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Recent Posts

  • B

    @crockett36

    Hi crockett

    You can only buy Mass Tanks once per turn.

    Screenshot from 2025-02-15 04-43-29.png

    Once Total War kicks in, you can combine Mass Tanks with Total War Tanks

    Screenshot from 2025-02-15 04-47-39.png

    So you can get 6 Tanks for 22 bucks. You need to place in Moscow. It will allow you to place in Stalingrad. That's just because theoretically, you could upgrade the minor to a major and then be able to place 6 Tanks there.

    But, I'm gonna remove that, as you need to use edit for buying more than 1 set of TotalWar Tanks anyway.

    Eg you upgrade the Moscow Fctry to Hvy Ind. You buy MassTanks and TotalWar Tanks for 22 bucks. Then you buy a regular set of MassTanks for 25 bucks. You have to use edit as there is no regular MassTank unit that the other Nations have.

    Easiest, is to just edit an extra 5 bucks so you can buy the extra Tank. This is an extremely rare situation. I think i've only had it happen once.

    Rail movement is free. Click on the Rail icon and the unit you want to move in NCM and then move it. The Rail unit can continue to move, so I leave the Rail and the unit moved at it's final destination until ncm is over.

    Rare situations will require edit.

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  • And when attacking Norway, make sure to select the fortification last as casualty. It is actually not a unit, but an upgrade to an infantry and gives defense +1. But TripleA can only handle them as separate units, so you need to be careful with that.

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  • Everything looks good, however the Russians may only have two Tank Generals on the board and you are purchasing your third one. That is allowed, but you aren't allowed to place it unless one of them gets destroyed in combat during your turn.

    Also, I would recommend to move a tank to Shensi to prevent the Japanese from attacking Kansu with 4 tanks and aircraft, destroying your tanks.

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  • @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

    Screenshot 2025-02-14 at 9.40.25 PM.png

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