archaeologists



  • TripleA Turn Summary: Thailand round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            5 infantry placed in Hanoi
            4 infantry placed in Nanning
            4 infantry placed in Hong Kong
            2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai
            1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
            2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking
            2 submarines placed in SZ 8 East China Sea
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 93 PUs; end with 94 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 11
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea
            3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea
            3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa
                  British take Formosa from Japanese
            4 armour moved from Luang Prabang to Hanoi
            2 armour and 1 commando moved from Mengtsi to Hanoi
            1 bomber moved from Chittagong to Hanoi
            9 armour moved from Tonkin to Hanoi
            9 armour moved from Tonkin to Nanning
            2 armour and 3 commandos moved from Rangoon to Malaya-Singapore
            3 armour moved from Kentung to Tonkin
            1 armour and 2 commandos moved from Mandalay to Kentung
            1 fighter moved from Cheng-tu to Tsingyang
            3 fighters moved from Kannan to Tsingyang
    
        Purchase Units - British
            British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Nanning
                British attack with 9 armour
                Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains
                    British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits
                    Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                    British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0
                Casualties for British: 2 armour
                Casualties for Japanese: 4 infantry
            Battle in Tsingyang
                British attack with 4 fighters
                Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction
                    British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits
                    1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                    British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang
                British win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry
                Casualties for British: 1 fighter
            Battle in Hanoi
                British attack with 15 armour, 1 bomber and 1 commando
                Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station
                    British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits
                    Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits
                    9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi
                    British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits
                    Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi
                British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34
                Casualties for British: 4 armour and 1 commando
                Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery
    
        Non Combat Move - British
            1 bomber moved from Hanoi to Tonkin
            3 fighters moved from Tsingyang to Sian
    
        Place Units - British
            3 transports placed in SZ 17 Malay Sea
            2 destroyers placed in SZ 17 Malay Sea
            1 commando and 1 heavy_artillery placed in Rangoon
            1 fighter placed in Rangoon
            1 bomber and 2 fighters placed in Mandalay
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    British : -3.67
    Japanese : -2.33
    

    Savegame



  • TripleA Turn Summary: Nationalist round 12

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 12
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            1 armour moved from Nanking to Wuhu
                  Nationalist take Wuhu from Japanese
            1 armour moved from Wuhu to Hangchow
            6 conscripts moved from Huangshan to Hangchow
            1 light_artillery moved from Nanking to Huangshan
            1 light_artillery moved from Huangshan to Hangchow
            2 armour moved from Nanking to Hangchow
            1 fighter moved from Huangshan to SZ 7 East China Sea
            1 infantry moved from Weihaiwei to Weihsien
            1 armour moved from Tsingtao to Weihsien
            1 armour moved from Jih-Chao to Hsuchow
                  Nationalist take Hsuchow from Japanese
            1 armour moved from Jih-Chao to Lungkow
            1 armour moved from Tsingtao to Weihsien
            1 armour moved from Tsingtao to Weihsien
            1 cavalry moved from Weihaiwei to Lungkow
            1 armour moved from Hsuchow to Kining
                  Nationalist take Kining from Japanese
            1 armour moved from Jih-Chao to Ichow
            1 cavalry moved from Weihaiwei to Ichow
            1 armour moved from Tsingtao to Weihsien
            1 cavalry moved from Luan to Huaipei
                  Nationalist take Huaipei from Japanese
            1 cavalry moved from Huaipei to Kining
            3 infantry moved from Kaifeng to Kining
            1 cavalry moved from Luan to Kining
            1 fighter moved from Tsingtao to Ichow
            1 light_artillery moved from Foochow to Hangchow
            1 infantry moved from Sian to Tsingyang
                  Nationalist take Tsingyang from Japanese
            1 light_artillery moved from Sian to Yenan
            2 infantry and 1 light_artillery moved from Hanchung to Yenan
            4 infantry moved from Lanchow to Kungchangfu
            2 light_artillerys moved from Cheng-tu to Kungchangfu
            1 armour moved from Cheng-tu to Kungchangfu
            1 fighter moved from Tsingtao to Lungkow
            1 fighter moved from Huangshan to Ichow
            1 fighter moved from Huangshan to Weihsien
            1 armour moved from Lungchow to Kweilin
            5 infantry moved from Lungchow to Kweilin
            1 infantry moved from Woochow to West Kwangtung
                  Nationalist take West Kwangtung from Japanese
            4 infantry moved from Woochow to Kweilin
            3 infantry moved from Te-king to Hong Kong
            3 infantry moved from Canton to Hong Kong
            3 conscripts moved from Swatow to Hong Kong
            6 light_artillerys moved from Canton to Hong Kong
            1 infantry moved from Swatow to Canton
            4 infantry moved from Swatow to Canton
            1 cavalry moved from Luan to Yang-chow
                  Nationalist take Yang-chow from Japanese
            1 cavalry moved from Yang-chow to Huainan
                  Nationalist take Huainan from Japanese
            3 cavalrys moved from Nanyang to Yenan
            8 infantry and 1 light_artillery moved from Anyang to Changchih
    
        Purchase Units - Nationalist
            Nationalist repair damage of 8x factory; Remaining resources: 240 PUs; 0 techTokens; 
            Nationalist buy 1 aaGun, 10 armour, 7 cavalrys, 4 fighters, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in SZ 7 East China Sea
                Nationalist attack with 1 fighter
                Japanese defend with 1 transport
                    Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in SZ 7 East China Sea
                Nationalist win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
            Battle in Hong Kong
                Nationalist attack with 3 conscripts, 6 infantry and 6 light_artillerys
                Japanese defend with 1 factory and 5 infantry
                    Nationalist roll dice for 3 conscripts, 6 infantry and 6 light_artillerys in Hong Kong, round 2 : 3/15 hits, 4.50 expected hits
                    Japanese roll dice for 5 infantry in Hong Kong, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 3 conscripts owned by the Nationalist lost in Hong Kong
                    Nationalist roll dice for 6 infantry and 6 light_artillerys in Hong Kong, round 3 : 6/12 hits, 4.00 expected hits
                    Japanese roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Hong Kong
                Nationalist win, taking Hong Kong from Japanese with 6 infantry and 6 light_artillerys remaining. Battle score for attacker is 9
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 5 infantry
            Battle in Kweilin
                Nationalist attack with 1 armour and 9 infantry
                Japanese defend with 2 elites, 2 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 elites and 2 infantry in Kweilin, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kweilin
                    Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 3 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 elites in Kweilin, round 3 : 1/2 hits, 0.67 expected hits
                    2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                Nationalist win, taking Kweilin from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 elites and 2 infantry
                Casualties for Nationalist: 1 infantry
            Battle in Ichow
                Nationalist attack with 1 armour, 1 cavalry and 2 fighters
                Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 1 armour, 1 cavalry and 2 fighters in Ichow, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 light_infantry in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                    1 light_infantry owned by the Manchukwo lost in Ichow
                Nationalist win, taking Ichow from Japanese with 1 armour, 1 cavalry and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Manchukwo: 1 light_infantry
            Battle in Changchih
                Nationalist attack with 8 infantry and 1 light_artillery
                Japanese defend with 2 elites, 1 heavy_artillery, 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 8 infantry and 1 light_artillery in Changchih, round 2 : 4/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 elites, 1 heavy_artillery and 1 infantry in Changchih, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese and 2 elites owned by the Japanese lost in Changchih
                Nationalist win, taking Changchih from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 infantry
            Battle in Yenan
                Nationalist attack with 3 cavalrys, 2 infantry and 2 light_artillerys
                Japanese defend with 1 armour and 1 ruralproduction
                    Nationalist roll dice for 3 cavalrys, 2 infantry and 2 light_artillerys in Yenan, round 2 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Yenan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yenan
                Nationalist win, taking Yenan from Japanese with 3 cavalrys, 2 infantry and 2 light_artillerys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Weihsien
                Nationalist attack with 4 armour, 1 fighter and 1 infantry
                Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 4 armour, 1 fighter and 1 infantry in Weihsien, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 0/2 hits, 0.50 expected hits
                    1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo lost in Weihsien
                Nationalist win, taking Weihsien from Japanese with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Manchukwo: 1 light_artillery and 1 light_infantry
            Battle in Lungkow
                Nationalist attack with 1 armour, 1 cavalry and 1 fighter
                Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                    Nationalist roll dice for 1 armour, 1 cavalry and 1 fighter in Lungkow, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 light_infantry in Lungkow, round 2 : 0/1 hits, 0.17 expected hits
                    1 light_infantry owned by the Manchukwo lost in Lungkow
                Nationalist win, taking Lungkow from Japanese with 1 armour, 1 cavalry and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Manchukwo: 1 light_infantry
            Battle in Kungchangfu
                Nationalist attack with 1 armour, 4 infantry and 2 light_artillerys
                Japanese defend with 1 light_armour and 1 ruralproduction
                    Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 2 : 0/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 light_armour in Kungchangfu, round 2 : 0/1 hits, 0.17 expected hits
                    Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 3 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 light_armour in Kungchangfu, round 3 : 0/1 hits, 0.17 expected hits
                    1 light_armour owned by the Japanese lost in Kungchangfu
                Nationalist win, taking Kungchangfu from Japanese with 1 armour, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 light_armour
            Battle in Hangchow
                Nationalist attack with 3 armour, 6 conscripts and 2 light_artillerys
                Japanese defend with 1 light_artillery and 1 ruralproduction
                    Nationalist roll dice for 3 armour, 6 conscripts and 2 light_artillerys in Hangchow, round 2 : 2/11 hits, 3.17 expected hits
                    Japanese roll dice for 1 light_artillery in Hangchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Hangchow
                Nationalist win, taking Hangchow from Japanese with 3 armour, 5 conscripts and 2 light_artillerys remaining. Battle score for attacker is 3
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 light_artillery
    
        Non Combat Move - Nationalist
            6 infantry moved from Huangshan to Nanking
            2 conscripts and 1 infantry moved from Luan to Nanking
            2 armour, 2 elites, 4 light_artillerys and 3 trains moved from Wuhan to Sian
            4 trains moved from Sian to Wuhan
            1 conscript, 2 infantry, 1 light_artillery and 1 train moved from Chungking to Sian
            2 fighters moved from Chungking to Sian
            3 conscripts and 3 infantry moved from Szecheng to Nanning
            3 armour and 1 train moved from Canton to Wuhan
            2 armour and 1 train moved from Canton to Wuhan
            3 trains moved from Nanchang to Canton
            1 train moved from Kunming to Sian
            1 train moved from Sian to Wuhan
            2 conscripts and 1 infantry moved from Cheng-tu to Chungking
            1 fighter moved from SZ 7 East China Sea to Tsingtao
            1 fighter moved from Weihsien to Tsingtao
            1 fighter moved from Lungkow to Tsingtao
            2 fighters moved from Ichow to Tsingtao
            1 infantry moved from Yen-ping to Foochow
            3 conscripts moved from Anking to Nanking
    
        Place Units - Nationalist
            3 infantry placed in Anyang
            3 infantry placed in Weinan
            3 infantry placed in Nanyang
            1 aaGun, 1 armour and 2 fighters placed in Tsingtao
            3 cavalrys placed in Jih-Chao
            3 infantry placed in Weihaiwei
            Nationalist undo move 4.
            1 aaGun and 3 armour placed in Tsingtao
            4 fighters placed in Nanking
            7 armour placed in Chungking
            6 light_artillerys placed in Wuhan
            3 cavalrys placed in Kaifeng
            3 infantry placed in Amoy
            Nationalist undo move 11.
            2 infantry placed in Amoy
            2 infantry placed in Swatow
            3 infantry placed in Hanchung
            1 cavalry placed in Luoyang
            2 infantry placed in Ningpo
    
        Turn Complete - Nationalist
            Nationalist collect 153 PUs; end with 153 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 173 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 193 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 213 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 223 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 233 PUs
            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 253 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 293 PUs
    

    Combat Hit Differential Summary :

    Nationalist : 2.33
    Japanese : -2.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from British
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Manchuria to 19 Sea Zone
            1 mech_infantry moved from Manchuria to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Siam to Shan State
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Formosa to Kwangtung
            1 fighter moved from Okinawa to Kiangsu
            1 fighter moved from 33 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Kiangsu
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking French Indo China from French, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 bomber moved from Yunnan to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 aaGun moved from Manchuria to Jehol
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    ANZAC : 0.67
    Chinese : 1.00
    Japanese : -2.17
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 1
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Philippines to 36 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 36 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from 36 Sea Zone to Malaya
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 18 PUs; end with 18 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            6 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Suiyuan to Hopei
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to Malaya
            1 fighter moved from Shan State to Burma
            1 infantry moved from 41 Sea Zone to Sumatra
                  British take Sumatra from Dutch
            1 infantry moved from 41 Sea Zone to Sumatra
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from New Zealand to 54 Sea Zone
            1 fighter moved from New Zealand to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                    ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : -1.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 2
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 3 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Chahar to Suiyuan
            5 infantry moved from Jehol to Chahar
            4 infantry moved from Manchuria to Jehol
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kwangsi to Philippines
            2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Suiyuan
            1 tactical_bomber moved from Kiangsu to 36 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 17 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 17 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 9 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 7.33 expected hits
                    Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/13 hits, 6.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Chinese: 9 infantry
            Battle in Suiyuan
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to Hainan
            1 bomber moved from Yunnan to Kiangsu
            1 bomber moved from Yunnan to Kiangsu
            6 fighters and 2 tactical_bombers moved from Yunnan to Hunan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Suiyuan to Chahar
            1 aaGun moved from Jehol to Shantung
    
        Place Units - Japanese
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 2.00
    Japanese : 2.83
    

    Savegame



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 17 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 17 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 17 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 fighter moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 16 PUs; end with 18 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : 1.83
    

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Szechwan
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 2
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 fighter moved from Queensland to Malaya
            1 fighter moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Politics - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 fighter moved from Formosa to Hunan
            1 fighter moved from Okinawa to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsi
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/8 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Japan to Caroline Islands
            1 tactical_bomber moved from Japan to Kiangsi
            1 fighter and 2 tactical_bombers moved from Japan to Paulau Island
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 tactical_bomber moved from Hawaiian Islands to Wake Island
            1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 bomber moved from Hawaiian Islands to Wake Island
            1 bomber moved from Western United States to Wake Island
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to Wake Island
            1 fighter moved from Philippines to Guam
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 17 PUs; end with 18 PUs
            Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuan to Hopei
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            2 infantry placed in Szechwan
            2 infantry placed in Yunnan
            Chinese undo move 2.
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 2.33
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from 41 Sea Zone to Sumatra
                  British take Sumatra from Dutch
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Shan State
            1 infantry moved from 38 Sea Zone to Shan State
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Malaya
    
        Place Units - British
            1 submarine placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
            Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 53 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


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