42 G18 Woods(Axis) vs Wylie(Allies)
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour, 1 artillery, 1 battleship, 2 carriers, 5 destroyers, 4 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 1 armour moved from 19 Sea Zone to Manchuria 2 fighters moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Chahar 2 armour moved from Hopei to Suiyuyan 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 3 mech_infantrys moved from French Indo China to Szechwan 1 mech_infantry moved from Burma to Szechwan 1 armour moved from Burma to Szechwan 3 armour moved from India to West India 1 bomber moved from Malaya to Shensi 1 tactical_bomber moved from Jehol to Chahar 1 fighter moved from Jehol to Chahar 2 mech_infantrys moved from Malaya to 37 Sea Zone 1 battleship, 1 carrier, 3 destroyers, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from Malaya to 43 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 armour owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Suiyuyan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from 43 Sea Zone to Borneo 1 bomber moved from Shensi to Hopei 1 fighter moved from Chahar to Hopei 1 tactical_bomber moved from Chahar to Hopei 2 fighters moved from Manchuria to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 2 infantry and 1 tactical_bomber placed in West India 2 armour and 1 mech_infantry placed in India 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya Japanese undo move 4. Japanese undo move 3. 2 artilleries and 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 1 armour moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 2 armour moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 2 infantry moved from Poland to Eastern Poland 1 armour moved from Western Germany to Yugoslavia 3 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Germany to Poland 3 armour and 4 mech_infantrys moved from Western Ukraine to Bessarabia 1 fighter moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bessarabia Germans attack with 3 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 4 mech_infantrys in Bessarabia, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 armour British defend with 1 artillery Germans roll dice for 2 armour in Karelia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Karelia 1 artillery owned by the British lost in Karelia Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 artillery Battle in Vyborg Germans attack with 2 armour Americans defend with 1 infantry Germans roll dice for 2 armour in Vyborg, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 99 Sea Zone to Northern Italy 1 fighter moved from 112 Sea Zone to Western Germany 3 infantry moved from France to Southern France Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 3 infantry placed in Germany 2 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.17 -
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 95 Sea Zone 1 fighter moved from Northern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 3 fighters Americans defend with 1 destroyer Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 95 Sea Zone 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.50 -
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 19 Sea Zone to 6 Sea Zone 2 carriers, 5 destroyers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Chahar to Jehol 2 armour moved from Suiyuyan to Shensi 2 mech_infantrys moved from Szechwan to Sikang 1 bomber moved from Hopei to Sikang 2 armour and 4 mech_infantrys moved from Szechwan to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 2 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan Combat - Japanese Battle in Java Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 carriers, 5 destroyers and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 5 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking Java from Americans, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 5 destroyers and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber British defend with 3 armour and 1 mech_infantry Japanese roll dice for 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/1 hits, 3.83 expected hits Chinese roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 : 2/1 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi 1 mech_infantry owned by the British and 2 armour owned by the British lost in Shensi Japanese roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 3/1 hits, 3.50 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Shensi 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 armour and 1 mech_infantry Battle in Sikang Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries moved from 19 Sea Zone to Jehol 2 infantry moved from 19 Sea Zone to Jehol 1 bomber moved from Sikang to Jehol 1 tactical_bomber moved from Shensi to Jehol 1 fighter moved from Shensi to Chahar 1 fighter moved from Chahar to Jehol Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone 2 armour placed in French Indo China 2 infantry and 1 mech_infantry placed in West India 1 armour and 2 mech_infantrys placed in India 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.67 -
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Slovakia Hungary to Romania 2 armour and 3 mech_infantrys moved from Yugoslavia to Albania 1 fighter moved from Western Germany to 112 Sea Zone 4 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 fighter moved from Northern Italy to Novgorod Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 2 armour and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Albania, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 112 Sea Zone to Novgorod Place Units - Germans 1 armour placed in Novgorod 2 infantry placed in Novgorod 10 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.50 -
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 fighter moved from Novgorod to Bulgaria 1 tactical_bomber moved from Novgorod to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to Romania 1 tactical_bomber moved from Bulgaria to Romania Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17 -
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 armour moved from 19 Sea Zone to Manchuria 1 battleship moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Yunnan to Anhwe 2 armour moved from Shensi to Tsinghai 2 armour moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Chahar 2 mech_infantrys moved from India to Eastern Persia 6 tactical_bombers moved from West India to Eastern Persia 1 armour moved from India to Yunnan 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 armour moved from Yunnan to Hunan 1 armour moved from French Indo China to Szechwan 1 armour moved from Hunan to Kweichow Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 4 fighters and 1 infantry Americans defend with 1 bomber and 1 fighter; Chinese defend with 3 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Manchuria, round 2 : 3/1 hits, 2.67 expected hits Chinese roll dice for 1 bomber, 1 fighter and 3 infantry in Manchuria, round 2 : 1/1 hits, 1.83 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 bomber owned by the Americans and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 armour and 4 fighters in Manchuria, round 3 : 2/1 hits, 2.50 expected hits Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Manchuria 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Casualties for Americans: 1 bomber and 1 fighter Battle in Eastern Persia Japanese attack with 2 mech_infantrys and 6 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 mech_infantrys and 6 tactical_bombers in Eastern Persia, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Kansu, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 tactical_bombers moved from Eastern Persia to India 2 carriers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 5 destroyers moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 3 armour placed in West India 2 armour and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.83 British regular : -0.33 -
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 5 infantry moved from Poland to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 4 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 10 infantry moved from Germany to Slovakia Hungary 2 armour moved from Albania to Yugoslavia 1 mech_infantry moved from Albania to Romania 2 armour moved from Western Germany to Yugoslavia Combat - Germans Battle in Belarus Germans attack with 1 fighter and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 fighters and 5 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 5 infantry in Eastern Poland, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 fighters and 4 infantry in Eastern Poland, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Poland to Yugoslavia 1 infantry moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Yugoslavia 2 tactical_bombers moved from Western Germany to Yugoslavia 5 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Belarus to Yugoslavia Place Units - Germans 4 armour and 2 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.67 -
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 2 fighters moved from Southern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 2 fighters and 1 mech_infantry Americans defend with 2 artilleries Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 artilleries in Bulgaria, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Bulgaria Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bulgaria, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Romania 1 infantry moved from Smolensk to Belarus 2 artilleries moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Yenisey to Timguska Combat - Russians Battle in Romania Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Eastern Poland Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Eastern Poland 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 mech_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Hunan to Kiangsu 1 mech_infantry moved from Anhwe to Shantung 1 mech_infantry moved from Chahar to Jehol 1 armour moved from Kweichow to Jehol 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Shantung 1 armour moved from Yunnan to Hopei 1 armour moved from Szechwan to Sikang 1 armour moved from Kansu to Shensi Japanese take Shensi from Chinese 1 tactical_bomber moved from India to Hopei 1 tactical_bomber moved from India to Sikang 1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 46 Sea Zone Combat - Japanese Battle in New Guinea Battle in Korea Battle in Kiangsu Japanese attack with 1 armour and 1 fighter Americans defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Kiangsu, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Kiangsu 1 armour owned by the Americans lost in Kiangsu Japanese win, taking New Guinea from ANZAC, taking Korea from Americans, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 1 armour Battle in Hopei Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 armour and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Jehol Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Jehol, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shantung Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Sikang to Szechwan 1 tactical_bomber moved from Hopei to Kweichow 1 fighter moved from Jehol to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in West India 3 armour placed in India 1 artillery and 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.83 -
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