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    @Panzerstahl-Helm-0 Got Total Victory done. Working on A-Bomb now Edit yea, not their finest hour
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Mr. Churchill will keep his Royal Airforce boys on the ground. To much German air traffic...
  • EXP Game 12 barnee vs Trout

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    @Trout yea that's fine Brother. I'm working on "TotalVictory" and watching golf [image: 1778863413998-screenshot-from-2026-05-15-10-53-27.png]
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place. I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls. So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat. All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt. Here it is step by step. You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit. A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended. Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then. Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle. Can add a solo Inf or use an existing unit and replace after battle phase. In this case I sent a Mech to Tobruck. [image: 1778839341504-screenshot-from-2026-05-15-04-52-35.png] Now end CM and go to battle. Turn on Edit and roll for all 6 NMs. [image: 1778839477070-screenshot-from-2026-05-15-05-03-53.png] [image: 1778839528530-screenshot-from-2026-05-15-05-05-15.png] and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs. Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too. [image: 1778839820622-screenshot-from-2026-05-15-05-09-26.png] Then turn off edit and fight normally. Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire. [image: 1778840031507-screenshot-from-2026-05-15-05-11-21.png] So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit. If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced. Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work. So this is what 98 should look like [image: 1778840723272-screenshot-from-2026-05-15-05-24-22.png] You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98. Edit Just saw your video [image: 1778871682874-rightarm.png] You were close, almost had it right
  • MM1sttestgame

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    @mickAAMOUSE yea I struggled on my own over the years. Figured it out a couple times only to forget it as I rarely played on forum and was gone from the internet for long stretches of time. Victory finally clued me in Yea so for a scramble, we take a screenshot of the battle and make a save at that point so your opponent can see your entire move as that may affect their response. Then you have to wait. You can also play live on the 2.5 lobby. It'll be changing soon to 2.7 but it's not quite ready yet Edit You should check out BlackElk's Global 40 map. Same game, just different looking units and map. Under experimental in 2.5 or alphabeyical in the prerelease "UHD World War II Global" [image: 1778790659883-screenshot-from-2026-05-14-15-30-45.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere time autosaveBeforeEndTurn.tsvg
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @Alexander ok. enjoy your vacation.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    Panzerstahl-Helm 0P
    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
  • 2 Votes
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    @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    VictoryFirstV
    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55

Recent Posts

  • @Panzerstahl-Helm-0

    😮

    Got Total Victory done. Working on A-Bomb now 🙂

    Edit
    yea, not their finest hour 🙂

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  • @trout

    Mr. Churchill will keep his Royal Airforce boys on the ground. To much German air traffic...

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  • @beelee

    oh boy! The Royal Navy sucked big time. Glad I did call the RAF for support.

    BR

    Game History

    Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 elite, 3 guard_infantrys and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour moved from Urals to Evenkiyskiy 1 guard_infantry moved from Urals to Evenkiyskiy 2 infantry moved from Volgograd to Rostov 1 bomber moved from Russia to Rostov 5 Russian_Rocketss moved from Bryansk to Western Ukraine 2 infantry moved from Belarus to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 elite moved from Bryansk to Ukraine 1 armour and 1 guard_infantry moved from Belarus to Ukraine 1 bomber moved from Russia to Ukraine 3 infantry moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 guard_infantry moved from Novosibirsk to Evenkiyskiy Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 armour, 1 bomber, 1 elite and 1 guard_infantry Germans defend with 1 Panzer_Grndrs and 1 armour Russians roll dice for 1 armour, 1 bomber, 1 elite and 1 guard_infantry in Ukraine, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits 1 guard_infantry owned by the Russians lost in Ukraine 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 bomber and 1 elite remaining. Battle score for attacker is 5 Casualties for Russians: 1 guard_infantry Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Western Ukraine Russians attack with 5 Russian_Rocketss Germans defend with 1 ElitePanzer, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 1 aaGun, 7 armour and 3 waffen_infantrys Russians roll dice for 5 Russian_Rocketss in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits 1 aaGun owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine 5 Russian_Rocketss owned by the Russians lost in Western Ukraine Germans win with 1 ElitePanzer, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 6 armour and 3 waffen_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun and 1 armour Casualties for Russians: 5 Russian_Rocketss Battle in Rostov Russians attack with 1 bomber and 2 infantry Italians defend with 1 italian_para and 1 italian_paraBoost Russians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 italian_para owned by the Italians lost in Rostov 1 italian_paraBoost owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Evenkiyskiy Russians attack with 1 armour and 2 guard_infantrys Japanese defend with 1 armour Russians roll dice for 1 armour and 2 guard_infantrys in Evenkiyskiy, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 2 guard_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Eastern Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 elite Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 elite in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk 1 bomber moved from Eastern Poland to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 Russian_Rail and 1 infantry moved from Russia to Novosibirsk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 armour moved from Novosibirsk to Urals 1 aaGun moved from Archangel to Novgorod 1 infantry moved from Karelia to Novgorod 1 R_Europe_Rail and 1 infantry moved from Russia to Urals 1 fighter moved from Karelia to Urals 2 infantry moved from Russia to Vologda 15 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 russian_para moved from Bryansk to Novgorod 1 bomber moved from Ukraine to Karelia 1 bomber moved from Rostov to Russia 1 infantry moved from Volgograd to Samara 1 armour moved from Egypt to Ethiopia Place Units - Russians 3 infantry placed in Karelia 3 Mass_Tankss, 4 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Japanese regular : -0,50 Italians regular : -0,50 Germans regular : 0,00 Russians regular : 3,67

    exp-game-10-straw-r-6.tsvg

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  • @Trout

    yea that's fine Brother. I'm working on "TotalVictory" and watching golf 🙂

    Screenshot from 2026-05-15 10-53-27.png

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