• EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 GermanUBoat, 1 Panzer_General, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para and 7 infantry; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Poland to Baltic States 1 ElitePanzer moved from Germany to Baltic States 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Trans-Jordan to Syria Germans take Syria from French 2 bombers moved from Western Germany to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 LuftwaffeAce moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Eastern Poland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Bessarabia Germans attack with 2 bombers and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 6,2,5,6 Russians roll dice for 1 elite in Bessarabia, round 2 : 5,6 Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Baltic States Germans attack with 1 ElitePanzer and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer and 1 infantry in Baltic States, round 2 : 3,2,3 Russians roll dice for 1 infantry in Baltic States, round 2 : 2 Germans win, taking Baltic States from Russians with 1 ElitePanzer remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry Russians defend with 1 elite and 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 2 : 5,6,1,2,5,5,4,5,4 Russians roll dice for 1 elite and 2 infantry in Eastern Poland, round 2 : 1,5,5,2 Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 3 : 2,2,5,5,5,1,3 Russians roll dice for 1 elite in Eastern Poland, round 3 : 5,4 Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite and 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Bessarabia to Germany 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 5 fighters and 4 tactical_bombers moved from Gibraltar to Western Germany 2 WaffenPioneers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 Escort_Convoy moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 G_Rail and 1 Waffen_Para moved from Germany to Greece 1 elite moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 5 infantry moved from Germany to Slovakia Hungary 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 SP_Artillery moved from Trans-Jordan to 98 Sea Zone 1 SP_Artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 SP_Artillery moved from 97 Sea Zone to Yugoslavia 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone 1 LuftwaffeAce moved from Eastern Poland to Germany Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 2 infantry placed in Yugoslavia 1 ElitePanzer, 1 Panzer_General, 1 elite, 1 german_para and 4 infantry placed in Germany 1 infantry placed in Western Germany 1 GermanUBoat placed in 112 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 48 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 67 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs] dbdfe2eb-35c3-4554-84a9-4a182913b43d-exp-game-4-trout-vs.panzer-g8.tsvg Over to the commies! Not alot this turn except to relocate the Luftwaffe to the fatherland and kill a few Commies
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    This mold messes with your mind. I don't care what anyone says. It's messing with mine ! I can't remember Good thing we got a history button
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check. It didn't fckn work. I got right in that fckrs face and said this unacceptable. He backtracked immediately. I HATE MOTHERFUCKERS like that. Anyway, still fried. Try and get some turns in
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    wtf !!!! This is the wrong place !!! I can't play anymore. What is wrong !!! What has happened to me !!! F this
  • EXP Game 12 barnee vs Trout

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    @Trout Tornado this morning Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time. Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue. It's one full turn after the fall you check to see if the Victory conditions are met. So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on. Anyway I'll look later tonight. Gotta hit store and start work on those windows
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • barnee vs beelee EXP 2.59

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    Game History Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 6 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 JPNbomber moved from Kansu to Vologda 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 1 artillery moved from Novosibirsk to Samara 1 armour moved from Novosibirsk to Samara 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Samara 6 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 JPNbomber moved from Tsinghai to Kazakhstan 1 elite and 2 infantry moved from Amur to Buryatia 1 fighter moved from 5 Sea Zone to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Japanese attack with 1 JPNbomber, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 3 infantry in Vologda, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 JPNbomber, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Kazakhstan 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 4 Army_Conscripts owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 JPNbomber, 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Russians: 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Battle in Urals Japanese attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Buryatia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Novosibirsk 1 fighter moved from Buryatia to Amur 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 carrier, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 4 armour and 1 mech_infantry moved from Kweichow to Tsinghai 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 JPNbomber moved from Vologda to Tsinghai 1 JPNbomber moved from Kazakhstan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Novosibirsk 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail moved from Kweichow to Novosibirsk 1 aaGun moved from Novosibirsk to Urals 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 aaGun moved from Amur to Novosibirsk 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 2 Japan_Engineers, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 6 Fortifications placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Combat Hit Differential Summary : Japanese regular : 5.50 Russians regular : -3.33 EXP-bvsb-7-1-26 J .6tsvg.tsvg lol commies getting their ass kicked [image: 1785968892721-screenshot-from-2026-08-05-17-25-49.png] [image: 1785968904467-screenshot-from-2026-08-05-17-26-03.png] [image: 1785968914364-screenshot-from-2026-08-05-17-26-40.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]

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  • @Panzerstahl-Helm-0 Game History

    Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 GermanUBoat, 1 Panzer_General, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para and 7 infantry; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Poland to Baltic States 1 ElitePanzer moved from Germany to Baltic States 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Trans-Jordan to Syria Germans take Syria from French 2 bombers moved from Western Germany to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 LuftwaffeAce moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Eastern Poland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Bessarabia Germans attack with 2 bombers and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 6,2,5,6 Russians roll dice for 1 elite in Bessarabia, round 2 : 5,6 Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Baltic States Germans attack with 1 ElitePanzer and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer and 1 infantry in Baltic States, round 2 : 3,2,3 Russians roll dice for 1 infantry in Baltic States, round 2 : 2 Germans win, taking Baltic States from Russians with 1 ElitePanzer remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry Russians defend with 1 elite and 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 2 : 5,6,1,2,5,5,4,5,4 Russians roll dice for 1 elite and 2 infantry in Eastern Poland, round 2 : 1,5,5,2 Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 3 : 2,2,5,5,5,1,3 Russians roll dice for 1 elite in Eastern Poland, round 3 : 5,4 Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite and 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Bessarabia to Germany 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 5 fighters and 4 tactical_bombers moved from Gibraltar to Western Germany 2 WaffenPioneers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 Escort_Convoy moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 G_Rail and 1 Waffen_Para moved from Germany to Greece 1 elite moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 5 infantry moved from Germany to Slovakia Hungary 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 SP_Artillery moved from Trans-Jordan to 98 Sea Zone 1 SP_Artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 SP_Artillery moved from 97 Sea Zone to Yugoslavia 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone 1 LuftwaffeAce moved from Eastern Poland to Germany Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 2 infantry placed in Yugoslavia 1 ElitePanzer, 1 Panzer_General, 1 elite, 1 german_para and 4 infantry placed in Germany 1 infantry placed in Western Germany 1 GermanUBoat placed in 112 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 48 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 67 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs]

    dbdfe2eb-35c3-4554-84a9-4a182913b43d-exp-game-4-trout-vs.panzer-g8.tsvg

    Over to the commies! Not alot this turn except to relocate the Luftwaffe to the fatherland and kill a few Commies

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  • This mold messes with your mind. I don't care what anyone says.

    It's messing with mine ! I can't remember

    Good thing we got a history button 🙂

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  • Im still pissed off

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  • He said he'll make it right. said I don't want that fckn mexican on my property again.

    he said he won't be lol

    Fckr stold shit

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