• EXP Game 12 barnee vs Trout

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    @Trout yea I figured the PHI guys I think but messed up on the Fleet CVs being able to land at Midway I think. Can't remember. Either way, I shoulda sent some more support back. Yea your early DOW on JPN and then the Allies not following up is allowing JPN to go straight at those commie bastards But, they're about to get slowed down lol OOL coming up CV BB CV HvyBB CV HvyBB Sub DD DD DD Tac Tac Tac CA Then either Escort or CA. Keep Escrt if you still got Subs and start picking off Ftrs if you still got subs. then Idk I'd have to see how many Subs you got. If 2, sink a Hvy BB, if 1, sink the Escrt
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning Happy retirement Monday ! Although I guess Monday was a day off for you anyway Game History Round: 8 Purchase Units - Italians Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the French lost in Alexandria Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 infantry Russians defend with 1 guard_infantry Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 guard_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 guard_infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Tobruk to Gibraltar 2 fighters moved from Tobruk to Gibraltar 1 italian_para moved from Tobruk to Tunisia 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone 1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Italians regular : 1.17 Russians regular : 0.50 British regular : 0.00 EXP Game 1 Crockett I 8.tsvg Let me know if you decide to attack the IJN in 54 and I'll give you a OOL
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Japan finished. Really not looking forward to that next American turn. Go for .
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
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    @Panzerstahl-Helm-0 Guten Tag Nope. That's what I would've selected.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 Panzer_General, 1 Panzer_Grndrs, 2 WaffenPioneers, 1 carrier, 1 elite, 1 german_para, 2 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 90 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 6 waffen_infantrys moved from France to Germany 4 armour moved from France to Germany 1 elite moved from Germany to Poland 2 WaffenPioneers moved from Germany to France 2 mech_infantrys moved from France to Germany 1 German_LCV moved from Germany to Western Germany 2 Waffen_Artys moved from France to Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 fighter moved from Western Germany to 93 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from Southern France to Greater Southern Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs 5ec53dca-5dac-4759-b835-53b3d3e33627-exp-game-4-trout-vs.panzer-g2.tsvg
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @Alexander ok. enjoy your vacation.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
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    @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!

Recent Posts

  • @Trout

    yea I figured the PHI guys I think but messed up on the Fleet CVs being able to land at Midway I think. Can't remember.

    Either way, I shoulda sent some more support back. Yea your early DOW on JPN and then the Allies not following up is allowing JPN to go straight at those commie bastards 🙂 But, they're about to get slowed down lol

    OOL coming up

    CV BB CV HvyBB CV HvyBB
    Sub
    DD DD DD
    Tac Tac Tac
    CA
    Then either Escort or CA. Keep Escrt if you still got Subs and start picking off Ftrs if you still got subs.

    then Idk I'd have to see how many Subs you got. If 2, sink a Hvy BB, if 1, sink the Escrt

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  • @beelee Yeah, I didn't notice it at first either but the two fighters from Philippines can join the fight. So not surprised if you didn't see that either. Maybe it's a mistake but I needed all hands on deck for the SZ 6 fight so Tokyo safe this turn. Will need your OOL before I roll dice senor.

    I am going to need to do an After Action Report with myself on this one because I have never lost to a quick Barbarossa knockout but it's definitely a possibility in this one. Somehow you are doing it without much help from the Luftwaffe also. As they are making sure your derriere is protected in the West.

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  • @Trout

    Yep max scramble. Boys just did a shot of sake and are in banzai mode lol

    Edit
    surprised you didn't launch the invasion too 🙂

    Edit 2
    You got a couple more Ftrs than I was expecting. Guess I shoulda sent some more Ships back 🙂

    At least you didn't invade. Even with my extra 2 dudes, you might have pulled off an upset 🙂

    Edit 3
    Now you're gonna block me with that DD lol. I fckd it all up 🙂

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  • @beelee They need to! As things are looking dire and Uncle Joe asking FDR to take drastic action. So FDR agreed and is attacking the IJN. I assume full scramble for SZ 6 but need to ask for the record 🙂

    48ae9fe9-2455-4c1e-9e77-f6428a81e481-exp-game-12-trout-uk6.tsvg

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