• EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place. I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls. So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat. All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt. Here it is step by step. You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit. A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended. Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then. Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle. Can add a solo Inf or use an existing unit and replace after battle phase. In this case I sent a Mech to Tobruck. [image: 1778839341504-screenshot-from-2026-05-15-04-52-35.png] Now end CM and go to battle. Turn on Edit and roll for all 6 NMs. [image: 1778839477070-screenshot-from-2026-05-15-05-03-53.png] [image: 1778839528530-screenshot-from-2026-05-15-05-05-15.png] and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs. Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too. [image: 1778839820622-screenshot-from-2026-05-15-05-09-26.png] Then turn off edit and fight normally. Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire. [image: 1778840031507-screenshot-from-2026-05-15-05-11-21.png] So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit. If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced. Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work. So this is what 98 should look like [image: 1778840723272-screenshot-from-2026-05-15-05-24-22.png] You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @trout Good morning, Italia is going serious in the Med and Egypt BR Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French Combat Hit Differential Summary : d368071f-00e2-4eb8-9873-81928c9c285d-exp-game-4-trout-vs.panzer-ANZ1.tsvg
  • MM1sttestgame

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    @mickAAMOUSE yea I struggled on my own over the years. Figured it out a couple times only to forget it as I rarely played on forum and was gone from the internet for long stretches of time. Victory finally clued me in Yea so for a scramble, we take a screenshot of the battle and make a save at that point so your opponent can see your entire move as that may affect their response. Then you have to wait. You can also play live on the 2.5 lobby. It'll be changing soon to 2.7 but it's not quite ready yet Edit You should check out BlackElk's Global 40 map. Same game, just different looking units and map. Under experimental in 2.5 or alphabeyical in the prerelease "UHD World War II Global" [image: 1778790659883-screenshot-from-2026-05-14-15-30-45.png]
  • EXP Game 12 barnee vs Trout

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    @Trout yea so I used the History dice. I discounted the 2nd 3 and 4 and didn't count them. So your BBrd hit and the 2nd 3 so no hits for the 2nd 3. Represents the Ftr. Iraq misses all. So next rd only 2nd 3 hit again and Iraq got 1 hit. So no hits UK they lose a Inf So 2 Iraqi Inf left and UK has a Inf Bmbr Tank UK gets 2 hits and 1 for Iraq. So you could retreat leaving 2 Iraqi Inf and UK with a dude Tank Bmbr
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere time autosaveBeforeEndTurn.tsvg
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    @Panzerstahl-Helm-0 Guten Tag Game History Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 Atlantic_Walls, 1 GermanUBoat, 1 LuftwaffeAce, 3 armour, 1 elite, 1 german_para, 4 infantry, 1 transport and 1 waffen_PG; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General 1 waffen_PG placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone 1 SP_Artillery moved from Western Germany to Holland Belgium 1 Panzer_Grndrs moved from Normandy Bordeaux to Holland Belgium 1 Panzer_Grndrs and 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 SP_Artillery moved from Western Germany to Holland Belgium 3 GermanUBoats moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Romania to 113 Sea Zone 1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Western Ukraine EDIT: 1 1stWaffenArmy moved from Eastern Poland to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Western Ukraine 1 Waffen_Arty, 1 Waffen_Oberst, 1 armour and 1 waffen_infantry moved from Eastern Poland to Western Ukraine 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 waffen_infantry moved from Romania to Western Ukraine 1 ElitePanzer moved from Baltic States to Western Ukraine Combat - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in 113 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 tactical_bomber Russians defend with 1 cruiser Germans win with 3 GermanUBoats and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Casualties for Germans: 1 Wolfpack Battle in Western Ukraine Germans attack with 1 ElitePanzer, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys Russians defend with 1 artillery, 1 elite and 2 infantry Germans win, taking Western Ukraine from Russians with 1 ElitePanzer, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 3 waffen_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 waffen_infantry Casualties for Russians: 1 artillery, 1 elite and 2 infantry Battle in Ukraine Germans attack with 1 Panzer_Grndrs, 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans win, taking Ukraine from Russians with 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 Panzer_Grndrss, 2 SP_Artillerys, 1 artillery and 1 infantry British defend with 1 UK_LCV, 1 artillery and 3 infantry Germans win, taking Holland Belgium from British with 2 Panzer_Grndrss and 1 SP_Artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 SP_Artillery, 1 artillery and 1 infantry Casualties for British: 1 UK_LCV, 1 artillery and 3 infantry Battle in 109 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 UKNC, 1 battleship, 1 carrier and 1 transport Germans win with 1 GermanUBoat, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 UKNC, 1 battleship, 1 carrier and 1 transport Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from 109 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 German_LCV, 1 infantry and 3 mine_unarmeds moved from Western Germany to Norway EDIT: 1 German_LCV moved from Norway to Western Germany 1 elite moved from Germany to Western Germany 1 aaGun moved from Eastern Poland to Western Ukraine 1 german_para moved from Baltic States to Germany 1 aaGun moved from Romania to Bessarabia 1 elite moved from Poland to Eastern Poland 1 artillery moved from Baltic States to Poland 1 waffen_PG moved from Germany to Romania 1 G_Rail and 1 infantry moved from Germany to Baltic States 1 G_Rail and 1 infantry moved from Germany to Romania 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 tactical_bomber moved from 113 Sea Zone to Western Germany Place Units - Germans 5 Atlantic_Walls placed in Norway 1 GermanUBoat and 1 transport placed in 112 Sea Zone 1 LuftwaffeAce, 3 armour, 1 elite, 1 german_para and 1 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 3 mine_unarmeds EDIT: Adding units owned by Changer to Norway: 3 german_mine_Yellows EDIT: Turning off Edit Mode COMMENT: 3 G LM Yellow At Finland Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 43 PUs (5 lost to blockades); end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs EXP Game 10 Straw G 6.tsvg the LMs in Norway at Finland
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @Alexander ok. enjoy your vacation.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
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    @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55

Recent Posts

  • @crockett36

    Good Morning

    so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

    I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

    So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

    All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

    Here it is step by step.

    You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

    A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

    Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

    Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
    Can add a solo Inf or use an existing unit and replace after battle phase.

    In this case I sent a Mech to Tobruck.

    Screenshot from 2026-05-15 04-52-35.png

    Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

    Screenshot from 2026-05-15 05-03-53.png

    Screenshot from 2026-05-15 05-05-15.png

    and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

    Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

    Screenshot from 2026-05-15 05-09-26.png

    Then turn off edit and fight normally.

    Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

    Screenshot from 2026-05-15 05-11-21.png

    So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

    The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
    If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

    Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

    So this is what 98 should look like

    Screenshot from 2026-05-15 05-24-22.png

    You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

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  • @trout

    Good morning,

    Italia is going serious in the Med and Egypt 😱

    BR

    Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French

    Combat Hit Differential Summary :

    d368071f-00e2-4eb8-9873-81928c9c285d-exp-game-4-trout-vs.panzer-ANZ1.tsvg

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  • read more

  • @beelee posted a video for you on youtube. do not think I did it right. oh well.

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