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Recent Posts

  • @JohnnyCat

    Good morning,

    lets see what Germany is up to next round!

    BR

    Game History

    Round: 2 Purchase Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Japan_destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Japan_destroyer EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 marines, 2 submarines and 2 transports; Remaining resources: 2 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from Eastern United States to Gibraltar 2 usa_fighters moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Guam to Java Place Units - Americans 2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Szechwan to Shensi Place Units - Chinese 6 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 UndrgroundFctry, 1 carrier, 12 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux 1 battleship, 2 cruisers, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 uk_fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 2 uk_fighters moved from Gibraltar to 110 Sea Zone 1 artillery, 1 commando and 3 infantry moved from Burma to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State Combat - British Battle in 110 Sea Zone British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 destroyer British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber in 110 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Shan State British attack with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/8 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: British takes Persia from Neutral_Allies EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Szechwan 1 uk_fighter moved from Shan State to Szechwan 1 uk_tactical_bomber moved from Shan State to Szechwan 1 uk_fighter moved from Shan State to India EDIT: 2 Rails moved from Union of South Africa to Burma 1 infantry moved from Eastern Persia to Persia 2 Rails and 2 aaGuns moved from Burma to Szechwan 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 uk_armour moved from 110 Sea Zone to United Kingdom 1 uk_tactical_bomber moved from 110 Sea Zone to United Kingdom 1 uk_fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 2 uk_paras placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 7 infantry placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark British collect 44 PUs; end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0,00 Americans regular : -1,17 Japanese regular : -0,33 Germans regular : -0,33 British regular : 1,17

    game-1-johnnycat-vs-panzer-US_UK_2.tsvg

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  • B

    @Alexander

    Game History

    Round: 9 Purchase Units - Russians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 10 infantry moved from Buryatia to Amur 1 elite moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 guard_infantry moved from Shensi to Chahar Chinese take Chahar from Japanese 1 Army_Conscript and 1 SP_ArtilleryUSSR moved from Shensi to Kweichow EDIT: 1 2ndCorps moved from Szechwan to 2nd Corps EDIT: 1 Soviet_Commisar, 1 armour and 1 guard_infantry moved from 2nd Corps to Szechwan EDIT: 1 SP_ArtilleryUSSR moved from 2nd Corps to Szechwan EDIT: 1 guard_infantry moved from Szechwan to Kweichow EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar and 2 armour moved from Szechwan to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Szechwan 2 Russian_Rocketss moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Rostov 1 Army_Conscript and 1 infantry moved from Caucasus to Rostov 1 armour moved from Russia to Rostov 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Belarus EDIT: 1 Soviet_Commisar moved from Russia to 1st Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from Russia to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 Army_Conscript moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group EDIT: 1 Elitearmour, 1 Russian_Engineer, 1 artillery, 1 elite, 1 guard_infantry and 5 infantry moved from 1st Army Group to Bryansk EDIT: 1 artillery moved from Bryansk to Western Ukraine 1 russian_para moved from Egypt to Tobruk Russians take Tobruk from Germans Combat - Russians Battle in Belarus Changer loiter and taunt; Russians attack with 2 Russian_Rocketss, 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 Waffen_Paras; Changer defend Russians roll dice for 2 Russian_Rocketss in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 Russian_Rocketss owned by the Russians lost in Belarus Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 Waffen_Paras in Belarus, round 2 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Belarus 2 Waffen_Paras owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 Russian_Rocketss and 2 infantry Casualties for Germans: 2 Waffen_Paras Battle in Archangel Russians attack with 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry in Archangel, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Archangel 1 german_para owned by the Germans lost in Archangel 1 german_paraBoost owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 Soviet_Commisar_3 and 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Rostov Russians attack with 2 Army_Conscripts, 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 Army_Conscripts, 1 armour, 2 fighters and 1 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 Army_Conscripts owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 Army_Conscripts Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/7 hits, 2.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 4 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Amur Russians attack with 1 armour and 10 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 10 infantry in Amur, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 armour and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Russians attack with 1 Army_Conscript, 1 SP_ArtilleryUSSR and 1 guard_infantry Japanese defend with 1 infantry Russians roll dice for 1 Army_Conscript, 1 SP_ArtilleryUSSR and 1 guard_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Army_Conscript owned by the Russians lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 SP_ArtilleryUSSR and 1 guard_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Army_Conscript Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Sakha Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt 1 aaGun moved from Buryatia to Amur 1 R_Europe_Rail and 1 elite moved from Russia to Sakha 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 1 Army_Conscript moved from Tambov to Bryansk 1 armour and 2 guard_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 3rdCorps moved from Smolensk to Bryansk 2 fighters moved from Western Ukraine to Bryansk 2 fighters moved from Rostov to Bryansk 1 guard_infantry moved from Urals to Archangel 2 armour and 1 guard_infantry moved from Urals to Russia EDIT: 1 Soviet_Commisar_3, 2 armour and 1 guard_infantry moved from Archangel to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Archangel EDIT: 1 3rdCorps, 1 Elitearmour, 1 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Japanese regular : 0.33 Germans regular : 1.50 Russians regular : -5.00

    EXP Game 1 Multi APbT R 9.tsvg

    Edit
    Actually Trout had his 31 Escort in 16 originally, so I will move it there.

    EXP Game 1 Multi APbT R 9edit.tsvg

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  • @trout @beelee

    I will take the German turn now - and will choose to just add the $3 to Germany's Monopoly Bank instead of being locked into those 3 Italian mines that I bought.

    Unless you want me to stick with that - which is fine as I would likely buy 3 Land Mines anyway. you can let me know tomorrow and we can adjust as you like.

    So I will up the German IPU from 71 to -5 for the ITALY TAKE OVER and +24 for Mafia's current IPU balance and +3 for the Land Mine credit so a total of $93. Note that the larger factory in South Italy and the 4 land mines and 4 Naval mines (and 7 inf) were part of the Italy turn 8 purchases. So I have checked and double and quadruple checked this but please let me know of if I missed anything.

    NOTE: This is such a complex turn I will likely take my laptop to bed and fall asleep working this turn.

    And then Russia Turn 9 will just invade Europe and wipe me out in a couple turns, hahahahahaha

    PS. I tried Seo Lion with Panzer haven't heard from him - I hope I did not offend him with such a gimmicky move.

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  • @trout @beelee

    Here it is - the math is good but ITALY has 3 land mines bought and paid for but waiting in the queue - so how should we handle that?

    I'm thinking just give Germany 3 Marks...?

    1771293832716-710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-NAZI_9.tsvg

    Seeing everything change to Germany is a powerful thing, hahaha. But I am still behind.

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