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    @Panzerstahl-Helm-0 No worries Herr Panzer
  • EXP Game 12 barnee vs Trout

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    @Trout Wow that flying Tiger musta been drunk lol Italia coming up Edit I'm gonna roll for Bombard and fight in edit if it hits [image: 1778248838406-screenshot-from-2026-05-08-08-58-57.png] missed [image: 1778248887604-screenshot-from-2026-05-08-09-01-08.png] Edit 2 lol I'm in test I'll still use the roll as a miss. Game History Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 cruiser moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Albania to Greece 2 armour moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para Neutral_Allies defend with 4 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 2 : 3/9 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 3 : 4/9 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 air_transport and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Combat Hit Differential Summary : Italians regular : 1.00 Neutral_Allies regular : -1.67 EXP Game 12 Trout I 2.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Panzerstahl-Helm-0 Guten Tag Yea sadly edit doesn't work for Bombing or Bombard. For SBR I just roll it out and if it gets shotdown, adjust in edit. If just a Minor, you know it's max damage, otherwise you have to handroll. I should check the Notes and clarify that. I'm not sure if I ever did. Edit Yea he revised the Luftflotten so it can't have Ftr Ace. [image: 1778243205963-screenshot-from-2026-05-08-07-25-48.png] Also, you only need 3 Planes in it, so I'll fly the Ace back to the Rock. He's probably cursing that duty assignment. Maybe some senoritas will get smuggled across the border for entertainment here's revised link https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf I also put all or most of the non rulebook links in the maps and mods thread https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/104 Prost Edit 2 Ahh yea I see you only have the 3 Planes plus the Active/Inactive. Well you have another Ftr in England you can Fly to Gib to activate the AF. I will just do that for now and move the Ace to GIB. We can change later if you want to do something different. Game History Round: 14 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 3 artilleries and 1 infantry moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 3 infantry moved from Southern France to Normandy Bordeaux 1 italian_para moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Changer loiter and taunt; Italians attack with 1 armour and 1 italian_para Changer defend; Russians defend with 1 infantry Italians roll dice for 1 armour and 1 italian_para in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 italian_para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 1 armour, 1 fighter and 3 infantry Changer defend; British defend with 1 harbour, 2 uk_paras and 1 uk_paraBoost Italians roll dice for 1 armour, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 1 uk_paraBoost owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 2 uk_paras in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux 2 uk_paras owned by the British lost in Normandy Bordeaux Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 2 uk_paras and 1 uk_paraBoost Battle in Tobruk Italians attack with 3 artilleries and 1 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Italians roll dice for 3 artilleries and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tobruk 1 russian_para owned by the Russians lost in Tobruk 1 russian_paraBoost owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 5 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Southern France 1 armour moved from Yugoslavia to Southern Italy 2 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Belarus to Eastern Poland Place Units - Italians 1 Escort placed in 95 Sea Zone 2 armour and 1 italian_para placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Combat Hit Differential Summary : Italians regular : -0.67 Russians regular : 0.17 British regular : 2.33 EXP Game 2 Multi APbT I 14.tsvg Those Tommy Paras were Badass lol
  • 2 Votes
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    @Alexander Safe Travels
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left. Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat Hum, maybe a UK destroyer would have been wise... No scramble
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Finished Germany. triplea_3915_11ger.tsvg Russia is up.
  • G40 Captain Expansion StevenJ vs Johnny

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    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END Turn3.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.

Recent Posts

  • @Panzerstahl-Helm-0

    No worries Herr Panzer 🙂

    🍻

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  • @beelee
    GD it! I don't know why I keep missing your notifications.
    US turn 8s in progress and will come tonight.
    no more delays

    sorry

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  • @Trout

    Wow that flying Tiger musta been drunk lol

    Italia coming up

    Edit
    I'm gonna roll for Bombard and fight in edit if it hits

    Screenshot from 2026-05-08 08-58-57.png

    missed

    Screenshot from 2026-05-08 09-01-08.png

    Edit 2
    lol I'm in test 🙂 I'll still use the roll as a miss.

    Game History

    Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 cruiser moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Albania to Greece 2 armour moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para Neutral_Allies defend with 4 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 2 : 3/9 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 3 : 4/9 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 air_transport and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians regular : 1.00 Neutral_Allies regular : -1.67

    EXP Game 12 Trout I 2.tsvg

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  • @beelee Well, if you knew it might come, I guess it can't be a surprise. 🙂 I thought I tipped my hand when I moved the mobile units to Kazakhstan. No big surprises on this turn. Kriegsmarine dominating the North Atlantic so had to do something about that. Italians in Kenya didn't want to die.
    Game History

    Round: 2 Purchase Units - Americans Americans buy 4 Fortifications, 2 carriers, 1 elite, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 USAbomber moved from Central United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States Place Units - Americans 4 Fortifications placed in Philippines 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 usa_fighter placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Kansu Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Tsinghai 1 infantry moved from Shensi to Kansu 7 infantry moved from Shensi to Tsinghai 1 Rail moved from Kansu to Szechwan 1 fighter moved from Suiyuyan to Tsinghai 1 Rail and 1 infantry moved from Szechwan to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Kansu 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 1 airfield, 1 carrier, 6 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 2 infantry, 1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 3 infantry British win, taking Kenya from Italians with 1 bomber and 1 uk_armour remaining. Battle score for attacker is -3 Casualties for British: 4 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Shan State to French Indo China 3 aaGuns, 1 artillery, 6 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 infantry moved from Burma to India 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from United Kingdom to 106 Sea Zone 1 uk_fighter moved from Quebec to 106 Sea Zone Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 carrier placed in 106 Sea Zone 1 airfield placed in Egypt 1 Fortification placed in Sumatra 2 infantry and 1 uk_armour placed in Union of South Africa 1 infantry and 1 uk_fighter placed in United Kingdom 3 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,6,4,5,5,1 British collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs

    6b9f8c76-bf36-4e4b-a16b-36a88b21ff72-exp-game-12-trout-uk2.tsvg

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