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Recent Posts

  • T

    @beelee The American people are furious at Hawaii being invaded. They have vowed that they will take it back.

    Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 Escort, 2 NavyFighters, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 2 PUs; Place Units - Americans Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 106 Sea Zone to 89 Sea Zone 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 2 usa_fighters moved from 106 Sea Zone to 89 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 13 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 27 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 4 usa_fighters moved from 10 Sea Zone to 13 Sea Zone 4 usa_fighters moved from 10 Sea Zone to 27 Sea Zone 1 usa_tactical_bomber moved from 10 Sea Zone to 13 Sea Zone 2 Heavy_BBs, 2 battleships, 2 cruisers and 3 submarines moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in 27 Sea Zone Americans attack with 1 NavyFighter, 1 destroyer and 4 usa_fighters Japanese defend with 1 Japan_destroyer Americans win with 1 NavyFighter, 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 submarine and 2 usa_fighters Germans defend with 1 GermanUBoat Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 12 Sea Zone Americans attack with 2 Heavy_BBs, 2 battleships, 2 cruisers and 3 submarines Japanese defend with 1 Japan_destroyer Units damaged: 1 battleship owned by the Americans Americans win with 2 Heavy_BBs, 2 battleships, 2 cruisers and 3 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 13 Sea Zone Americans attack with 1 Escort_Convoy, 1 NavyFighter, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans win with 1 Escort_Convoy, 1 NavyFighter, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Americans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 bomber moved from Western United States to Queensland 2 usa_fighters moved from Philippines to Queensland 6 carriers moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 4 usa_fighters moved from 27 Sea Zone to 12 Sea Zone 1 NavyFighter moved from 27 Sea Zone to 12 Sea Zone 4 usa_fighters moved from 13 Sea Zone to 12 Sea Zone 1 NavyFighter moved from 13 Sea Zone to 12 Sea Zone 1 usa_tactical_bomber moved from 13 Sea Zone to 12 Sea Zone 2 usa_fighters moved from 89 Sea Zone to 106 Sea Zone 1 Rail moved from Eastern United States to Quebec 1 Rail and 1 artillery moved from Quebec to Western United States Place Units - Americans 1 Escort, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 artillery placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 51 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Burma to Yunnan Chinese take Yunnan from Japanese 9 infantry moved from Burma to Yunnan 2 uk_armours moved from India to Yunnan 2 uk_fighters moved from Anglo Egyptian Sudan to 98 Sea Zone 1 uk_tactical_bomber moved from 76 Sea Zone to 98 Sea Zone 1 uk_fighter moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from United Kingdom to Scotland 2 uk_fighters moved from United Kingdom to Scotland 1 destroyer moved from 71 Sea Zone to 82 Sea Zone 1 bomber moved from Belgian Congo to 82 Sea Zone 1 uk_fighter moved from Kenya to 82 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British win, taking 82 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 98 Sea Zone British attack with 3 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 transport British win with 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Scotland British attack with 2 infantry and 2 uk_fighters Germans defend with 1 airfield and 1 infantry British win, taking Scotland from Germans with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters moved from Scotland to United Kingdom 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 bomber moved from 82 Sea Zone to Belgian Congo 1 uk_fighter moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 uk_armour moved from Italian Somaliland to 76 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 76 Sea Zone to 81 Sea Zone 1 uk_armour moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 81 Sea Zone 2 uk_fighters moved from 98 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 71 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 carrier moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 3 aaGuns moved from Burma to Yunnan 1 infantry moved from Siam to Shan State 3 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 80 Sea Zone Place Units - British Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 destroyer placed in 71 Sea Zone 4 uk_armours placed in India 3 infantry and 1 uk_para placed in United Kingdom 1 infantry placed in Egypt Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,2,4,4,2 British collect 40 PUs (11 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    7b3566a3-49e1-4a5d-aeb9-3094395deed6-exp-game-1-multi-apbt-uk5.tsvg

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  • B

    @JohnnyCat

    So if you want to place a Fctry in a 3 PU value TTy, you can place a Minor and next turn upgrade to a Major or place the Major initially.

    Remember, only original Fctries from Game Start can be upgraded to Heavy Industry.

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  • B

    @johnnycat

    Hi Cat

    Some optional rules came out after the rulebook. Subpens is one of them. Those rules are found here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

    The in game "Game Notes" has these new rules listed and should have a link to where you can find the detailed rules.

    Screenshot from 2026-01-29 08-40-35.png

    The Game Notes follow the order of when Units/Rules appear in the rulebook. The newer options will be towards the end of Game Notes.

    The Waffen Pioneer needs a Combat Engineer to be placed. It works the same as a Waffen Infantry replacing a Wehrmacht/regular Infantry.

    Any upgrades to Fctrys are lost when they are moved underground. You can move underground and upgrade in the same turn. This requires some manipulation with edit.

    Edit in a Underground Fctry of the type that is being upgraded during 1st place. Then place both the Underground Fctry you bought and the upgraded Undrg Fctry. Then remove the extra/non upgraded Undrg Fctry.

    I'll look at the save after bit.

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  • @trout @beelee

    German turn done -

    More QUESTIONS:

    Game says I can buy pioneers - so I did. But the game will not allow me to place it. WTF?

    I see I lose out my 3 bucks or whatever on that factory I made big in Germany when I make it underground. so what should I have done? Just made it underground first?? then made it Hvy?

    SWEEDEN - I am getting some "Swedish Ore" bonus of 5 IPU each turn. HOW CAN I GET MORE MONEY? Now that the population is Hooked on Meth, we need more dough! Please tell me how and if stacking neutrals is a good thing.

    trout-cat-game-3-GERMANY2.tsvg

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