• Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout Good Afternoon Yea I don't think the attack on Iraq has any impact, as Iraq is already a Pro Axis Ally. No money changes hands until someone other than the Iraqi's control them. I mean BP or Chevron might be getting a percentage right now but that doesn't affect game play It may allow the Axis to fly through their airspace though. I guess I need to read up on that I always thought you could fly through it regardless but I don't think you're supposed to, triplea just allows it.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Good morning all. The IPC count continues to be an even fight. Over to the Allies! Game History Round: 23 Purchase Units - Japanese Japanese buy 1 JNC, 6 TotalWar_Tanks, 1 elite, 12 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 3 NavyFighters moved from 6 Sea Zone to 5 Sea Zone 1 JPNbomber moved from Japan to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 Escort, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 44 Sea Zone 4 NavyFighters, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Korea to Buryatia 4 armour moved from Korea to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 4 armour and 1 mech_infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 4 armour and 1 mech_infantry in Buryatia, round 2 : 3,2,4,3,6 Russians roll dice for 1 Soviet_Partisan in Buryatia, round 2 : 6 Japanese win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in 5 Sea Zone Japanese attack with 4 NavyFighters Americans defend with 1 Escort Japanese roll dice for 4 NavyFighters in 5 Sea Zone, round 2 : 3,1,1,4 Americans roll dice for 1 Escort in 5 Sea Zone, round 2 : 3 Japanese win with 4 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 4 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3,6,2 Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 6 Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 4 NavyFighters, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 4 NavyFighters, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 6,2,6,3,2,1,4,2,3,2,6 Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 2 Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 1 Japanese win with 4 NavyFighters, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 transport Casualties for Americans: 1 submarine Battle in 8 Sea Zone Japanese attack with 1 Escort, 2 fighters and 2 tactical_bombers Americans defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 Escort, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 5,3,1,2,2 Americans roll dice for 1 Escort_Convoy and 1 transport in 8 Sea Zone, round 2 : 3,1 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 Escort and 1 fighter Casualties for Americans: 1 Escort_Convoy and 1 transport Battle in 25 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2,2,3 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Burma 1 JPNbomber moved from 25 Sea Zone to Japan 1 JPNbomber moved from 4 Sea Zone to Japan 4 NavyFighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Yunnan to Burma 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Burma 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Burma 3 air_transports and 3 infantry moved from Kweichow to Burma 3 armour and 3 mech_infantrys moved from Kweichow to Burma 2 air_transports and 2 infantry moved from Philippines to Burma 6 fighters and 1 tactical_bomber moved from Kweichow to Burma 1 infantry and 1 mech_infantry moved from Korea to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 air_transport moved from Korea to Japan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma 2 fighters moved from Philippines to Burma 4 NavyFighters, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 air_transport moved from Philippines to Japan 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 2 JPNbombers moved from Kweichow to Burma 2 fighters moved from Japan to Kweichow Place Units - Japanese 6 TotalWar_Tanks placed in Korea 1 JNC and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kweichow 4 infantry placed in Korea 1 infantry placed in Shantung 1 elite and 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 JNC2 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 JNC EDIT: Turning off Edit Mode Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 68 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 69 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 72 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 80 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUs bcf0c5c4-1117-488a-ae9a-67525c388724-exp-game-2-multi-apbt-j23.tsvg
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    Here's our competition. These Fckrs are all really Good [image: 1788334903394-screenshot-from-2026-09-02-02-39-12.png]
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    @beelee I ran into an error that I hit the file upload limit so I cut them out - I didn't want to spam that large chat with 3 or so messages
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Yes, it's real! Over to Soviets who continue to be doing just fine looks like. Game History Round: 9 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and WaffenPanzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Germans from 102 to 100 EDIT: Turning off Edit Mode Germans buy 1 ElitePanzer, 2 GermanUBoats, 2 German_Hvy_Bmbrs, 1 Hvy_Undg_2, 1 King_Tiger, 1 Waffen_Para, 1 elite, 1 german_para, 12 infantry and 2 waffen_infantrys; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 UndrgroundFctry, 1 german_para and 2 infantry 1 Hvy_Undg_2, 1 Waffen_Para and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Germany to Novgorod 2 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 cruisers moved from 96 Sea Zone to 98 Sea Zone 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Malta to 96 Sea Zone 2 artilleries moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 Escort moved from 95 Sea Zone to 91 Sea Zone 3 infantry moved from Norway to Finland 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 105 Sea Zone 2 infantry moved from Yugoslavia to Bulgaria 1 Elitewaffen_panzer moved from Romania to Bulgaria 2 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 elite moved from Poland to Eastern Poland 1 LuftwaffeAce moved from Germany to Eastern Poland 2 bombers moved from Germany to Finland 2 fighters moved from Western Germany to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 1 ElitePanzer moved from Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 waffen_infantry moved from Slovakia Hungary to Bessarabia Combat - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Bessarabia Germans attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Bessarabia, round 2 : 4,4,4,1,4 Russians roll dice for 2 infantry in Bessarabia, round 2 : 1,4 Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 3 armour, 4 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber British defend with 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber; Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 4,4,2 Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber in Egypt, round 2 : 4,3,5,2,1,3,4,1,4,6,1,5,2,5,6,2,6,6,3,5,2,3,4 British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 2 : 5,2,2,5,6,4,4,2,2,1,5,1,4,4,3,6 Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 3 : 5,3,3,1,4,5,4,3,4,4,4,3,2,4,1,2,1 British roll dice for 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 3 : 2,6,3,3,6 Germans win, taking Egypt from British with 3 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Germans: 9 infantry Casualties for British: 2 artilleries, 6 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber Casualties for Russians: 1 armour and 1 mech_infantry Battle in Finland Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 2,1,5,1,4,5,1,5 Russians roll dice for 3 infantry in Finland, round 2 : 3,4,1 Germans win, taking Finland from Russians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 105 Sea Zone Germans attack with 1 GermanUBoat and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 2 : 5 Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 4 Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5 Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 4 Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 5 Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 4 Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 4 : 1 Germans win, taking 105 Sea Zone from Neutral with 1 GermanUBoat and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 6,5,3,3,3,5 Russians roll dice for 2 infantry in Baltic States, round 2 : 6,6 Germans win, taking Baltic States from Russians with 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 1 Elitewaffen_panzer and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 Elitewaffen_panzer and 2 infantry in Bulgaria, round 2 : 5,1,2,5 Russians roll dice for 1 russian_para and 1 russian_paraBoost in Bulgaria, round 2 : 5 Germans win, taking Bulgaria from Russians with 1 Elitewaffen_panzer and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 elite and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite and 1 infantry in Eastern Poland, round 2 : 2,6,4,6,4 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 4 Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 LuftwaffeAce moved from Eastern Poland to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 2 bombers moved from Finland to Western Germany 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone EDIT: 1 factory_minor moved from Normandy Bordeaux to France EDIT: 2 WaffenPioneers moved from Normandy Bordeaux to France 1 elite moved from Normandy Bordeaux to Southern France 1 waffen_infantry moved from Germany to Slovakia Hungary 1 elite moved from Germany to Poland 3 armour moved from Western Germany to Germany 2 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 waffen_infantry moved from Germany to Romania 1 Waffen_Arty moved from Slovakia Hungary to Romania 1 SP_Artillery moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Slovakia Hungary to Germany 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 artillery moved from Southern Italy to Slovakia Hungary EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 artillery moved from Army Group Centre to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Finland to Norway Place Units - Germans 1 ElitePanzer, 2 German_Hvy_Bmbrs, 1 King_Tiger, 1 elite, 1 german_para and 6 infantry placed in Germany 1 GermanUBoat placed in 112 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 2 infantry placed in Yugoslavia 3 infantry placed in Western Germany 1 infantry placed in France Germans undo move 6. 1 infantry placed in Southern Italy Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 65 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 83 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 88 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 93 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 98 Optional[PUs] Trigger Germans ReceiveItaliansNorth AfricaObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 103 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 106 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 111 PUs 64a1d1fd-7488-47b5-8f6f-2c5d112bcc9e-exp-game-4-trout-vs.panzer-g9.tsvg
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    @Panzerstahl-Helm-0 Guten Abend Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with. [image: 1788292291415-screenshot-from-2026-09-01-14-49-52.png] Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10 you can see there is no reply option [image: 1788292441374-screenshot-from-2026-09-01-14-53-44.png] So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts. Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg Game History Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone 1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco 1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas Combat - Americans Battle in Morocco Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marianas 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Alaska to Eastern United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 mech_infantry moved from Alaska to Central United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 USAbomber moved from Morocco to United Kingdom 3 usa_fighters moved from Morocco to Gibraltar 1 Rail and 1 elite moved from Eastern United States to Alaska Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 ArmoredInfantry and 1 artillery placed in Central United States 1 artillery placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 Fortification placed in Wake Island Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria 2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in 41 Sea Zone 1 cruiser owned by the Japanese lost in 41 Sea Zone British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport Casualties for British: 1 uk_fighter Battle in Alexandria British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Iraq to Egypt 1 artillery moved from Iraq to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India 1 uk_armour moved from India to Eastern Persia 1 uk_fighter moved from Gibraltar to United Kingdom 1 elite moved from United Kingdom to Scotland 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 4 infantry placed in India Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 2 infantry and 2 uk_armours placed in Union of South Africa 1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Combat Hit Differential Summary : Chinese regular : 1.33 Americans regular : 2.00 Japanese regular : 1.33 Italians regular : 0.67 British regular : 0.17 exp-game-11-dr.strangelove UK3.tsvg lol forgot JPN had already attacked. Was trying to figure out what was going on [image: 1788298337168-prost.png] Edit Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere managed to squeeze enough time to wrap up nc go for .tsvg Combat Hit Differential Summary : Germany AntiAircraftGun : 0.67 Germany regular : 3.92 Japan regular : -0.33 Germany ArtilleryAntiTank : 1.75 Russia regular : 0.50
  • barnee vs beelee EXP 2.59

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    lol [image: 1788159987511-screenshot-from-2026-08-31-02-05-56.png] Commies should get it back but it's not a given Lets see new rules I think game keeps going even if they don't. Gotta check
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones

Recent Posts

  • @Trout

    Good Afternoon

    Yea I don't think the attack on Iraq has any impact, as Iraq is already a Pro Axis Ally. No money changes hands until someone other than the Iraqi's control them.

    I mean BP or Chevron might be getting a percentage right now but that doesn't affect game play 🙂

    It may allow the Axis to fly through their airspace though. I guess I need to read up on that 🙂

    I always thought you could fly through it regardless but I don't think you're supposed to, triplea just allows it.

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  • Nothing special except finally got some money in the bank 👍 Over to your two powerhouse Allies

    Game History

    Round: 2 Purchase Units - Italians Italians buy 2 Italian_LCVs; Remaining resources: 0 PUs; Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 6,1,2,2 French roll dice for 1 infantry in Algeria, round 2 : 6 Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 2 armour and 2 infantry moved from Bulgaria to Romania EDIT: 1 italian_para moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Libya to Tobruk 1 artillery moved from Northern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 2 Italian_LCVs placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 16 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    3f54a160-0066-426c-ad55-0c1ce770efa9-tourney--trout-vs-beelee-i2.tsvg

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  • @beelee Good morning. Rules question. So you attacked Iraq and lost. So that activates Iraq. But I don't know if their 2 IPCs go to Italy's bank or the Reich? Also, does an unsuccessful attack on Iraq mean that the Axis get the 2 IPC bonus as well? I just read through the OOB rulebook for neutrals. I believe neither G nor I receive any money from Iraq. If I understand correctly, G or I can move in there during NCM and collect the money. But if they don't do that, then there is no money boost from it. Is that your understanding as well??

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  • @Alexander Good morning all. The IPC count continues to be an even fight. Over to the Allies! Game History

    Round: 23 Purchase Units - Japanese Japanese buy 1 JNC, 6 TotalWar_Tanks, 1 elite, 12 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 3 NavyFighters moved from 6 Sea Zone to 5 Sea Zone 1 JPNbomber moved from Japan to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 Escort, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 44 Sea Zone 4 NavyFighters, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Korea to Buryatia 4 armour moved from Korea to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 4 armour and 1 mech_infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 4 armour and 1 mech_infantry in Buryatia, round 2 : 3,2,4,3,6 Russians roll dice for 1 Soviet_Partisan in Buryatia, round 2 : 6 Japanese win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in 5 Sea Zone Japanese attack with 4 NavyFighters Americans defend with 1 Escort Japanese roll dice for 4 NavyFighters in 5 Sea Zone, round 2 : 3,1,1,4 Americans roll dice for 1 Escort in 5 Sea Zone, round 2 : 3 Japanese win with 4 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 4 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3,6,2 Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 6 Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 4 NavyFighters, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 4 NavyFighters, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 6,2,6,3,2,1,4,2,3,2,6 Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 2 Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 1 Japanese win with 4 NavyFighters, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 transport Casualties for Americans: 1 submarine Battle in 8 Sea Zone Japanese attack with 1 Escort, 2 fighters and 2 tactical_bombers Americans defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 Escort, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 5,3,1,2,2 Americans roll dice for 1 Escort_Convoy and 1 transport in 8 Sea Zone, round 2 : 3,1 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 Escort and 1 fighter Casualties for Americans: 1 Escort_Convoy and 1 transport Battle in 25 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2,2,3 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Burma 1 JPNbomber moved from 25 Sea Zone to Japan 1 JPNbomber moved from 4 Sea Zone to Japan 4 NavyFighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Yunnan to Burma 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Burma 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Burma 3 air_transports and 3 infantry moved from Kweichow to Burma 3 armour and 3 mech_infantrys moved from Kweichow to Burma 2 air_transports and 2 infantry moved from Philippines to Burma 6 fighters and 1 tactical_bomber moved from Kweichow to Burma 1 infantry and 1 mech_infantry moved from Korea to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 air_transport moved from Korea to Japan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma 2 fighters moved from Philippines to Burma 4 NavyFighters, 4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 air_transport moved from Philippines to Japan 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 2 JPNbombers moved from Kweichow to Burma 2 fighters moved from Japan to Kweichow Place Units - Japanese 6 TotalWar_Tanks placed in Korea 1 JNC and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kweichow 4 infantry placed in Korea 1 infantry placed in Shantung 1 elite and 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 JNC2 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 JNC EDIT: Turning off Edit Mode Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 68 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 69 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 72 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 80 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    bcf0c5c4-1117-488a-ae9a-67525c388724-exp-game-2-multi-apbt-j23.tsvg

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