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Recent Posts
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Guten Tag Herr Panzer
Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that

Also, we'll run out of colors at some point
so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?Best practice is that the defeated party posts the game result I guess. Need to see how that works out.
Too many cooks in the kitchen type thing is my concern
although I don't mind hand editing the turn into the year if it can't be automated.I think I can add that to the file so it posts the year instead the turn number.
Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else.Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.
I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.
Edit
It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.
Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help.
Edit 2
A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.Fair anough. CanΒ΄t wait to throw some A-bombs on Stalins head!
Edit 4
Playing my test game on the lobby lolHopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware.
I will keep you updated.
....and one mor thing:Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Kweichow to Shensi 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 2 JPNbombers moved from Kwangsi to Szechwan 1 artillery and 1 infantry moved from Yunnan to Shan State 1 infantry moved from Siam to Shan State 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from Hunan to Suiyuyan 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 JPNbombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits 1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 JPNbombers moved from Szechwan to Hunan 1 elite moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 J_Rails and 2 infantry moved from Kiangsu to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone 1 air_transport moved from Kwangsi to Japan EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea 3 fighters moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Suiyuyan to Hopei Place Units - Japanese 1 factory_minor placed in French Indo China 1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs] Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -1,50 Japanese regular : -2,67 Americans AA : 0,50 ANZAC regular : 0,67 British regular : 0,00
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Heil Herr Trout,
so Il Duce is offline now and enjoying his life in retirement.
The Med is very crowded with German ships....and Malta in German hands!
The Great Reich is up.
BR
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 elite ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 Escort in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 fighter and 4 infantry Changer defend; Japanese defend with 1 elite and 1 infantry ANZAC roll dice for 1 fighter and 4 infantry in Dutch New Guinea, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 elite and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 fighter and 3 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 elite in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 44 Sea Zone to 41 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 air_transport moved from New Guinea to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 3,0090a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-ANZ8.tsvg
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@Nothingtoseehere managed to squeeze enough time to wrap up nc go for
.tsvgCombat Hit Differential Summary :
Germany AntiAircraftGun : 0.67 Germany regular : 3.92 Japan regular : -0.33 Germany ArtilleryAntiTank : 1.75 Russia regular : 0.50
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Guten Morgen
Are you able to post on the Tournament thread where Panther moved us ? I am unable to.
Also just in case you missed it 2.61 is latest now. It fixes the A-Bomb not being purchaseable when you skip a turn building/researching it.
Prost
