• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Yah, that's crazy to be sure. You should be able to retreat only to 52 Sea Zone (being whence the transport came). I confirm the problem (on Windows 10). Do you intend to report it?
  • HRE Practice Game for malmessi

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    @malmessi Game: Global 40 Expansion UHD Boxes Starting Date: September 17th 2026 Axis: barnee Allies: malmessi Game version 2.61 Triplea version 15774 Game Options Off German Type XXI U-boats Off Air Fleet Commander Off Naval Commander Off Kamikaze Off Self Propelled Artillery AA Off Atomic Bomb Off Total Victory Game History Round: 1 Activate Technology - Changer Note to players Changer: Welcome to Global 40 Expansion UHD Boxes This is Version 2.61 It was Uploaded on 8/30/2026. Make sure All Players have the Same Version. NOTE Version 2.4 Saves Will Not Work with 2.5 .... Purchase Units - Changer Note to players Changer: Links Can be Copied at Beginning of Game Notes FREE Hand Painted Game Pieces for Games Played ! More Information here: https://www.axisandallies.org/forums/topic/40751/g40-award-winning-.... Note to players Changer: NOTE It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen or by Holding Control and Scrolling. Control and + - will also .... Note to players Changer: NOTE If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start. Triplea Will Ask if you want to Continue with Purcha.... Combat Move - Changer triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940 triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942 triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944 triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942 triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943 triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943 triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944 triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942 triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940 triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942 triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943 triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942 triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943 triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941 triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941 triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943 triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944 triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941 triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941 triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943 triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944 triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942 triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944 triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940 triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940 triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943 triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942 triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942 triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941 Combat - Changer Non Combat Move - Changer Turn Complete - Changer EXP Practice Game 1 malmessi Changer 1.tsvg I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod. Edit I recommend having "Show Map Blends" on [image: Screenshot from 2026-09-17 10-34-22.png] It's not quit as neon when off [image: Screenshot from 2026-09-17 10-34-35.png] obviously just a preference thing Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific. Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing. Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it. But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes Edit 2 Here's some basic strategies or things to be aware of anyway Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras. Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too. Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa. The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff. G 1 coming up Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC. Here's G 1 build [image: Screenshot from 2026-09-17 11-31-40.png] The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn. Scramble 110 or 111 ? I like to post a screenshot and a save so you can see all my attacks and build [image: Screenshot from 2026-09-17 11-39-22.png] EXP Practice Game 1 malmessi G1 Scramble.tsvg Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE. Edit Oh yea this a Big difference from OOB. The UK Objective for original TTys is only for those that have a PU value [image: Screenshot from 2026-09-17 12-13-31.png] so it takes some stuff out of play like Crete but it was for balance the Captain said and I can see why, it just wasn't hilighted so we didn't realize it was different until 3 or 4 games in lol Victory spotted it
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout Good Morning Game History Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AtomicBombLevel2NoBuy: buyAtomicLevel2 removed from productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Trigger AtomicBombLevel3: buyAtomicLevel3 added to productionAmericans Americans buy 1 ArmoredInfantry, 1 AtomicLevel3, 1 Escort, 1 SP_ArtilleryUSA, 4 TotalWarNavyFtrs, 2 carriers, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel2 1 AtomicLevel3 placed in Eastern United States Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to 91 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 91 Sea Zone to 94 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 94 Sea Zone to 95 Sea Zone 1 USAbomber and 3 usa_fighters moved from Gibraltar to 95 Sea Zone 1 usa_fighter moved from Tobruk to 95 Sea Zone 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 2 ArmoredInfantrys, 2 artilleries and 1 elite moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 Escort Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 95 Sea Zone Americans attack with 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 6 usa_fighters Germans defend with 7 GermanUBoats and 1 Wolfpack; Italians defend with 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 transports and 6 usa_fighters in 95 Sea Zone, round 2 : 8/12 hits, 5.50 expected hits Germans roll dice for 7 GermanUBoats in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 1 Escort_Convoy, 1 Wolfpack, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans 2 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 7 GermanUBoats owned by the Germans lost in 95 Sea Zone 1 Wolfpack owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters in 95 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits Germans roll dice for 1 Escort_Convoy and 1 transport in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone 1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 95 Sea Zone Americans win with 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 Escort_Convoy, 1 destroyer, 1 submarine and 2 usa_fighters Casualties for Germans: 7 GermanUBoats and 1 Wolfpack Casualties for Italians: 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Battle in Northern Italy Americans attack with 2 ArmoredInfantrys, 2 artilleries and 1 elite Italians defend with 1 factory_major, 3 infantry and 1 mech_infantry Americans roll dice for 2 ArmoredInfantrys, 2 artilleries and 1 elite in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredInfantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 2 artilleries and 1 elite in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Northern Italy 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 1 artillery and 1 elite in Northern Italy, round 4 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Casualties for Italians: 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 USAbomber moved from 95 Sea Zone to Gibraltar 4 usa_fighters moved from 95 Sea Zone to Tobruk 1 mech_infantry moved from Algeria to Tunisia 1 ArmoredInfantry and 2 SP_ArtilleryUSAs moved from Morocco to Tunisia 1 AirCommander and 1 usa_fighter moved from Eastern United States to Gibraltar 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 destroyer, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 Escort moved from 26 Sea Zone to 46 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 Heavy_BBs, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from Queensland to 54 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 Rails moved from Eastern United States to Central United States 1 ArmoredInfantry, 2 Rails and 1 mech_infantry moved from Central United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort, 2 carriers and 1 submarine placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA placed in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 1 destroyer, 4 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 1 uk_fighter moved from United Kingdom to 105 Sea Zone 2 uk_fighters moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux British attack with 2 uk_fighters and 1 uk_para Germans defend with 1 harbour and 1 infantry British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux British win with 2 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber and 1 uk_fighter moved from 105 Sea Zone to Gibraltar 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 uk_armours moved from Iraq to Northwest Persia 2 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 uk_armours moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Tobruk 1 uk_armour moved from Tobruk to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 uk_fighters moved from Egypt to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry and 3 mine_unarmeds moved from India to Burma Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 2 uk_armours placed in India 2 infantry placed in Union of South Africa 1 infantry and 2 uk_armours placed in Egypt 1 destroyer placed in 106 Sea Zone 3 mine_unarmeds placed in India 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Combat Hit Differential Summary : Americans regular : 1.17 Italians regular : -0.33 Germans regular : 3.33 British regular : -0.67 Trout Tourney Game 1 UK 7 .tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee said: Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game" That's half the fun!
  • Qualifier for Wiking-Con 2027 - Game No. 4

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    @Panzerstahl-Helm-0 Churchill is pleased with the results. Tea time for everyone! Game History Round: 1 Purchase Units - Americans Americans buy 2 Heavy_BBs, 1 demo_harbour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 aaGun moved from Midway to 25 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 4,6,3,3,1,5,4 Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1,3,2,6 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3,4,5,6,4 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 6,4,1 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 4,3,6,5 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1,2 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1,1 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 5,5 Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Hvy_Ind_1, 1 Repair_BB, 1 elite, 9 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Scotland to 106 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 2 : 3,5 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 4 British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 3 : 4,3 Italians roll dice for 1 transport in 96 Sea Zone, round 3 : none British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 2 : 5,5,5,6,2,1 Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 6,5 British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 3 : 3,6,1,2,1,6 Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 4 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 destroyer Battle in 106 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 2 : 3,3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 4,3 British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 3 : 5,1 Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 6 British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Alexandria to Egypt 1 uk_armour moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes British take Celebes from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from West India to India Place Units - British 1 elite placed in United Kingdom Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 uk_armours placed in Union of South Africa 1 Repair_BB placed in 39 Sea Zone 9 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 51 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 57 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs tourney--panzer-vs-pizza-uk1.tsvg
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    @panzerstahl-helm-0 Hallo Game History Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 2 fighters and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 fighters moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0.33 ANZAC regular : 0.83 Game 11 Strangelove ANZC 4.tsvg
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    @panzerstahl-helm-0 @trout @alexander-the-great at Pizza Turns out Minors can be bombed unlimited as well. Guess we all better start digging lol [image: Screenshot from 2026-09-11 20-17-44.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good evening and happy Friday! I have no idea if what I just did is brilliant or stupid. But we will find out in time! Over to the Allies Game History Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Japanese_LCV, 4 TotalWarFighters, 2 armour, 1 elite, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 factory_minor placed in Korea Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 infantry moved from 44 Sea Zone to Celebes 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2,6 ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 2 Japanese win, taking Celebes from Americans, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 6,4 ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 5,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3,4 Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 pacific_submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1 Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4,3,5,1,6,2,2 Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 4 Japanese win with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_submarine Casualties for ANZAC: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 carriers moved from 35 Sea Zone to 54 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 Escort_Convoy, 1 JNC, 1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 pacific_carrier moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 pacific_transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 pacific_transport moved from 22 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 air_transport moved from Philippines to Japan 1 aaGun, 6 armour, 1 elite, 8 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 54 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 Fortification placed in Guam 1 Japanese_LCV, 4 TotalWarFighters and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 air_transport EDIT: Removing units owned by Japanese from Kweichow: 1 air_transport EDIT: Turning off Edit Mode 1 Escort placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 57 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 65 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs exp-game-4-trout-vs.panzer-j9.tsvg
  • Olympic Skiiers

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    @beelee Thank you so much!
  • Crosstown Connect - Test

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    @Pieta_Panettone Hi Pieta Welcome to the site The current pbf is broken so we do it like this. here's a link that is slightly dated. There is no Game topic anymore and a different dice server, which sadly isn't as good as the old one, but it still basically explains it. https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial and Victory's link is here https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1 anyway once the emails are registered it basically works like this start a game in pbem do turn copy turn summary make a save and then post the summary and the save to the game thread which is in pbf then opponent DLs save and repeats the process Let us know if you have any trouble and we'll get it sorted. Have Fun Gaming
  • HRE Practice Game for Marco

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  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @Panzerstahl-Helm-0 Sorry for the delay on this round - also, I think you need to move your other game
  • barnee vs beelee EXP 2.59

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    Game History Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 infantry; Remaining resources: 21 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1,1,4 British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 63 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs [Testing 9-5-26.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) [image: Screenshot from 2026-09-05 19-01-27.png] PBEM Test Save Post 2.zip
  • 2 Votes
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    @beelee I ran into an error that I hit the file upload limit so I cut them out - I didn't want to spam that large chat with 3 or so messages
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: rock-on.png]
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: Prost.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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Recent Posts

  • @ubernaut Yah, that's crazy to be sure. You should be able to retreat only to 52 Sea Zone (being whence the transport came).

    I confirm the problem (on Windows 10). Do you intend to report it?

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  • @malmessi this is the turn start i cant tell what is happening in your battle but it sounds like you figured out you accidentally did a bombing raid and not an attack is that right?

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  • @Cernel so wat you need to is load this before battle save:

    autosaveBeforeBattle.tsvg

    scramble the fighters from transjordan to sz 53 then retreat the german forces in that sea battle sz 72 (the red sea will be available as a retreat option. this should not be possible since allies hold the canal

    but also i think there might be a bigger problem here, @panther in naval battle forces should only be able to retreat along the path(s) they followed into battle right?

    i have noticed the engine allowing similar alternative not taken paths as retreat options in recent games. in this one i think it allows 4 different option when it should allow only one i believe (sz52)

    Screenshot 2026-09-17 at 9.16.12 AM.png

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  • @Nothingtoseehere said:

    @Cernel: It isn't in the save, just something @ubernaut noticed in testing.

    Ok. What should I do exactly to reproduce it?

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