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Recent Posts

  • B

    @trout

    Hi

    Game History

    Round: 13 Purchase Units - Americans Americans buy 2 Escorts, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 Escort_Convoy moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters and 2 usa_tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters and 2 usa_tactical_bombers moved from Morocco to 104 Sea Zone 1 elite moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 usa_fighter moved from Siberia to 6 Sea Zone 1 Escort_Convoy, 1 NavyFighter, 1 carrier, 1 destroyer and 1 pacific_cruiser moved from 3 Sea Zone to 6 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 6 Sea Zone 2 USA_Hvy_Bombers moved from Hawaiian Islands to 6 Sea Zone 1 USA_Hvy_Bomber moved from Queensland to 6 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 FighterAceUSAs and 7 usa_fighters moved from 26 Sea Zone to Wake Island 1 ArmoredInfantry and 1 infantry moved from 31 Sea Zone to Wake Island 6 NavyFighters moved from 26 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Gilbert Islands Combat - Americans Battle in Gilbert Islands Battle in 6 Sea Zone Americans attack with 1 Escort_Convoy, 1 NavyFighter, 3 USA_Hvy_Bombers, 1 carrier, 1 destroyer, 1 pacific_cruiser and 2 usa_fighters Japanese defend with 1 Escort, 1 Escort_Convoy, 1 Japan_destroyer and 2 transports Americans roll dice for 1 Escort_Convoy, 1 NavyFighter, 3 USA_Hvy_Bombers, 1 carrier, 1 destroyer, 1 pacific_cruiser and 2 usa_fighters in 6 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 Escort, 1 Escort_Convoy, 1 Japan_destroyer and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits 1 pacific_cruiser owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 Escort owned by the Japanese lost in 6 Sea Zone Americans win, taking Gilbert Islands from Japanese, taking 6 Sea Zone from Japanese with 1 NavyFighter, 3 USA_Hvy_Bombers, 1 carrier, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 Escort_Convoy and 1 pacific_cruiser Casualties for Japanese: 1 Escort, 1 Escort_Convoy, 1 Japan_destroyer and 2 transports Battle in Wake Island Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 2 FighterAceUSAs, 1 infantry and 7 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 1 ArmoredInfantry, 2 FighterAceUSAs, 1 infantry and 7 usa_fighters in Wake Island, round 2 : 7/13 hits, 6.00 expected hits Japanese roll dice for 1 elite in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Wake Island 1 elite owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 ArmoredInfantry, 2 FighterAceUSAs and 7 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 elite Battle in 25 Sea Zone Americans attack with 6 NavyFighters, 1 submarine and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 6 NavyFighters and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Escort Battle in 104 Sea Zone Americans attack with 1 Escort_Convoy, 1 submarine, 4 usa_fighters and 4 usa_tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 Escort_Convoy, 1 submarine, 4 usa_fighters and 4 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska 4 usa_fighters and 4 usa_tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 Escort_Convoy, 1 Heavy_Transport and 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 usa_fighter moved from Western United States to 91 Sea Zone 2 Rails moved from Eastern United States to Central United States 2 usa_fighters moved from Western United States to Hawaiian Islands 1 usa_fighter moved from Western United States to Hawaiian Islands 1 Escort, 1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 1 aaGun, 1 elite, 10 infantry and 2 usa_armours moved from Siberia to Amur 3 usa_armours moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 usa_fighter moved from 6 Sea Zone to Amur 1 usa_fighter moved from 25 Sea Zone to 3 Sea Zone 1 usa_fighter moved from 25 Sea Zone to 3 Sea Zone 6 NavyFighters moved from 25 Sea Zone to 26 Sea Zone 2 FighterAceUSAs and 7 usa_fighters moved from Wake Island to 26 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 30 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 31 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 49 Sea Zone 3 transports moved from 3 Sea Zone to 2 Sea Zone 1 ArmoredInfantry, 1 aaGun, 2 artilleries, 1 infantry and 1 usa_armour moved from Alaska to 2 Sea Zone 1 ArmoredInfantry, 1 aaGun, 2 artilleries, 1 infantry, 3 transports and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 2 artilleries and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 ArmoredInfantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 ArmoredInfantry and 1 usa_armour moved from Western United States to Alaska 1 ArmoredInfantry, 2 Rails and 1 usa_armour moved from Central United States to Alaska 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 aaGun moved from Western United States to Alaska 2 USA_Hvy_Bombers moved from 6 Sea Zone to Hawaiian Islands 1 USA_Hvy_Bomber moved from 6 Sea Zone to Amur 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 6 TotalWar_Tanks and 3 infantry placed in Central United States 4 TotalWarFighters placed in Western United States 1 Escort and 1 submarine placed in 101 Sea Zone 1 Escort placed in 10 Sea Zone 1 elite placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarTankPlaceCUS: has removed 6 TotalWar_Tanks owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Trigger AmericansTotalWarTankPlaceCUS: Americans has 6 usa_armours placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 7 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux 2 artilleries, 4 infantry and 1 uk_armour moved from Egypt to Trans-Jordan 1 bomber and 1 uk_tactical_bomber moved from Egypt to Persia 1 infantry, 1 uk_armour and 3 uk_fighters moved from Eastern Persia to Persia 2 artilleries, 17 infantry and 8 uk_armours moved from India to Burma Combat - British Battle in Burma British attack with 2 artilleries, 17 infantry and 8 uk_armours Japanese defend with 2 infantry British roll dice for 2 artilleries, 17 infantry and 8 uk_armours in Burma, round 2 : 11/27 hits, 7.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 15 infantry and 8 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Persia British attack with 1 bomber, 1 infantry, 1 uk_armour, 3 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 1 infantry, 1 uk_armour, 3 uk_fighters and 1 uk_tactical_bomber in Persia, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 1 uk_armour, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Trans-Jordan British attack with 2 artilleries, 4 infantry and 1 uk_armour Germans defend with 1 Panzer_Grndrs, 1 artillery and 1 infantry British roll dice for 2 artilleries, 4 infantry and 1 uk_armour in Trans-Jordan, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan British roll dice for 2 artilleries, 3 infantry and 1 uk_armour in Trans-Jordan, round 3 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 Panzer_Grndrs in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 artilleries, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Persia to Northwest Persia 1 bomber moved from Persia to Egypt 2 uk_fighters moved from Persia to Egypt 1 uk_fighter moved from Persia to India 2 aaGuns moved from India to Burma 1 aaGun moved from Egypt to Trans-Jordan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 aaGun and 2 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery, 2 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_fighter placed in Egypt 3 infantry placed in Union of South Africa 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,3 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Americans regular : 1.83 Japanese regular : 2.83 Germans regular : -1.00 British regular : 3.50

    Game History

    Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 artillery moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 armour and 1 artillery Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 armour and 1 artillery in New Guinea, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 artillery in New Guinea, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux 1 Escort moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to Java 1 Escort moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Queensland 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ46Invert: has removed 1 Escort owned by ANZAC in 46 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ46Invert: ANZAC has 1 Escort_Convoy placed in 46 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux 1 destroyer moved from 86 Sea Zone to 91 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -1.33 ANZAC regular : -0.67

    EXP Game 4 Trout F 13.tsvg

    Edit
    I forgot to remove 2 Fortifications from HI. I'll do on Russia turn or you can if you want on G

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  • T

    @beelee Good morning. Thanks for letting me know on the naval base repairs. No, was not aware of that. Also congrats on your SZ 6 attack. I was not tracking the Russian harbour build which is my fault and a good lesson in reading through what your opponent did in order to not miss something. No scramble! Fire away COL Doolittle

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  • @nothingtoseehere nm i found a backup copy

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  • B

    @trout

    heh heh

    You are a dedicated player or maybe just addicted like the rest of us lol 🙂

    Edit
    Nippon took some hits that go around. Still won there battles but no freebies. 3rd Corps and the TD did some heavy hitting.

    well somewhat surprisingly my prediction turn came out close to what you did. 🙂

    Anyway hope you still diggin it on the vacay unless this was just a mini one and not a big 2 weeker. 2 weekers always seemed a bit much to me. We'd all start snapping at each other before it was over lol

    Edit
    Scramble 6 SZ ?
    Screenshot from 2025-06-25 00-44-57.png

    EXP Game 4 trout USA 13 Combat .tsvg

    Edit
    I forgot to send another Ftr in. Update save coming up

    Edit 2
    well it won't let me edit. I'll have to start over. It's kinda critical so ... 🙂

    Edit 3
    Screenshot from 2025-06-25 00-59-57.png

    EXP Game 4 trout USA 13 Combat Try 2.tsvg

    yea best to save before scramble comes up or the scramble window locks you out

    Edit again 🙂
    Just a heads up in case you forgot. Naval Bases fully operational with 2 or less damage, so you don't need to go full repair on them 🙂

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