• G40 Captain Expansion StevenJ vs Johnny

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    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat ALLIES END _Turn 34.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere do like that setting? im not suggesting anything wrong with it in this game just sayin i think i like being able to scramble to any amphibious assault if you dont care. noticed you weren’t able to scramble to morocco either
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    @Alexander I updated the sheet but it's been a while and it didn't work the way it should. Panzer didn't record a loss, so I manually added it. Also couldn't get you a color, your win in the game colored but those should probably be discontinued anyway. Can have only so many colors I will try and get you one when my brain isn't so full Be sweet for one of you Guys to a Game Report. I know they can be a little tedious but there good to have. Don't have to go huge like me https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports [image: 1780546948156-screenshot-from-2026-06-03-23-10-25.png] [image: 1780546960510-screenshot-from-2026-06-03-23-10-33.png]
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    Panzerstahl-Helm 0P
    @beelee yes, the AG is in Belarus
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Yea if you look to the right of the TimeTable there is a Token for the date. I made some new ones so you can read them better. They're in the last update I think. Still not great but better. You can hover on it and it'll tell you as well. [image: 1780523007021-screenshot-from-2026-06-03-16-43-16.png] @alexander Looked as if neither side was too interested in the Smolensk fight until the Elite woke up I'll fix the Rockets so they can use rail.
  • EXP Game 12 barnee vs Trout

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    @Trout That was pretty Brutal. They had to give the Fuhrer a sedative lol Game History Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 2 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 46 Sea Zone Japanese take 35 Sea Zone from Americans 2 Japan_destroyers, 2 artilleries, 1 battleship, 1 cruiser, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kweichow to French Indo China 3 armour moved from Kweichow to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Kwangsi to Kwangtung EDIT: 1 Soviet_Commisar_3 moved from Vologda to Overflow EDIT: 1 Soviet_Commisar moved from 3rd Corps to Vologda EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Vologda 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour moved from Urals to Vologda 1 Japan_EngineerAttack moved from Timguska to Vologda 1 armour, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk Combat - Japanese Battle in Vologda Japanese attack with 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 Soviet_Commisar, 2 armour and 1 russian_minor Japanese roll dice for 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 Soviet_Commisar and 2 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 Japan_EngineerAttack owned by the Japanese lost in Vologda 1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 JPNbombers, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_EngineerAttack Casualties for Russians: 1 Soviet_Commisar and 2 armour Battle in Malaya Japanese attack with 2 artilleries, 1 elite and 1 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 3 : 4/5 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 armour and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 armour and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber Americans defend with 2 Heavy_BBs and 1 battleship Japanese roll dice for 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Heavy_BBs and 1 battleship in 6 Sea Zone, round 2 : 5/5 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 6 Sea Zone 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 NavyFighters, 1 fighter and 1 pacific_carrier Casualties for Americans: 2 Heavy_BBs and 1 battleship Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow 1 armour moved from Tsinghai to Kweichow 2 JPNbombers moved from Vologda to Kweichow 1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 52 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Combat Hit Differential Summary : Americans regular : 0.67 French regular : 0.67 Japanese regular : -0.50 ANZAC regular : 1.33 Russians regular : 0.17 British regular : -1.67 Dam ! Both my Subs sunk by Trprts ! lol Everything else went fairly good Oh yea, did some cleanup on the Boxes. Removed the one Commisar. I think he was killed in the big attack ? Idk where he was. I moved the one in Vologda to inactive. Had one in UKR, so I think the 3rd one was killed at some point. Anyway, we can change it if needed. I dusted the Bases and Stalingrad Fctry. You need to decide if you wanna keep Vologda. Think that's it. Tricky turn. Took a bit to remember what happened I didn't send enough Navy to 6 and got sunk. That and the German defeat in UKR has breathed new life in to the Allies Edit well I went through History and i can't figure out what happened with the Commisars. The only time an inactive should be in a Box, is if the Token is on the board. If the active Commisar on the board is killed, then you need to remove the inactive one from the Box. A bit confusing but I think that's what most likely happened. It's easy to forget todo. Edit 2 Forgot to remove US Natl Grd EXP Game 12 Trout J 7Remove NatlGrd.tsvg
  • EXP Game 1 barnee vs Crockett

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    @beelee kill the factory.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 I guess we will both find out! Game History Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Scotland from British EDIT: Turning off Edit Mode 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 German_Heavy_BB moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 Me_109T moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium EDIT: 1 German_LCV moved from Western Germany to Scotland EDIT: 2 infantry moved from Western Germany to Scotland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in 91 Sea Zone Germans attack with 2 GermanUBoats and 1 fighter British defend with 1 transport Germans win with 2 GermanUBoats and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Western Germany 1 German_LCV moved from Germany to Western Germany 2 waffen_infantrys moved from Germany to Denmark 2 G_Rails, 1 Panzer_Grndrs, 1 elite, 1 german_para and 4 infantry moved from Germany to Western Germany 1 Panzer_Grndrs moved from Western Germany to Denmark 1 artillery and 7 infantry moved from Finland to Norway 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 elite and 2 infantry moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Western Germany 2 WaffenPioneers moved from Yugoslavia to Western Germany 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from France to Western Germany 1 aaGun moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Denmark 2 armour moved from Romania to Germany 1 german_para moved from Romania to Greece 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre EDIT: 7 infantry moved from Army Group Centre to Germany EDIT: 3 artilleries moved from Army Group Centre to Germany EDIT: 1 artillery moved from Slovakia Hungary to Germany EDIT: 2 aaGuns moved from Slovakia Hungary to Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: Germans undo move 30. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 Waffen_Arty moved from Slovakia Hungary to Romania EDIT: 1 waffen_infantry moved from Slovakia Hungary to Romania EDIT: Germans undo move 32. EDIT: Germans undo move 31. EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Germans undo move 28. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to Romania 1 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Germany EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_General moved from 1st Panzer to Germany 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 armour moved from Greece to Western Germany Place Units - Germans 1 ElitePanzer placed in Germany 1 Escort and 1 GermanUBoat placed in 113 Sea Zone 9 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs 33a98c46-8938-4748-ae3c-00df38270d73-exp-game-4-trout-vs.panzer-g4.tsvg
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
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    B
    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
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    PantherP
    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
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    JohnnyCatJ
    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
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    newenr85N
    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D

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