• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere btw i think that was another battle that might have been effected by that rule
  • EXP Game 12 barnee vs Trout

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    @beelee Me thinks the end may be near. Axis fought well to hasten the likely end Game History Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 1 Elitearmour and 3 Mass_Tankss; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 bomber moved from Buryatia to Vologda 1 armour moved from Russia to Vologda 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 FighterAce moved from Russia to Bryansk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 FighterAce and 1 armour Italians defend with 1 armour Russians win with 1 FighterAce remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 2 armour and 1 russian_minor Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 fighter Casualties for Japanese: 2 armour Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt 1 aaGun, 1 armour, 1 artillery, 1 elite and 13 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Samara to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 FighterAce moved from Bryansk to Russia Place Units - Russians 1 Elitearmour and 3 Mass_Tankss placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Ethiopia: 1 russian_para EDIT: Changing ownership of Ethiopia from Italians to Russians EDIT: Removing units owned by Russians from Egypt: 1 russian_para EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs 0e2be766-92cb-441b-b394-a085be48f98c-exp-game-12-trout-r8.tsvg
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G53 End.tsvg Some of the factories are wrong and I will adjust next turn.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Good morning, the US boys did well in last nights soccer match! Germany starting tomorro to reach for the World......of soccer only. BR Game History Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 USA1stAirFleet EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs EDIT: Adding units owned by Americans to 101 Sea Zone: 1 usa_fighter EDIT: Adding units owned by Americans to Eastern United States: 1 AirCommander and 2 usa_fighters EDIT: Turning off Edit Mode Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0,33 ANZAC regular : 0,00 4fcc2a69-03e8-4df5-b239-3266905d3f44-exp-game-4-trout-vs.panzer-ANZ5.tsvg
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    @Panzerstahl-Helm-0 Oh I think Curaco supposed to be pretty good. They are in Little League baseball anyway. Must be the only 2 sports they play there
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Hi Alex Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things. Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle. When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally. The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues. Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook. Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded. You can replace TG with any surviving Tanks in NCM if needed. So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers. If you get more than 5, kill the Inf. If all 7 hit, I'll have to look Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties. You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all. Just x out of the window and it takes you back to rolls.
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg

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  • @Nothingtoseehere btw i think that was another battle that might have been effected by that rule

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  • @beelee Me thinks the end may be near. Axis fought well to hasten the likely end

    Game History

    Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 1 Elitearmour and 3 Mass_Tankss; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 bomber moved from Buryatia to Vologda 1 armour moved from Russia to Vologda 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 FighterAce moved from Russia to Bryansk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 FighterAce and 1 armour Italians defend with 1 armour Russians win with 1 FighterAce remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 2 armour and 1 russian_minor Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 fighter Casualties for Japanese: 2 armour Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt 1 aaGun, 1 armour, 1 artillery, 1 elite and 13 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Samara to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 FighterAce moved from Bryansk to Russia Place Units - Russians 1 Elitearmour and 3 Mass_Tankss placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Ethiopia: 1 russian_para EDIT: Changing ownership of Ethiopia from Italians to Russians EDIT: Removing units owned by Russians from Egypt: 1 russian_para EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Russians collect 13 PUs; end with 13 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs

    0e2be766-92cb-441b-b394-a085be48f98c-exp-game-12-trout-r8.tsvg

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  • @Nothingtoseehere firing up now

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  • @ubernaut: Got a few battles over here.

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