TSH vs ADT game 1
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Stanovoj Chrebet to Evenki National Okrug Japanese take Yakut S.S.R. from Russians 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Fukien to French Indo-China Thailand Japanese take French Indo-China Thailand from Americans 1 infantry moved from Yunnan to Burma 3 armour moved from Fukien to Yunnan 3 armour moved from Yunnan to Burma 1 fighter moved from Fukien to Burma Combat - Japanese Non Combat Move - Japanese 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Fukien Place Units - Japanese 1 artillery, 1 bomber and 2 infantry placed in Japan 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Belorussia to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Urals to Russia 1 bomber moved from Novosibirsk to Russia Combat - Russians Battle in Russia Russians attack with 1 bomber and 7 infantry Germans defend with 1 aaGun, 3 armour and 1 factory AA fire in Russia : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 7 infantry in Russia, round 2 : 2/8 hits, 1.83 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia Russians roll dice for 1 bomber and 5 infantry in Russia, round 3 : 3/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 bomber moved from Russia to Caucasus Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.00 Russians : 1.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,5,5 and gets 0 hits Purchase Units - Germans Germans buy 5 armour, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 2 armour moved from Egypt to Belgian Congo 2 armour moved from Karelia S.S.R. to Russia Germans take Belorussia from Russians 2 bombers moved from Karelia S.S.R. to Russia 1 infantry moved from Poland to East Poland 3 infantry moved from Germany to Poland 2 armour moved from Germany to Baltic States 1 artillery moved from Germany to Poland 2 armour moved from France to Poland 2 bombers moved from Germany to 12 Sea Zone 2 fighters moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Germans Battle in Kazakh S.S.R. Germans attack with 2 fighters Americans defend with 2 bombers Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters in Kazakh S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 3 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Kazakh S.S.R. Germans roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 4 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kazakh S.S.R. Germans roll dice for 1 fighter in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 bomber in Kazakh S.S.R., round 5 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Kazakh S.S.R. Russians win with no units remaining. Battle score for attacker is 4 Casualties for Germans: 2 fighters Casualties for Americans: 2 bombers Battle in 12 Sea Zone Germans attack with 2 bombers Americans defend with 1 cruiser and 2 transports Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 bomber Casualties for Americans: 1 cruiser and 2 transports Battle in Russia Germans attack with 2 armour, 2 bombers and 2 fighters Russians defend with 1 aaGun, 1 factory and 4 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 3 : 4/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 bomber and 1 fighter Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to East Poland 1 bomber moved from 12 Sea Zone to Belgian Congo 1 artillery moved from France to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 3 armour, 5 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 66 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Russia : : 0.33 Americans : 0.00 Russians : 0.83
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to Germany 3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 3 infantry moved from 5 Sea Zone to Germany 1 armour, 1 artillery and 2 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Persia to Russia 1 armour moved from Persia to Egypt British take Trans-Jordan from Germans 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 1 artillery and 1 infantry moved from Persia to India 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt 1 infantry moved from Norway to Finland Combat - British Battle in Germany British attack with 3 armour, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour, 1 artillery, 5 bombers, 1 factory and 1 infantry AA fire in Germany : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 3 armour, 1 fighter and 3 infantry in Germany, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 3 armour, 1 artillery, 5 bombers and 1 infantry in Germany, round 2 : 2/10 hits, 3.00 expected hits 5 bombers owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 3 armour, 1 fighter and 1 infantry in Germany, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 armour, 1 artillery and 1 infantry in Germany, round 3 : 4/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour in Germany, round 4 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Germany Germans win with 2 armour remaining. Battle score for attacker is 38 Casualties for British: 3 armour, 1 fighter and 3 infantry Casualties for Germans: 1 armour, 1 artillery, 5 bombers and 1 infantry Battle in Egypt British attack with 2 armour and 1 infantry Italians defend with 1 armour, 1 factory, 1 fighter and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt Italians win with no units remaining. Battle score for attacker is 5 Casualties for British: 2 armour and 1 infantry Casualties for Italians: 1 armour, 1 fighter and 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 1 fighter British roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 2 : 3/3 hits, 1.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 2 armour Battle in Russia British attack with 2 armour Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Russia British win, taking Russia from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Non Combat Move - British 2 infantry moved from Australia to 39 Sea Zone Place Units - British 3 armour placed in India 2 armour, 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 1.33 Italians : 0.17 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Libya to Egypt Non Combat Move - Italians Place Units - Italians 1 aaGun and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 14 Sea Zone to Russia 4 armour moved from Morocco Algeria to Libya 4 infantry moved from Morocco Algeria to Libya 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 14 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 bombers moved from Caroline Islands to Philippine Islands 2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 62 Sea Zone to 52 Sea Zone 2 armour and 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone 2 armour and 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in Philippine Islands Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Philippine Islands, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Libya Americans attack with 4 armour and 4 infantry Italians defend with 1 armour Americans roll dice for 4 armour and 4 infantry in Libya, round 2 : 3/8 hits, 2.67 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 4 armour and 4 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Wake Island Americans attack with 2 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Philippine Islands to Caroline Islands Place Units - Americans 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 3. Americans undo move 1. 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.33 Japanese : 0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Evenki National Okrug to Kazakh S.S.R. Japanese take Novosibirsk from Russians Japanese take Kazakh S.S.R. from Russians 1 armour moved from Fukien to French Indo-China Thailand 1 armour moved from Kiangsu to French Indo-China Thailand 3 armour moved from Burma to French Indo-China Thailand 1 artillery moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Burma to French Indo-China Thailand 1 armour moved from Manchuria to Ningxia Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 2 armour placed in French Indo-China Thailand 3 infantry placed in Japan 1 infantry placed in Manchuria 1 bomber placed in Japan Japanese undo move 3. 1 infantry placed in Japan Japanese undo move 1. 1 armour placed in Japan 1 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Combat Move - Russians 1 bomber moved from Caucasus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 bomber Germans defend with 2 armour Russians roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Russians lost in Baltic States Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 1 bomber Non Combat Move - Russians Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,3,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 4 bombers, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 3 techTokens; Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Russia 2 armour moved from Baltic States to Russia 1 bomber moved from East Poland to Russia 1 bomber moved from Belgian Congo to Russia 1 infantry moved from East Poland to Eastern Ukraine 2 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Poland to Germany 1 artillery moved from Poland to Germany 2 armour moved from Belgian Congo to Egypt Combat - Germans Battle in Russia Germans attack with 2 armour, 2 bombers and 1 fighter British defend with 1 armour; Americans defend with 2 fighters; Russians defend with 1 aaGun and 1 factory AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 bombers and 1 fighter in Russia, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 fighters in Russia, round 2 : 1/3 hits, 1.83 expected hits 1 armour owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour Casualties for British: 1 armour Casualties for Americans: 2 fighters Non Combat Move - Germans 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Belorussia Place Units - Germans 1 armour and 1 fighter placed in Karelia S.S.R. 1 armour, 4 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 61 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.17 Russians : -0.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 6 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship and 1 submarine moved from 34 Sea Zone to 37 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone 3 transports moved from 5 Sea Zone to 7 Sea Zone 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 aaGun and 2 artilleries British roll dice for 2 battleships and 1 cruiser in France, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from Western Canada to Eastern Canada Place Units - British 3 armour placed in India 3 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.83 Japanese : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Egypt to Persia Italians take Trans-Jordan from British Italians take Persia from British 1 fighter moved from Egypt to Union of South Africa Combat - Italians Non Combat Move - Italians 1 aaGun moved from Egypt to Trans-Jordan Place Units - Italians 1 bomber placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier and 1 destroyer moved from 52 Sea Zone to 62 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 transports moved from 52 Sea Zone to 56 Sea Zone 2 armour and 2 infantry moved from Wake Island to 52 Sea Zone 2 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 62 Sea Zone 2 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from Western United States to 62 Sea Zone 2 bombers moved from Caroline Islands to French Indo-China Thailand 4 armour moved from Libya to Egypt 2 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 carrier moved from 12 Sea Zone to 10 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone 2 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 1,4 and causes: 4 damage to unit: factory Bombing raid in French Indo-China Thailand causes 4 damage total. Battle in Manchuria Americans attack with 2 armour, 1 artillery and 2 infantry Japanese defend with 2 armour, 1 artillery and 1 factory Americans roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 1 artillery and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in Manchuria, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour and 1 artillery in Manchuria, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour and 1 artillery Battle in Egypt Americans attack with 4 armour and 4 infantry Germans defend with 2 armour; Italians defend with 1 factory Americans roll dice for 4 armour and 4 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Americans 2 bombers moved from French Indo-China Thailand to India Place Units - Americans 1 battleship, 1 fighter and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 4 infantry placed in Western United States Americans undo move 3. 4 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans rolls : : 1.00 Americans : 2.50 Japanese : 0.17
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:41:14 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea 1 armour, 1 artillery, 1 fighter and 3 infantry moved from Moscow to Western Russia 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Stalingrad to Southern Russia 3 infantry moved from Northern Russia to Western Russia 3 infantry moved from Caucasus to Southern Russia 1 bomber moved from Sverdlovsk to Southern Russia 2 infantry moved from Eastern Russia to Southern Russia 1 fighter moved from Western Russia to Southern Russia 1 fighter moved from Karelija to Western Russia Combat - Russians Battle in SZ 6 Norwegian Sea Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians retreated to SZ 7 Barents Sea Battle in Southern Russia Russians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry in Southern Russia, round 2 : 2/12 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern Russia, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Southern Russia, round 3 : 2/11 hits, 3.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in Southern Russia, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Southern Russia Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Southern Russia, round 4 : 2/9 hits, 3.33 expected hits Germans roll dice for 1 fighter in Southern Russia, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Southern Russia Russians winGermans win with 1 submarine remaining, taking Southern Russia from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in Western Russia Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Western Russia, round 2 : 3/9 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Russia, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Russia, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 armour in Western Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour moved from Northern Russia to Leningrad 3 infantry moved from Karelija to Leningrad 1 infantry moved from Eastern Russia to Northern Russia 3 infantry moved from Kazakh to Eastern Russia 1 artillery and 2 infantry moved from Archangel'sk to Karelija 2 infantry moved from Western Siberia to Archangel'sk 1 armour and 2 infantry moved from Vladivostok to Amurskaya 1 infantry moved from Buryatia to Amurskaya 1 infantry moved from Yakutsk to Okhotsk 1 infantry moved from Irkutsk to Buryatia 2 infantry moved from Novo-Sibirsk to Irkutsk 2 infantry moved from Omsk to Novo-Sibirsk 2 infantry moved from Sverdlovsk to Omsk 1 armour moved from Sverdlovsk to Eastern Russia 1 artillery moved from Sverdlovsk to Eastern Russia 1 infantry moved from Kyrgyz to Western Sinkiang 2 infantry moved from Uzbek to Kyrgyz 1 bomber moved from Southern Russia to Western Siberia 1 fighter moved from Western Russia to Leningrad 1 fighter moved from Southern Russia to Western Siberia EDIT: 1 fighter moved from Southern Russia to Leningrad 1 transport moved from SZ 7 Barents Sea to SZ 8 Kara Sea Place Units - Russians 3 infantry placed in Leningrad 4 infantry placed in Moscow 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians rolls : : 0.00 Russians : -3.83
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 bomber, 1 factory and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from SZ 49 South Atlantic to SZ 40 Mid Atlantic 1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea 1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 32 Atlantic to SZ 37 Caribbean Sea 1 submarine moved from SZ 39 Mid Atlantic to SZ 37 Caribbean Sea 1 armour moved from Morocco to Libya 1 armour and 1 infantry moved from Balkans to SZ 25 Adriatic Sea 1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 3 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 bomber moved from Eastern Germany to SZ 17 English Channel 1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel 1 destroyer moved from SZ 11 West Baltic Sea to SZ 17 English Channel 1 fighter moved from Western Germany to SZ 17 English Channel 1 fighter moved from France to SZ 16 North Atlantic 1 submarine moved from SZ 6 Norwegian Sea to SZ 17 English Channel 1 fighter moved from Balkans to Libya 1 fighter moved from Ukraine to Hungary-Romania 1 armour moved from Belorussia to Ukraine 3 infantry moved from Belorussia to Ukraine 1 artillery moved from Belorussia to Ukraine 1 armour moved from Novgorod to Ukraine 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Baltic States to Ukraine 1 bomber moved from Baltic States to Stalingrad 1 armour moved from Eastern Poland to Ukraine 3 infantry moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Ukraine 1 artillery moved from Hungary-Romania to Ukraine 3 infantry moved from Hungary-Romania to Ukraine 1 fighter moved from Hungary-Romania to Ukraine 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 2 armour and 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea 2 armour, 2 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 cruiser moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 1 cruiser moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea 2 artilleries moved from Eastern Germany to Western Poland 1 armour moved from Austria-Czechoslovakia to Ukraine 3 infantry moved from Austria-Czechoslovakia to Hungary-Romania 3 infantry moved from Western Poland to Eastern Poland 1 fighter moved from Eastern Germany to Ukraine 2 infantry moved from SZ 12 East Baltic Sea to Baltic States 2 armour moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Balkans to Hungary-Romania 1 armour moved from Western Germany to Hungary-Romania 1 armour moved from France to Eastern Germany 1 fighter moved from Norway to Baltic States Combat - Germans Strategic bombing raid in Stalingrad AA fire in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Stalingrad causes 2 damage total. Battle in SZ 2 Labrador Sea Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 2 Labrador Sea Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in SZ 37 Caribbean Sea Germans attack with 2 submarines Americans defend with 1 cruiser Germans roll dice for 2 submarines in SZ 37 Caribbean Sea, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in SZ 37 Caribbean Sea Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in SZ 17 English Channel Germans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines British defend with 1 battleship, 1 cruiser and 1 submarine Germans roll dice for 2 submarines in SZ 17 English Channel, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 17 English Channel, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 2 : 1/2 hits, 1.17 expected hits 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 submarine owned by the British lost in SZ 17 English Channel Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 17 English Channel, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship in SZ 17 English Channel, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in SZ 17 English Channel Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 submarine Battle in SZ 16 North Atlantic Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in SZ 16 North Atlantic 1 transport owned by the British lost in SZ 16 North Atlantic Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 1 bomber moved from SZ 17 English Channel to Hungary-Romania 1 fighter moved from SZ 17 English Channel to France 1 bomber moved from Stalingrad to Hungary-Romania Place Units - Germans 2 submarines placed in SZ 11 West Baltic Sea 1 factory placed in Hungary-Romania 1 bomber placed in Eastern Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.67 AA fire in Stalingrad : : -0.17
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 battleship, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea 1 fighter moved from England to SZ 12 East Baltic Sea 1 fighter moved from Scotland to SZ 12 East Baltic Sea 1 bomber moved from England to SZ 12 East Baltic Sea 1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean 1 fighter moved from Gibraltar to SZ 26 Central Mediterranean 1 fighter moved from Egypt to SZ 26 Central Mediterranean 1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea 1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea 1 armour moved from Bombay to SZ 57 Arabian Sea 1 armour and 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf 1 infantry moved from Baluchistan to SZ 56 Persian Gulf 1 armour, 1 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea 1 armour and 1 infantry moved from SZ 55 Red Sea to Egypt 1 cruiser, 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Calcutta 1 infantry moved from Ethiopia to SZ 55 Red Sea 1 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from Syria to Egypt 1 infantry moved from Iraq to Syria 1 infantry moved from Iran to Iraq 1 infantry moved from Baluchistan to Iran 1 infantry moved from Bombay to Calcutta 1 infantry moved from Delhi to Calcutta 2 infantry moved from Southern Africa to Rhodesia Combat - British Battle in SZ 71 South China Sea British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in SZ 71 South China Sea 1 submarine owned by the British Submerged 1 transport owned by the Japanese lost in SZ 71 South China Sea British win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in SZ 12 East Baltic Sea British attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 2 cruisers and 2 transports British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 cruisers and 2 transports in SZ 12 East Baltic Sea, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the British and 2 cruisers owned by the Germans lost in SZ 12 East Baltic Sea 2 transports owned by the Germans lost in SZ 12 East Baltic Sea British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 32 Casualties for British: 1 submarine Casualties for Germans: 2 cruisers and 2 transports Battle in SZ 26 Central Mediterranean British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine and 1 transport; Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 26 Central Mediterranean British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 4 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in SZ 26 Central Mediterranean British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine and 1 transport Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from SZ 26 Central Mediterranean to Egypt 1 cruiser moved from SZ 10 North Sea to SZ 9 North Atlantic 1 cruiser moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 battleship, 1 submarine and 1 transport moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 16 North Atlantic 1 bomber moved from SZ 12 East Baltic Sea to England 2 fighters moved from SZ 12 East Baltic Sea to Leningrad 1 fighter moved from SZ 71 South China Sea to SZ 57 Arabian Sea 1 battleship moved from SZ 23 West Mediterranean to SZ 16 North Atlantic 1 cruiser moved from SZ 105 Tasman Sea to SZ 100 Pacific 1 infantry moved from New Zealand to SZ 105 Tasman Sea 1 infantry moved from New Zealand to SZ 105 Tasman Sea 2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean 2 infantry moved from SZ 70 Southern Ocean to Central Australia 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - British 1 battleship placed in SZ 57 Arabian Sea 1 armour and 1 infantry placed in Bombay 2 transports placed in SZ 16 North Atlantic Turn Complete - British British collect 43 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour moved from Italy to SZ 25 Adriatic Sea 1 infantry moved from Macedonia to SZ 25 Adriatic Sea 1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 armour moved from Algeria to Libya 2 infantry moved from Algeria to Libya 1 fighter moved from Macedonia to SZ 26 Central Mediterranean 1 fighter moved from Italy to SZ 26 Central Mediterranean Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 armour, 1 destroyer, 2 fighters, 1 infantry and 1 transport British defend with 1 destroyer Italians roll dice for 1 destroyer, 2 fighters and 1 transport in SZ 26 Central Mediterranean, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 26 Central Mediterranean Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya 2 fighters moved from SZ 26 Central Mediterranean to Libya 1 cruiser moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean Place Units - Italians 2 transports placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Purchase Units - Chinese Chinese buy 1 armour, 1 artillery and 1 halftrack; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Chinese 2 infantry moved from Eastern Sinkiang to Kansu 2 infantry moved from Western Sinkiang to Eastern Sinkiang 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Kansu to Szechwan 1 infantry moved from Inner Mongolia to Szechwan Place Units - Chinese 1 halftrack placed in Western Sinkiang 1 armour and 1 artillery placed in Kansu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 battleship moved from SZ 87 West Pacific to SZ 100 Pacific 1 cruiser moved from SZ 98 Philippine Sea to SZ 100 Pacific 1 destroyer moved from SZ 98 Philippine Sea to SZ 100 Pacific 1 submarine moved from SZ 87 West Pacific to SZ 95 Pacific 1 fighter moved from SZ 87 West Pacific to SZ 95 Pacific 1 carrier moved from SZ 87 West Pacific to SZ 100 Pacific 1 fighter moved from SZ 99 West Pacific to SZ 100 Pacific 1 fighter moved from South Philippines to SZ 100 Pacific 1 fighter moved from SZ 72 South China Sea to SZ 100 Pacific 1 carrier moved from SZ 99 West Pacific to SZ 100 Pacific 1 infantry moved from Shantung to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Chosen to Shantung 1 infantry moved from Northern Manchukuo to Vladivostok Japanese take Vladivostok from Russians 2 infantry moved from Northern Japan to SZ 80 Northwest Pacific 2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan 2 infantry moved from SZ 74 Sea of Japan to Chosen 1 infantry moved from Northern Manchukuo to Chosen 1 armour and 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 submarine moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea 1 battleship moved from SZ 72 South China Sea to SZ 71 South China Sea 2 infantry moved from North Philippines to SZ 72 South China Sea 1 carrier, 2 infantry and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 fighter moved from Southern Japan to SZ 71 South China Sea 1 fighter moved from Kwangtung to SZ 71 South China Sea 1 infantry moved from Thai-Malay to Burma Japanese take Burma from British 1 infantry moved from Thai-Malay to Burma 1 artillery moved from Shantung to Kwangtung 1 armour and 2 infantry moved from Kwangtung to Yunnan 1 armour, 1 artillery and 2 infantry moved from French Indo-China to Yunnan 1 bomber moved from Southern Japan to New Guinea 1 infantry moved from Southern Japan to Northern Japan Combat - Japanese Battle in SZ 100 Pacific Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters British defend with 1 cruiser; Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in SZ 100 Pacific, round 2 : 4/8 hits, 3.33 expected hits Americans roll dice for 2 cruisers and 1 transport in SZ 100 Pacific, round 2 : 0/2 hits, 1.00 expected hits 1 cruiser owned by the Americans, 1 cruiser owned by the British and 1 transport owned by the Americans lost in SZ 100 Pacific Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 1 cruiser and 1 transport Casualties for British: 1 cruiser Battle in SZ 95 Pacific Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in SZ 95 Pacific, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in SZ 95 Pacific, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in SZ 95 Pacific, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in SZ 95 Pacific 1 transport owned by the Americans lost in SZ 95 Pacific Japanese roll dice for 1 submarine in SZ 95 Pacific, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in SZ 71 South China Sea Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports British defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in SZ 71 South China Sea, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in SZ 71 South China Sea Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Yunnan Japanese attack with 2 armour, 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 4 infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from SZ 95 Pacific to SZ 100 Pacific 1 armour and 3 infantry moved from SZ 71 South China Sea to Thai-Malay Place Units - Japanese 1 factory placed in French Indo-China 1 artillery placed in Chosen 1 submarine placed in SZ 80 Northwest Pacific 1 submarine placed in SZ 86 West Pacific 1 submarine placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -0.17 Japanese rolls : : 1.00 Americans : -1.33 Chinese : -0.33 Japanese : 0.67