• Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout uggh ! Idky I'm not getting notifications for this I will look now No scramble. Not that it matters but the other 2 Planes in the AF should be designated too. I think they can support each other in the AF, so it'd be a Ftr and Tac which gives the same result as is. They can't support outside of the AF or be supported from outside but as stated, it's the same result the way it is. Anyway back in a bit
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @alexander-the-great @beelee @trout Apolgozies gentlemen. It has been a busy week... I removed the US Hvy Bomber after my UK turn. I accidentaly added him back after the battle in SZ110. I didn´t noticed the sneaky German Escort got a hit too..... BR Game History Round: 24 Purchase Units - Americans Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Americans takes Poland from Germans EDIT: Changing ownership of Poland from Americans to Germans EDIT: Turning off Edit Mode 1 infantry moved from Morocco to Algeria 1 usa_fighter moved from 91 Sea Zone to Algeria 1 usa_fighter moved from Morocco to Algeria 1 elite and 1 infantry moved from Morocco to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 USA_Hvy_Bomber moved from Morocco to Gibraltar 1 Escort moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone EDIT: 2 infantry moved from USA Army Group to Siberia 5 usa_fighters moved from 3 Sea Zone to Siberia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Gibraltar Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Battle in Siberia Americans attack with 2 infantry and 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 Escort and 1 USA_Hvy_Bomber Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11 Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack Battle in Algeria Americans attack with 2 infantry and 2 usa_fighters Germans defend with 1 bomber and 1 infantry Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber and 1 infantry Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from Algeria to 91 Sea Zone 2 usa_fighters moved from Central United States to 91 Sea Zone 1 USA_Hvy_Bomber moved from Gibraltar to Iraq 4 air_transports moved from Morocco to Eastern United States 2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco 6 mech_infantrys moved from Western United States to Alaska 2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East 5 usa_fighters moved from Siberia to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone 1 usa_fighter moved from 91 Sea Zone to Morocco 1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Central United States to 10 Sea Zone 1 usa_fighter moved from Soviet Far East to 3 Sea Zone 1 air_transport moved from Soviet Far East to Western United States 2 infantry moved from Central United States to Southeast Mexico 2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States Americans undo move 1. 3 ArmoredInfantrys and 1 aaGun placed in Western United States 1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States 3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone Americans collect 52 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in West India being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in West India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from West India to India 1 infantry moved from West India to India 3 uk_fighters and 1 uk_tactical_bomber moved from West India to India 2 mech_infantrys moved from Caucasus to Ukraine 1 UK_Hvy_Bomber moved from Persia to Ukraine 2 uk_fighters moved from United Kingdom to 92 Sea Zone 1 UK_Hvy_Bomber moved from Persia to India EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry Germans defend with 1 armour, 1 infantry and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for British: 1 UK_LCV Battle in Ukraine British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone British attack with 2 uk_fighters Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport 6 GermanUBoats owned by the Germans submerged British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 92 Sea Zone 1 Wolfpack owned by the Germans lost in 92 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Wolfpack and 1 transport Battle in India Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the British lost in India 5 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 uk_fighters and 1 uk_tactical_bomber moved from India to West India 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Volgograd 2 uk_fighters moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom 1 UK_Hvy_Bomber moved from Ukraine to Persia 1 UK_Hvy_Bomber moved from India to Caucasus Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 Escort placed in 110 Sea Zone 1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom 2 infantry placed in United Kingdom 3 infantry placed in West India 3 mech_infantrys placed in Persia Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode British undo move 4. 3 infantry placed in West India British undo move 5. British undo move 4. 2 mech_infantrys placed in Persia 2 infantry and 1 mech_infantry placed in West India 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5 British collect 40 PUs (1 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs Combat Hit Differential Summary : Americans regular : 2,17 Japanese regular : -1,00 Germans regular : -1,33 British regular : 1,33 1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg
  • Qualifier for Wiking-Con 2027 - Game No. 4

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    @trout (Pizza) Ciao, I apologize for the long wait. Been a busy week! BR Game History Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Albania to Greece 1 armour and 2 artilleries moved from Northern Italy to Yugoslavia 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to Greece 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 fighter moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/5 hits, 2,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/4 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour and 2 artilleries Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,3,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 10 PUs (6 lost to blockades); end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 23 Optional[PUs] Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Combat Hit Differential Summary : French regular : -0,17 Italians regular : 2,00 Neutral_Allies regular : -1,00 1789350677964-e2d068e5-a113-4bf5-931a-bc9498108324-tourney-panzer-vs-pizza-IT1.tsvg
  • HRE Practice Game for malmessi

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    @malmessi Good Morning or whatever time of day it happens to be where you are In the Heartland of America here, just waiting for it to start raining again lol LCV = "Landing Craft Vehicle" I thought it was "Vessel" but I looked it up to make sure and wow, I already learned something today Page 38 https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1 These are heavily used in W EUR, the Mediterranean and Black Sea usually. Have same abilities as a Transport, Trprt, but are susceptible to LandMines, LMs. Can be transported by Naval Transport, same cost as a Armor unit, and be transported by rail as well. 1 Rail unit per LCV, same as other units. Can be sent in empty on the attack and be used as a hit soaker. No hit on defense, so don't take as casualty until everything dead. Player Enforced, PE. Can move 2, 3 with NavalBase, NB. Can only move 1 by land, PE. Can move in NonCombatMove, NCM. EDIT You have to use edit "Perform Move or Other Actions" to move them across water. Explained in detail in the in Game Notes. Yea, so things a little different now since the Big update back in June. I'm not entirely sure how PBF works now but use "Play By Email". Fire up the save and then hit PBEM and it'll fire up with the "Dice Server On" thing. So select save, Play by Email and you'll get this with our emails listed [image: Screenshot from 2026-09-18 07-27-20.png] then hit Play and it'll fire up with Dice Server On in bottom right. [image: Screenshot from 2026-09-18 07-28-27.png] Do your turn and at the end hit "View Turn Summary" a little above "Dice Server On" hit ctrl a ctrl c in the window that pops up to copy it. [image: Screenshot from 2026-09-18 07-31-35.png] Then ctrl s to make a save and post both to the Game Thread. The "Post Turn Summary" thing doesn't work, so ignore it. back with more in a moment. Here's a detailed explanation on Rail movement https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/78?_=1789734110756 but basically, you click on the Rail icon and move it to where you want to pick up the unit it is going to move, then click on it and the unit to be moved and move them to their destination. The Rail units themselves can only move in legal areas, triplea enforces that correctly, but it doesn't enforce the continuous line of Territories, TTy, that need to be in place at turn start. So if you conquer something that turn, triplea will allow you to move through that TTy which is against the rules. So PE on that. Also, triplea will let you use the Rail unit more than once, so PE on that too. "I just can magically move units with only the following limit: ... " Yep. Page 37 [image: Screenshot from 2026-09-18 07-51-31.png] Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ? So you only take Trprts as casualties after all of your other units are dead. Starting turn 4, Late 1941, they will defend at 1. You still have to only take them as casualties after everything else has been killed. Triplea will offer you the chance to kill them sooner and almost always will auto select them, so you have to PE and deselect and take something else until only Trprts are left. "TripleA question, what is CHANGER turn ? Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?" Changer is a separate Player allied to all Players. He starts the game and then never has another turn. It's purpose is to allow placement of LMs in Enemy controlled TTys. It also controls the Boxes in the TimeTable and the OverFlow one as well. When LMs are Armed/Dug in, you edit out the unarmed ones and add "Changer" ones. That way if/when the TTy is conquered but not all the LMs detonated, the undetonated ones are still present without triplea causing a battle. The in Game Notes, under "Help" Tab top left, explains them in detail. It's toward the beginning of Notes and then explained again later in it's normal spot in the rulebook. Those require a lot of edit and I will post a detailed example of how they work after bit. I'm not sure if I have a link for it or not but here's one for a few of the trickier triplea ones. Not all are up to date. I've been slacking https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea you might have to scroll a bit to get to them. [image: Screenshot from 2026-09-18 08-13-05.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Cernel roger that
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    @panzerstahl-helm-0 Hallo Game History Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 2 fighters and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 fighters moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0.33 ANZAC regular : 0.83 Game 11 Strangelove ANZC 4.tsvg
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    @panzerstahl-helm-0 @trout @alexander-the-great at Pizza Turns out Minors can be bombed unlimited as well. Guess we all better start digging lol [image: Screenshot from 2026-09-11 20-17-44.png]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good evening and happy Friday! I have no idea if what I just did is brilliant or stupid. But we will find out in time! Over to the Allies Game History Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Japanese_LCV, 4 TotalWarFighters, 2 armour, 1 elite, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 factory_minor placed in Korea Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 infantry moved from 44 Sea Zone to Celebes 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2,6 ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 2 Japanese win, taking Celebes from Americans, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 6,4 ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 5,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3,4 Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 pacific_submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1 Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4,3,5,1,6,2,2 Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 4 Japanese win with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_submarine Casualties for ANZAC: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 carriers moved from 35 Sea Zone to 54 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 Escort_Convoy, 1 JNC, 1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 pacific_carrier moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 pacific_transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 pacific_transport moved from 22 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 air_transport moved from Philippines to Japan 1 aaGun, 6 armour, 1 elite, 8 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 54 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 Fortification placed in Guam 1 Japanese_LCV, 4 TotalWarFighters and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 air_transport EDIT: Removing units owned by Japanese from Kweichow: 1 air_transport EDIT: Turning off Edit Mode 1 Escort placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 57 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 65 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs exp-game-4-trout-vs.panzer-j9.tsvg
  • Olympic Skiiers

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    @beelee Thank you so much!
  • Crosstown Connect - Test

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    @Pieta_Panettone Hi Pieta Welcome to the site The current pbf is broken so we do it like this. here's a link that is slightly dated. There is no Game topic anymore and a different dice server, which sadly isn't as good as the old one, but it still basically explains it. https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial and Victory's link is here https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1 anyway once the emails are registered it basically works like this start a game in pbem do turn copy turn summary make a save and then post the summary and the save to the game thread which is in pbf then opponent DLs save and repeats the process Let us know if you have any trouble and we'll get it sorted. Have Fun Gaming
  • HRE Practice Game for Marco

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  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @Panzerstahl-Helm-0 Sorry for the delay on this round - also, I think you need to move your other game
  • barnee vs beelee EXP 2.59

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    Game History Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 infantry; Remaining resources: 21 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1,1,4 British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 63 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs [Testing 9-5-26.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) [image: Screenshot from 2026-09-05 19-01-27.png] PBEM Test Save Post 2.zip
  • 2 Votes
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    @beelee I ran into an error that I hit the file upload limit so I cut them out - I didn't want to spam that large chat with 3 or so messages
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: rock-on.png]
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: Prost.png]
  • PlayByForum First - Utrecht

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    @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • USSR: Game 1 - WW2 50th Anniversary Edition

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Recent Posts

  • @Trout

    uggh ! Idky I'm not getting notifications for this 😣

    I will look now

    No scramble.

    Not that it matters but the other 2 Planes in the AF should be designated too. I think they can support each other in the AF, so it'd be a Ftr and Tac which gives the same result as is.

    They can't support outside of the AF or be supported from outside but as stated, it's the same result the way it is.

    Anyway back in a bit 🙂

    read more

  • @beelee Hello there. Scramble SZ 110?
    tourney--trout-vs-beelee-g8.tsvg

    read more

  • @alexander-the-great @beelee @trout

    Apolgozies gentlemen.
    It has been a busy week...

    I removed the US Hvy Bomber after my UK turn.
    I accidentaly added him back after the battle in SZ110. I didn´t noticed the sneaky German Escort got a hit too..... 😕

    BR

    Game History

    Round: 24 Purchase Units - Americans Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Americans takes Poland from Germans EDIT: Changing ownership of Poland from Americans to Germans EDIT: Turning off Edit Mode 1 infantry moved from Morocco to Algeria 1 usa_fighter moved from 91 Sea Zone to Algeria 1 usa_fighter moved from Morocco to Algeria 1 elite and 1 infantry moved from Morocco to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 USA_Hvy_Bomber moved from Morocco to Gibraltar 1 Escort moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone EDIT: 2 infantry moved from USA Army Group to Siberia 5 usa_fighters moved from 3 Sea Zone to Siberia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Gibraltar Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Battle in Siberia Americans attack with 2 infantry and 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 Escort and 1 USA_Hvy_Bomber Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11 Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack Battle in Algeria Americans attack with 2 infantry and 2 usa_fighters Germans defend with 1 bomber and 1 infantry Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber and 1 infantry Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from Algeria to 91 Sea Zone 2 usa_fighters moved from Central United States to 91 Sea Zone 1 USA_Hvy_Bomber moved from Gibraltar to Iraq 4 air_transports moved from Morocco to Eastern United States 2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco 6 mech_infantrys moved from Western United States to Alaska 2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East 5 usa_fighters moved from Siberia to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone 1 usa_fighter moved from 91 Sea Zone to Morocco 1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Central United States to 10 Sea Zone 1 usa_fighter moved from Soviet Far East to 3 Sea Zone 1 air_transport moved from Soviet Far East to Western United States 2 infantry moved from Central United States to Southeast Mexico 2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States Americans undo move 1. 3 ArmoredInfantrys and 1 aaGun placed in Western United States 1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States 3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone Americans collect 52 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in West India being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in West India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from West India to India 1 infantry moved from West India to India 3 uk_fighters and 1 uk_tactical_bomber moved from West India to India 2 mech_infantrys moved from Caucasus to Ukraine 1 UK_Hvy_Bomber moved from Persia to Ukraine 2 uk_fighters moved from United Kingdom to 92 Sea Zone 1 UK_Hvy_Bomber moved from Persia to India EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry Germans defend with 1 armour, 1 infantry and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for British: 1 UK_LCV Battle in Ukraine British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone British attack with 2 uk_fighters Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport 6 GermanUBoats owned by the Germans submerged British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 92 Sea Zone 1 Wolfpack owned by the Germans lost in 92 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Wolfpack and 1 transport Battle in India Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the British lost in India 5 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 uk_fighters and 1 uk_tactical_bomber moved from India to West India 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Volgograd 2 uk_fighters moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom 1 UK_Hvy_Bomber moved from Ukraine to Persia 1 UK_Hvy_Bomber moved from India to Caucasus Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 Escort placed in 110 Sea Zone 1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom 2 infantry placed in United Kingdom 3 infantry placed in West India 3 mech_infantrys placed in Persia Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode British undo move 4. 3 infantry placed in West India British undo move 5. British undo move 4. 2 mech_infantrys placed in Persia 2 infantry and 1 mech_infantry placed in West India 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5 British collect 40 PUs (1 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Americans regular : 2,17 Japanese regular : -1,00 Germans regular : -1,33 British regular : 1,33

    1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg

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  • @Trout

    Good afternoon

    Game History

    Round: 7 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Trout Tourney Game 1 F 7 .tsvg

    Forgot I didn't want to move the DD to 95 😊

    Edit
    I just noticed you have 2 Elites in E POL. One is AG Center. No big deal but you'll wanna correct that during G's movement phase.

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