Joe versus Stolorg
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Joe v Stolorg
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 17 Sea Zone 1 fighter moved from Egypt to 17 Sea Zone 1 fighter moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 cruiser moved from 13 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 17 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 17 Sea Zone British roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Germans: 1 battleship and 1 transport Battle in 7 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Eastern Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone 1 infantry moved from New Zealand to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 1 infantry moved from Eastern Australia to Western Australia 1 infantry moved from Burma to India 1 fighter moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 17 Sea Zone to Egypt Place Units - British 1 carrier and 1 destroyer placed in 7 Sea Zone 3 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.00
Dice Statistics:
Total 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.758 Median : 4.000 Variance : 0.234 Standard Deviation : 0.484 Total rolls : 33 Germans Combat 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.118 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 British Combat 1 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 4.222 Median : 5.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Americans Combat 1 was rolled 1 times 6 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times Average roll : 1.800 Median : 2.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5
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Sea Combat:
0. Free battleship hit- sub
- destroyer
- carrier
- cruiser
- plane
- battleship
Land Combat:
0. AA- infantry
- artillery
- bomber
- tank
- plane
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 3 infantry moved from Manchuria to Anhwei 4 infantry moved from Kiangsu to Anhwei 1 infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Yunnan 1 armour moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Burma Japanese take Burma from British 1 infantry moved from 36 Sea Zone to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from French Indo-China Thailand to Burma 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to Burma 1 fighter moved from Manchuria to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan Combat - Japanese Battle in Anhwei Japanese attack with 7 infantry Americans defend with 2 infantry Japanese roll dice for 7 infantry in Anhwei, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan Japanese roll dice for 1 artillery and 2 fighters in Yunnan, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 cruiser moved from 50 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.17
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Sea combat:
(subs always submerge on defense if possible)
0 battleship extra HP
1 sub
2 destroyer
3 cruiser
4 carrier
5 planes
6 BattleshipLand Combat:
1 AA
2 infantry
3 arty
4 bomber
5 tank
6 fighter -
Sea Combat:
Sub(s) sumerges when it is just subs (and able)
- Free battleship hit
- sub - except submerge if alone
- destroyer
- carrier
- cruiser
- plane
- battleship
Land Combat:
- AA
- infantry
- artillery
- bomber
- tank
- plane
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Szechwan to Kwangtung Americans take Kwangtung from Japanese Combat - Americans Non Combat Move - Americans 1 fighter moved from Szechwan to India 1 infantry moved from Szechwan to Kazakh S.S.R. 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from 53 Sea Zone to 64 Sea Zone 1 carrier moved from 53 Sea Zone to 64 Sea Zone 1 destroyer moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 fighter moved from Eastern United States to Alaska 1 fighter moved from Western United States to Alaska 1 bomber moved from Eastern United States to Alaska 1 aaGun moved from Western United States to Western Canada 1 aaGun moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Western Canada 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Central United States to Western United States 1 infantry moved from Western United States to Western Canada 1 cruiser moved from 19 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 1 cruiser and 2 submarines placed in 56 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 39 Germans Combat 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.118 Median : 4.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 British Combat 1 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 4.222 Median : 5.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Americans Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.600 Median : 2.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times Average roll : 1.800 Median : 2.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Japanese Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to Belorussia 1 fighter moved from Caucasus to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Belorussia to West Russia 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Archangel to West Russia 1 infantry moved from Archangel to West Russia 1 infantry moved from Szechwan to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 aaGun moved from Caucasus to West Russia 1 aaGun moved from Caucasus to West Russia 1 fighter moved from Caucasus to India 1 submarine moved from 7 Sea Zone to 12 Sea Zone Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 bomber and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.33
Dice Statistics:
Total 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 9 times Average roll : 3.610 Median : 4.000 Variance : 0.221 Standard Deviation : 0.470 Total rolls : 41 Germans Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.941 Standard Deviation : 0.970 Total rolls : 18 British Combat 1 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 4.222 Median : 5.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Americans Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.600 Median : 2.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 2.500 Median : 2.000 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Japanese Combat 1 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3
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Going to keep my AA guns this time
Sea Combat:
Sub(s) sumerges when it is just subs (and able)
- Free battleship hit
- sub - except submerge if alone
- destroyer
- carrier
- cruiser
- plane
- battleship
Land Combat:
- infantry
- artillery
- AA
- bomber
- tank
- plane