WWII v4 1941 - Comrade Commissar Bellis92 & Redneck Ozicain (Allies) vs Fascist Angel Petsios & Emperor Akihito (Axis)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 49 Sea Zone to 36 Sea Zone 2 fighters moved from French Indo-China Thailand to 36 Sea Zone 2 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 3 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 2 infantry moved from Ningxia to Chinghai 2 artilleries moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 2 carriers moved from 52 Sea Zone to 50 Sea Zone 3 fighters moved from 52 Sea Zone to Philippine Islands 1 transport moved from 52 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from Japan to Stanovoj Chrebet Combat - Japanese Battle in Chinghai Japanese attack with 2 infantry Chinese defend with 1 fighter Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits Chinese roll dice for 1 fighter in Chinghai, round 2 : 0/1 hits 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Stanovoj Chrebet, round 2 : 2/4 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Hupeh, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 2/3 hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Philippine Islands Japanese attack with 3 fighters and 1 infantry Americans defend with 1 bomber, 2 fighters and 2 infantry Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 1/1 hits Japanese roll dice for 3 fighters and 1 infantry in Philippine Islands, round 2 : 2/4 hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Philippine Islands, round 2 : 1/5 hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippine Islands Japanese roll dice for 3 fighters in Philippine Islands, round 3 : 1/3 hits Americans roll dice for 2 fighters in Philippine Islands, round 3 : 2/2 hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Philippine Islands Japanese roll dice for 1 fighter in Philippine Islands, round 4 : 1/1 hits Americans roll dice for 1 fighter in Philippine Islands, round 4 : 1/1 hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Philippine Islands Americans win with no units remaining. Battle score for attacker is 5 Casualties for Americans: 1 bomber, 2 fighters and 2 infantry Casualties for Japanese: 3 fighters and 1 infantry Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to Borneo 2 fighters moved from Stanovoj Chrebet to Buryatia S.S.R. 2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Stanovoj Chrebet to Soviet Far East Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 bomber and 1 fighter placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 2 armour, 3 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 3 infantry moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 artillery moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Libya 1 bomber moved from United Kingdom to 14 Sea Zone 2 destroyers moved from 34 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Libya British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour and 1 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Libya, round 2 : 2/6 hits Italians roll dice for 1 armour and 2 infantry in Libya, round 2 : 0/3 hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Libya, round 3 : 1/6 hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits 1 armour owned by the Germans lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in 14 Sea Zone British attack with 1 bomber and 2 destroyers Italians defend with 1 cruiser British roll dice for 1 bomber and 2 destroyers in 14 Sea Zone, round 2 : 0/3 hits Italians roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits British roll dice for 1 bomber and 2 destroyers in 14 Sea Zone, round 3 : 1/3 hits Italians roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits 1 cruiser owned by the Italians lost in 14 Sea Zone British win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 aaGun moved from Persia to Trans-Jordan 1 fighter moved from Libya to Egypt 1 bomber moved from 14 Sea Zone to Egypt Place Units - British 3 transports placed in 3 Sea Zone 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 35 PUs
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Italians 1 cruiser moved from 16 Sea Zone to 14 Sea Zone 1 battleship moved from 16 Sea Zone to 14 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Combat - Italians Battle in 14 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 transport British defend with 2 destroyers Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/2 hits British roll dice for 2 destroyers in 14 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 14 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 3 : 0/2 hits British roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits 1 cruiser owned by the Italians lost in 14 Sea Zone Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 4 : 1/1 hits British roll dice for 1 destroyer in 14 Sea Zone, round 4 : 0/1 hits 1 destroyer owned by the British lost in 14 Sea Zone Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 4 Casualties for British: 2 destroyers Casualties for Italians: 1 cruiser Non Combat Move - Italians Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs 1 unit repaired.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 techTokens; 3 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 4 fighters moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 10 Sea Zone to 12 Sea Zone 4 armour, 1 artillery and 5 infantry moved from 12 Sea Zone to Morocco Algeria 4 fighters moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Germany 1 transport moved from 45 Sea Zone to 21 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in Morocco Algeria Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry Germans defend with 1 infantry Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Morocco Algeria, round 2 : 6/14 hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 4 armour, 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 4 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Germany to United Kingdom Combat Move - Chinese 1 infantry moved from Sikang to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 3 transports placed in 10 Sea Zone 3 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 1 techTokens; 35 PUs; Germans buy 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - Germans 2 bombers moved from Germany to Caucasus 2 armour moved from Baltic States to Ukraine 1 armour moved from East Poland to Ukraine 5 armour moved from Baltic States to Ukraine 1 infantry moved from East Poland to Ukraine 4 infantry moved from Poland to East Poland 1 fighter moved from Poland to Ukraine 2 fighters moved from Baltic States to Ukraine 1 artillery moved from Baltic States to East Poland 1 artillery moved from Baltic States to East Poland 4 infantry moved from Baltic States to East Poland 1 infantry moved from Baltic States to East Poland 1 fighter moved from Baltic States to Ukraine 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 2 armour moved from Germany to East Poland Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/2 hits Bombing raid in Caucasus rolls: 6,1,5,4 and causes: 8 damage to unit: factory Bombing raid in Caucasus causes 8 damage total. Battle in Ukraine Germans attack with 8 armour, 4 fighters and 1 infantry British defend with 1 artillery and 3 infantry; Russians defend with 3 artilleries and 3 infantry Germans roll dice for 8 armour, 4 fighters and 1 infantry in Ukraine, round 2 : 6/13 hits Russians roll dice for 4 artilleries and 6 infantry in Ukraine, round 2 : 4/10 hits 3 infantry owned by the Russians, 1 infantry owned by the Germans, 3 armour owned by the Germans and 3 infantry owned by the British lost in Ukraine Germans roll dice for 5 armour and 4 fighters in Ukraine, round 3 : 4/9 hits Russians roll dice for 4 artilleries in Ukraine, round 3 : 1/4 hits 3 artilleries owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour and 4 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 4 armour and 1 infantry Casualties for British: 1 artillery and 3 infantry Casualties for Russians: 3 artilleries and 3 infantry Non Combat Move - Germans 3 fighters moved from Ukraine to East Poland 1 fighter moved from Ukraine to East Poland 2 bombers moved from Caucasus to East Poland Place Units - Germans 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 31 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 41 PUs
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 8x factory; Remaining resources: 0 techTokens; 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Russia to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 2 armour, 5 artilleries and 10 infantry moved from Karelia S.S.R. to Baltic States 2 artilleries moved from Archangel to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. Combat - Russians Battle in Baltic States Russians attack with 2 armour, 5 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 5 artilleries and 10 infantry in Baltic States, round 2 : 6/17 hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 factory, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 3 infantry moved from Hupeh to Ningxia 1 artillery moved from Hupeh to Ningxia 3 infantry moved from Yunnan to Sikang 2 infantry moved from Chinghai to Novosibirsk 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 2 fighters moved from Buryatia S.S.R. to Evenki National Okrug 2 infantry moved from India to Persia Japanese take Persia from British 2 infantry moved from East Indies to 38 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 carrier moved from 50 Sea Zone to 37 Sea Zone 2 fighters moved from Borneo to 37 Sea Zone 1 cruiser moved from 50 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 bomber moved from Japan to India 1 battleship moved from 50 Sea Zone to 38 Sea Zone 1 fighter moved from Japan to Yakut S.S.R. 1 fighter moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Battle in Novosibirsk Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Ningxia, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Midway Japanese attack with 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Evenki National Okrug Japanese attack with 2 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 armour and 2 fighters in Evenki National Okrug, round 2 : 3/4 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 factory placed in India 1 armour, 1 fighter and 1 infantry placed in Manchuria 1 armour, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 4 armour and 4 infantry; Remaining resources: 0 techTokens; 3 PUs; Combat Move - British 5 destroyers moved from 3 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 3 Sea Zone to 5 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Germany 5 fighters moved from Karelia S.S.R. to Germany 1 armour moved from Libya to Trans-Jordan 3 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 bomber moved from Egypt to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 5 destroyers and 4 transports Germans defend with 2 submarines British roll dice for 5 destroyers and 4 transports in 5 Sea Zone, round 2 : 4/5 hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits 2 submarines owned by the Germans lost in 5 Sea Zone British win with 5 destroyers and 4 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 14 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 battleship and 1 transport British roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 0/1 hits British roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 1/2 hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Italians: 1 battleship and 1 transport Battle in Germany British attack with 3 armour, 1 artillery, 5 fighters and 4 infantry Germans defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry AA fire in Germany : 0/5 hits British roll dice for 3 armour, 1 artillery, 5 fighters and 4 infantry in Germany, round 2 : 5/13 hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Germany, round 2 : 2/5 hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the British lost in Germany British captures 41PUs while taking Germans capital British win, taking Germany from Germans with 3 armour, 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from 14 Sea Zone to Trans-Jordan 5 fighters moved from Germany to Baltic States Place Units - British 4 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 83 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 88 PUs
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Italy to Germany 1 artillery moved from Balkans to Germany 1 infantry moved from Balkans to Germany Combat - Italians Battle in Germany Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory and 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Germany, round 2 : 1/3 hits British roll dice for 3 armour, 1 artillery and 2 infantry in Germany, round 2 : 4/6 hits 1 artillery owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Germany British win with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers and 3 fighters; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery moved from Morocco Algeria to 12 Sea Zone 2 carriers moved from 12 Sea Zone to 14 Sea Zone 4 destroyers moved from 12 Sea Zone to 14 Sea Zone 4 armour, 1 artillery, 4 infantry and 5 transports moved from 12 Sea Zone to 14 Sea Zone 4 armour and 4 infantry moved from 14 Sea Zone to Italy 1 artillery moved from 14 Sea Zone to Balkans Americans take Balkans from Italians 1 bomber moved from United Kingdom to Italy 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 3 armour and 3 infantry moved from 12 Sea Zone to Morocco Algeria 4 fighters moved from 12 Sea Zone to Germany 1 fighter moved from Eastern United States to Western United States Combat - Americans Battle in Italy Americans attack with 4 armour, 1 bomber and 4 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry AA fire in Italy : 0/1 hits Americans roll dice for 4 armour, 1 bomber and 4 infantry in Italy, round 2 : 4/9 hits Italians roll dice for 1 artillery and 5 infantry in Italy, round 2 : 2/6 hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Italy Americans roll dice for 4 armour, 1 bomber and 2 infantry in Italy, round 3 : 4/7 hits Italians roll dice for 1 artillery and 1 infantry in Italy, round 3 : 1/2 hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italy Americans captures 9PUs while taking Italians capital Americans win, taking Italy from Italians with 4 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 5 infantry Casualties for Americans: 3 infantry Non Combat Move - Americans 1 bomber moved from Italy to Egypt Place Units - Americans 2 carriers placed in 56 Sea Zone 3 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 58 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 63 PUs
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 2 bombers moved from East Poland to Baltic States 4 fighters moved from East Poland to Baltic States 4 infantry moved from East Poland to Baltic States 5 infantry moved from East Poland to Baltic States 4 armour moved from Ukraine to Baltic States 2 artilleries moved from East Poland to Baltic States 4 infantry moved from Poland to Baltic States 2 armour moved from East Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters and 13 infantry British defend with 5 fighters; Russians defend with 2 armour, 5 artilleries and 10 infantry Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters and 13 infantry in Baltic States, round 2 : 11/29 hits Russians roll dice for 2 armour, 5 artilleries, 5 fighters and 10 infantry in Baltic States, round 2 : 12/22 hits 10 infantry owned by the Russians, 1 artillery owned by the Russians and 12 infantry owned by the Germans lost in Baltic States Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 4 fighters and 1 infantry in Baltic States, round 3 : 10/17 hits Russians roll dice for 2 armour, 4 artilleries and 5 fighters in Baltic States, round 3 : 9/11 hits 2 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 5 armour owned by the Germans and 4 fighters owned by the British lost in Baltic States Germans roll dice for 1 armour, 2 bombers and 3 fighters in Baltic States, round 4 : 3/8 hits Russians roll dice for 1 fighter in Baltic States, round 4 : 0/1 hits 1 fighter owned by the British lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 5 armour, 2 artilleries, 1 fighter and 13 infantry Casualties for British: 5 fighters Casualties for Russians: 2 armour, 5 artilleries and 10 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Ukraine 1 bomber moved from Baltic States to Ukraine 3 fighters moved from Baltic States to Ukraine Turn Complete - Germans
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Urals 2 artilleries moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 2 artilleries moved from Karelia S.S.R. to Baltic States 1 infantry moved from Belorussia to Baltic States 1 armour moved from Karelia S.S.R. to East Poland Russians take East Poland from Germans Combat - Russians Battle in Novosibirsk Russians attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 2/3 hits Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits 2 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Baltic States Russians attack with 2 artilleries and 1 infantry Germans defend with 1 armour Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians Place Units - Russians 5 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUs
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Combat Move - Japanese 1 transport moved from 57 Sea Zone to 52 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 57 Sea Zone to 56 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from Ningxia to Chinghai 1 artillery moved from Ningxia to Chinghai 3 infantry moved from Sikang to Chinghai 2 armour moved from Evenki National Okrug to Novosibirsk 4 fighters moved from Yakut S.S.R. to Novosibirsk 2 fighters moved from 37 Sea Zone to 34 Sea Zone 1 cruiser moved from 37 Sea Zone to 34 Sea Zone 1 battleship moved from 38 Sea Zone to 34 Sea Zone 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 1 fighter moved from Manchuria to Soviet Far East 1 artillery moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to Soviet Far East 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from Persia to Trans-Jordan 1 bomber moved from India to Trans-Jordan Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 fighters British defend with 2 transports 2 transports owned by the British lost in 34 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 56 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 carriers and 3 fighters Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits Americans roll dice for 2 carriers and 3 fighters in 56 Sea Zone, round 2 : 2/5 hits 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 carrier Casualties for Japanese: 1 destroyer Battle in Novosibirsk Japanese attack with 2 armour and 4 fighters Russians defend with 2 artilleries and 1 infantry Japanese roll dice for 2 armour and 4 fighters in Novosibirsk, round 2 : 1/6 hits Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 armour and 4 fighters in Novosibirsk, round 3 : 3/5 hits Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 0/2 hits 2 artilleries owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 artilleries and 1 infantry Casualties for Japanese: 1 armour Battle in Trans-Jordan Japanese attack with 1 bomber and 2 infantry British defend with 1 aaGun, 1 armour and 1 fighter AA fire in Trans-Jordan : 0/1 hits Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/2 hits 1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 1 fighter Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 4 : 1/2 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry 1 fighter owned by the Americans forced to land in Western United States Non Combat Move - Japanese 4 fighters moved from Novosibirsk to Chinghai 1 bomber moved from Trans-Jordan to Chinghai Place Units - Japanese 1 transport placed in 62 Sea Zone 2 fighters and 1 infantry placed in Japan 1 armour and 2 infantry placed in India 1 armour, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 10 armour and 3 bombers; Remaining resources: 0 techTokens; 2 PUs; Combat Move - British 1 armour moved from Germany to Bulgaria Romania British take Czechoslovakia Hungary from Germans British take Bulgaria Romania from Germans 1 infantry moved from Germany to Poland British take Poland from Germans 2 armour moved from Germany to France 1 artillery moved from Germany to France 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Northwestern Europe 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Northwestern Europe 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Poland 2 infantry moved from 5 Sea Zone to Poland 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Northwestern Europe British attack with 2 armour and 2 infantry Germans defend with 1 infantry British roll dice for 2 armour and 2 infantry in Northwestern Europe, round 2 : 0/4 hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits British roll dice for 2 armour and 2 infantry in Northwestern Europe, round 3 : 1/4 hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in France British attack with 2 armour and 1 artillery Germans defend with 1 infantry British roll dice for 2 armour and 1 artillery in France, round 2 : 1/3 hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in France British win, taking France from Germans with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Trans-Jordan British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 7 armour and 3 bombers placed in Germany 3 armour placed in United Kingdom Turn Complete - British British collect 53 PUs; end with 55 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.632 Median : 4.000 Variance : 1.167 Standard Deviation : 1.080 Total rolls : 19 Germans Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.500 Standard Deviation : 1.225 Total rolls : 3 British Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times Average roll : 3.533 Median : 4.000 Variance : 1.643 Standard Deviation : 1.282 Total rolls : 15 Japanese Combat 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Turn Complete - Italians
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 transport moved from 21 Sea Zone to 55 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 4 armour moved from Italy to 14 Sea Zone 3 transports moved from 12 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone 4 destroyers moved from 14 Sea Zone to 34 Sea Zone 2 carriers moved from 14 Sea Zone to 34 Sea Zone 1 bomber moved from Egypt to 34 Sea Zone 4 fighters moved from Germany to 34 Sea Zone 4 armour, 1 artillery, 1 infantry and 5 transports moved from 14 Sea Zone to 34 Sea Zone 4 armour, 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 3 armour, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 fighter Japanese defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 1 infantry and 1 transport Battle in 53 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 bomber, 2 carriers, 4 destroyers, 4 fighters and 5 transports Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 bomber, 2 carriers, 4 destroyers, 4 fighters and 5 transports in 34 Sea Zone, round 2 : 3/11 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 34 Sea Zone, round 2 : 1/5 hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 5 transports in 34 Sea Zone, round 3 : 1/10 hits Japanese roll dice for 1 battleship and 2 fighters in 34 Sea Zone, round 3 : 2/3 hits 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 5 transports in 34 Sea Zone, round 4 : 2/8 hits Japanese roll dice for 1 battleship and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 34 Casualties for Americans: 4 destroyers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 fighters Battle in Persia Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 56 Sea Zone to Western United States 1 fighter moved from 56 Sea Zone to Western United States Place Units - Americans 1 carrier and 3 transports placed in 56 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Western United States Americans undo move 2. 3 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total 1 was rolled 1 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 15 times 6 was rolled 4 times Average roll : 3.897 Median : 4.000 Variance : 3.237 Standard Deviation : 1.799 Total rolls : 39 Americans Combat 1 was rolled 1 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 11 times 6 was rolled 2 times Average roll : 3.759 Median : 4.000 Variance : 2.607 Standard Deviation : 1.615 Total rolls : 29 Japanese Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 4.300 Median : 5.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 10
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Turn Complete - Germans
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 8 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Urals to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 infantry moved from Russia to Urals 5 armour moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from East Poland to Ukraine 1 artillery and 6 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Russia 2 artilleries and 1 infantry moved from Baltic States to Belorussia Combat - Russians Battle in Novosibirsk Russians attack with 5 armour and 1 infantry Japanese defend with 1 armour Russians roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 5 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 1 armour, 1 artillery and 6 infantry Germans defend with 2 bombers and 3 fighters; Italians defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 4/8 hits Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry in Ukraine, round 2 : 7/12 hits 6 infantry owned by the Russians, 1 artillery owned by the Russians, 2 bombers owned by the Germans and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits Germans roll dice for 2 armour, 1 artillery and 3 fighters in Ukraine, round 3 : 3/6 hits 1 armour owned by the Russians lost in Ukraine Germans win with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 bombers Casualties for Italians: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 6 infantry Non Combat Move - Russians Place Units - Russians 1 infantry placed in Caucasus 6 armour placed in Russia 2 armour placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 39 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUs
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Japanese 2 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 1 carrier moved from 50 Sea Zone to 39 Sea Zone 1 artillery moved from Stanovoj Chrebet to Yakut S.S.R. 3 fighters moved from Chinghai to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Chinghai to Novosibirsk 1 bomber moved from Chinghai to Novosibirsk 4 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. 1 artillery moved from Chinghai to Kazakh S.S.R. 2 infantry moved from 39 Sea Zone to Australia 1 fighter moved from Japan to Wake Island 1 fighter moved from Japan to Wake Island 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone 2 armour moved from 57 Sea Zone to Midway 2 infantry moved from 57 Sea Zone to Midway Combat - Japanese Battle in Evenki National Okrug Japanese attack with 3 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/4 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 1/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 2 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Japanese roll dice for 2 infantry in Australia, round 2 : 1/2 hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 2/3 hits 1 infantry owned by the Japanese lost in Australia British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Novosibirsk Japanese attack with 1 bomber, 1 fighter and 4 infantry Russians defend with 5 armour and 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Novosibirsk, round 2 : 3/6 hits Russians roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 1/6 hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Novosibirsk Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Novosibirsk, round 3 : 0/5 hits Russians roll dice for 3 armour in Novosibirsk, round 3 : 1/3 hits 1 infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Novosibirsk, round 4 : 2/4 hits Russians roll dice for 3 armour in Novosibirsk, round 4 : 0/3 hits 2 armour owned by the Russians lost in Novosibirsk Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Novosibirsk, round 5 : 1/4 hits Russians roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 5 armour and 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Japanese 3 fighters moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Novosibirsk to Chinghai 1 fighter moved from Kazakh S.S.R. to Chinghai Place Units - Japanese 1 battleship, 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 2 bombers, 2 factories, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 3 armour and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Poland to Bulgaria Romania 3 infantry moved from Poland to Czechoslovakia Hungary 7 armour moved from Germany to Bulgaria Romania 2 armour moved from Northwestern Europe to Poland 3 armour moved from 5 Sea Zone to Poland 2 infantry moved from Northwestern Europe to Germany 2 armour moved from France to Poland 5 destroyers moved from 5 Sea Zone to 7 Sea Zone 3 bombers moved from Germany to Kazakh S.S.R. 3 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia Combat - British Battle in Kazakh S.S.R. British attack with 3 bombers Japanese defend with 1 artillery and 1 infantry British roll dice for 3 bombers in Kazakh S.S.R., round 2 : 3/3 hits Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R. British win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 bombers moved from Kazakh S.S.R. to Persia 1 aaGun moved from Trans-Jordan to Egypt Place Units - British 1 factory placed in Egypt 1 factory placed in Australia 2 bombers placed in Germany Turn Complete - British British collect 54 PUs; end with 55 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 65 PUs