42 G18 Woods(Axis) vs Wylie(Allies)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 fighters moved from Baltic States to Romania 1 tactical_bomber moved from Baltic States to Romania 1 armour moved from Baltic States to Romania 1 armour moved from Baltic States to Romania 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 2 cruisers and 1 transport Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 bomber owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the British lost in 99 Sea Zone 1 transport owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 bomber Casualties for British: 2 cruisers and 1 transport Battle in Romania Italians attack with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Italians roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 4/1 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Romania 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 2 fighters moved from Romania to Northern Italy 1 tactical_bomber moved from Romania to Northern Italy Place Units - Italians 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.17 British regular : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 armour and 2 mech_infantrys moved from Malaya to Yunnan 2 artilleries and 5 infantry moved from Hopei to Suiyuyan 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 79 Sea Zone to 42 Sea Zone 1 fighter moved from 79 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 battleships moved from 79 Sea Zone to 41 Sea Zone 1 carrier moved from 79 Sea Zone to 41 Sea Zone 1 carrier moved from 79 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 41 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from India to West India 1 artillery moved from India to West India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Caroline Islands to Japan 1 bomber moved from Caroline Islands to Japan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in India 1 armour and 1 mech_infantry placed in French Indo China 1 armour placed in Malaya Japanese undo move 4. 1 armour placed in French Indo China 1 fighter placed in French Indo China 1 fighter placed in Japan 1 mech_infantry placed in Malaya 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : 0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Eastern Poland to Novgorod 1 armour moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 fighter moved from Western Germany to Novgorod 3 infantry moved from France to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Germans attack with 3 armour and 1 fighter Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour and 1 fighter in Novgorod, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 aaGuns and 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 2 armour and 1 fighter in Novgorod, round 3 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 armour Casualties for Russians: 2 aaGuns and 1 armour Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 4 infantry moved from Germany to Poland 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Greater Southern Germany 2 armour moved from Slovakia Hungary to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Bulgaria to Romania Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany 3 infantry placed in France 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.00 Germans regular : -1.00 Russians AA : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Romania to Belarus 1 tactical_bomber moved from Northern Italy to Belarus 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Battle in Belarus Italians attack with 3 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour and 1 mech_infantry Italians roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 2/1 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus Italians roll dice for 2 armour and 1 tactical_bomber in Belarus, round 3 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Belarus to Novgorod Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Shensi 2 mech_infantrys moved from Yunnan to Shensi 2 armour moved from Szechwan to Shensi 1 armour moved from Szechwan to Shensi 2 mech_infantrys moved from Szechwan to Shensi 1 artillery and 2 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from Neutral_Allies 1 armour moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Malaya to Yunnan 1 armour moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Szechwan 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 artilleries moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Shensi Combat - Japanese Battle in Celebes Battle in Shensi Japanese attack with 4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Shensi, round 2 : 4/1 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Celebes from UK_Pacific, taking Shensi from Chinese with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 2 armour placed in India 1 fighter placed in 6 Sea Zone 1 armour placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 fighter moved from Baltic States to Belarus 2 armour moved from Baltic States to Belarus 4 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary Combat - Germans Battle in Belarus Germans attack with 3 armour and 1 fighter Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 3 armour and 1 fighter in Belarus, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 1.17 expected hits 1 armour owned by the Germans lost in Belarus 2 mech_infantrys owned by the Russians lost in Belarus Germans roll dice for 2 armour and 1 fighter in Belarus, round 3 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Eastern Poland Germans attack with 2 armour, 4 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Germany 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Holland Belgium to France Place Units - Germans 1 destroyer and 1 transport placed in 113 Sea Zone Germans undo move 1. 1 destroyer and 1 transport placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 tactical_bomber moved from Novgorod to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Romania 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Romania to Northern Italy 1 mech_infantry moved from Northern Italy to Albania Place Units - Italians 1 submarine placed in 95 Sea Zone 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 2 armour moved from Russia to Belarus 2 tactical_bombers moved from Russia to Belarus 2 fighters moved from Russia to Belarus 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Turkmenistan to Volgograd 1 armour moved from Turkmenistan to Volgograd 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Yenisey 1 mech_infantry moved from Novosibirsk to Volgograd 1 infantry moved from Novosibirsk to Samara 2 mech_infantrys moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine Combat - Russians Battle in Belarus Russians attack with 2 armour, 2 fighters and 2 tactical_bombers Germans defend with 2 armour Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Belarus, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Russians lost in Belarus 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Buryatia to Amur Place Units - Russians 1 armour placed in Volgograd 3 armour and 2 mech_infantrys placed in Russia 1 artillery and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Eastern Persia to Turkmenistan 2 mech_infantrys moved from Eastern Persia to Turkmenistan 4 armour moved from Shensi to Kansu 2 infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 2 mech_infantrys moved from Shensi to Tsinghai 1 fighter moved from Szechwan to Kansu 1 tactical_bomber moved from Szechwan to Kansu 1 mech_infantry moved from Shensi to Kansu 1 armour moved from Szechwan to Tsinghai 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Shensi to Suiyuyan Combat - Japanese Battle in Kansu Japanese attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 4/1 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/1 hits, 3.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kansu, round 3 : 3/1 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 2/0 hits, 2.00 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kansu 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kansu, round 4 : 3/1 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Kansu 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Turkmenistan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to West India 2 armour moved from India to West India 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Kansu to Szechwan 1 tactical_bomber moved from Kansu to Szechwan 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 armour moved from French Indo China to Szechwan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor and 1 harbour placed in West India 3 armour placed in India 3 destroyers and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.00 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 4 infantry moved from Eastern Poland to Belarus 1 fighter moved from Germany to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Belarus Germans attack with 1 fighter and 4 infantry Russians defend with 1 armour Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 2 armour moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from 113 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Germany to Holland Belgium 2 fighters moved from Western Germany to Norway 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in France 1 fighter placed in Western Germany 3 armour placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.50 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 3 armour moved from Persia to West India British take Eastern Persia from Japanese 1 tactical_bomber moved from Persia to West India 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in West India British attack with 3 armour and 1 tactical_bomber Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 armour and 1 tactical_bomber in West India, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in West India, round 2 : 2/1 hits, 1.67 expected hits 2 armour owned by the British lost in West India 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India British roll dice for 1 armour and 1 tactical_bomber in West India, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 armour in West India, round 3 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the British lost in West India 1 armour owned by the Japanese lost in West India British roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in West India 1 armour owned by the Japanese lost in West India Japanese win with no units remaining. Battle score for attacker is -10 Casualties for British: 3 armour and 1 tactical_bomber Casualties for Japanese: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 5 armour moved from Iraq to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.00 British regular : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Albania to Bulgaria Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :