• Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout No the Partisans don't change until CM. Posted above.
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    Panzerstahl-Helm 0P
    @alexander 5 LM in Normandy defent against SZ110: [image: 1777928031291-ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg] 1 hit 3 LM in Yunnan defend against Burma [image: 1777930202333-8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg] 0 hits hmm...I didn´t get a turn overview at the end of UKs turn. It smells like an Italian Take Over... BR game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere crashing out so no rush on the combat move 🫡
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    Mixed it up a bit, may be a bit harder as more planes will be needed in the sea battle
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    VictoryFirstV
    [dice 1d6]
  • G40 Captain Expansion StevenJ vs Johnny

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    @johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
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    @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Evening Deacon Crockett I get 24, provided you don't block
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    PantherP
    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    JohnnyCatJ
    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    newenr85N
    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
  • Anniversary 1942 Blackskull vs. Odin's Eagles

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    TripleA Turn Summary: British round 2 TripleA Turn Summary for game: World War II v3 1942 Game History Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Combat Hit Differential Summary : Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17 Savegame

Recent Posts

  • @Trout

    No the Partisans don't change until CM. Posted above.

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  • @beelee Game History

    Round: 14 Purchase Units - Japanese Japanese buy 2 Japan_Engineers, 4 TotalWarNavyFtrs, 3 armour, 1 carrier, 1 demo_harbour, 1 elite and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yunnan to Burma Japanese take Burma from British 1 armour moved from Burma to Yunnan 1 NavyFighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur 1 fighter moved from Korea to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 4 Sea Zone 1 elite, 1 infantry and 1 pacific_transport moved from 4 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 elite moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in 7 Sea Zone Japanese attack with 1 NavyFighter and 2 fighters Americans defend with 1 Escort Japanese win, taking Aleutian Islands from Americans with 1 NavyFighter and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Amur Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 elite and 1 infantry Japanese win, taking Amur from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 armour moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 2 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 JNC1 moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 Hvycarrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Amur to Korea 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 NavyFighter moved from 7 Sea Zone to 6 Sea Zone 1 Hvycarrier moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 Heavy_BB moved from 45 Sea Zone to 35 Sea Zone 1 JPN_Pacific_DD moved from 45 Sea Zone to 35 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Japan 2 tactical_bombers moved from 35 Sea Zone to Japan 1 armour moved from New Guinea to Dutch New Guinea 1 pacific_cruiser moved from 35 Sea Zone to 6 Sea Zone 1 pacific_BB moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 6 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 elite moved from Kweichow to Shensi 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 air_transport and 1 infantry moved from Japan to Caroline Islands 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese Units in Midway being upgraded or consumed: 1 harbour 1 demo_harbour placed in Midway 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 2 Japan_Engineers and 1 elite placed in Japan 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in Korea 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Russians to Sakha: 1 infantry EDIT: Removing units owned by Russians from Sakha: 2 Soviet_Partisans EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Changing PUs for Russians from 41 to 42 EDIT: Turning off Edit Mode Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ45Invert: has removed 1 Escort owned by Japanese in 45 Sea Zone Trigger Japanese RemoveConvoySZ45Invert: Japanese has 1 Escort_Convoy placed in 45 Sea Zone Japanese collect 62 PUs; end with 64 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 68 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 73 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 85 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    7a15a8b5-eb26-471a-963d-4df2b20bde06-exp-game-2-multi-apbt-j14.tsvg

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  • @alexander
    5 LM in Normandy defent against SZ110:

    ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

    1 hit

    3 LM in Yunnan defend against Burma

    8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

    0 hits

    hmm...I didn´t get a turn overview at the end of UKs turn.
    It smells like an Italian Take Over...

    BR

    game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

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  • @beelee Hey there Alex/Beelee. I am going to start working on my J14 turn. I still see two partisans in Sakha. So I can make the adjustment to replace with one infantry and bump up Soviet bank by 1 IPC if that is correct.

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