First triplea game test
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits 7 infantry owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R. 3 armour owned by the Germans retreated to East Europe Russians win with 4 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 armour and 8 infantry Casualties for Russians: 15 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber and 5 fighters British defend with 1 fighter; Russians defend with 4 armour, 1 fighter and 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to South Europe 3 fighters moved from Karelia S.S.R. to East Europe 1 bomber moved from Karelia S.S.R. to Germany 3 infantry moved from Germany to East Europe 1 infantry moved from West Europe to Germany Place Units - Germans 4 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - British -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 2 armour and 1 bomber; Remaining resources: 5 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 armour moved from Kenya-Rhodesia to Anglo Sudan Egypt 2 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 bomber moved from Syria Jordan to Anglo Sudan Egypt 1 fighter moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Brazil to North Brazil Sea Zone 1 armour and 1 transport moved from North Brazil Sea Zone to Congo Sea Zone 1 armour moved from Congo Sea Zone to French Equatorial Africa British take French Equatorial Africa from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Anglo Sudan Egypt British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/6 hits Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Germans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 1 fighter moved from Anglo Sudan Egypt to Syria Jordan 1 bomber moved from Anglo Sudan Egypt to Syria Jordan 1 infantry moved from West Canada to East Canada 1 bomber moved from Germany to Russia Place Units - British 2 armour placed in South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 34 PUs -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to China Japanese take China from Americans 1 infantry moved from Kwangtung to Manchuria Japanese take Manchuria from Russians Combat - Japanese Non Combat Move - Japanese 1 armour, 2 battleships, 1 carrier, 1 fighter and 1 transport moved from Hawaii Sea Zone to Wake Island Sea Zone 1 armour moved from Wake Island Sea Zone to Wake Island 1 fighter moved from French Indo China to Wake Island Sea Zone 1 bomber moved from Japan to Wake Island Place Units - Japanese 1 transport placed in Japan Sea Zone 2 armour and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 27 PUs; end with 38 PUs -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from West US to Japan Sea Zone Combat - Americans Battle in Japan Sea Zone Americans attack with 3 bombers Japanese defend with 1 transport Americans roll dice for 3 bombers in Japan Sea Zone, round 2 : 2/3 hits Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 infantry moved from East US to West US 1 infantry moved from West US to Mexico 1 armour moved from East US to West US Place Units - Americans 2 bombers and 1 fighter placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 armour moved from Novosibirsk to Sinkiang Place Units - Russians 1 armour and 7 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Russians undo move 1. 7 infantry placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 armour moved from Germany to Karelia S.S.R. 3 armour, 3 fighters and 3 infantry moved from East Europe to Karelia S.S.R. 2 fighters moved from South Europe to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 7 armour, 1 bomber, 5 fighters and 3 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 9 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 7 armour, 1 bomber, 5 fighters and 3 infantry in Karelia S.S.R., round 2 : 5/16 hits -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 armour moved from Germany to Karelia S.S.R. 3 armour, 3 fighters and 3 infantry moved from East Europe to Karelia S.S.R. 2 fighters moved from South Europe to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 7 armour, 1 bomber, 5 fighters and 3 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 9 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 7 armour, 1 bomber, 5 fighters and 3 infantry in Karelia S.S.R., round 2 : 5/16 hits Russians roll dice for 4 armour, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 6/15 hits -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 3 Research Technology - British -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Research Technology - British Purchase Units - British British buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from Russia to French Indo China 1 bomber moved from Syria Jordan to French Indo China 1 armour moved from French Equatorial Africa to Algeria British take Algeria from Germans 1 armour moved from Algeria to French West Africa 1 armour moved from Anglo Sudan Egypt to French West Africa 1 infantry moved from Anglo Sudan Egypt to Libya British take Libya from Germans 1 fighter moved from Syria Jordan to French West Africa Combat - British Strategic bombing raid in French Indo China Bombing raid in French Indo China rolls: 4,4 and costs: 8 PUs. Bombing raid costs 8 PUs Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in French West Africa British attack with 2 armour and 1 fighter Germans defend with 1 infantry British roll dice for 2 armour and 1 fighter in French West Africa, round 2 : 1/3 hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits 1 infantry owned by the Germans lost in French West Africa British win, taking French West Africa from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Germany to Russia 1 fighter moved from French West Africa to French Equatorial Africa 2 infantry moved from Anglo Sudan Egypt to Red Sea Zone 2 armour moved from South Africa to Anglo Sudan Egypt 1 transport moved from Congo Sea Zone to South Africa Sea Zone 1 bomber moved from French Indo China to Russia 1 bomber moved from French Indo China to Russia 2 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 1 submarine moved from Red Sea Zone to Indian Ocean Sea Zone Place Units - British 1 factory placed in Anglo Sudan Egypt 1 infantry placed in South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs; Combat Move - Japanese 1 armour moved from Wake Island to Wake Island Sea Zone 2 battleships moved from Wake Island Sea Zone to Hawaii Sea Zone 1 armour and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone 1 carrier moved from Wake Island Sea Zone to Hawaii Sea Zone 2 fighters moved from Wake Island Sea Zone to Hawaiian Islands 1 armour moved from Hawaii Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 armour, 1 bomber and 2 fighters Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to Hawaii Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 infantry moved from China to Manchuria 2 infantry moved from French Indo China to China 1 armour moved from French Indo China to Kwangtung Place Units - Japanese 1 fighter placed in Japan 2 armour and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 28 PUs; end with 33 PUs -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier and 1 factory; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from West US to Hawaii Sea Zone 1 bomber moved from West US to Hawaii Sea Zone 3 fighters moved from West US to Hawaii Sea Zone 1 battleship moved from West Panama Sea Zone to Hawaii Sea Zone 2 transports moved from West Panama Sea Zone to Hawaii Sea Zone 3 bombers moved from Yakut S.S.R. to Hawaii Sea Zone Combat - Americans Battle in Hawaii Sea Zone Americans attack with 1 battleship, 5 bombers, 3 fighters and 2 transports Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 battleship, 5 bombers, 3 fighters and 2 transports in Hawaii Sea Zone, round 2 : 7/9 hits Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/6 hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Hawaii Sea Zone Americans win with 1 battleship, 4 bombers and 2 transports remaining. Battle score for attacker is 47 Casualties for Americans: 1 bomber and 3 fighters Casualties for Japanese: 2 battleships, 1 carrier, 2 fighters and 1 transport Non Combat Move - Americans 1 bomber moved from Hawaii Sea Zone to Yakut S.S.R. 1 bomber moved from Hawaii Sea Zone to Yakut S.S.R. 1 bomber moved from Hawaii Sea Zone to Midway 1 bomber moved from Hawaii Sea Zone to Midway Place Units - Americans 1 factory placed in Sinkiang 1 carrier placed in East US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 34 PUs -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Novosibirsk to Sinkiang 1 armour moved from Russia to Sinkiang 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Yakut S.S.R. Place Units - Russians 10 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Germans Germans buy 4 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 3 fighters moved from East Europe to Ukraine S.S.R. 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Ukraine S.S.R. Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/5 hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 3 fighters moved from Ukraine S.S.R. to East Europe 4 armour moved from Germany to East Europe 2 infantry moved from Germany to East Europe Place Units - Germans 4 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 3 bombers moved from Russia to French Indo China 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in French Indo China Bombing raid in French Indo China rolls: 3,6,4 and costs: 13 PUs. Bombing raid costs 13 PUs Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - British 1 bomber moved from Germany to Russia 3 infantry moved from India to Sinkiang 2 armour moved from Anglo Sudan Egypt to Persia 1 infantry moved from Libya to Anglo Sudan Egypt 2 armour moved from French West Africa to Anglo Sudan Egypt 1 infantry moved from South Africa to South Africa Sea Zone 1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Persia 1 fighter moved from French Equatorial Africa to Persia 1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone 1 submarine moved from Indian Ocean Sea Zone to West Australia Sea Zone 3 bombers moved from French Indo China to Sinkiang Place Units - British 1 bomber placed in United Kingdom 1 armour and 1 infantry placed in Anglo Sudan Egypt 1 armour placed in South Africa Turn Complete - British British collect 32 PUs; end with 33 PUs -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to India Japanese take India from British Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Japan to Wake Island Place Units - Japanese 1 aaGun, 1 armour and 1 infantry placed in French Indo China 1 armour placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 33 PUs -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour and 2 fighters; Remaining resources: 5 PUs; Combat Move - Americans 2 bombers moved from Yakut S.S.R. to French Indo China 1 bomber moved from Midway to China 1 fighter moved from Sinkiang to China 2 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 bomber moved from Midway to China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/2 hits Bombing raid in French Indo China rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Battle in China Americans attack with 2 bombers, 1 fighter and 4 infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers, 1 fighter and 4 infantry in China, round 2 : 3/7 hits Japanese roll dice for 2 infantry in China, round 2 : 1/2 hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China Americans win, taking China from Japanese with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier moved from East US Sea Zone to West Panama Sea Zone 1 infantry moved from Mexico to West US 1 battleship moved from Hawaii Sea Zone to West US Sea Zone 2 transports moved from Hawaii Sea Zone to West US Sea Zone 1 fighter moved from China to Sinkiang 2 bombers moved from China to Sinkiang 2 bombers moved from French Indo China to Sinkiang Place Units - Americans 1 armour and 1 fighter placed in Sinkiang 1 fighter placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 40 PUs -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sinkiang to India 2 armour moved from Sinkiang to India 5 infantry moved from Yakut S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Manchuria Combat - Russians Battle in Manchuria Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in India Russians attack with 2 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 infantry in India, round 2 : 0/4 hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits Russians roll dice for 2 armour and 2 infantry in India, round 3 : 1/4 hits Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in India Russians win, taking India from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 infantry moved from Novosibirsk to Russia Place Units - Russians 1 armour and 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
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