• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere hey heading to lobby
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout Game History Round: 1 Purchase Units - Russians Russians buy 1 Hvy_Undg_2, 2 Russian_Engineers, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 12 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 UndrgroundFctry EDIT: Units in Russia being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in Russia EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 artillery moved from Novgorod to Karelia 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : 6813feea-2867-43ba-9614-e6379637a2b7-tourney-trout-vs-beelee-R1.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander said: I'm hoping to use the OOB version as a gateway to the larger HRE I recommend Elk's UHD for OOB And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol [image: 1788062125695-screenshot-from-2026-08-29-22-55-15.png]
  • barnee vs beelee EXP 2.59

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    Game History Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Tank_General moved from Russia to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to Vologda 1 Elitearmour and 6 armour moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 guard_infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan 2 infantry and 1 russian_para moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 Soviet_Commisar_3 and 3 armour moved from Rostov to Bryansk 1 fighter moved from Russia to Kazakhstan Combat - Russians Battle in Vologda Russians attack with 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry Japanese defend with 6 armour and 1 mech_infantry Russians roll dice for 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry in Vologda, round 2 : 10/17 hits, 7.67 expected hits Japanese roll dice for 6 armour and 1 mech_infantry in Vologda, round 2 : 3/7 hits, 3.33 expected hits 2 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Japanese and 6 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 Elitearmour, 1 Tank_General3, 6 armour and 1 fighter remaining. Battle score for attacker is 24 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Japanese: 6 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 russian_para Japanese defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 russian_para in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 fighters, 2 infantry and 1 russian_para in Kazakhstan, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 russian_para remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Battle in Bryansk Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry Germans defend with 1 ElitePanzer and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry in Bryansk, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 ElitePanzer and 2 infantry in Bryansk, round 2 : 4/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk 1 ElitePanzer owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 infantry Casualties for Germans: 1 ElitePanzer and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 fighters moved from Kazakhstan to Russia 1 fighter moved from Vologda to Russia 1 aaGun moved from Russia to Vologda 1 armour, 1 mech_infantry and 1 russian_para moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs Combat Hit Differential Summary : Japanese regular : -0.83 Germans regular : 2.33 Russians regular : 2.00 exp-bvsb-7-1-26 R 8tsvg.tsvg
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    @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Edit 3 I am unable to reply or edit my post on the Tournament thread. Here is the updated save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Adolf got indigestion from eating some ravioli and to get revenge, decided that Italy will join the Reich so he can ensure good pasta for all his loyal Nazis. Over to kangaroo-land. Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Libya to 99 Sea Zone 1 fighter moved from Libya to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 6 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5,2,2,5,5 British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 6 Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4,3,5,5 British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 6 Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 6 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Malta, round 2 : 4,4,1,2,1,4,2,2 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 2 Italians win, taking Malta from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 2 armour and 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory 93 Sea Zone Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 4 infantry Some Units in Malta change ownership: 2 artilleries and 5 infantry Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Greater Southern Germany change ownership: 1 aaGun Some Units in Northern Italy change ownership: 3 armour, 2 artilleries and 2 infantry Some Units in Southern Italy change ownership: 1 Italian_LCV, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 italian_para and 1 tactical_bomber Some Units in 96 Sea Zone change ownership: 1 battleship, 2 cruisers, 1 destroyer and 4 transports Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in Greece change ownership: 1 Italian_LCV, 3 infantry and 1 italian_para Some Units in 99 Sea Zone change ownership: 1 destroyer Some Units in Yugoslavia change ownership: 1 infantry 4a64c6c3-50ab-4cf4-af0e-181a86a28a1c-exp-game-4-trout-vs.panzer-i8.tsvg Oops. You can use this one. Had to add the IPCs to G from the bank in Rome. 2 in savings + 33 from the I8 turn (Morocco/Algeria/Tunisa/Egypt + original territories + 3 bonuses) 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-i8.tsvg Double oops- don’t have Egypt so need to subtract 2. That puts G bank at 105. I can fix that on G9 or you are welcome to do it on your ANZAC turn
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly. Edit 2 Here's the new save with A-Bomb fix Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones

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  • @Nothingtoseehere hey heading to lobby

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  • @ubernaut I'm up

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  • @Trout

    Game History

    Round: 1 Purchase Units - Russians Russians buy 1 Hvy_Undg_2, 2 Russian_Engineers, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 12 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 UndrgroundFctry EDIT: Units in Russia being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in Russia EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 artillery moved from Novgorod to Karelia 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    6813feea-2867-43ba-9614-e6379637a2b7-tourney-trout-vs-beelee-R1.tsvg

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