• barnee vs beelee EXP 2.59

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    Game History Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Trigger AtomicBombLevel1NoBuy: buyAtomicLevel1 removed from productionAmericans Trigger AtomicBombLevel2: buyAtomicLevel2 added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 AtomicLevel2, 2 Escorts, 1 USATankDestroyerFS, 2 artilleries, 1 elite, 1 harbour, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel1 1 AtomicLevel2 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Editing Political Relationship for Americans and Japanese from Neutrality to War EDIT: Turning off Edit Mode 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 usa_fighters moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Western United States to 10 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 elite, 1 pacific_cruiser, 1 pacific_submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 1 artillery and 1 elite moved from 3 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 16 Sea Zone Battle in Soviet Far East Americans attack with 1 ArmoredInfantry, 1 artillery and 1 elite Japanese defend with 1 elite Americans roll dice for 1 pacific_cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort, 3 GermanUBoats and 1 Wolfpack Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Algeria from Italians to Americans EDIT: Adding units owned by Americans to Algeria: 1 elite EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 54 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 25 Sea Zone 1 Heavy_BB, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Western United States to 8 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone 1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 2 artilleries, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Morocco 3 usa_fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 elite EDIT: Turning off Edit Mode 1 harbour placed in Morocco 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 usa_fighter placed in Eastern United States 1 Escort and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry and 1 artillery placed in Western United States 1 usa_tactical_bomber placed in Western United States 1 USATankDestroyerFS placed in Western United States 1 ArmoredInfantry and 1 artillery placed in Central United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 69 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 Escort, 1 UndrgroundFctry, 1 destroyer, 4 infantry, 6 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly British creates battle in territory 37 Sea Zone Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Shan State to Siam British take Siam from Japanese 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 2 infantry moved from Burma to Yunnan 1 uk_armour moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 uk_fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry and 1 uk_armour moved from Egypt to 81 Sea Zone 1 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in Trans-Jordan British attack with 1 infantry and 2 uk_armours Italians defend with 1 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 uk_armours remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Alexandria British attack with 1 artillery, 1 bomber, 2 infantry and 1 uk_fighter Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_fighter in Alexandria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 uk_fighter remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 1 bomber, 3 uk_fighters and 3 uk_paras Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry British roll dice for 1 bomber, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits 2 uk_paras owned by the British lost in Holland Belgium 1 Panzer_Grndrs owned by the Germans, 1 SP_Artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for British: 2 uk_paras Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber and 3 uk_fighters moved from Holland Belgium to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_armour moved from Iraq to Caucasus 1 bomber and 1 uk_fighter moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 3 mine_unarmeds moved from India to 39 Sea Zone 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 3 mine_unarmeds moved from 41 Sea Zone to Sumatra 1 aaGun, 5 artilleries, 8 infantry and 4 uk_armours moved from India to Burma Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Sumatra: 3 mine_unarmeds EDIT: Adding units owned by Changer to Sumatra: 3 uk_mines EDIT: Turning off Edit Mode 3 infantry and 1 uk_armour placed in India 2 uk_armours placed in Egypt 1 Escort placed in 81 Sea Zone 3 uk_armours placed in Union of South Africa 1 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3 British collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 57 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 67 PUs Combat Hit Differential Summary : Americans regular : -0.67 Italians regular : 1.83 Japanese regular : -0.67 Germans regular : -1.17 British regular : -0.83 exp-bvsb-7-1-26-UK.6tsvg.tsvg What a struggle this was lol So actually All systems are Go, so Far lol, on the A-Bomb Test. Panzer and I have one going too
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere wasn’t too bad this time but yeah those are always tough bc i have to go much slower looking at it
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
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    @Panzerstahl-Helm-0 Yep RAF is no more Got pissed off and sent that Bmbr when I shoulda pulled back lol Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 6 mine_unarmeds moved from Volgograd to Caucasus 2 Russian_Engineers moved from Volgograd to Russia 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus 1 elite and 10 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : exp-game-11-dr.strangelove R 3.tsvg Not the start Tommy was looking for
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol. Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Wiking-Con World Tournament 2028 Triplea Game Start.tsvg Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly.
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 8 Purchase Units - Japanese Japanese buy 1 Hvycarrier, 1 JNC, 4 TotalWarNavyFtrs, 1 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Yunnan to Burma 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Kweichow to Burma Combat - Japanese Battle in Dutch New Guinea Battle in 55 Sea Zone Japanese attack with 6 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3,5,5,4,2,1,5,1 ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1,1,3 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 5 Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Burma Japanese attack with 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 3,5,1,5,1,3,6,2,1 British roll dice for 3 infantry in Burma, round 2 : 1,6,5 Japanese win, taking Burma from British with 1 JPNbomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 mech_infantrys moved from Kweichow to Shan State 3 infantry moved from Yunnan to Shan State 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Burma to Hunan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Tsinghai to Shensi 3 artilleries moved from Kweichow to Yunnan 3 armour moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State 1 Escort moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 2 Japan_Engineers and 2 infantry moved from 6 Sea Zone to Korea 1 air_transport moved from Philippines to Japan 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport and 1 infantry moved from Japan to Kweichow 1 air_transport and 1 infantry moved from Japan to Philippines 1 JPNbomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 JNC moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 elite placed in Japan 1 Hvycarrier, 1 JNC and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Japan trying to hold off USA/UK/ANZAC but all three seem to not like them very much 35995a51-afd4-4ad1-834d-046b549cf851-exp-game-4-trout-vs.panzer-j8.tsvg
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    @Panzerstahl-Helm-0 Good morning. Since Mussolini Pizza Emperor is only 16, for now, he will just use my registration information and we will post turns from my account. He doesn't even have his own PC except for the one from his High School that has a firewall. But he's a formidable opponent! I even underestimate him sometimes and pay the price when I do
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
  • 2 Votes
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones

Recent Posts

  • Game History

    Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Trigger AtomicBombLevel1NoBuy: buyAtomicLevel1 removed from productionAmericans Trigger AtomicBombLevel2: buyAtomicLevel2 added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 AtomicLevel2, 2 Escorts, 1 USATankDestroyerFS, 2 artilleries, 1 elite, 1 harbour, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel1 1 AtomicLevel2 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Editing Political Relationship for Americans and Japanese from Neutrality to War EDIT: Turning off Edit Mode 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 usa_fighters moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Western United States to 10 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 elite, 1 pacific_cruiser, 1 pacific_submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 1 artillery and 1 elite moved from 3 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 16 Sea Zone Battle in Soviet Far East Americans attack with 1 ArmoredInfantry, 1 artillery and 1 elite Japanese defend with 1 elite Americans roll dice for 1 pacific_cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 submarine and 3 usa_fighters Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer and 3 usa_fighters in 110 Sea Zone, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort, 3 GermanUBoats and 1 Wolfpack Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Algeria from Italians to Americans EDIT: Adding units owned by Americans to Algeria: 1 elite EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 54 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 25 Sea Zone 1 Heavy_BB, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Western United States to 8 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone 1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 2 artilleries, 1 elite and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from 91 Sea Zone to Morocco 3 usa_fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 elite EDIT: Turning off Edit Mode 1 harbour placed in Morocco 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 usa_fighter placed in Eastern United States 1 Escort and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry and 1 artillery placed in Western United States 1 usa_tactical_bomber placed in Western United States 1 USATankDestroyerFS placed in Western United States 1 ArmoredInfantry and 1 artillery placed in Central United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 69 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 Escort, 1 UndrgroundFctry, 1 destroyer, 4 infantry, 6 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly British creates battle in territory 37 Sea Zone Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Shan State to Siam British take Siam from Japanese 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 2 infantry moved from Burma to Yunnan 1 uk_armour moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 uk_fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry and 1 uk_armour moved from Egypt to 81 Sea Zone 1 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in Trans-Jordan British attack with 1 infantry and 2 uk_armours Italians defend with 1 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 uk_armours remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Alexandria British attack with 1 artillery, 1 bomber, 2 infantry and 1 uk_fighter Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 uk_fighter in Alexandria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 uk_fighter remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 1 bomber, 3 uk_fighters and 3 uk_paras Germans defend with 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry British roll dice for 1 bomber, 3 uk_fighters and 3 uk_paras in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits 2 uk_paras owned by the British lost in Holland Belgium 1 Panzer_Grndrs owned by the Germans, 1 SP_Artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for British: 2 uk_paras Casualties for Germans: 1 Panzer_Grndrs, 1 SP_Artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber and 3 uk_fighters moved from Holland Belgium to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_armour moved from Iraq to Caucasus 1 bomber and 1 uk_fighter moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 3 mine_unarmeds moved from India to 39 Sea Zone 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 3 mine_unarmeds moved from 41 Sea Zone to Sumatra 1 aaGun, 5 artilleries, 8 infantry and 4 uk_armours moved from India to Burma Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Sumatra: 3 mine_unarmeds EDIT: Adding units owned by Changer to Sumatra: 3 uk_mines EDIT: Turning off Edit Mode 3 infantry and 1 uk_armour placed in India 2 uk_armours placed in Egypt 1 Escort placed in 81 Sea Zone 3 uk_armours placed in Union of South Africa 1 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3 British collect 51 PUs (6 lost to blockades); end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 57 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Americans regular : -0.67 Italians regular : 1.83 Japanese regular : -0.67 Germans regular : -1.17 British regular : -0.83

    exp-bvsb-7-1-26-UK.6tsvg.tsvg

    What a struggle this was lol

    So actually All systems are Go, so Far lol, on the A-Bomb Test. Panzer and I have one going too

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  • @Nothingtoseehere wasn’t too bad this time 🙂 but yeah those are always tough bc i have to go much slower looking at it

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  • @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road

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  • @Trout

    The Battle of Moscow is on !

    Screenshot from 2026-08-27 14-17-03.png

    Edit
    I screwed up and activated 1st Pnzr but 1st SS Pnzr was already Active. If I remove the last 4 rolls from the 3 column, the bonus rolls from 1st Panzer, negates 2 hits but that still is enough to kill all your dudes.

    Hmm ... well it's in the History. Idk what happened to the screenshot

    Screenshot from 2026-08-27 14-31-46.png

    2ba2fbce-e1f9-4fd8-8d67-6c1d1482a1b0-exp-game-12-trout G 13.tsvg

    Screenshot from 2026-08-27 14-32-23.png

    Good Game. I started strong but you came Roaring back. Thought you had me. Hard to say what woulda happened minus Korea. I think JPN survives but I don't know about the next turn, which would be the same as when Moscow fell.

    You most likely Eco out then and coulda with ANZC but we both missed that on the Eco victory>

    I'm up on the Report. It'll be short and concise and not very detailed 🙂

    Thanks for another Fun Game !

    Edit
    I guess there's a less than 1 % chance you could have a miracle Victory, so we can play it out if you want 🙂

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