• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut okay me too
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Good Morning Yea place a major in korea or JPN and then it should let you place, Then delete both. Edit yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too. Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn. You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess. Edit 2 Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too. Edit 3 So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade. I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it. Edit 4 And lastly one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol @panzerstahl-helm-0 here's a save with the corrections. ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg Edit again lol The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises. Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way. At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin Right Arm. Victory is already on it
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @Panzerstahl-Helm-0 I Agree as well. I wanna fix Hvy Bmbrs not getting plus 2 before we start though. It will take a day or 2 [image: 1787642455135-prost.png] I can run a generic save that everyone can use so don't need to worry about accidentally missing an option. I will do multi and then fix Bmbr and then see if our house is fckd lol Edit you wanna let Captain know were gonna kick off early then ?
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
  • EXP Game 12 barnee vs Trout

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    @beelee No, thatโ€™s okay. The lesson will stick in my head better if it costs me the game. Wasnโ€™t 100% that I would have been successful taking Tokyo anyway
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 8 Purchase Units - Japanese Japanese buy 1 Hvycarrier, 1 JNC, 4 TotalWarNavyFtrs, 1 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 elite and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Yunnan to Burma 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Kweichow to Burma Combat - Japanese Battle in Dutch New Guinea Battle in 55 Sea Zone Japanese attack with 6 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3,5,5,4,2,1,5,1 ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1,1,3 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 5 Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Burma Japanese attack with 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 JPNbomber, 2 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 3,5,1,5,1,3,6,2,1 British roll dice for 3 infantry in Burma, round 2 : 1,6,5 Japanese win, taking Burma from British with 1 JPNbomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 mech_infantrys moved from Kweichow to Shan State 3 infantry moved from Yunnan to Shan State 1 JPNbomber, 2 fighters and 4 tactical_bombers moved from Burma to Hunan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Tsinghai to Shensi 3 artilleries moved from Kweichow to Yunnan 3 armour moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State 1 Escort moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 2 Japan_Engineers and 2 infantry moved from 6 Sea Zone to Korea 1 air_transport moved from Philippines to Japan 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport and 1 infantry moved from Japan to Kweichow 1 air_transport and 1 infantry moved from Japan to Philippines 1 JPNbomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 JNC moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 elite placed in Japan 1 Hvycarrier, 1 JNC and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Japan trying to hold off USA/UK/ANZAC but all three seem to not like them very much 35995a51-afd4-4ad1-834d-046b549cf851-exp-game-4-trout-vs.panzer-j8.tsvg
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    @Panzerstahl-Helm-0 Good morning. Since Mussolini Pizza Emperor is only 16, for now, he will just use my registration information and we will post turns from my account. He doesn't even have his own PC except for the one from his High School that has a firewall. But he's a formidable opponent! I even underestimate him sometimes and pay the price when I do
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    @Panzerstahl-Helm-0 Hallo Game History Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry and 1 mine_unarmed moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French Combat Hit Differential Summary : Italians regular : -0.17 French regular : 0.67 exp-game-11-dr.strangelove-F2.tsvg Edit Cheese and Rice ! I forgot to move the ANZC DD to block. exp-game-11-dr.strangelove-F2edit.tsvg Edit 2 oh did you mean the Purchase window for triplea to be lighter ? If so, Idk if that's possible or not, I don't think so. It's connected to the LookAndFeel I believe but Victory would know. I can ask him if that's what you meant.
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • barnee vs beelee EXP 2.59

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    Game History Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 6 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 JPNbomber moved from Kansu to Vologda 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 1 artillery moved from Novosibirsk to Samara 1 armour moved from Novosibirsk to Samara 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Samara 6 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 JPNbomber moved from Tsinghai to Kazakhstan 1 elite and 2 infantry moved from Amur to Buryatia 1 fighter moved from 5 Sea Zone to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Japanese attack with 1 JPNbomber, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 3 infantry in Vologda, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 JPNbomber, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Kazakhstan 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 4 Army_Conscripts owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 JPNbomber, 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Russians: 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Battle in Urals Japanese attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Buryatia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Novosibirsk 1 fighter moved from Buryatia to Amur 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 carrier, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 4 armour and 1 mech_infantry moved from Kweichow to Tsinghai 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 JPNbomber moved from Vologda to Tsinghai 1 JPNbomber moved from Kazakhstan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Novosibirsk 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail moved from Kweichow to Novosibirsk 1 aaGun moved from Novosibirsk to Urals 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 aaGun moved from Amur to Novosibirsk 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 2 Japan_Engineers, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 6 Fortifications placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Combat Hit Differential Summary : Japanese regular : 5.50 Russians regular : -3.33 EXP-bvsb-7-1-26 J .6tsvg.tsvg lol commies getting their ass kicked [image: 1785968892721-screenshot-from-2026-08-05-17-25-49.png] [image: 1785968904467-screenshot-from-2026-08-05-17-26-03.png] [image: 1785968914364-screenshot-from-2026-08-05-17-26-40.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones

Recent Posts

  • @ubernaut okay me too

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  • @Nothingtoseehere hey sorry slow start today around now

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  • @Trout

    Good Morning

    Yea place a major in korea or JPN and then it should let you place, Then delete both.

    Edit
    yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too.

    Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn.

    You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess.

    Edit 2
    Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too.

    Edit 3
    So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade.

    I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it.

    Edit 4
    And lastly ๐Ÿ™‚ one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does ๐Ÿ™‚

    hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol

    @panzerstahl-helm-0 here's a save with the corrections.

    ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg

    Edit again lol
    The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises.

    Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way.

    At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin ๐Ÿ™‚

    Right Arm. Victory is already on it ๐Ÿ™‚

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  • @beelee Thanks and good morning all. For some reason, I had trouble with putting the Korea factory underground. So I did that via Edit Mode. If one of you knows how to remove that from my production queue, feel free to do that. Otherwise, I can just let it sit there unplaced. J can't build an underground major on the board anywhere except Korea anyway, so it's impossible to place by mistake somewhere anyway. Somehow the IPC advantage Axis had last turn dried up a bit. Over to the Allies!

    Game History

    Round: 22 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 cruiser, 1 elite, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Place Units - Japanese 3 infantry placed in Korea Japanese undo move 1. 2 infantry placed in Korea 1 infantry placed in Korea Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Korea Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Siberia to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to 7 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 15 Sea Zone 1 Japan_destroyer and 1 elite moved from 15 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 3 infantry moved from Yunnan to Burma 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Soviet Far East Japanese attack with 2 NavyFighters, 1 fighter and 1 infantry Americans defend with 1 usa_armour Japanese roll dice for 2 NavyFighters, 1 fighter and 1 infantry in Soviet Far East, round 2 : 4,3,2,4 Russians roll dice for 1 usa_armour in Soviet Far East, round 2 : 6 Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 2 NavyFighters, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 usa_armour Battle in 7 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 6,4,5 Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 4 Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1,2,3 Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 4 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1,6,4 Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 44 Sea Zone Japanese attack with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1 Japanese roll dice for 2 NavyFighters, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3,3,5 ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 2 Japanese win, taking 44 Sea Zone from Neutral with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Celebes Changer loiter and taunt; Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 1,5,1,2,6,4,6,2 ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1,4,6 Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Burma Japanese attack with 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 4 mech_infantrys Japanese roll dice for 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2,6,5,3,3,2,3,6 British roll dice for 4 mech_infantrys in Burma, round 2 : 2,2,4,6 Japanese roll dice for 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4,4,4,6,4,1 British roll dice for 1 mech_infantry in Burma, round 3 : 6 Japanese win, taking Burma from British with 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 4 mech_infantrys Battle in 45 Sea Zone Japanese attack with 2 NavyFighters ANZAC defend with 1 transport Japanese roll dice for 2 NavyFighters in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 2 Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 JPNbombers and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 6 Japanese roll dice for 2 JPNbombers in 25 Sea Zone, round 2 : 1,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2 Japanese win with 2 JPNbombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 JPNbombers moved from 25 Sea Zone to Japan 2 infantry moved from Korea to Amur 1 artillery moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 2 fighters moved from Amur to Kweichow 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Burma to Kweichow 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 35 Sea Zone 2 NavyFighters and 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 5 Sea Zone to 35 Sea Zone 1 Escort, 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JPN_Pacific_DD, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 pacific_cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 3 fighters moved from Amur to Japan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Japan 2 fighters moved from Amur to Kweichow 1 fighter moved from Amur to Japan 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Siberia 3 air_transports and 3 mech_infantrys moved from Japan to Kweichow 1 air_transport moved from Kweichow to Japan 2 air_transports and 2 infantry moved from Japan to Philippines 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Java to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 6 TotalWar_Tanks placed in Korea 1 Japan_destroyer and 1 cruiser placed in 6 Sea Zone 2 Japanese_LCVs and 1 elite placed in Japan 3 infantry placed in Kweichow 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Japan 1 infantry placed in Korea 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Korea: 1 UndrgroundFctry EDIT: Removing units owned by Japanese from Korea: 1 factory_upgrade EDIT: Turning off Edit Mode Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 67 PUs (1 lost to blockades); end with 69 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22.tsvg

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