• EXP Game 12 barnee vs Trout

    99
    1
    0 Votes
    99 Posts
    8k Views
    B
    Not a lot of action. Sunk the US Sub in 93 and took another SSR TTy with the Para. Edit Been a while since I looked at this SSR in tough shape but rest of Allies doing good. A lot of Yank Ships in the Pacific UK 69 bucks. Thought Axis were doing a bit better than they are
  • Multi Game 2 barnee Trout vs Alex Panzer

    252
    1
    0 Votes
    252 Posts
    25k Views
    Panzerstahl-Helm 0P
    Ciao. US/UK17 is cooking. I am on the road and will post asap.
  • barnee vs beelee EXP 2.59

    28
    1 Votes
    28 Posts
    4k Views
    B
    Game History Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 2 Escorts, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 submarines, 1 transport and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Quebec 2 usa_fighters moved from 102 Sea Zone to United Kingdom 1 USAbomber moved from Eastern United States to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 102 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 elite moved from Eastern United States to Quebec 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 artillery moved from Central United States to Quebec 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Philippines to New Guinea Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode 1 Escort, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 3 usa_fighters placed in Eastern United States 1 artillery placed in Central United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 AirLLs, 3 Fortifications, 1 factory_minor, 7 infantry, 3 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 3 AirLLs placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 3 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber, 2 usa_fighters, 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber and 2 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 3 uk_fighters moved from United Kingdom to Karelia 1 bomber and 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 aaGun and 3 infantry moved from Brazil to British Guiana 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to India 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 3 Fortifications placed in Sumatra 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 2 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,1,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Germans regular : -1.17 British regular : -1.83 EXP bvsb 7-1-26 UK3.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    997
    1
    1 Votes
    997 Posts
    538k Views
    ubernautU
    @Nothingtoseehere go 4 .tsvg Combat Hit Differential Summary : Italy regular : -0.58 Germany AntiAircraftGun : -0.08 Germany regular : -0.75 Russia regular : 0.75 ps i believe i fixed the neutrals issue
  • 0 Votes
    151 Posts
    11k Views
    B
    @Panzerstahl-Helm-0 Always good to see friends. Well, almost always Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater. Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in. Couldn't keep up with it. Well w/e. It receeded and I was able to plug the bier fridge back in Woulda had to use a cooler and ice otherwise Shitty American light bier gotta be cold Game History Round: 15 Purchase Units - Japanese Japanese buy 5 Fortifications, 1 Japan_destroyer, 6 TotalWar_Tanks, 1 demo_harbour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 elite moved from 47 Sea Zone to New Britain 1 JPNbomber moved from Kweichow to French Indo China 1 armour moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 armour moved from Korea to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 2 armour, 1 elite, 1 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer and 8 NavyFighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 Japan_destroyers, 1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Strategic bombing raid in French Indo China Americans roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in New Britain Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 8 NavyFighters Americans defend with 1 pacific_submarine Japanese roll dice for 1 Japan_destroyer and 8 NavyFighters in 19 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 pacific_submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone 1 pacific_submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking New Britain from ANZAC with 8 NavyFighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 pacific_submarine Battle in French Indo China Japanese attack with 2 armour, 1 elite and 1 infantry British defend with 2 aaGuns and 1 uk_tactical_bomber; Americans defend with 1 factory_minor Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 aaGuns and 1 uk_tactical_bomber in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 2 aaGuns owned by the British lost in French Indo China Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 3 : 4/5 hits, 1.50 expected hits Americans roll dice for 1 uk_tactical_bomber in French Indo China, round 3 : 0/1 hits, 0.50 expected hits 1 uk_tactical_bomber owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 2 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 2 aaGuns and 1 uk_tactical_bomber Battle in Kwangsi Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery, 1 commando and 1 uk_armour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery, 1 commando and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 artillery owned by the British and 1 commando owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 uk_armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 uk_armour owned by the British lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 1 artillery, 1 commando and 1 uk_armour Battle in Yunnan Japanese attack with 1 armour and 2 fighters ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Shensi 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 infantry moved from Amur to Suiyuyan 1 aaGun moved from Kweichow to Hopei 2 fighters moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 JPNbomber moved from French Indo China to Anhwe 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 8 NavyFighters moved from 19 Sea Zone to 6 Sea Zone 3 armour and 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Japan to Amur Place Units - Japanese 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 Japan_destroyer placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Korea 1 elite and 2 infantry placed in Japan Units in Philippines being upgraded or consumed: 1 harbour 5 Fortifications and 1 demo_harbour placed in Philippines Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Japanese collect 45 PUs; end with 45 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 42 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 45 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 46 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 56 Optional[PUs] Combat Hit Differential Summary : Chinese regular : -0.00 Americans regular : -0.17 Japanese regular : 2.33 Americans AA : -0.17 EXP Game 10 Straw J 15.tsvg
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

    71
    0 Votes
    71 Posts
    7k Views
    T
    @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football. 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.
  • PlayByForum First - Utrecht

    9
    2 Votes
    9 Posts
    2k Views
    B
    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

    253
    1 Votes
    253 Posts
    16k Views
    S
    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

    1
    2 Votes
    1 Posts
    314 Views
    No one has replied
  • EXP Game 1 barnee vs Crockett

    339
    0 Votes
    339 Posts
    37k Views
    B
    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
  • 2 Votes
    92 Posts
    9k Views
    A
    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

    44
    0 Votes
    44 Posts
    5k Views
    A
    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

    1
    2 Votes
    1 Posts
    319 Views
    No one has replied
  • Kson-vs-Ason-01

    1
    0 Votes
    1 Posts
    300 Views
    No one has replied
  • TestGameHeritageBoys

    2
    2 Votes
    2 Posts
    587 Views
    B
    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

    14
    2 Votes
    14 Posts
    2k Views
    B
    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

    2
    0 Votes
    2 Posts
    595 Views
    M
    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

    94
    0 Votes
    94 Posts
    39k Views
    VictoryFirstV
    [dice 1d6]
  • SchneidersonTestGame1

    2
    1 Votes
    2 Posts
    621 Views
    B
    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

    162
    0 Votes
    162 Posts
    14k Views
    B
    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson

Recent Posts