@malmessi
Game: Global 40 Expansion UHD Boxes
Starting Date: September 17th 2026
Axis: barnee
Allies: malmessi
Game version 2.61
Triplea version 15774
Game Options
Off German Type XXI U-boats
Off Air Fleet Commander
Off Naval Commander
Off Kamikaze
Off Self Propelled Artillery AA
Off Atomic Bomb
Off Total Victory
Game History
Round: 1
Activate Technology - Changer
Note to players Changer: Welcome to Global 40 Expansion UHD Boxes This is Version 2.61 It was Uploaded on 8/30/2026. Make sure All Players have the Same Version. NOTE Version 2.4 Saves Will Not Work with 2.5 ....
Purchase Units - Changer
Note to players Changer: Links Can be Copied at Beginning of Game Notes FREE Hand Painted Game Pieces for Games Played ! More Information here: https://www.axisandallies.org/forums/topic/40751/g40-award-winning-....
Note to players Changer: NOTE It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen or by Holding Control and Scrolling. Control and + - will also ....
Note to players Changer: NOTE If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start. Triplea Will Ask if you want to Continue with Purcha....
Combat Move - Changer
triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940
triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942
triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944
triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942
triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943
triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940
triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943
triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941
triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944
triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942
triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940
triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942
triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943
triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942
triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943
triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941
triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941
triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942
triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943
triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944
triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940
triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941
triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941
triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940
triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942
triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943
triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942
triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944
triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942
triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944
triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943
triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942
triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941
triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944
triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944
triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940
triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940
triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943
triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942
triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942
triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943
triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942
triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943
triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942
triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941
Combat - Changer
Non Combat Move - Changer
Turn Complete - Changer
EXP Practice Game 1 malmessi Changer 1.tsvg
I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod.
Edit
I recommend having "Show Map Blends" on
[image: Screenshot from 2026-09-17 10-34-22.png]
It's not quit as neon when off
[image: Screenshot from 2026-09-17 10-34-35.png]
obviously just a preference thing
Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific.
Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing.
Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map
The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it.
But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes
Edit 2
Here's some basic strategies or things to be aware of anyway
Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras.
Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too.
Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa.
The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better
Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff.
G 1 coming up
Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC.
Here's G 1 build
[image: Screenshot from 2026-09-17 11-31-40.png]
The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn.
Scramble 110 or 111 ?
I like to post a screenshot and a save so you can see all my attacks and build
[image: Screenshot from 2026-09-17 11-39-22.png]
EXP Practice Game 1 malmessi G1 Scramble.tsvg
Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.
Edit
Oh yea this a Big difference from OOB. The UK Objective for original TTys is only for those that have a PU value
[image: Screenshot from 2026-09-17 12-13-31.png]
so it takes some stuff out of play like Crete but it was for balance the Captain said and I can see why, it just wasn't hilighted so we didn't realize it was different until 3 or 4 games in lol
Victory spotted it