• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut said: @Nothingtoseehere i think at least mostly have it figured out in the double checking phase now 🫡
  • barnee vs beelee EXP 2.59

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    Game History Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Trigger AtomicBombLevel1: buyAtomicLevel1 added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 AtomicLevel1, 2 Escorts, 3 Fortifications, 3 artilleries, 1 elite, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans 1 AtomicLevel1 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 elite moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 Escort_Convoy, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 3 usa_fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Americans attack with 2 artilleries, 1 elite and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 1 elite remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 Rail and 1 elite moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 artillery moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry and 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 elite moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 Fortification placed in Guam 2 Fortifications placed in Midway 1 Escort and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry, 2 artilleries and 2 usa_fighters placed in Western United States 1 elite and 1 usa_tactical_bomber placed in Eastern United States 1 Escort and 2 transports placed in 101 Sea Zone 1 ArmoredInfantry and 1 artillery placed in Central United States Americans undo move 4. 1 artillery placed in Central United States 1 ArmoredInfantry, 1 artillery and 2 usa_fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 Escort, 1 Fortification, 1 FrenchUK, 4 artilleries, 2 infantry, 1 mech_infantry, 3 mine_unarmeds, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber, 2 infantry and 1 uk_fighter moved from Egypt to Alexandria 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium Combat - British Battle in Alexandria British attack with 1 bomber, 2 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry and 1 uk_fighter in Alexandria, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia 1 bomber and 3 uk_fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 uk_armours moved from Union of South Africa to Russia 1 mech_infantry and 5 uk_armours moved from Egypt to Iraq 2 uk_armours moved from Belgian Congo to Egypt 1 bomber and 1 uk_fighter moved from Alexandria to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Fortification placed in Sumatra Turning on Edit Mode EDIT: Removing units owned by British from Sumatra: 6 mine_unarmeds EDIT: Adding units owned by Changer to Sumatra: 6 uk_mines EDIT: Turning off Edit Mode 4 artilleries placed in India 2 infantry placed in Union of South Africa 1 mech_infantry and 2 uk_armours placed in Egypt 1 Escort placed in 110 Sea Zone 2 uk_paras placed in United Kingdom 3 mine_unarmeds placed in India Turning on Edit Mode EDIT: Adding units owned by British to Russia: 2 uk_armour_lendleases EDIT: Turning off Edit Mode Turn Complete - British British collect 56 PUs; end with 56 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 62 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUs Combat Hit Differential Summary : Americans regular : 0.50 Italians regular : 1.33 Germans regular : -0.33 British regular : -1.00 exp-bvsb-7-1-26-UK 4.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander We wish you well in this Noblest of all pursuits. 🫡
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    @Panzerstahl-Helm-0 [image: 1785446601574-prost.png] [image: 1785446626891-rock-on.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @trout Ciao- Nothing exciting on ANZACs turn. They are building up their fleet a bit and preparing for some....holidays in the Pacific. BR c1546cac-e896-4615-b39c-64ce8cf91d0e-exp-game-4-trout-vs.panzer-ANZ6.tsvg
  • EXP Game 12 barnee vs Trout

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    @Trout Good Morning EXP Game 12 Trout J 9.tsvg There was error that wouldn't load JPN Trprts in NCM so I had to edit. I vaguely remember seeing that after the update and it was fixed. Forgot how weak JPN is. Well they have one job. Give the Germans enough time to get to Moscow lol We'll see how it goes
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Kson-vs-Ason-01

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  • TestGameHeritageBoys

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    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

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    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

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    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson

Recent Posts

  • @ubernaut said:

    @Nothingtoseehere i think at least mostly have it figured out in the double checking phase now 🫡

    👍

    read more

  • @Nothingtoseehere i think at least mostly have it figured out in the double checking phase now 🫡

    read more

  • Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Trigger AtomicBombLevel1: buyAtomicLevel1 added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 AtomicLevel1, 2 Escorts, 3 Fortifications, 3 artilleries, 1 elite, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Place Units - Americans 1 AtomicLevel1 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 elite moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 Escort_Convoy, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 3 usa_fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Americans attack with 2 artilleries, 1 elite and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 1 elite remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 Rail and 1 elite moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 artillery moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry and 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 elite moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 Fortification placed in Guam 2 Fortifications placed in Midway 1 Escort and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry, 2 artilleries and 2 usa_fighters placed in Western United States 1 elite and 1 usa_tactical_bomber placed in Eastern United States 1 Escort and 2 transports placed in 101 Sea Zone 1 ArmoredInfantry and 1 artillery placed in Central United States Americans undo move 4. 1 artillery placed in Central United States 1 ArmoredInfantry, 1 artillery and 2 usa_fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 Escort, 1 Fortification, 1 FrenchUK, 4 artilleries, 2 infantry, 1 mech_infantry, 3 mine_unarmeds, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber, 2 infantry and 1 uk_fighter moved from Egypt to Alexandria 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium Combat - British Battle in Alexandria British attack with 1 bomber, 2 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry and 1 uk_fighter in Alexandria, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 bomber, 2 infantry and 3 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Russia 1 bomber and 3 uk_fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 uk_armours moved from Union of South Africa to Russia 1 mech_infantry and 5 uk_armours moved from Egypt to Iraq 2 uk_armours moved from Belgian Congo to Egypt 1 bomber and 1 uk_fighter moved from Alexandria to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Fortification placed in Sumatra Turning on Edit Mode EDIT: Removing units owned by British from Sumatra: 6 mine_unarmeds EDIT: Adding units owned by Changer to Sumatra: 6 uk_mines EDIT: Turning off Edit Mode 4 artilleries placed in India 2 infantry placed in Union of South Africa 1 mech_infantry and 2 uk_armours placed in Egypt 1 Escort placed in 110 Sea Zone 2 uk_paras placed in United Kingdom 3 mine_unarmeds placed in India Turning on Edit Mode EDIT: Adding units owned by British to Russia: 2 uk_armour_lendleases EDIT: Turning off Edit Mode Turn Complete - British British collect 56 PUs; end with 56 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 62 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.50 Italians regular : 1.33 Germans regular : -0.33 British regular : -1.00

    exp-bvsb-7-1-26-UK 4.tsvg

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  • Game History

    Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 2 Fortifications, 2 Japan_Engineers, 4 armour, 1 elite, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Russians to Urals: 2 infantry EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan 1 artillery and 1 infantry moved from Sikang to Kazakhstan 1 JPNbomber moved from Kwangsi to Kazakhstan 1 artillery and 2 infantry moved from Kansu to Timguska 1 fighter and 1 tactical_bomber moved from Kweichow to Timguska 1 JPNbomber moved from Kwangsi to Timguska 2 armour moved from Sikang to Novosibirsk 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 2 fighters moved from Japan to Amur 1 elite moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 1 elite, 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 elite moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Kazakhstan Japanese attack with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Soviet Far East from Russians, taking Kazakhstan from Russians with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 7 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 7 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 8/14 hits, 5.33 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Amur Japanese attack with 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Amur : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber in Amur, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Timguska Japanese attack with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai 1 aaGun moved from Kansu to Novosibirsk 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Timguska to Kansu 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 2 armour moved from Kweichow to Kansu 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Tsinghai 1 J_Rail moved from Kiangsu to Kiangsi 1 J_Rail and 1 infantry moved from Kiangsi to Kansu 1 infantry moved from Kwangsi to Kiangsi 2 armour moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 aaGun moved from Korea to Amur 3 fighters and 1 tactical_bomber moved from Amur to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone EDIT: 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 Escort placed in 6 Sea Zone 2 Japan_Engineers, 1 elite and 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 43 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 51 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Japanese regular : 1.17 Russians regular : -0.83 Russians AA : -0.50

    EXP-bvsb-7-1-26-J 4.tsvg

    Doesn't look like the Crockett Knot is working out too well for the Soviets lol

    Screenshot from 2026-08-01 18-26-22.png

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