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  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut: Hi. Did finish now Game History Round: 13 Research Technology - Italy Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone Battle in Sardinia Battle in 51 Sea Zone Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 britishTransport owned by the Britain lost in 51 Sea Zone Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits 2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone 1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 italianFighter owned by the Italy lost in 51 Sea Zone 3 britishNavalFighters owned by the Britain lost in 51 Sea Zone Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30 Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports Casualties for Italy: 2 italianFighters and 2 italianSubmarines Battle in 48 Sea Zone Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer Britain defend with 1 britishDestroyer Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 48 Sea Zone Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 2 italianNavalFighters moved from Sicily to 51 Sea Zone 2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianInfantry moved from 46 Sea Zone to Sardinia 1 italianArtillery moved from Novgorod to Eastern Karelia Italy take Eastern Karelia from Russia Italy take Sardinia from Britain Italy take 48 Sea Zone from Britain Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianNavalFighters moved from 51 Sea Zone to Sicily 2 italianNavalFighters moved from 51 Sea Zone to Northern Italy 1 italianArtillery moved from Tobruk to Cyrenaica 1 Truck moved from Cyrenaica to Al Kufrah 1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica 1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria 1 Train moved from Kharkov to Northern Italy 2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone 2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk 2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk 1 italianInfantry moved from Sicily to 50 Sea Zone 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianInfantry moved from Rome to Northern Italy 1 italianAirTransport moved from Cyrenaica to Sicily 1 Truck moved from Northern Italy to Rome 2 Trucks moved from Southern Italy to Rome 1 Truck moved from Rome to Northern Italy 1 italianInfantry moved from Rome to Northern Italy 1 italianTacticalBomber moved from Leningrad to Southern Ukraine 1 Material and 1 Truck moved from Rome to Southern Italy Purchase Units - Italy Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; Place Units - Italy 1 italianDestroyer placed in 47 Sea Zone 1 italianNavalFighter placed in Northern Italy 1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs] Units generate 6 techTokens; Italy end with 18 techTokens Combat Hit Differential Summary : Italy regular : 0,75 Britain regular : -0,08
  • Multi Game 2 barnee Trout vs Alex Panzer

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    I'm just gonna ping everyone here @panzerstahl-helm-0 @trout @alexander @victoryfirst Pizza gets an invite to From The Captain The Captain Hi barnee - we are planning an Axis & Allies G40 HRE event in Early 2028. Our plan is to have a G40 HRE Qualification Tournament on TripleA. The winner of this tournament will be invited to Denmark - with 100 % travel costs refunded upon arrival to Denmark by the Danish Axis & Allies Association. In Denmark we will have a similar board game Tournament. The winner of this tournament will play against the winner on TripleA. Can you set up this tournament on TripleA - and follow it through to the end ? How do we announce this event on the forum (text etc.) This tournament must begin in Early October 2026 and end in Late October 2027. The time span for each game on TripleA depends on how many players who join. Hi Captain Interesting idea and would be a lot of fun but … a few questions I probably could and would be the logical choice I suppose. Too bad Victory not active with EXP currently. He set one up with Panzer and I and would be perfect I’m still in the middle of dealing with the flood so things are about to get busy when we can move back in to the house. Still should have time if people wanna do it. Of course I could kick off at any time too lol 2)I think you would just announce under “Events” like you do with your Wiking thing. I would be hesitant as in wouldn’t want to have anyone that hasn’t already played on triplea be part of it. The mod is complex enough to require constant rule compliance, so I don’t think it’d be the proper place for teaching new players. Which I know you agree with. So we have maybe 4 or 5,6 if Victory and Trouts kid wanted to play. Idk about Pizza Emperor but he has played on triplea and is a couple years older now. Victory, who knows. Doubtful but I would reach out to him. He can always forfeit if he ghosts and if he wins it won’t be much for a train ticket for him lol @victoryfirst heh heh hope you not the sensitive type brother You should come game with us again. We got the A-Bomb now lol [image: 1785894157114-abomb.png] [image: 1785894183321-nuke.png] Thanks to Veqryn and Joe Pants for the images
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • barnee vs beelee EXP 2.59

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    Game History Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 6 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 JPNbomber moved from Kansu to Vologda 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber moved from Tsinghai to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 1 artillery moved from Novosibirsk to Samara 1 armour moved from Novosibirsk to Samara 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Samara 6 armour and 1 mech_infantry moved from Novosibirsk to Urals 1 JPNbomber moved from Tsinghai to Kazakhstan 1 elite and 2 infantry moved from Amur to Buryatia 1 fighter moved from 5 Sea Zone to Buryatia 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Japanese attack with 1 JPNbomber, 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 3 infantry in Vologda, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 JPNbomber, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Samara Japanese attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Japanese roll dice for 1 JPNbomber, 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 6/9 hits, 4.33 expected hits Russians roll dice for 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour in Kazakhstan, round 2 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Kazakhstan 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 4 Army_Conscripts owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 JPNbomber, 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Russians: 4 Army_Conscripts, 1 Soviet_Commisar_3 and 1 armour Battle in Urals Japanese attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Buryatia, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Novosibirsk 1 fighter moved from Buryatia to Amur 1 Japan_destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 carrier, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 4 armour and 1 mech_infantry moved from Kweichow to Tsinghai 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 JPNbomber moved from Vologda to Tsinghai 1 JPNbomber moved from Kazakhstan to Kwangsi 1 fighter and 2 tactical_bombers moved from Kazakhstan to Novosibirsk 1 fighter moved from Samara to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Novosibirsk 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail moved from Kweichow to Novosibirsk 1 aaGun moved from Novosibirsk to Urals 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 aaGun moved from Amur to Novosibirsk 1 pacific_cruiser moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 36 Sea Zone 2 Japan_Engineers, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 6 Fortifications placed in Caroline Islands 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Combat Hit Differential Summary : Japanese regular : 5.50 Russians regular : -3.33 EXP-bvsb-7-1-26 J .6tsvg.tsvg lol commies getting their ass kicked [image: 1785968892721-screenshot-from-2026-08-05-17-25-49.png] [image: 1785968904467-screenshot-from-2026-08-05-17-26-03.png] [image: 1785968914364-screenshot-from-2026-08-05-17-26-40.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @trout Ciao- Nothing exciting on ANZACs turn. They are building up their fleet a bit and preparing for some....holidays in the Pacific. BR c1546cac-e896-4615-b39c-64ce8cf91d0e-exp-game-4-trout-vs.panzer-ANZ6.tsvg
  • EXP Game 12 barnee vs Trout

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    @Trout Good Morning EXP Game 12 Trout J 9.tsvg There was error that wouldn't load JPN Trprts in NCM so I had to edit. I vaguely remember seeing that after the update and it was fixed. Forgot how weak JPN is. Well they have one job. Give the Germans enough time to get to Moscow lol We'll see how it goes
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble

Recent Posts

  • Game: Global 40 Expansion UHD Boxes
    Starting Date: August 6th 2026
    Axis:
    Panzer

    Allies:
    beelee

    Game version 2.59
    Triplea version 15647

    All Options Are On.

    @beelee

    Good day Sir.

    Let´s start our journey for the search of the holy A-Bomb!

    Scramble?

    138d8078-22a6-4bbc-91a1-9135c830d935-image.jpeg

    {4B022C23-8C9D-400E-8D53-24A138F08E29}.png

    read more

  • @ubernaut: Hi. Did finish 🇮🇹 now
    Game History

    Round: 13 Research Technology - Italy Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone Battle in Sardinia Battle in 51 Sea Zone Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 britishTransport owned by the Britain lost in 51 Sea Zone Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits 2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone 1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 italianFighter owned by the Italy lost in 51 Sea Zone 3 britishNavalFighters owned by the Britain lost in 51 Sea Zone Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30 Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports Casualties for Italy: 2 italianFighters and 2 italianSubmarines Battle in 48 Sea Zone Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer Britain defend with 1 britishDestroyer Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 48 Sea Zone Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 2 italianNavalFighters moved from Sicily to 51 Sea Zone 2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianInfantry moved from 46 Sea Zone to Sardinia 1 italianArtillery moved from Novgorod to Eastern Karelia Italy take Eastern Karelia from Russia Italy take Sardinia from Britain Italy take 48 Sea Zone from Britain Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianNavalFighters moved from 51 Sea Zone to Sicily 2 italianNavalFighters moved from 51 Sea Zone to Northern Italy 1 italianArtillery moved from Tobruk to Cyrenaica 1 Truck moved from Cyrenaica to Al Kufrah 1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica 1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria 1 Train moved from Kharkov to Northern Italy 2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone 2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk 2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk 1 italianInfantry moved from Sicily to 50 Sea Zone 1 italianInfantry moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianInfantry moved from Rome to Northern Italy 1 italianAirTransport moved from Cyrenaica to Sicily 1 Truck moved from Northern Italy to Rome 2 Trucks moved from Southern Italy to Rome 1 Truck moved from Rome to Northern Italy 1 italianInfantry moved from Rome to Northern Italy 1 italianTacticalBomber moved from Leningrad to Southern Ukraine 1 Material and 1 Truck moved from Rome to Southern Italy Purchase Units - Italy Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; Place Units - Italy 1 italianDestroyer placed in 47 Sea Zone 1 italianNavalFighter placed in Northern Italy 1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs] Units generate 6 techTokens; Italy end with 18 techTokens

    Combat Hit Differential Summary :

    Italy regular : 0,75 Britain regular : -0,08
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  • @Nothingtoseehere going to lobby

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  • @ubernaut: Hi. I've got a few sea battles for you.

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