• Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Yea, so for the Partisans, they place in 2nd Place. When you have 2 in same TTy at start of CM, They turn into a Inf and take control of the TTY. They can't do anything else that turn. Next turn they act as a regular Inf. So, you'd place the 2nd partisan in 2nd Place and JPN would still have control. Then next turn, they turn into a Inf and take control but can't move. Turn after that they are regular Infantry. [image: 1777871660978-screenshot-from-2026-05-04-00-08-44.png] Edit I adjusted the save for the Partisans exp-game-2-multi-apbt-r-14v0Adjusted.tsvg
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    Mixed it up a bit, may be a bit harder as more planes will be needed in the sea battle
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere no problem
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • G40 Captain Expansion StevenJ vs Johnny

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    @johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
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    @panzerstahl-helm-0 Ah, 1 max! Edited it back some space. game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg Purchase Units Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Setting uses for triggers used this phase. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour 1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 fighters moved from Caroline Islands to 46 Sea Zone 1 JPNbomber moved from Kiangsu to 44 Sea Zone Japanese undo move 2. 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone 2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 44 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery and 1 elite moved from Kiangsi to Kwangsi 1 artillery moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 japanese_para moved from Yenisey to Buryatia 1 JPNbomber moved from Shensi to Kwangsi Japanese undo move 15. Japanese undo move 14. 1 infantry moved from Evenkiyskiy to Timguska 1 JPNbomber moved from Shensi to Timguska 1 japanese_para moved from Yenisey to Buryatia Combat Battle in 21 Sea Zone Battle in 44 Sea Zone Battle in 35 Sea Zone Battle in 46 Sea Zone Battle in Timguska Battle in Buryatia Battle in Kwangsi Recording Battle Statistics Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Setting uses for triggers used this phase. 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Anhwe 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Shensi Japanese undo move 17. Japanese undo move 16. Japanese undo move 15. Japanese undo move 14. Japanese undo move 13. Japanese undo move 12. 1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 artilleries moved from Shensi to Kweichow 1 aaGun and 1 japanese_para moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 JPNbomber moved from Timguska to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 artillery moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsu to Kweichow 1 JPNbomber moved from Kiangsu to Kweichow 1 fighter moved from 19 Sea Zone to Kweichow 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow Japanese undo move 26. 1 artillery moved from Amur to Manchuria 1 J_Rail moved from Kiangsu to Sakha 1 J_Rail and 1 artillery moved from Sakha to Kweichow 1 elite moved from Kiangsu to Kiangsi Turning on Edit Mode EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: Turning off Edit Mode 2 fighters moved from 46 Sea Zone to Caroline Islands Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s EDIT: Turning off Edit Mode COMMENT: Japan Red Sea mines in SZ6 along SZ7 COMMENT: Japan Blue Sea mines in SZ6 along SZ16 1 harbour placed in Philippines 1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 51 PUs; end with 51 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Turning off Edit Mode
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    @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Evening Deacon Crockett I get 24, provided you don't block
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
  • Anniversary 1942 Blackskull vs. Odin's Eagles

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    TripleA Turn Summary: British round 2 TripleA Turn Summary for game: World War II v3 1942 Game History Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Combat Hit Differential Summary : Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17 Savegame

Recent Posts

  • @Alexander

    Yea, so for the Partisans, they place in 2nd Place. When you have 2 in same TTy at start of CM, They turn into a Inf and take control of the TTY. They can't do anything else that turn.
    Next turn they act as a regular Inf.

    So, you'd place the 2nd partisan in 2nd Place and JPN would still have control. Then next turn, they turn into a Inf and take control but can't move.
    Turn after that they are regular Infantry.

    Screenshot from 2026-05-04 00-08-44.png

    Edit
    I adjusted the save for the Partisans

    exp-game-2-multi-apbt-r-14v0Adjusted.tsvg

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  • Mixed it up a bit, may be a bit harder as more planes will be needed in the sea battle

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  • Ah, that seemed to work. Thanks!

    Ivan ran home!

    Place Units 1 Soviet_Partisan placed in Russia Politics Turning on Edit Mode EDIT: Adding units owned by Russians to Sakha: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 2 Soviet_Partisans EDIT: Adding units owned by Russians to Sakha: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 1 elite and 3 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 2 Russian_Rocketss moved from Russia to Western Ukraine 1 Russian_Rockets moved from Russia to Western Ukraine Russians undo move 6. 1 elite and 1 infantry moved from Archangel to Novgorod Russians undo move 6. Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 elite and 1 infantry moved from Archangel to Novgorod Turning on Edit Mode EDIT: 1 russian_paraBoost moved from Egypt to Tobruk EDIT: Turning off Edit Mode Combat Russians creates battle in territory Sakha Battle in Novgorod Battle in Buryatia Battle in Western Ukraine Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 tactical_bomber moved from Western Ukraine to Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 1stAirFleet moved from Archangel to Russia 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 2 armour moved from Archangel to Russia 1 FighterAce moved from Archangel to Russia 2 TankDestroyerFSs moved from Archangel to Russia 1 Russian_Rockets moved from Vologda to Russia Russians undo move 6. Russians undo move 5. Russians undo move 4. Russians undo move 3. Russians undo move 2. Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Army Group: 1 TankDestroyer and 2 armour EDIT: Removing units owned by Russians from 1st Army Group: 3 guard_infantrys EDIT: Removing units owned by Russians from Archangel: 1 TankDestroyerFS and 2 armour EDIT: Adding units owned by Russians to Archangel: 3 guard_infantrys EDIT: Turning off Edit Mode 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps, 1 FighterAce, 1 Russian_Engineer and 1 TankDestroyerFS moved from Archangel to Russia Russians undo move 2. 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG and 1 2ndCorps moved from Archangel to Russia 1 TankDestroyerFS moved from Archangel to Russia 1 FighterAce moved from Archangel to Russia 1 armour moved from Urals to Russia 1 guard_infantry moved from Archangel to Bryansk 1 guard_infantry moved from Archangel to Smolensk 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Archangel to Smolensk 1 infantry moved from Nenetsia to Archangel 1 Russian_Rockets moved from Vologda to Russia 1 infantry moved from Vologda to Urals 1 Russian_Engineer and 1 aaGun moved from Archangel to Russia 1 mech_infantry moved from Iraq to Egypt Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to Russians EDIT: Removing units owned by Italians from Tobruk: 1 Italian_LCV EDIT: Turning off Edit Mode 1 artillery moved from Rostov to Volgograd 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 aaGun moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Kazakhstan to Novosibirsk 2 armour moved from Novosibirsk to Russia 1 fighter moved from Novosibirsk to Russia 2 mech_infantrys moved from Novosibirsk to Russia 1 3rdCorps moved from Timguska to Novosibirsk 1 Russian_Rail moved from Russia to Yakut S.S.R. 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Vologda 1 infantry moved from Caucasus to Rostov 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 infantry moved from Caucasus to Ukraine Russians undo move 17. 1 Russian_Rail and 1 aaGun moved from Volgograd to Novosibirsk Russians undo move 21. 1 mech_infantry moved from Novosibirsk to Russia Russians undo move 19. 1 infantry moved from Volgograd to Samara 1 fighter moved from Caucasus to Russia 1 armour moved from Caucasus to Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 infantry placed in Caucasus 1 infantry placed in Volgograd 5 Russian_Rocketss, 1 elite and 7 infantry placed in Russia Turn Complete Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tobruk: 1 russian_para EDIT: Removing units owned by Russians from Egypt: 1 russian_para EDIT: Turning off Edit Mode Game Loaded
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