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Recent Posts
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Dam you musta sunk them both lol
Edit
Oh yea, you get a 10 spot for the commies. Did you wanna place anything before G attacks ?
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@beelee Glorious day for the Free French Navy!
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 battleship and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 Fortifications placed in Java 1 infantry placed in New South Wales 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Germans defend with 2 GermanUBoats French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 GermanUBoats in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 GermanUBoats in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 GermanUBoats in 98 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 98 Sea Zone French win, taking 98 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0.67 Germans regular : -1.1786fe72c8-8437-4f0e-902f-24767f5cde19-exp-game-12-trout-f3.tsvg
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new forum post for setting up a new game test
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Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 5 artilleries, 16 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Hopei to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 21 infantry Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 8/31 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 21 infantry in Tsinghai, round 2 : 10/22 hits, 7.67 expected hits 10 infantry owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 11/21 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 9/17 hits, 7.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 5 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 15 infantry Casualties for Chinese: 1 fighter and 21 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 armour moved from Buryatia to Yenisey 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 1 elite moved from Siberia to Soviet Far East 1 armour moved from Soviet Far East to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from Korea to Amur 1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 Escort_Convoy moved from 18 Sea Zone to 33 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kansu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 4 armour and 4 infantry placed in Korea 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 48 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.17It was a struggle but I got it done
Best go to bed now. It's Sunday and bier store opens 2 hours later 
Guy didn't unload from DD in 36
EXP Game 10 Straw J 5edit.tsvg
Edit
lol LMs are Armed in Caroline. Spaced it