• EXP Game 12 barnee vs Trout

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    @trout Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 G_air_transport, 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 elite, 1 fighter, 1 german_para, 3 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 3 infantry 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Northern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 123 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber British defend with 1 battleship Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 Wolfpack and 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Wolfpack owned by the Germans lost in 123 Sea Zone Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 123 Sea Zone Germans win with 3 GermanUBoats and 1 bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 Wolfpack Casualties for British: 1 battleship Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers French defend with 1 cruiser Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from 123 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 2 Waffen_Artys, 4 armour, 2 mech_infantrys and 3 waffen_infantrys moved from France to Germany 1 armour moved from Yugoslavia to Germany 2 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries moved from Yugoslavia to Romania 3 infantry moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Southern France to Yugoslavia 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Western Germany Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 3 GermanUBoats placed in 105 Sea Zone 1 G_air_transport, 1 Panzer_Grndrs and 1 fighter placed in Western Germany 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Combat Hit Differential Summary : French regular : -0.50 Germans regular : -0.67 British regular : -0.67 EXP Game 12 Trout G 2.tsvg Edit well brain really fried today. I didn't even post the turn lol
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    @Alexander Safe Travels
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left. Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.
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    @panzerstahl-helm-0 Guten Abend Herr Panzer Reminder Uncle Sam is up
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat Hum, maybe a UK destroyer would have been wise... No scramble
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Finished Germany. triplea_3915_11ger.tsvg Russia is up.
  • G40 Captain Expansion StevenJ vs Johnny

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    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END Turn3.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Sorry, my bad, thanks for the change!
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.

Recent Posts

  • @trout

    Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 G_air_transport, 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 elite, 1 fighter, 1 german_para, 3 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 3 infantry 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Northern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 123 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber British defend with 1 battleship Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 Wolfpack and 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Wolfpack owned by the Germans lost in 123 Sea Zone Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 123 Sea Zone Germans win with 3 GermanUBoats and 1 bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 Wolfpack Casualties for British: 1 battleship Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers French defend with 1 cruiser Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from 123 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 2 Waffen_Artys, 4 armour, 2 mech_infantrys and 3 waffen_infantrys moved from France to Germany 1 armour moved from Yugoslavia to Germany 2 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries moved from Yugoslavia to Romania 3 infantry moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Southern France to Yugoslavia 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Western Germany Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 3 GermanUBoats placed in 105 Sea Zone 1 G_air_transport, 1 Panzer_Grndrs and 1 fighter placed in Western Germany 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    French regular : -0.50 Germans regular : -0.67 British regular : -0.67

    EXP Game 12 Trout G 2.tsvg

    Edit
    well brain really fried today. I didn't even post the turn lol

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  • @Trout

    nah that's OK. Thanks though. If I miss something I did in the test turn I would sometimes but if I miss it in test that's just a mistake and part of the game to me 🙂

    Unless it's ultra glaring/obvious and blows up the entire game one has spent over 40 hours on 🙂

    Edit
    Yea I need to fix the SPA AA showing up in the Notification and TimeTable when deselected. Have to do them at Game start too. A save doesn't work. At least the U-boats don't show up 🙂

    Edit 2
    Actually SPA AA is showing up in my purchase window even though it's turned off 😞 Oh well stupid is as stupid does 🙂

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  • @beelee Always exciting when the French do anything at all. Your Italian sub made you proud by rolling a 1 before he died

    Game History

    Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from Queensland to Northern Territory 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 96 Sea Zone 1 submarine owned by the Italians lost in 96 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -1 Casualties for French: 1 destroyer Casualties for Italians: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Italians regular : 0.83 French regular : 1.67

    24cefa28-efda-4345-85af-d877dfae208f-exp-game-12-trout-f1.tsvg

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  • @beelee If you want to tweak your J turn a little here or there, that's fine with me. As long as you do it before my Russia turn, I don't think it would change anything I did for the Allied turn or my upcoming ANZAC/France turn.

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