. Battle score for attacker is -6 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Casualties for Americans: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 107 Sea Zone to Gibraltar 1 GermanUBoat moved from 70 Sea Zone to 82 Sea Zone 1 GermanUBoat moved from 65 Sea Zone to 85 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Ukraine to Western Germany EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 fighter and 1 tactical_bomber moved from Bryansk to Romania 1 elite moved from Romania to Bessarabia 3 infantry moved from Eastern Poland to Western Ukraine 1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 ElitePanzer moved from Germany to Western Germany 1 Panzer_Grndrs moved from Western Germany to Southern France 1 Panzer_Grndrs, 1 artillery, 1 elite and 5 infantry moved from Karelia to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 elite moved from Germany to Western Germany EDIT: 1 3rdWaffenArmy moved from Ukraine to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Ukraine EDIT: 1 waffen_infantry moved from Ukraine to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Germany EDIT: 1 Panzer_General3 and 5 armour moved from Ukraine to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre EDIT: 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine Place Units - Germans 3 Atlantic_Walls placed in Norway 3 GermanUBoats placed in 93 Sea Zone 1 ElitePanzer, 1 GAirCommander, 1 armour, 1 elite, 1 german_para and 1 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany 1 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 54 PUs; end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    EXP Game 12 Trout G 6.tsvg

    I forgot I wanted to move one of the SS Inf back to Berlin, hence the edit

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  • @beelee Good Morning- no scramble. I will kill the U-Boats when my turn comes around 😁

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  • @crockett36

    Good Morning

    Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
    That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

    An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

    That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

    So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

    It will take power away from USSR, although the Air can still hit it.

    It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

    At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

    It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

    You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

    Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

    Edit
    Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

    Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

    It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

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  • @beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.

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