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Recent Posts

  • B

    @trout

    Game History

    Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs

    Combat Hit Differential Summary :

    EXP Game 11 Trout C 5.tsvg

    hmm ... USA didn't turn summary. Must be because Flying Tiger still alive. Idk.

    Well UK soon. My brain so washed I can't do them all at once lol. Still forgot to hit Java.

    Nippon got a hit in every battle wtf ? 🙂

    Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 ArmoredInfantry, 2 Escorts, 1 Fortification, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 USAbomber moved from United Kingdom to Southern France 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine and 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits 1 USAbomber owned by the Americans killed by AA in Southern France Bombing raid in Southern France causes 0 damage total. Battle in 42 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 1 submarine and 4 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 usa_fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 usa_fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central United States 4 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 elite and 1 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 usa_fighters moved from 42 Sea Zone to 54 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 5 infantry moved from Brazil to British Guiana 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines, 1 transport and 2 usa_fighters moved from 86 Sea Zone to 88 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 88 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 artilleries moved from 88 Sea Zone to British Guiana 1 usa_fighter and 1 usa_tactical_bomber moved from Eastern United States to 88 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 2 Rails moved from Eastern United States to Alaska 2 Rails, 1 mech_infantry and 1 usa_armour moved from Alaska to Central United States Place Units - Americans 1 Fortification placed in Marianas 1 Escort and 1 transport placed in 10 Sea Zone 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States 1 ArmoredInfantry and 1 artillery placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 elite, 9 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry and 1 uk_fighter moved from Burma to Shan State 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan 2 artilleries, 4 infantry, 2 uk_armours and 1 uk_fighter moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Southern France Bombing raid in Southern France causes 0 damage total. Battle in Shan State British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 2 artilleries, 4 infantry, 2 uk_armours and 1 uk_fighter Italians defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 2 artilleries, 4 infantry, 2 uk_armours and 1 uk_fighter in Alexandria, round 2 : 3/9 hits, 3.17 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria British roll dice for 2 artilleries, 1 infantry, 2 uk_armours and 1 uk_fighter in Alexandria, round 3 : 0/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries, 1 infantry, 2 uk_armours and 1 uk_fighter in Alexandria, round 4 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 1 infantry, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Yunnan British attack with 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 0/6 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 4 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma 1 uk_fighter moved from Shan State to Burma 2 uk_armours moved from India to Burma 1 uk_fighter moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Rhodesia to Egypt Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 5 infantry and 1 uk_armour placed in India 1 infantry and 2 uk_armours placed in Egypt 3 infantry placed in Union of South Africa 1 elite and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 33 PUs (5 lost to blockades); end with 33 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.83 Italians regular : 1.00 Japanese regular : 4.17 Germans AA : 1.67 British regular : -3.00

    EXP Game 11 Trout UK 5.tsvg

    Got my ass kicked again lol Must have the Olympic squad on that AA gun. Now I really wanna kill it 🙂

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  • @trout I took @beelee 's advice and just redid turn 3.

    We are so early in this game that redoing the turn was trivial. No combat...

    1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY3.tsvg

    This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.

    And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

    Screenshot 2026-03-11 at 8.26.14 PM.png

    So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.

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  • B

    @crockett36

    Yea you getting it dialed in 🙂 Moved the Elite to Scotland to be rule compliant. I mean why not have a double hitter there for 3 bucks 🙂

    Nippon under some heavy pressure. RAF took a bit of a hiding off GIB but you sunk the BB. Royal Navy still in the Med.

    Maybe U-boats can do some damage. For 4 bucks those things are huge for the Kriegsmarine. Every dollar spent there takes away from the SSR though.

    It's a balance or maybe not. I've never seen a 30 build lol

    OK Italia in a bit

    Game History

    Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Iraq from Neutral_Axis EDIT: Italians takes Syria from French EDIT: Changing ownership of Iraq from Italians to Neutral_Axis EDIT: Removing units owned by Italians from Iraq: 1 infantry EDIT: Adding units owned by Neutral_Axis to Iraq: 1 infantry EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians EDIT: 1 italian_para moved from Greece to Syria 1 armour moved from Morocco to Tunisia Italians take Algeria from French Italians take Tunisia from French 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in 81 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 1 bomber moved from 81 Sea Zone to Libya EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 armour moved from Northern Italy to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour placed in Northern Italy 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Italians undo move 3. Italians undo move 2. Italians undo move 1. 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,5,6 Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians regular : 0.33 British regular : 0.00

    EXP Game 1 Crockett I 3.tsvg

    I forgot to move 2 Inf to N Italy so I edited. I coulda just placed 2 there for the same result but 😊

    Also, if you notice in History when the Para attacked Syria he activated Iraq.

    That is incorrect so have to switch em back when that happens. Sometimes you can manipulate the path and not have to do it.

    Anyway, Duce wanted to upstage adolph and kicked off the war to rid the World of the scourge of communism.

    You get 10 free bucks of dudes to place or save in the bank for SSR

    Screenshot from 2026-03-11 20-18-41.png

    Edit
    Yea we just add them after the turn. I suppose in some high stakes tornament play you should follow the rule to the T as it could affect the Axis NCM but it's a Gentlemans game here on triplea 🙂

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  • C

    @beelee said in EXP Game 1 barnee vs Crockett:

    @crockett36 said in EXP Game 1 barnee vs Crockett:

    How can subs evade dds?

    Subs can't evade DDs. They work same as OOB

    Edit
    You can adjust SSR build if you thought different. J up in a bit.

    Game History

    Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Commisar_2 EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Japanese buy 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 2 JPNbombers moved from Kwangsi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Central Mongolia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 armour moved from Shantung to Hopei 1 infantry moved from Kweichow to Hopei 2 fighters moved from Kwangsi to Szechwan 2 tactical_bombers moved from Anhwe to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 2 fighters moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei Combat - Japanese Battle in Hopei Japanese attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 JPNbombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 infantry moved from Hunan to Kweichow 2 JPNbombers moved from Kansu to Kweichow 2 infantry moved from Chahar to Suiyuyan 3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow 1 infantry moved from Kwangsi to Yunnan 3 fighters moved from Hopei to Anhwe 1 fighter and 2 tactical_bombers moved from Hopei to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Kweichow 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 Japanese_LCV moved from Siberia to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 7 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode 1 harbour placed in Kwangsi 3 Fortifications placed in Caroline Islands 1 Japan_destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite, 1 infantry and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Chinese regular : -1.33 Japanese regular : -1.33

    EXP Game 1 Crockett J 3.tsvg

    I activated the Commisar in Rostov to Commisar 2. That means the Commisar and the Arty each get an extra roll. I put the inactive Commisar in 1st Corps Box.

    So Rostov has Commisar 2 Arty 2 Inf which is 1st Corps. They have to start there turn together in order to be active.

    Thanks!

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