• barnee vs beelee EXP 2.59

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    Game History Round: 2 Purchase Units - Americans Americans buy 4 Fortifications, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Heavy_BB and 1 carrier placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Western United States: 1 elite EDIT: Adding units owned by Americans to Eastern United States: 1 elite EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Turning off Edit Mode 1 elite placed in Eastern United States 2 Fortifications placed in Aleutian Islands 2 Fortifications placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Szechwan to Sikang 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Hvy_Ind_1, 1 UK_LCV, 1 destroyer, 1 elite, 8 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Malta to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Iraq British attack with 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the British retreated to Persia Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 3 uk_fighters moved from Holland Belgium to United Kingdom 1 elite moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 UK_LCV, 1 elite, 1 infantry and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,3 British collect 50 PUs (6 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 56 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs Combat Hit Differential Summary : Chinese regular : -2.17 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -0.33 Neutral_Axis regular : 0.00 British regular : -2.17 EXP 2.59 bvsb 7-1-26 UK2.tsvg
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    I forgot to move the PG to W GER hence the edit. Things looking grim for the Reich. At least the yanks won Tough match coming up
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Hi Trout Sorry to hear about the computer issues We can continue in Local mode. You can still access History to see the rolls, what was purchased, where units moved etc ... It's really not that big a deal. Bonus is that you don't have to erase all the die rolls in your email and if you forget to activate PBEM, it doesn't matter at all So Nippon is up. The ceasefire is over Yea, I think we play Bosnia tonight. Idk. I haven't watched any. Probably best not start either. I might jinx them lol Edit @alexander Happy Canada Day !!!
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere yo going to lobby
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @trout Hello sir, the WorldCup is over for Germany, so back to the WorldWar. I played in Local Modus, since your old email seems to be inactive and your new email is not working, as beelee mentioned. No summary available. BR e7fc391d-fb29-4688-8c4e-37286ae82456-exp-game-4-trout-vs.panzer-r6.tsvg
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • EXP Game 12 barnee vs Trout

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    @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson

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  • Game History

    Round: 2 Purchase Units - Americans Americans buy 4 Fortifications, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Heavy_BB and 1 carrier placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Western United States: 1 elite EDIT: Adding units owned by Americans to Eastern United States: 1 elite EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Turning off Edit Mode 1 elite placed in Eastern United States 2 Fortifications placed in Aleutian Islands 2 Fortifications placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Szechwan to Sikang 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Hvy_Ind_1, 1 UK_LCV, 1 destroyer, 1 elite, 8 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Malta to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Iraq British attack with 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the British retreated to Persia Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 3 uk_fighters moved from Holland Belgium to United Kingdom 1 elite moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 UK_LCV, 1 elite, 1 infantry and 2 uk_paras placed in United Kingdom 1 destroyer placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,3 British collect 50 PUs (6 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 56 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Chinese regular : -2.17 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -0.33 Neutral_Axis regular : 0.00 British regular : -2.17

    EXP 2.59 bvsb 7-1-26 UK2.tsvg

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  • Game History

    Round: 2 Purchase Units - Japanese Japanese buy 6 armour, 1 elite, 3 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 4 fighters, 4 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 6.83 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Hopei Japanese attack with 2 JPNbombers, 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers, 1 artillery and 2 infantry in Hopei, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 JPNbombers, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/8 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 JPNbombers moved from Hopei to Anhwe 1 aaGun moved from Jehol to Anhwe 1 artillery and 6 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Chahar 1 infantry moved from Manchuria to Jehol 1 Japan_destroyer moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 18 Sea Zone to 6 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode 2 transports placed in 6 Sea Zone 3 armour placed in Kiangsu 3 armour placed in Shantung 1 elite and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 41 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0.33 Japanese regular : -3.50

    EXP 2.59 bvsb 7-1-26 J2.tsvg

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  • I forgot to move the PG to W GER hence the edit. Things looking grim for the Reich.

    At least the yanks won 🙂 Tough match coming up

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  • @Panzerstahl-Helm-0

    Hallo

    Game History

    Round: 15 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenEarly1947EXP43Invert: has removed 1 Late1946_red owned by Changer in D-Day triggerAttachmenEarly1947EXP43Invert: Changer has 1 Early1947_red placed in D-Day Germans buy 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 1 elite, 1 german_para, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Changer from 112 Sea Zone: 2 XXI_UBoatPens EDIT: Adding units owned by Germans to 112 Sea Zone: 2 Type_XXI_UBoats EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Type_XXI_UBoat moved from 112 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 Type_XXI_UBoat moved from 112 Sea Zone to 119 Sea Zone Germans take 119 Sea Zone from Americans 1 Me_262 moved from Southern France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 LuftwaffeAce moved from Western Germany to Holland Belgium 1 Me_262 moved from Western Germany to Holland Belgium 1 Me_262 moved from Western Germany to Holland Belgium 1 Me_262 moved from Western Germany to Holland Belgium EDIT: 1 ArmyGroupCentre moved from Poland to Army Group Centre EDIT: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 LuftwaffeAce, 1 Me_262, 1 Panzer_General, 2 Waffen_Hvy_Tanks, 2 armour and 1 elite moved from Army Group Centre to Poland EDIT: 1 armour and 1 elite moved from Poland to Eastern Poland EDIT: 1 LuftwaffeAce and 1 Me_262 moved from Poland to Eastern Poland EDIT: Germans undo move 14. EDIT: 1 LuftwaffeAce and 1 Me_262 moved from Poland to Eastern Poland EDIT: Germans undo move 14. 1 Me_262 and 1 bomber moved from Western Germany to Eastern Poland 1 Me_262 moved from Western Germany to Eastern Poland EDIT: 1 LuftwaffeAce and 1 Me_262 moved from Poland to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 1 bomber and 1 elite Russians defend with 1 infantry Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 armour, 1 bomber and 1 elite in Eastern Poland, round 2 : 3/9 hits, 4.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 1 bomber and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 4 Me_262s, 1 armour and 2 infantry British defend with 1 elite Germans roll dice for 1 LuftwaffeAce, 4 Me_262s, 1 armour and 2 infantry in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits British roll dice for 1 elite in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 4 Me_262s, 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Eastern Poland to Western Germany 1 Me_262 moved from Eastern Poland to Romania EDIT: 1 LuftwaffeAce moved from Eastern Poland to Romania EDIT: 1 Me_262 moved from Eastern Poland to Romania 1 Me_262 moved from Eastern Poland to Poland 1 Me_262 moved from Holland Belgium to Norway 1 Me_262 moved from Holland Belgium to Southern France 1 LuftwaffeAce and 2 Me_262s moved from Holland Belgium to Western Germany EDIT: 1 German_LCV, 1 armour and 1 infantry moved from Western Germany to Norway 1 elite and 1 infantry moved from Germany to Poland EDIT: 1 1stWaffenArmy moved from Poland to Romania EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen 1 Elitewaffen_panzer moved from Western Germany to Poland 1 Type_XXI_UBoat moved from 113 Sea Zone to 112 Sea Zone 1 German_LCV moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Adding units owned by Changer to 112 Sea Zone: 1 XXI_UBoatPen EDIT: Turning off Edit Mode 1 PanzerJagerFS, 6 TotalWarMechInfs, 1 elite, 1 german_para and 1 infantry placed in Germany 6 TotalWar_Tanks placed in Western Germany 1 infantry placed in Southern France 1 Type_XXI_UBoat placed in 113 Sea Zone Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,4,5,3,2,2,6,5,6 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]

    Combat Hit Differential Summary :

    Russians regular : -0.33 Germans regular : -2.00 British regular : 0.33

    EXP Game 10 Straw G 15.tsvg

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