• Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances. I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges
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    @Panzerstahl-Helm-0 Guten Morgen Game History Round: 16 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day Germans buy 1 ElitePanzer, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 1 WaffenPnzrJagerFS, 1 Waffen_Para, 1 elite, 1 german_para, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 PanzerJagerFS, 1 german_para and 1 infantry 1 WaffenPnzrJagerFS, 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Germany to Novgorod 1 Me_262 moved from Poland to Novgorod 1 bomber moved from Western Germany to Novgorod 1 LuftwaffeAce and 2 Me_262s moved from Romania to Eastern Poland 1 elite and 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland EDIT: 1 German_LCV and 1 elite moved from Germany to Denmark EDIT: 1 German_LCV moved from Norway to Denmark 1 mech_infantry moved from Germany to Denmark 1 armour and 1 infantry moved from Norway to Finland 1 Me_262 moved from Norway to Denmark 1 mech_infantry moved from Germany to Denmark 1 LuftwaffeAce, 2 Me_262s and 1 armour moved from Western Germany to Holland Belgium 2 mech_infantrys and 1 waffen_infantry moved from Germany to Holland Belgium 1 Me_262 moved from Southern France to Normandy Bordeaux 1 Panzer_General3 and 5 armour moved from Western Germany to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 Type_XXI_UBoat moved from 109 Sea Zone to 112 Sea Zone 1 Type_XXI_UBoat moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Denmark Germans attack with 2 German_LCVs, 1 Me_262, 1 elite and 2 mech_infantrys British defend with 1 UK_LCV and 2 infantry Germans roll dice for 2 German_LCVs, 1 Me_262, 1 elite and 2 mech_infantrys in Denmark, round 2 : 0/5 hits, 1.33 expected hits British roll dice for 1 UK_LCV and 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Turning on Edit Mode EDIT: 1 German_LCV owned by the Germans lost in Denmark EDIT: 2/5 hits, 1.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 German_LCV owned by the Germans lost in Denmark EDIT: 1 UK_LCV owned by the British and 2 infantry owned by the British lost in Denmark EDIT: Germans takes Denmark from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Finland Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 armour, 2 mech_infantrys and 1 waffen_infantry British defend with 2 infantry and 3 uk_paras Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 armour, 2 mech_infantrys and 1 waffen_infantry in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits British roll dice for 2 infantry and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium 3 uk_paras owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 2 Me_262s, 1 armour, 1 mech_infantry and 1 waffen_infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry and 3 uk_paras Battle in Normandy Bordeaux Germans attack with 1 Me_262, 1 Panzer_General3, 5 armour and 2 infantry; Changer loiter and taunt Changer defend; Americans defend with 5 artilleries Germans roll dice for 1 Me_262, 1 Panzer_General3, 5 armour and 2 infantry in Normandy Bordeaux, round 2 : 8/13 hits, 6.00 expected hits Americans roll dice for 5 artilleries in Normandy Bordeaux, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Normandy Bordeaux 5 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 Panzer_General3 and 5 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 Me_262 and 2 infantry Casualties for Americans: 5 artilleries Battle in Novgorod Germans attack with 1 Me_262, 1 Waffen_Para and 1 bomber Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 1 Me_262, 1 Waffen_Para and 1 bomber in Novgorod, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Me_262, 1 Waffen_Para and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 2 Me_262s moved from Holland Belgium to Western Germany 1 Me_262 moved from Denmark to Norway 1 WaffenPnzrJagerFS and 1 waffen_infantry moved from Germany to Romania 1 LuftwaffeAce and 2 Me_262s moved from Eastern Poland to Romania 1 Me_262 moved from Novgorod to Poland 1 bomber moved from Novgorod to Germany 1 infantry moved from Egypt to Trans-Jordan 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 1 Type_XXI_UBoat placed in 113 Sea Zone 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 infantry placed in Southern France 1 ElitePanzer, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,1,4,6,6,1,2,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 60 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Americans regular : 1.33 Russians regular : -1.33 Germans regular : 1.83 EDIT: : 1.00 British regular : -0.33 EXP Game 10 Straw G 16.tsvg I forgot to turn edit on to roll for bombard. Was able to by hitting View and then go to Game [image: 1784360981228-screenshot-from-2026-07-18-02-40-56.png] Edit Forgot to move Subs EXP Game 10 Straw G 16edit.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Good thing I kept the save then.
  • barnee vs beelee EXP 2.59

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    Game History Round: 4 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 fighter, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Southern France to Western Ukraine 1 armour and 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 elite in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 armour owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 air_transport moved from Gibraltar to Southern Italy EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter, 2 infantry and 3 mine_unarmeds placed in Southern Italy 2 armour placed in Northern Italy 1 Escort placed in 97 Sea Zone Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Italians regular : 0.83 Russians regular : -0.17 EXP bvsb 7-1-26 I3.tsvg
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Ciao, took me a while for my turn. Apologies for that! Longer breaks are no good for the game, since I can´t remember my plan from almost 2 weeks ago. So here we go with a plan made on the run. BR 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-US UK6.tsvg
  • EXP Game 12 barnee vs Trout

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    @Trout Good Evening EXP Game 12 Trout G 9.tsvg Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med. Edit lol Forgot to move LCV. I switched a Panzer to ROM also EXP Game 12 Trout G 9edit.tsvg Uggh forgot to move the aaGun too. He can just stay where he's at
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson

Recent Posts

  • @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

    I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

    read more

  • @Alexander

    Hi Alex

    No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

    Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

    Screenshot from 2026-07-18 12-07-41.png

    I'll check the battle in a bit

    Edit
    Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

    Trout on Vacation tomorrow I think. Don't know when he'll be back.

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  • @beelee @trout

    Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

    0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

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  • @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

    Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

    Here is a play by play if required:
    exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
    exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
    exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
    exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

    Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

    With everything done:
    exp-game-2-multi-apbt-r-18.tsvg

    History:

    Purchase Units Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports EDIT: Adding units owned by Germans to Germany: 1 G_air_transport EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 italian_para EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 armour EDIT: Adding units owned by Germans to Poland: 5 armour EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Game Loaded Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 Russian_Rocketss moved from Russia to Belarus 1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 armour and 2 infantry moved from Archangel to Belarus 3 infantry moved from Smolensk to Belarus 1 fighter moved from Caucasus to Belarus Turning on Edit Mode EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps EDIT: 1 infantry moved from 1st Corps to 1st Army Group EDIT: 1 elite moved from 1st Army Group to 1st Corps EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Battle in Belarus EDIT: Recording Battle Statistics EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone EDIT: 3 infantry moved from Caucasus to Rostov EDIT: 1 artillery moved from Volgograd to Rostov EDIT: 3 guard_infantrys moved from Volgograd to Tambov EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk EDIT: 1 armour moved from Urals to Novosibirsk EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive EDIT: Turning off Edit Mode 1 elite moved from Yakut S.S.R. to Yenisey 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R. 2 aaGuns moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia 1 elite moved from Russia to Smolensk 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia Russians undo move 10. 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Setting uses for triggers used this phase. Cleaning up during movement phase Game Loaded Place Units Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry EDIT: Changing ownership of Novosibirsk from Japanese to Russians EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing ownership of Rostov from Germans to Russians EDIT: Turning off Edit Mode 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 infantry placed in Caucasus 1 infantry placed in Caucasus Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

    Missed combat

    Battle in Novosibirsk Russians attack with 1 armour and 3 guard_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5 Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1 1 guard_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3 Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1 1 guard_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4 Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2 1 guard_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians takes Novosibirsk from Japanese Russians win Battle casualty summary: Battle score (TUV change) for attacker is -9 Battle in Tambov Russians attack with 3 guard_infantrys Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4 Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2 1 guard_infantry owned by the Russians lost in Tambov 1 german_para owned by the Germans lost in Tambov 1 german_paraBoost owned by the Germans lost in Tambov Russians takes Tambov from Germans Russians win Battle casualty summary: Battle score (TUV change) for attacker is 0 Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 Waffen_Para Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2 Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3 1 infantry owned by the Russians lost in Rostov 1 Waffen_Para owned by the Germans lost in Rostov Russians takes Rostov from Germans Russians win Battle casualty summary: Battle score (TUV change) for attacker is 3 Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
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