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    • W

      archaeologists
      Play By Forum • • waldowv

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      B

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: Big World : 1942

      Game History

      Round: 4 Purchase Units - Russians Russians buy 5 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Hit Differential Summary :

      Savegame

    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin VGG 🙂

    • TheDog

      💥 1941 Global Command Decision - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      TheDog

      Latest version v220 ready for download.

      In TripleA
      Click Download Maps Button
      Click Installed tab
      Click 1941 Global Command Decision
      Click Remove Button
      Click Yes button to remove
      Click Ok button (Successfully removed)
      Click Close (To force the map list to refresh)
      Click Download Maps Button
      Find & Click 1941 Global Command Decision
      Click Install button (be aware, displayed percentage download is not working as intended, have a coffee)
      Enjoy!

      .
      v220

      Kamikaze-Plane now has Defence=3, was 0, needed for Scramble to work as intended Air-Transport doubled TC to 8 was 4, can now transport 4 Inf-Elite, rebalance as sea transport was doubled

      .
      Current v220 documentation (last page has winter turn on instructions)
      1941_Global_Command_Decision_Manual.pdf

      .
      Link to 1st post that has;
      Google Drive download link
      Latest TripleA version
      Latest 1941 GCD manual

      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    • T

      TripleA2020
      Play By Forum • • triplea2020one

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      S

      @ishan triplea_2496_rom.tsvg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • RogerCooper

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

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      RogerCooper

      Name ZombielandUSA
      Description Zombies overrun the United States
      https://axisandallies.fandom.com/wiki/ZombielandUSA
      fc992ea8-735a-4732-851f-86b012a3daa4-image.png

      Good Points

      An interesting asymetrical fight

      Bad Points

      Really hard to beat the zombies Zombies seem too well organized
    • B

      EXP crockett Victory Panzer beelee
      Play By Forum • • beelee

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      B

      @crockett36

      I will post some screenshots explaining

      Edit
      You used the USA Rail correctly. Click on the Rail and then the unit it is going to transport.
      Screenshot from 2025-08-18 22-38-58.png

      The Rail started where the unit it moved already was, so when that's not the case, you move the Rail unit to the TTy where the unit is that you want to move.
      Then reclick on the Rail and the unit and finish the move.

      Here is an example using UK Rail and moving the India Mech to NW Persia

      click on the Rail in S AF
      Screenshot from 2025-08-18 23-17-47.png

      Move to India
      Screenshot from 2025-08-18 23-18-37.png

      Leave rail there
      Screenshot from 2025-08-18 23-18-48.png

      Clicl on Rail again and the Mech also
      Screenshot from 2025-08-18 23-21-09.png

      Then move to NW Persia
      Screenshot from 2025-08-18 23-21-34.png

      If you have a situation where the Rail in S AF is blocked from India, Trans-Jordan in this example
      Screenshot from 2025-08-18 23-25-54.png

      We use edit "Perform Move or Other Actions"
      Screenshot from 2025-08-18 23-29-29.png

      Screenshot from 2025-08-18 23-29-36.png

      Then click on Rail again and the Mech and move to NW Persia
      Screenshot from 2025-08-18 23-32-35.png

      Edit Air Trprt
      For Air Trprt, in NCM, click on Air Trprt
      Screenshot from 2025-08-18 23-50-23.png

      Select number to load, in this case you want to load so you click on the triangle thingy like you would in purchase
      e1e04711-55c1-4789-9ded-b275e584e1aa-image.png

      Then select the unit to load
      we select an Infantry, which is the only option. When there is more than one option, it will list the others as well.
      Screenshot from 2025-08-18 23-55-38.png

      Then fly him to where you want to go.
      Screenshot from 2025-08-18 23-57-07.png
      Remember, correct movement is Player Enforced.

      If you don't want to transport a unit, you hit "cancel"
      Screenshot from 2025-08-18 23-58-59.png

      and then fly to where you want to go
      Screenshot from 2025-08-18 23-59-10.png

      If there is more than one Air Trprt you can select as many as you want to load and move or not load and move at the same time.

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

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      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

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      M

      @victoryfirst said in Total World War: December 1941 3.0.0.6:

      Hi, I have a bunch of random questions.

      Is this game perfectly balanced, or is a bid required?

      Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany?

      Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies?

      Are you trying to learn 2.8 or 3.0 version ?

    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

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      Paolo Carrera

      @thedog
      Ok. Yes, Sea Unit option was already checked.
      So it seems only a strategical choice of IA.
      I've forced Harad sea attack manually for a couple of turns against the Good (me) 😁

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

      543
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      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

      542
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      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

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      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • K

      Proposed Map: Domination 1941
      Maps & Mods • • KurtGodel7

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      B

      @black_elk said in Proposed Map: Domination 1941:

      I forgot France below

      That's ok It happens 🙂

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

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      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • ubernaut

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
      Play By Forum • • ubernaut

      462
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      N

      @ubernaut np. I had a few slow turns too these last few rounds.

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

      453
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      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

      409
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      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

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      ubernaut

      ignore that sorry

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