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    @Alexander yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember. But yea, can change them if you want.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat All good, I'm easy going. FYI I've only got 2-3 days before I take a few weeks off...but I'll be back after. 1777865472560-1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_france_turn_2b_end.tsvg
  • G40 Captain Expansion StevenJ vs Johnny

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    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END Turn3.tsvg
  • EXP Game 1 barnee vs Crockett

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    @crockett36 hmm seems my lads didn't put up much of a fight lol Have to replace them with some new dudes It'll take a bit for me to get back up to speed here. Should have something later today. I have to take a nap as I've been up all night again Edit Ok I started looking at it and it got my brain working, so I rallied and JPN coming up Game History Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japanese_LCV, 4 Repair_BBs, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 3 Repair_BBs placed in 6 Sea Zone 1 Repair_BB placed in 46 Sea Zone Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 3 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 46 Sea Zone Trigger Japanese RemoveRepair BB: has removed 3 Repair_BBs owned by Japanese in 6 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 elite moved from Java to 42 Sea Zone 1 elite and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 pacific_submarine moved from 46 Sea Zone to 45 Sea Zone 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 elite and 1 infantry moved from New Guinea to 46 Sea Zone 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers moved from 54 Sea Zone to Queensland 1 armour moved from Yunnan to Szechwan 1 JPNbomber and 1 tactical_bomber moved from Hunan to Szechwan 1 JPNbomber and 1 tactical_bomber moved from Hunan to Chahar 1 infantry moved from Jehol to Chahar 2 armour moved from Shantung to Chahar 1 armour moved from Kiangsu to Chahar 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 19 Sea Zone 1 elite and 1 infantry moved from 19 Sea Zone to Manchuria EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Dutch New Guinea Battle in 54 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser in 54 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits ANZAC roll dice for 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship and 1 cruiser remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Queensland Japanese attack with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll AA dice in Queensland : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Queensland Japanese roll dice for 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Chahar Japanese attack with 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber Russians defend with 3 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1.50 expected hits 3 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 JPNbomber, 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 armour Battle in Szechwan Japanese attack with 1 JPNbomber, 1 armour and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 JPNbomber, 1 armour and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan 1 armour owned by the Russians lost in Szechwan Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Battle in Manchuria Japanese attack with 1 Japanese_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 armour Japanese roll dice for 1 Japanese_LCV, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.00 expected hits Chinese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits, 1.00 expected hits 1 Japanese_LCV owned by the Japanese lost in Manchuria 2 armour owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japanese_LCV Casualties for Russians: 2 armour Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Soviet Far East Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger AmericansParaBoost atSoviet Far East: Americans has 1 usa_paraBoost placed in Soviet Far East Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Hunan to Anhwe 1 infantry moved from Shantung to Anhwe 1 JPNbomber and 1 tactical_bomber moved from Chahar to Anhwe 1 JPNbomber and 1 tactical_bomber moved from Szechwan to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 carriers moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 Japanese_LCV, 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Japanese collect 51 PUs; end with 51 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 53 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs Combat Hit Differential Summary : Chinese regular : -1.00 Japanese regular : -1.00 ANZAC AA : 0.50 ANZAC regular : 0.00 EXP Game 1 Crockett J 8.tsvg Edit lol Idky I didn't attack your CVs. Maybe I should have taken a nap
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Sorry, my bad, thanks for the change!
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere crashing out so no rush on the combat move 🫡
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
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    @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
  • Anniversary 1942 Blackskull vs. Odin's Eagles

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    TripleA Turn Summary: British round 2 TripleA Turn Summary for game: World War II v3 1942 Game History Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Combat Hit Differential Summary : Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17 Savegame

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