42 G14 Woods vs Wylie
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Albania to Yugoslavia 2 artilleries moved from Albania to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vyborg to Novgorod 1 artillery moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 2 artilleries moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Kwangsi 2 armour moved from Kweichow to Kwangsi 3 armour moved from Volgograd to Sikang 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Kansu 2 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan 2 armour moved from Russia to Western Ukraine 1 infantry moved from Urals to Vologda Combat - Russians Battle in Kwangsi Russians attack with 3 armour Japanese defend with 1 infantry Russians roll dice for 3 armour in Kwangsi, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Russians win, taking Kwangsi from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 1 fighter and 1 tactical_bomber placed in Russia 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 armour and 3 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour moved from India to West India 2 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi 1 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Shan State to Yunnan 3 destroyers moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 mech_infantry moved from New South Wales to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in New Zealand Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking New Zealand from ANZAC, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 6 armour British defend with 1 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 6 armour in West India, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 3 armour Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 3 armour in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi 1 armour owned by the Russians lost in Kwangsi Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 2 armour in Kwangsi, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 armour owned by the Russians lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour Non Combat Move - Japanese 1 bomber moved from New Guinea to Philippines Place Units - Japanese 3 armour placed in India 3 armour placed in French Indo China 3 armour placed in Malaya 3 infantry placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,2,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,2,3,3,6,1,5,4 Japanese collect 51 PUs (9 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 UK_Pacific regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 armour and 3 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour moved from India to West India 2 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi 1 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Shan State to Yunnan 3 destroyers moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 mech_infantry moved from New South Wales to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in New Zealand Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking New Zealand from ANZAC, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 6 armour British defend with 1 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 6 armour in West India, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 3 armour Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 3 armour in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi 1 armour owned by the Russians lost in Kwangsi Japanese roll dice for 2 armour in Kwangsi, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 2 armour in Kwangsi, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 armour owned by the Russians lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour Non Combat Move - Japanese 1 bomber moved from New Guinea to Philippines Place Units - Japanese 3 armour placed in India 3 armour placed in French Indo China 3 armour placed in Malaya 3 infantry placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,2,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,2,3,3,6,1,5,4 Japanese collect 51 PUs (9 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 UK_Pacific regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 11 infantry moved from Kiangsu to Kiangsi 8 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shantung Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Greece to Romania Germans take Romania from Russians 2 infantry moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 artillery moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Albania Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 fighters and 4 infantry Americans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry Germans roll dice for 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Battle in Eastern Poland Germans attack with 1 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 7 infantry in Eastern Poland, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Norway 1 fighter moved from Germany to Norway 2 fighters moved from Germany to Greece Place Units - Germans 1 armour placed in Yugoslavia 1 artillery and 2 infantry placed in France 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 0.67 Germans regular : 0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Egypt to 81 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 transports moved from 79 Sea Zone to 80 Sea Zone 2 armour moved from Iraq to 80 Sea Zone 2 armour and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 armour moved from 79 Sea Zone to West India 3 armour moved from Eastern Persia to West India 1 tactical_bomber moved from Eastern Persia to West India 2 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Iraq to Eastern Persia Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield and 3 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in West India British attack with 5 armour, 2 infantry and 1 tactical_bomber Japanese defend with 6 armour and 1 factory_minor British roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 5 armour, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 6 armour in West India, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in West India 4 armour owned by the Japanese lost in West India British roll dice for 4 armour and 1 tactical_bomber in West India, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 2 armour in West India, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in West India 2 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 armour and 2 infantry Casualties for Japanese: 6 armour Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia 2 fighters moved from Normandy Bordeaux to United Kingdom 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.00 British regular : -0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 artilleries moved from Northern Italy to France 4 infantry moved from Northern Italy to France 1 mech_infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour and 2 fighters British defend with 1 airfield and 1 artillery Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 3 armour and 2 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Vologda to Russia 1 infantry moved from Karelia to Novgorod 3 armour moved from Sikang to Yunnan 1 armour moved from Kwangsi to Yunnan 1 armour moved from Suiyuyan to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 armour moved from Suiyuyan to Timguska 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Olgiy 1 infantry moved from Kansu to Tsagaan Olom Combat - Russians Battle in Yunnan Russians attack with 4 armour Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 4 armour in Yunnan, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians lost in Yunnan 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Russians win, taking Yunnan from Japanese with 3 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Eastern Poland Russians attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 6 infantry Russians roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/0 hits, 4.00 expected hits Germans roll dice for 1 armour and 6 infantry in Eastern Poland, round 2 : 2/1 hits, 2.50 expected hits 2 infantry owned by the Russians lost in Eastern Poland 4 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/1 hits, 3.33 expected hits Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 1/1 hits, 1.17 expected hits 1 artillery owned by the Russians lost in Eastern Poland 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 fighter and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 9 armour, 1 destroyer and 2 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Malaya to Yunnan 3 armour moved from French Indo China to Yunnan 4 armour moved from India to West India 3 destroyers moved from 37 Sea Zone to 20 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from 62 Sea Zone to 63 Sea Zone 1 mech_infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from Victoria to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island Combat - Japanese Battle in Johnston Island Battle in West India Japanese attack with 4 armour British defend with 3 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 4 armour in West India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 3 armour in West India, round 2 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in West India 2 armour owned by the British lost in West India Japanese roll dice for 3 armour in West India, round 3 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in West India Japanese win, taking Johnston Island from Americans, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour Casualties for British: 3 armour Battle in 20 Sea Zone Japanese attack with 1 bomber, 3 destroyers and 1 fighter Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 transports Japanese roll dice for 1 bomber, 3 destroyers and 1 fighter in 20 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 3 destroyers owned by the Japanese lost in 20 Sea Zone 2 destroyers owned by the Americans lost in 20 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -30 Casualties for Japanese: 1 bomber, 3 destroyers and 1 fighter Casualties for Americans: 2 destroyers Battle in 63 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 63 Sea Zone Japanese win, taking 63 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 6 armour Russians defend with 3 armour Japanese roll dice for 6 armour in Yunnan, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Yunnan 3 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour Casualties for Russians: 3 armour Battle in Northern Territory Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory 1 artillery owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 63 Sea Zone to 54 Sea Zone Place Units - Japanese 3 armour placed in India 3 armour placed in French Indo China 3 armour placed in Malaya 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,6,3,4,5,4,5,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4,3,6,2 Japanese collect 46 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.67 Japanese regular : 0.83 ANZAC regular : 0.67 UK_Pacific regular : -1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 9 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 7 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 11 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Yunnan Chinese attack with 19 infantry Japanese defend with 5 armour Chinese roll dice for 19 infantry in Yunnan, round 2 : 4/1 hits, 3.17 expected hits Japanese roll dice for 5 armour in Yunnan, round 2 : 2/1 hits, 2.50 expected hits 2 infantry owned by the Chinese lost in Yunnan 4 armour owned by the Japanese lost in Yunnan Chinese roll dice for 17 infantry in Yunnan, round 3 : 2/1 hits, 2.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 16 infantry remaining. Battle score for attacker is 21 Casualties for Chinese: 3 infantry Casualties for Japanese: 5 armour Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 8 infantry moved from Western Germany to Holland Belgium 1 armour moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 tactical_bombers moved from Yugoslavia to Eastern Poland 2 fighters moved from Greece to Eastern Poland 3 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters and 8 infantry Americans defend with 1 artillery Germans roll dice for 4 fighters and 8 infantry in Holland Belgium, round 2 : 4/1 hits, 3.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 8 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 3 armour and 1 artillery Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 5/1 hits, 4.17 expected hits Russians roll dice for 3 armour and 1 artillery in Eastern Poland, round 2 : 2/1 hits, 1.83 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 3 armour and 1 artillery Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Northern Italy 3 tactical_bombers moved from Eastern Poland to Yugoslavia 2 fighters moved from Eastern Poland to Yugoslavia 8 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 fighter placed in Greece 1 armour and 1 artillery placed in Germany 3 infantry placed in France 3 infantry placed in Yugoslavia 4 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.17 Germans regular : 1.50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British buy 3 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Eastern Persia to West India 2 fighters moved from 79 Sea Zone to West India 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 transports moved from 79 Sea Zone to 80 Sea Zone 2 armour moved from Iraq to 80 Sea Zone 2 armour and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 armour moved from 79 Sea Zone to West India 1 armour moved from Iraq to Eastern Persia 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux Combat - British Battle in West India British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour and 1 factory_minor British roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 3 armour in West India, round 2 : 1/1 hits, 1.50 expected hits 1 mech_infantry owned by the British lost in West India 3 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 mech_infantry Casualties for Japanese: 3 armour Battle in Normandy Bordeaux British attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 airfield and 1 armour British roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from West India to 79 Sea Zone 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 armour and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0.50 Japanese regular : -0.50 British regular : 0.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys British defend with 1 airfield, 1 armour and 1 infantry Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 armour, 2 destroyers and 1 fighter; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Malaya to French Indo China 3 armour moved from India to West India 1 submarine moved from 63 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Combat - Japanese Battle in West India Japanese attack with 3 armour British defend with 2 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 3 armour in West India, round 2 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in West India 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 3 armour Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 3 armour in French Indo China, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in French Indo China 1 infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Americans: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in India 3 armour placed in Malaya 2 destroyers placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,2,5,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,4,4,3,4,6,1 Japanese collect 39 PUs (8 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 1.67 UK_Pacific regular : 0.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 2 armour, 10 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 6 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Norway to Finland Combat - Germans Battle in Eastern Poland Germans attack with 2 armour and 7 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 7 infantry in Eastern Poland, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 artillery moved from Germany to Poland 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 1 artillery moved from France to Normandy Bordeaux 5 infantry moved from France to Normandy Bordeaux 2 infantry moved from Albania to Greece 3 infantry moved from Yugoslavia to Romania Place Units - Germans 1 submarine placed in 113 Sea Zone 1 transport placed in 97 Sea Zone 2 armour placed in Yugoslavia 4 infantry placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Northern Italy to Germany 1 artillery moved from Northern Italy to Southern France Non Combat Move - Italians Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :