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    42 set Game 2 Woods(Allies) vs Wylie(Axis)

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    • W
      wylie1070 last edited by

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 8 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens; 
      
          Combat Move - Japanese
              3 armour moved from French Indo China to Szechwan
              1 mech_infantry moved from Burma to Szechwan
              2 bombers moved from Japan to 8 Sea Zone
              3 armour moved from India to West India
              2 mech_infantrys moved from Burma to West India
              1 artillery moved from Yenisey to Timguska
                    Japanese take Timguska from Russians
              1 infantry moved from Yenisey to Timguska
              1 artillery moved from Buyant-Uhaa to Chahar
              1 infantry moved from Buyant-Uhaa to Chahar
              1 artillery moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
              1 artillery moved from Amur to Buyant-Uhaa
              1 infantry moved from Amur to Buyant-Uhaa
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              3 destroyers moved from 6 Sea Zone to 8 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                    Japanese take 80 Sea Zone from British
              5 fighters moved from Romania to 97 Sea Zone
              1 tactical_bomber moved from Romania to 97 Sea Zone
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 8 Sea Zone
                  Japanese attack with 2 bombers and 3 destroyers
                  Americans defend with 8 submarines
                      Japanese roll dice for 2 bombers and 3 destroyers in 8 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                      Americans roll dice for 8 submarines in 8 Sea Zone, round 2 : 1/8 hits, 1.33 expected hits
                      1 destroyer owned by the Japanese lost in 8 Sea Zone
                      2 submarines owned by the Americans lost in 8 Sea Zone
                      Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
                      Americans roll dice for 6 submarines in 8 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits
                      2 destroyers owned by the Japanese lost in 8 Sea Zone
                  Americans and Japanese reach a stalemate
                  . Battle score for attacker is -12
                  Casualties for Japanese: 3 destroyers
                  Casualties for Americans: 2 submarines
              Battle in 35 Sea Zone
                  Japanese attack with 1 destroyer and 1 fighter
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in 97 Sea Zone
                  Japanese attack with 5 fighters and 1 tactical_bomber
                  British defend with 3 destroyers
                      Japanese roll dice for 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                      British roll dice for 3 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 fighter owned by the Japanese lost in 97 Sea Zone
                      3 destroyers owned by the British lost in 97 Sea Zone
                  Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 3 destroyers
              Battle in Szechwan
                  Japanese attack with 3 armour and 1 mech_infantry
                  British defend with 1 armour; Russians defend with 3 infantry
                      Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits
                      Chinese roll dice for 1 armour and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
                      3 infantry owned by the Russians and 1 armour owned by the British lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 15
                  Casualties for British: 1 armour
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Japanese
              1 infantry moved from 6 Sea Zone to Korea
              2 bombers moved from 8 Sea Zone to Japan
              1 artillery moved from Soviet Far East to Siberia
              1 infantry moved from Siberia to Amur
              1 artillery moved from Siberia to Amur
              4 fighters moved from 97 Sea Zone to Romania
              1 tactical_bomber moved from 97 Sea Zone to Romania
              1 fighter moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              3 armour placed in West India
              3 armour placed in India
              1 armour and 2 mech_infantrys placed in French Indo China
              1 armour and 2 mech_infantrys placed in Kwangtung
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,2,4,2,3
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
              Japanese collect 59 PUs (9 lost to blockades); end with 59 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.50
      Americans regular : 0.50
      Japanese regular : -0.00
      British regular : 0.00
      

      Savegame

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      • R
        redanto last edited by

        TripleA Turn Summary: Chinese round 16

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 16
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
        
            Combat - Chinese
        
            Non Combat Move - Chinese
        
            Place Units - Chinese
                1 infantry placed in Kiangsu
        
            Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • W
          wylie1070 last edited by

          TripleA Turn Summary: Germans round 16

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 16
          
              Purchase Units - Germans
                  Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  3 armour moved from Yugoslavia to Eastern Poland
                  1 artillery moved from Romania to Eastern Poland
                  1 infantry moved from Romania to Eastern Poland
                  2 infantry moved from Poland to Baltic States
                  3 armour moved from Germany to Baltic States
                  2 fighters moved from Romania to 99 Sea Zone
                  2 tactical_bombers moved from Romania to 99 Sea Zone
                  1 tactical_bomber moved from Germany to Eastern Poland
                  1 bomber moved from Western Germany to 91 Sea Zone
          
              Combat - Germans
                  Battle in 91 Sea Zone
                      Germans attack with 1 bomber
                      Americans defend with 3 transports
                          3 transports owned by the Americans lost in 91 Sea Zone
                      Germans win with 1 bomber remaining. Battle score for attacker is 21
                      Casualties for Americans: 3 transports
                  Battle in 99 Sea Zone
                      Germans attack with 2 fighters and 2 tactical_bombers
                      British defend with 2 destroyers
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                          British roll dice for 2 destroyers in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          1 destroyer owned by the British lost in 99 Sea Zone
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                          British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the British lost in 99 Sea Zone
                      Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                      Casualties for British: 2 destroyers
                  Battle in Baltic States
                      Germans attack with 3 armour and 2 infantry
                      Russians defend with 2 infantry
                          Germans roll dice for 3 armour and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
                          Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry
                  Battle in Eastern Poland
                      Germans attack with 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                      Russians defend with 1 armour and 2 infantry
                          Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.83 expected hits
                          Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                          1 infantry owned by the Germans lost in Eastern Poland
                          2 infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Poland
                      Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 2 infantry
          
              Non Combat Move - Germans
                  1 tactical_bomber moved from Eastern Poland to Germany
                  2 fighters moved from 99 Sea Zone to Romania
                  2 tactical_bombers moved from 99 Sea Zone to Romania
                  1 bomber moved from 91 Sea Zone to Normandy Bordeaux
          
              Place Units - Germans
                  3 armour placed in Germany
                  3 armour placed in Yugoslavia
                  1 infantry placed in Western Germany
          
              Turn Complete - Germans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                  Germans collect 40 PUs (1 lost to blockades); end with 40 PUs
          

          Combat Hit Differential Summary :

          Russians regular : -0.83
          Germans regular : -0.33
          British regular : -1.00
          

          Savegame

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          • R
            redanto last edited by

            TripleA Turn Summary: UK_Pacific round 16

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 16
            
                Purchase Units - British
                    British buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - British
                    2 armour moved from Egypt to 81 Sea Zone
                    2 infantry moved from Trans-Jordan to 81 Sea Zone
                    2 armour, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                    2 armour moved from 79 Sea Zone to West India
                    2 infantry moved from 79 Sea Zone to West India
                    7 armour moved from Eastern Persia to West India
                    1 mech_infantry moved from Eastern Persia to West India
                    2 tactical_bombers moved from Eastern Persia to West India
                    3 fighters moved from Eastern Persia to West India
                    1 armour moved from Shensi to Kweichow
                          Chinese take Kweichow from Japanese
            
                Combat - British
                    Battle in West India
                        British attack with 9 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Japanese defend with 1 airfield, 11 armour, 1 factory_minor and 2 mech_infantrys
                            British roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits
                            British roll dice for 9 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 6/17 hits, 7.83 expected hits
                            Japanese roll dice for 11 armour and 2 mech_infantrys in West India, round 2 : 8/13 hits, 6.17 expected hits
                            1 mech_infantry owned by the British, 2 infantry owned by the British and 5 armour owned by the British lost in West India
                            2 mech_infantrys owned by the Japanese and 4 armour owned by the Japanese lost in West India
                            British roll dice for 4 armour, 3 fighters and 2 tactical_bombers in West India, round 3 : 6/9 hits, 4.83 expected hits
                            Japanese roll dice for 7 armour in West India, round 3 : 5/7 hits, 3.50 expected hits
                            2 tactical_bombers owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in West India
                            6 armour owned by the Japanese lost in West India
                            British roll dice for 3 armour and 1 fighter in West India, round 4 : 2/4 hits, 2.00 expected hits
                            Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                            1 armour owned by the Japanese lost in West India
                        British win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is -14
                        Casualties for British: 6 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Casualties for Japanese: 11 armour and 2 mech_infantrys
            
                Non Combat Move - British
                    1 fighter moved from West India to Eastern Persia
                    1 artillery and 6 infantry moved from Caucasus to Rostov
                    4 infantry moved from Iraq to Persia
                    1 armour moved from Egypt to Iraq
                    1 mech_infantry moved from Egypt to Iraq
                    3 armour moved from Karelia to Novgorod
                    3 armour moved from Norway to Karelia
            
                Place Units - British
                    3 armour placed in Norway
                    3 infantry placed in Iraq
                    3 infantry placed in Egypt
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                    British collect 33 PUs (3 lost to blockades); end with 33 PUs
            
                Turn Complete - UK_Pacific
            

            Combat Hit Differential Summary :

            Japanese regular : 2.83
            British regular : -1.33
            

            Savegame

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            • W
              wylie1070 last edited by

              TripleA Turn Summary: Italians round 16

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 16
              
                  Purchase Units - Italians
                      Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
              
                  Combat Move - Italians
                      3 mech_infantrys moved from Romania to Bessarabia
                      1 fighter moved from Romania to Bessarabia
                      1 tactical_bomber moved from Romania to Bessarabia
              
                  Combat - Italians
                      Battle in Bessarabia
                          Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                          Russians defend with 3 infantry
                              Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
                              Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                              1 mech_infantry owned by the Italians lost in Bessarabia
                              2 infantry owned by the Russians lost in Bessarabia
                              Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.50 expected hits
                              Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                              1 mech_infantry owned by the Italians lost in Bessarabia
                              1 infantry owned by the Russians lost in Bessarabia
                          Italians win, taking Bessarabia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                          Casualties for Italians: 2 mech_infantrys
                          Casualties for Russians: 3 infantry
              
                  Non Combat Move - Italians
                      1 fighter moved from Bessarabia to Romania
                      1 tactical_bomber moved from Bessarabia to Romania
                      1 mech_infantry moved from Northern Italy to Romania
              
                  Place Units - Italians
                      2 mech_infantrys placed in Southern Italy
              
                  Turn Complete - Italians
                      Italians collect 10 PUs; end with 11 PUs
              

              Combat Hit Differential Summary :

              Italians regular : 0.83
              Russians regular : 0.67
              

              Savegame

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              • R
                redanto last edited by

                TripleA Turn Summary: Russians round 17

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 17
                
                    Purchase Units - Russians
                        Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
                
                    Combat Move - Russians
                        5 infantry moved from Western Ukraine to Eastern Poland
                        3 fighters moved from Novgorod to Eastern Poland
                        1 infantry moved from Kansu to Suiyuyan
                              Chinese take Suiyuyan from Japanese
                        4 infantry moved from Novosibirsk to Timguska
                        1 armour moved from Kansu to Timguska
                        2 infantry moved from Evenkiyskiy to Yenisey
                              Russians take Yenisey from Japanese
                        1 infantry moved from Kazakhstan to Tsinghai
                        2 infantry moved from Kazakhstan to Sikang
                
                    Combat - Russians
                        Battle in Timguska
                            Russians attack with 1 armour and 4 infantry
                            Japanese defend with 1 artillery and 1 infantry
                                Russians roll dice for 1 armour and 4 infantry in Timguska, round 2 : 0/5 hits, 1.17 expected hits
                                Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
                                Russians roll dice for 1 armour and 4 infantry in Timguska, round 3 : 1/5 hits, 1.17 expected hits
                                Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits
                                1 infantry owned by the Russians lost in Timguska
                                1 infantry owned by the Japanese lost in Timguska
                                Russians roll dice for 1 armour and 3 infantry in Timguska, round 4 : 2/4 hits, 1.00 expected hits
                                Japanese roll dice for 1 artillery in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                                1 artillery owned by the Japanese lost in Timguska
                            Russians win, taking Timguska from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                            Casualties for Russians: 1 infantry
                            Casualties for Japanese: 1 artillery and 1 infantry
                        Battle in Eastern Poland
                            Russians attack with 3 fighters and 5 infantry
                            Germans defend with 3 armour and 1 artillery
                                Russians roll dice for 3 fighters and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
                                Germans roll dice for 3 armour and 1 artillery in Eastern Poland, round 2 : 3/4 hits, 1.83 expected hits
                                3 infantry owned by the Russians lost in Eastern Poland
                                1 artillery owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland
                                Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.83 expected hits
                                Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
                                1 infantry owned by the Russians lost in Eastern Poland
                                1 armour owned by the Germans lost in Eastern Poland
                            Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                            Casualties for Russians: 4 infantry
                            Casualties for Germans: 3 armour and 1 artillery
                
                    Non Combat Move - Russians
                        3 fighters moved from Eastern Poland to Novgorod
                        1 infantry moved from Bryansk to Western Ukraine
                        1 infantry moved from Bryansk to Belarus
                        1 infantry moved from Bryansk to Ukraine
                        3 infantry moved from Volgograd to Kazakhstan
                        5 infantry moved from Turkmenistan to Eastern Persia
                        4 infantry moved from Russia to Bryansk
                
                    Place Units - Russians
                        3 infantry placed in Novgorod
                        3 infantry placed in Ukraine
                        Russians undo move 1.
                        1 fighter and 2 infantry placed in Novgorod
                        3 infantry placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 32 PUs; end with 34 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                

                Combat Hit Differential Summary :

                Japanese regular : -0.67
                Germans regular : 1.67
                Russians regular : 0.50
                

                Savegame

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                • W
                  wylie1070 @redanto last edited by

                  @redanto triplea_3702_17rus (1).tsvg

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                  • R
                    redanto @wylie1070 last edited by

                    @wylie1070

                    triplea_3702_17rus-1.tsvgUSA- 17.tsvg

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                    • W
                      wylie1070 @redanto last edited by

                      @redanto china?

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                      • R
                        redanto @wylie1070 last edited by

                        @wylie1070

                        Here is the right one. Forgot to do CHina.

                        triplea_3702_17rus-1.tsvg Ch-17.tsvg

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                          wylie1070 @redanto last edited by

                          @redanto triplea_3702_17rus-1.tsvg-ch-17.tsvg

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                          • R
                            redanto @wylie1070 last edited by

                            @wylie1070

                            triplea_3702_17rus-1.tsvg-UK-17.tsvg

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                              wylie1070 @redanto last edited by

                              @redanto triplea_3702_17rus-1.tsvg-uk-17 (1).tsvg

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                              • R
                                redanto @wylie1070 last edited by

                                @wylie1070

                                triplea_3702_17rus-1.tsvg-Rus-18.tsvg

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                                  wylie1070 @redanto last edited by

                                  @redanto triplea_3702_17rus-1.tsvg-rus-18 (1).tsvg

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                                    redanto @wylie1070 last edited by

                                    @wylie1070

                                    triplea_3702_17rus-1.tsvg-CH-18.tsvg

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                                      wylie1070 @redanto last edited by

                                      @redanto triplea_3702_17rus-1.tsvg-ch-18 (1).tsvg

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                                      • R
                                        redanto @wylie1070 last edited by

                                        @wylie1070

                                        triplea_3702_17rus-1.tsvg-UK-18.tsvg

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                                        • W
                                          wylie1070 last edited by

                                          TripleA Turn Summary: Italians round 18

                                          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                          Game History

                                          Round: 18
                                          
                                              Research Technology - Italians
                                          
                                              Purchase Units - Italians
                                                  Italians repair damage of 6x factory_minor; Remaining resources: 11 PUs; 
                                                  Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Italians
                                                  2 mech_infantrys moved from Yugoslavia to Romania
                                                  1 armour moved from Northern Italy to Romania
                                          
                                              Non Combat Move - Italians
                                                  1 aaGun moved from Northern Italy to Southern Italy
                                          
                                              Place Units - Italians
                                                  1 infantry and 2 mech_infantrys placed in Southern Italy
                                          
                                              Turn Complete - Italians
                                                  Italians collect 10 PUs; end with 10 PUs
                                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • R
                                            redanto @wylie1070 last edited by

                                            @wylie1070

                                            triplea_3702_18ita.tsvg-Ru-19.tsvg

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