Darrell vs George game 5
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Chahar to Suiyuyan 1 infantry moved from Central Mongolia to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 infantry moved from Central Mongolia to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 armour, 7 infantry and 1 mech_infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 2 armour, 7 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 4/11 hits, 2.50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Suiyuyan Russians win, taking Suiyuyan from Germans with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 2 armour moved from Manchuria to Amur 3 armour moved from Jehol to Amur 3 infantry moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 2 fighters moved from Java to Borneo 2 tactical_bombers moved from Java to Borneo 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 carriers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Amur Japanese attack with 5 armour, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 5 armour and 4 infantry Japanese roll dice for 5 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 2 : 5/10 hits, 4.17 expected hits Russians roll dice for 5 armour and 4 infantry in Amur, round 2 : 4/9 hits, 3.83 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 4 infantry owned by the Americans lost in Amur Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Amur, round 3 : 3/6 hits, 3.17 expected hits Russians roll dice for 4 armour in Amur, round 3 : 3/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 3 armour owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 4 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Amur Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 5 armour and 3 infantry Casualties for Americans: 5 armour and 4 infantry Non Combat Move - Japanese 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Japan 2 fighters moved from Borneo to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.50 Russians : 1.67 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from Soviet Far East to Manchuria 1 tactical_bomber moved from Soviet Far East to 1 Sea Zone 1 fighter moved from Soviet Far East to 1 Sea Zone 1 artillery moved from Siberia to Amur 1 armour moved from Buryatia to Manchuria 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to West Indies 1 armour moved from 89 Sea Zone to West Indies 2 infantry moved from 89 Sea Zone to West Indies 1 bomber moved from Eastern United States to 1 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Manchuria Americans attack with 1 armour and 4 bombers Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Manchuria : 2/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 2 bombers in Manchuria, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria Americans roll dice for 1 armour and 2 bombers in Manchuria, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is -10 Casualties for Americans: 2 bombers Casualties for Japanese: 1 aaGun and 3 infantry Battle in West Indies Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in West Indies, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Indies Americans win, taking West Indies from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 2 armour moved from Western United States to 10 Sea Zone 2 armour and 2 transports moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 1 Sea Zone to Alaska 1 tactical_bomber moved from 1 Sea Zone to Alaska 1 bomber moved from 1 Sea Zone to Alaska 1 armour moved from Western United States to Alaska 1 artillery moved from Western United States to British Columbia 2 mech_infantrys moved from Southeast Mexico to Central America 2 bombers moved from Manchuria to Sakha Place Units - Americans 2 bombers placed in Western United States 1 armour and 2 infantry placed in Alaska 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 3 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Germans 2 artilleries and 16 infantry moved from Shensi to Kansu 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 4 infantry moved from Anhwe to Jehol 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 artilleries, 1 fighter and 16 infantry Italians defend with 2 armour Chinese roll dice for 2 artilleries, 1 fighter and 16 infantry in Kansu, round 2 : 3/19 hits, 4.17 expected hits Italians roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese and 2 armour owned by the Italians lost in Kansu Chinese win, taking Kansu from Italians with 2 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Italians: 2 armour Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 1 artillery and 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung 4 infantry moved from Kwangsi to Kwangtung 4 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 5 infantry moved from Szechwan to Sikang 1 armour moved from Yunnan to Sikang 2 armour moved from Eastern Persia to Turkmenistan 5 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 5 infantry moved from Persia to Northwest Persia 3 armour moved from Persia to Turkmenistan 2 armour moved from Persia to Turkmenistan 1 fighter moved from Persia to Russia 1 tactical_bomber moved from Egypt to 82 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria Combat - British Battle in 82 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Turkmenistan British attack with 7 armour Germans defend with 2 armour British roll dice for 7 armour in Turkmenistan, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 2 armour in Turkmenistan, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 7 armour remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in Kwangtung British attack with 1 armour and 9 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 armour and 9 infantry in Kwangtung, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 5 armour, 2 artilleries and 7 infantry Germans defend with 3 armour British roll dice for 5 armour, 2 artilleries and 7 infantry in Northwest Persia, round 2 : 9/14 hits, 4.67 expected hits Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 5 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Germans: 3 armour Non Combat Move - British 1 tactical_bomber moved from 82 Sea Zone to Nigeria 1 infantry moved from Malaya to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - British 2 armour and 1 fighter placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.83 Italians : 0.00 British : 3.83 Americans : 1.17 Chinese : -1.17 AA fire in Manchuria : : 1.50 Japanese : -2.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Kazakhstan 1 armour moved from Bryansk to Caucasus 3 armour moved from Western Ukraine to Bryansk 3 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 4 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from Morocco to Southern Italy 1 mech_infantry moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Tunisia to Morocco Combat - Italians Non Combat Move - Italians Place Units - Italians 4 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 bombers moved from Queensland to 46 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea 1 bomber moved from New South Wales to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone ANZAC attack with 2 bombers Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers in 46 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 bombers moved from 46 Sea Zone to Queensland 1 bomber moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 1 artillery, 5 infantry and 1 tactical_bomber moved from Smolensk to Russia 15 armour moved from Tambov to Russia 1 armour and 2 infantry moved from Samara to Russia 2 armour moved from Novosibirsk to Russia 2 armour moved from Vologda to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Gold Coast to French West Africa Germans take French West Africa from French 2 submarines moved from 113 Sea Zone to 119 Sea Zone 2 submarines moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Russia Germans attack with 35 armour, 1 artillery, 2 bombers, 7 infantry and 1 tactical_bomber British defend with 5 fighters; ANZAC defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 22 infantry and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 35 armour, 1 artillery, 2 bombers, 7 infantry and 1 tactical_bomber in Russia, round 2 : 20/46 hits, 21.17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 13 fighters, 22 infantry and 1 tactical_bomber in Russia, round 2 : 15/39 hits, 17.67 expected hits 16 infantry owned by the Russians, 1 artillery owned by the Germans, 7 infantry owned by the Germans, 7 armour owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 28 armour, 2 bombers and 1 tactical_bomber in Russia, round 3 : 13/31 hits, 16.00 expected hits Russians roll dice for 1 armour, 2 artilleries, 13 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 9/23 hits, 12.33 expected hits 1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 1 fighter owned by the ANZAC, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans roll dice for 19 armour, 2 bombers and 1 tactical_bomber in Russia, round 4 : 13/22 hits, 11.50 expected hits Russians roll dice for 10 fighters in Russia, round 4 : 5/10 hits, 6.67 expected hits 5 fighters owned by the Russians, 2 fighters owned by the ANZAC, 5 armour owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 90 Casualties for Germans: 21 armour, 1 artillery and 7 infantry Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 5 fighters, 22 infantry and 1 tactical_bomber Casualties for ANZAC: 3 fighters Casualties for British: 5 fighters Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Novgorod 3 fighters moved from 125 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 2 artilleries placed in Western Germany 2 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Russia : : -0.50 Russians : -7.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Buyant-Uhaa to Central Mongolia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Central Mongolia to Suiyuyan 2 armour, 7 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu 1 infantry moved from Urals to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Celebes 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from 43 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 1 fighter moved from Japan to Philippines Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hawaiian Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 5 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 artilleries in Hawaiian Islands, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Hawaiian Islands, round 7 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 7 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Hawaiian Islands Americans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Japanese Place Units - Japanese 1 cruiser and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -6.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Amur to Korea Americans take Korea from Japanese 1 armour moved from Manchuria to Korea 2 armour moved from Soviet Far East to Amur 2 infantry moved from Soviet Far East to Siberia 1 bomber moved from Alaska to 3 Sea Zone 1 fighter moved from Alaska to 2 Sea Zone 1 tactical_bomber moved from Alaska to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 armour moved from West Indies to 89 Sea Zone 1 artillery moved from West Indies to 89 Sea Zone 2 infantry moved from West Indies to 89 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 2 bombers moved from Western United States to 26 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 3 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 2 artilleries; Italians defend with 1 armour, 2 artilleries and 3 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/9 hits, 3.67 expected hits Italians roll dice for 1 armour, 4 artilleries and 3 infantry in Morocco, round 2 : 5/8 hits, 2.83 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 1 bomber and 2 fighters in Morocco, round 3 : 0/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 4 artilleries in Morocco, round 3 : 2/5 hits, 1.83 expected hits 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Morocco Italians win with 1 armour and 4 artilleries remaining. Battle score for attacker is -26 Casualties for Americans: 2 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Italians: 3 infantry 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Battle in 26 Sea Zone Americans attack with 2 bombers Japanese defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 2 bombers in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 2 transports in 26 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 26 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -16 Casualties for Americans: 2 bombers Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 10 Sea Zone to 1 Sea Zone 2 armour moved from Alaska to 1 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 1 destroyer placed in 2 Sea Zone 1 destroyer placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 bomber and 1 infantry placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Manchuria Place Units - Chinese 2 artilleries and 7 infantry placed in Kiangsu Chinese undo move 1. 2 infantry placed in Kiangsu 2 infantry placed in Kiangsi Chinese undo move 2. Chinese undo move 1. 2 artilleries and 7 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Nigeria to French West Africa 1 tactical_bomber moved from Nigeria to French West Africa 7 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Sikang to Kazakhstan 5 infantry moved from Sikang to Kazakhstan 5 armour, 2 artilleries and 5 infantry moved from Northwest Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Persia to Egypt Combat - British Battle in French West Africa British attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in French West Africa British win, taking French West Africa from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 8 armour and 5 infantry Italians defend with 1 armour British roll dice for 8 armour and 5 infantry in Kazakhstan, round 2 : 3/13 hits, 4.83 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 8 armour and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 9 armour, 2 artilleries and 5 infantry Italians defend with 1 armour British roll dice for 9 armour, 2 artilleries and 5 infantry in Caucasus, round 2 : 4/16 hits, 6.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 9 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 artillery placed in Iraq 1 destroyer placed in 80 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 carrier and 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Germans : -0.83 Italians : 1.83 British : -3.83 Americans : -3.00 Japanese : 1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 4 armour and 5 infantry moved from Bryansk to Rostov 3 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Slovakia Hungary to Western Ukraine 3 armour moved from Slovakia Hungary to Western Ukraine 1 mech_infantry moved from Libya to Algeria 2 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 3 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from New Guinea to 26 Sea Zone 2 bombers moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 3 bombers Japanese defend with 1 cruiser, 1 destroyer and 2 transports ANZAC roll dice for 3 bombers in 26 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone 2 transports owned by the Japanese lost in 26 Sea Zone ANZAC win with 3 bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - ANZAC 3 bombers moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 cruisers moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 3 fighters moved from Western Germany to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 125 Sea Zone to 123 Sea Zone 14 armour moved from Russia to Kazakhstan 3 armour moved from Volgograd to Kazakhstan 1 bomber moved from Bryansk to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 1 tactical_bomber moved from Novgorod to Kazakhstan Combat - Germans Battle in Iceland Battle in 91 Sea Zone Germans attack with 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 cruisers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win, taking Iceland from British with 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 3 transports Battle in Kazakhstan Germans attack with 17 armour, 2 bombers and 1 tactical_bomber British defend with 8 armour and 5 infantry Germans roll dice for 17 armour, 2 bombers and 1 tactical_bomber in Kazakhstan, round 2 : 11/20 hits, 10.50 expected hits British roll dice for 8 armour and 5 infantry in Kazakhstan, round 2 : 2/13 hits, 5.67 expected hits 2 armour owned by the Germans, 5 infantry owned by the British and 6 armour owned by the British lost in Kazakhstan Germans roll dice for 15 armour, 2 bombers and 1 tactical_bomber in Kazakhstan, round 3 : 12/18 hits, 9.50 expected hits British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 14 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 3 armour Casualties for British: 8 armour and 5 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Russia 1 bomber moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Volgograd 3 fighters moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 6 armour moved from Novgorod to Nenetsia Place Units - Germans 3 fighters placed in Western Germany 2 destroyers placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 4.83 British : -3.67 Americans : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 armour moved from Kansu to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy Combat - Russians Battle in Evenkiyskiy Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Suiyuyan to Kansu 1 aaGun moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 4 fighters moved from Japan to Korea 2 tactical_bombers moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 armour and 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 5/10 hits, 4.67 expected hits Americans roll dice for 1 armour and 1 artillery in Korea, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Japanese 2 tactical_bombers moved from Korea to Japan 4 fighters moved from Korea to Japan 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 3 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 bomber moved from Alaska to 3 Sea Zone 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone 2 armour moved from Amur to Korea 2 bombers moved from Sakha to Korea 1 bomber moved from Soviet Far East to Korea 2 infantry moved from Siberia to Amur 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 infantry moved from Soviet Far East to Siberia 2 armour moved from Soviet Far East to Amur Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 2 cruisers and 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 2 bombers and 1 destroyer Casualties for Germans: 2 cruisers and 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Korea Americans attack with 2 armour and 3 bombers Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 2 armour and 3 bombers in Korea, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Korea Americans roll dice for 1 armour and 3 bombers in Korea, round 3 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 3 bombers moved from Korea to Buryatia 1 bomber moved from 3 Sea Zone to Alaska 1 tactical_bomber moved from 3 Sea Zone to Amur 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from British Columbia to Alaska 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 1 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States 1 artillery placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,3,3,3,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 bomber moved from Alaska to 3 Sea Zone 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone 2 armour moved from Amur to Korea 2 bombers moved from Sakha to Korea 1 bomber moved from Soviet Far East to Korea 2 infantry moved from Siberia to Amur 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 infantry moved from Soviet Far East to Siberia 2 armour moved from Soviet Far East to Amur Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 2 cruisers and 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 2 bombers and 1 destroyer Casualties for Germans: 2 cruisers and 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Korea Americans attack with 2 armour and 3 bombers Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 2 armour and 3 bombers in Korea, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Korea Americans roll dice for 1 armour and 3 bombers in Korea, round 3 : 2/4 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 3 bombers moved from Korea to Buryatia 1 bomber moved from 3 Sea Zone to Alaska 1 tactical_bomber moved from 3 Sea Zone to Amur 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from British Columbia to Alaska 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 1 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States 1 artillery placed in Alaska Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,3,3,3,1 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 7 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 artilleries moved from Caucasus to Kazakhstan 9 armour moved from Caucasus to Kazakhstan 4 infantry moved from Caucasus to Kazakhstan 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans Combat - British Battle in Kazakhstan British attack with 9 armour, 2 artilleries and 4 infantry Germans defend with 14 armour British roll dice for 9 armour, 2 artilleries and 4 infantry in Kazakhstan, round 2 : 8/15 hits, 6.17 expected hits Germans roll dice for 14 armour in Kazakhstan, round 2 : 7/14 hits, 7.00 expected hits 8 armour owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Kazakhstan British roll dice for 8 armour in Kazakhstan, round 3 : 3/8 hits, 4.00 expected hits Germans roll dice for 6 armour in Kazakhstan, round 3 : 2/6 hits, 3.00 expected hits 3 armour owned by the Germans and 2 armour owned by the British lost in Kazakhstan British roll dice for 6 armour in Kazakhstan, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Kazakhstan, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 40 Casualties for British: 4 armour, 2 artilleries and 4 infantry Casualties for Germans: 14 armour Non Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Iraq to Northwest Persia Place Units - British 3 armour placed in Persia 1 armour and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,5,4 British collect 35 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 armour Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.50 British : 0.83 Americans : -0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 7 armour moved from Rostov to Kazakhstan 1 mech_infantry moved from Rostov to Kazakhstan 5 infantry moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 5 infantry British defend with 1 infantry Italians roll dice for 5 infantry in Caucasus, round 2 : 2/5 hits, 0.83 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 7 armour and 1 mech_infantry British defend with 5 armour Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 5 armour in Kazakhstan, round 2 : 2/5 hits, 2.50 expected hits 1 mech_infantry owned by the Italians, 3 armour owned by the British and 1 armour owned by the Italians lost in Kazakhstan Italians roll dice for 6 armour in Kazakhstan, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the British and 1 armour owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from British with 5 armour remaining. Battle score for attacker is 14 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 5 armour Non Combat Move - Italians 4 armour moved from Western Ukraine to Rostov 2 armour moved from Slovakia Hungary to Western Ukraine Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from Dutch New Guinea to New Guinea 3 bombers moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 109 Sea Zone 6 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians 2 bombers moved from Russia to Evenkiyskiy 1 armour moved from Rostov to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 3 armour moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 tactical_bomber moved from Volgograd to Northwest Persia Combat - Germans Battle in Evenkiyskiy Germans attack with 6 armour and 2 bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 6 armour and 2 bombers in Evenkiyskiy, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 6 armour and 2 bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Battle in Northwest Persia Germans attack with 3 armour and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 3 armour and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Volgograd 2 bombers moved from Evenkiyskiy to Russia 3 armour moved from Russia to Kazakhstan 3 armour moved from Ukraine to Caucasus Place Units - Germans 1 cruiser, 1 submarine and 1 transport placed in 112 Sea Zone 1 artillery placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Russians : -1.17
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese
Combat Hit Differential Summary :