TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
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@Gully: Scramble. In this case it's actually not clear I think.
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@Nothingtoseehere scramble. And Standard OOL - sub Tr DD Nav
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 9 Research Technology - Usa Usa roll 1,12,12,7,2,9,2,3,1 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedSubmarines Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanSubmarine moved from 123 Sea Zone to 98 Sea Zone 4 americanNavalFighters moved from 124 Sea Zone to 98 Sea Zone 3 americanDestroyers moved from 88 Sea Zone to 78 Sea Zone 1 americanDestroyer moved from 86 Sea Zone to 78 Sea Zone 1 americanSubmarine moved from 86 Sea Zone to 78 Sea Zone 1 americanInfantry moved from Gibraltar to 43 Sea Zone 1 americanInfantry moved from 43 Sea Zone to Algeria Combat - Usa Japan scrambles 3 units out of Japan to defend against the attack in 98 Sea Zone VichyFrance scrambles 1 units out of Morrocco to defend against the attack in Algeria Battle in Algeria Usa attack with 1 americanInfantry VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield, 1 germanBarracks and 2 germanEntrenchments; Italy defend with 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAntiAirGun, 3 germanInfantrys and 1 germanMarine Usa roll dice for 1 americanBattleship in Algeria, round 2 : 1/2 hits, 0,83 expected hits Usa roll dice for 1 americanInfantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits VichyFrance roll dice for 1 germanAntiAirGun, 2 germanEntrenchments, 3 germanInfantrys, 1 germanMarine and 1 italianNavalFighter in Algeria, round 2 : 2/8 hits, 3,42 expected hits 1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Algeria VichyFrance win with 2 germanEntrenchments, 3 germanInfantrys, 1 germanMarine and 1 italianNavalFighter remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanInfantry Casualties for Germany: 1 germanAntiAirGun Battle in 78 Sea Zone Usa attack with 4 americanDestroyers and 1 americanSubmarine; Britain loiter and taunt Japan defend with 1 japaneseSubmarine Usa roll DepthChargeAttack dice in 78 Sea Zone : 1/4 hits, 0,33 expected hits 1 japaneseSubmarine owned by the Japan lost in 78 Sea Zone Usa win with 4 americanDestroyers and 1 americanSubmarine remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseSubmarine Battle in 98 Sea Zone Usa attack with 4 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer, 3 japaneseNavalFighters, 1 japaneseSubmarine and 1 japaneseTransport Usa roll dice for 1 americanSubmarine in 98 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Usa roll dice for 4 americanNavalFighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Japan roll dice for 1 japaneseDestroyer, 3 japaneseNavalFighters and 1 japaneseTransport in 98 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits 1 americanSubmarine owned by the Usa, 1 japaneseTransport owned by the Japan, 1 japaneseSubmarine owned by the Japan, 1 japaneseDestroyer owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 98 Sea Zone retreated to 98 Sea Zone Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is -7 Casualties for Usa: 2 americanNavalFighters and 1 americanSubmarine Casualties for Japan: 1 japaneseDestroyer, 1 japaneseSubmarine and 1 japaneseTransport Moving scrambled unit from 98 Sea Zone back to originating territory: Japan Moving scrambled unit from 98 Sea Zone back to originating territory: Japan Moving scrambled unit from 98 Sea Zone back to originating territory: Japan Moving scrambled unit from Algeria back to originating territory: Morrocco Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from 98 Sea Zone to 123 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 123 Sea Zone 1 americanTransport moved from 124 Sea Zone to 115 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 124 Sea Zone to Wake Island 2 americanInfantrys moved from Johnston Island to 116 Sea Zone 2 Materials, 1 americanCarrier, 2 americanInfantrys and 2 americanTransports moved from 116 Sea Zone to 123 Sea Zone 2 americanInfantrys moved from 123 Sea Zone to Marianas Island 1 americanCombatEngineer and 1 americanMarine moved from Wake Island to 124 Sea Zone 1 americanCombatEngineer, 1 americanMarine and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone 1 americanCombatEngineer and 1 americanMarine moved from 123 Sea Zone to Marianas Island 3 americanSubmarines moved from 126 Sea Zone to 123 Sea Zone 2 americanCarriers, 4 americanDestroyers and 2 americanSubmarines moved from 124 Sea Zone to 123 Sea Zone 1 americanNavalFighter moved from Dutch New Guinea to 123 Sea Zone 1 americanNavalFighter moved from Labrador to Northern France 1 Material moved from New York to 30 Sea Zone 1 americanCombatEngineer moved from Washington to 30 Sea Zone 1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 Material and 1 americanCombatEngineer moved from 39 Sea Zone to Azores 1 americanNavalFighter moved from Gibraltar to Azores 3 americanAntiAirGuns and 1 americanArtillery moved from New York to 30 Sea Zone 3 americanAntiAirGuns, 1 americanArtillery and 2 americanTransports moved from 30 Sea Zone to 32 Sea Zone 1 americanNavalFighter moved from 88 Sea Zone to Dutch New Guinea 1 americanCarrier moved from 88 Sea Zone to 78 Sea Zone 1 americanTransport moved from 76 Sea Zone to 75 Sea Zone 1 americanTransport moved from 73 Sea Zone to 75 Sea Zone 1 americanTransport and 2 britishInfantrys moved from 88 Sea Zone to 75 Sea Zone 1 americanCarrier moved from 88 Sea Zone to 75 Sea Zone 2 americanNavalFighters moved from 88 Sea Zone to 75 Sea Zone 1 americanCruiser moved from 88 Sea Zone to 78 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 116 Sea Zone to Johnston Island 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone 1 americanTransport moved from 123 Sea Zone to 124 Sea Zone 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanInfantry and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone 1 americanInfantry moved from 123 Sea Zone to Marianas Island 1 americanNavalFighter moved from Dutch New Guinea to 123 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 2 americanInfantrys moved from Gibraltar to 41 Sea Zone 1 americanArtillery and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry and 2 americanTransports moved from 41 Sea Zone to 34 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanMech.Infantry moved from 34 Sea Zone to Northern France 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Central US 1 Train moved from New York to Western US 1 americanInfantry moved from Northwestern US to Western US 1 Truck moved from New York to Detroit Purchase Units - Usa Usa buy 1 americanAirfield, 1 americanArtillery, 2 americanDestroyers, 2 americanInfantrys, 3 americanNavalFighters and 2 americanTransports; Remaining resources: 1 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanTransport placed in 156 Sea Zone 1 americanInfantry placed in San Francisco 1 americanTransport placed in 30 Sea Zone 1 americanInfantry placed in Washington 1 americanArtillery placed in New York 1 americanNavalFighter placed in Chicago 2 americanNavalFighters placed in Hawaiian Islands 2 americanDestroyers placed in 124 Sea Zone Units in Azores being upgraded or consumed: 1 Material 1 americanAirfield placed in Azores Activate Technology - Usa Usa activating ImprovedSubmarines Trigger americanImpS: Setting attack to 4 for unitAttachment attached to americanSubmarine Trigger americanImpS: Setting defense to 2 for unitAttachment attached to americanSubmarine Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Usa collect 75 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa DepthChargeAttack : 0,67 Japan regular : 1,17 VichyFrance regular : -1,42 Usa regular : 0,42
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TripleA Move Summary: Germany round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - Germany Trigger germanaTAT: Germany gains access to AdvancedTanks Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 germanInfantrys moved from Northern Germany to Western Germany 2 germanInfantrys moved from Northern Germany to Low Countries 2 germanTacticalBombers moved from Eastern Germany to Low Countries 1 germanTank moved from Eastern Poland to Kharkov 2 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAirTransport and 1 germanParatrooper moved from Belorussia to Eastern Ukraine 1 germanFighter moved from Belorussia to Eastern Ukraine 1 germanBattleship moved from 29 Sea Zone to 28 Sea Zone 1 germanInfantry moved from Lithuania to 29 Sea Zone 1 germanFighter moved from Sweden to Northern Sweden 1 germanInfantry and 1 germanTransport moved from 29 Sea Zone to 28 Sea Zone 1 germanInfantry moved from 28 Sea Zone to Northern Sweden 1 germanInfantry moved from Western Ukraine to Kharkov 1 germanFighter moved from Northern Germany to Western Germany 1 germanFighter moved from Sweden to Northern Sweden
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 11 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Trigger germanaTAT: Germany gains access to AdvancedTanks Germany spend 0 on tech rolls Germany roll 8,1,10,1,7,11 and gets 0 hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Northern Germany to Western Germany 2 germanInfantrys moved from Northern Germany to Low Countries 2 germanTacticalBombers moved from Eastern Germany to Low Countries 1 germanTank moved from Eastern Poland to Kharkov 2 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAirTransport and 1 germanParatrooper moved from Belorussia to Eastern Ukraine 1 germanFighter moved from Belorussia to Eastern Ukraine 1 germanBattleship moved from 29 Sea Zone to 28 Sea Zone 1 germanInfantry moved from Lithuania to 29 Sea Zone 1 germanFighter moved from Sweden to Northern Sweden 1 germanInfantry and 1 germanTransport moved from 29 Sea Zone to 28 Sea Zone 1 germanInfantry moved from 28 Sea Zone to Northern Sweden 1 germanInfantry moved from Western Ukraine to Kharkov 1 germanFighter moved from Northern Germany to Western Germany 1 germanFighter moved from Sweden to Northern Sweden Combat - Germany Battle in Northern Sweden Germany attack with 2 germanFighters and 1 germanInfantry Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 1 germanBattleship in Northern Sweden, round 2 : 0/2 hits, 0,83 expected hits Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Sweden, round 2 : 3/3 hits, 0,83 expected hits Sweden roll dice for 1 britishInfantry in Northern Sweden, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Northern Sweden Germany win with 2 germanFighters remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishInfantry Battle in Western Germany Germany attack with 1 germanFighter and 2 germanInfantrys Britain defend with 1 Flagpole, 1 Material and 1 britishInfantry Germany roll dice for 1 germanFighter and 2 germanInfantrys in Western Germany, round 2 : 1/3 hits, 0,92 expected hits Britain roll dice for 1 britishInfantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Western Germany Germany win, taking Western Germany from Britain with 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Low Countries Germany attack with 2 germanInfantrys and 2 germanTacticalBombers ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany roll dice for 2 germanInfantrys and 2 germanTacticalBombers in Low Countries, round 2 : 1/4 hits, 1,33 expected hits ExiledAllies roll dice for 1 britishInfantry in Low Countries, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Low Countries Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Kharkov Germany attack with 3 germanInfantrys and 1 germanTank Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 1 germanTank in Kharkov, round 2 : 1/4 hits, 1,08 expected hits Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 0/2 hits, 0,67 expected hits 1 russianInfantry owned by the Russia lost in Kharkov Germany roll dice for 3 germanInfantrys and 1 germanTank in Kharkov, round 3 : 0/4 hits, 1,08 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 3 : 1/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Germany roll dice for 2 germanInfantrys and 1 germanTank in Kharkov, round 4 : 0/3 hits, 0,83 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 4 : 1/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Germany roll dice for 1 germanInfantry and 1 germanTank in Kharkov, round 5 : 1/2 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 5 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Kharkov Germany win, taking Kharkov from Russia with 1 germanInfantry and 1 germanTank remaining. Battle score for attacker is 0 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 2 germanInfantrys Battle in Eastern Ukraine Germany attack with 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 2 : 0/3 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 0/1 hits, 0,25 expected hits Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 3 : 0/3 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 3 : 0/1 hits, 0,25 expected hits Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 4 : 1/3 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 4 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 germanArtillery and 1 germanMech.Infantry moved from Western Ukraine to Voronezh 1 germanAntiAirGun, 3 germanAntiTankGuns, 19 germanArtillerys, 2 germanCombatEngineers, 41 germanInfantrys, 7 germanMech.Infantrys and 5 germanTanks moved from Orel Kursk to Voronezh 1 germanInfantry moved from Belorussia to Orel Kursk 1 germanAirTransport and 1 germanFighter moved from Eastern Ukraine to Bessarabia 1 Truck and 1 germanInfantry moved from Pinsk Marshes to Voronezh 2 germanInfantrys and 2 germanMech.Infantrys moved from Belorussia to Voronezh 2 Trucks, 1 germanCombatEngineer and 1 germanInfantry moved from Belorussia to Voronezh 1 germanInfantry moved from Romania to Bessarabia 3 germanInfantrys moved from Romania to Western Ukraine 1 Truck moved from Orel Kursk to Belorussia 1 germanFighter moved from Western Germany to Paris 1 germanTacticalBomber moved from Low Countries to Paris 1 germanTacticalBomber moved from Low Countries to Northern Germany 1 germanArtillery, 1 germanCombatEngineer and 2 germanInfantrys moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan 1 Material and 1 germanAirTransport moved from Vichy France to Al Kufrah 1 germanInfantry moved from Vichy France to Paris 1 Train and 2 germanInfantrys moved from Austria to Belorussia 1 germanArtillery and 1 germanMech.Infantry moved from Murmansk to Eastern Finland 1 germanInfantry moved from Eastern Finland to Murmansk 1 Truck moved from Northern Finland to Eastern Finland 1 Truck moved from Leningrad to Belorussia 1 germanArtillery moved from Leningrad to Eastern Finland 2 germanInfantrys moved from Finland to Eastern Finland 1 germanInfantry moved from Finland to Northern Finland 1 germanFighter moved from Northern Sweden to Belorussia 1 Train moved from Lithuania to Vichy France 1 germanSubmarine moved from 14 Sea Zone to 8 Sea Zone 1 germanAlpineInfantry moved from Lithuania to 28 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Lativa Estonia to Belorussia 1 germanInfantry moved from Lativa Estonia to Leningrad 1 germanAlpineInfantry moved from 28 Sea Zone to Sweden 1 germanInfantry moved from Sweden to Norway 1 Truck moved from Eastern Finland to Finland 2 germanInfantrys moved from Rome to 47 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 47 Sea Zone to 44 Sea Zone 2 germanInfantrys moved from 44 Sea Zone to Vichy France 1 Truck moved from Algeria to Cyrenaica 1 Train moved from Belorussia to Poland 1 Train moved from Eastern Poland to Romania 1 germanFighter moved from Northern Sweden to Belorussia Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction Germany buy 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 9 germanInfantrys, 1 germanMech.Infantry and 2 germanMobileArtillerys; Remaining resources: 0 PUs; 6 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany 1 germanArtillery and 1 germanMech.Infantry placed in Western Ukraine 2 germanMobileArtillerys placed in Eastern Poland 1 germanFighter placed in Eastern Germany 1 germanCombatEngineer placed in Paris 2 germanInfantrys placed in Belorussia 3 germanInfantrys placed in Sweden 3 germanInfantrys placed in Paris 1 germanInfantry placed in Northern Germany Turn Complete - Germany Germany collect 65 PUs; end with 65 PUs Units generate 6 techTokens; Germany end with 12 techTokens Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance VichyFrance buy 1 Truck and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material, 1 Truck and 1 germanInfantry placed in Vichy France 2 germanInfantrys placed in Algeria Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 2 germanInfantrys Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials, 1 Truck and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 10 PUs Some Units in Finland change ownership: 3 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -1,75 ExiledAllies regular : -0,25 Russia regular : -0,42 Sweden regular : 0,67 Britain regular : -0,33
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Looking at Japan now. Who would have thought that bringing all my Alpines to Tsinghai is what I consider the central mistake of Jap9.
Close call in Bengal. I decline, I think the line I have in mind is better.
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When I calculate USA attacking Japan, the Battlecalc shows me extra Hitpoints as if USA had ImpCarriers, but not extra Hitpoints for Japan's Carriers. Probably just always gives it to the attackers. Best approximation for simulating is to replace them with Strat-Bombers.
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@Gully USA has ImpCarriers.
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ah ok. Guess I'll still somehow hold that seazone.
Pretty sure you will attack Voronezh. The OOL is fairly simple (std except lose Germans before Italians, and lose unsupported infs before ATguns). I tested that Battle once and even with good dice for me (20:30 hits in my favor) Stalingrad holds afterwards. I feel (hope) this game isn't decided on cracking the fortresses anyway...
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TripleA Move Summary: Russia round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedDefensiveStructures Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Italy 1 russianFighter moved from Crimea to Voronezh 1 russianAntiTankGun, 6 russianArtillerys, 1 russianFighter and 6 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Caucasus to Voronezh 3 russianAntiTankGuns, 14 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 35 russianInfantrys, 3 russianMech.Infantrys, 4 russianParatroopers and 5 russianTanks moved from Smolensk to Voronezh 1 russianFighter, 1 russianMech.Infantry, 2 russianTacticalBombers and 1 russianTank moved from Moscow to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Urals to Voronezh 3 russianInfantrys moved from Eastern Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Murmansk 1 russianParatrooper moved from Kola Penninsula to Murmansk
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 10,11,1,3,8,12,8,8,10 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedDefensiveStructures Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Italy 1 russianFighter moved from Crimea to Voronezh 1 russianAntiTankGun, 6 russianArtillerys, 1 russianFighter and 6 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Caucasus to Voronezh 3 russianAntiTankGuns, 14 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 35 russianInfantrys, 3 russianMech.Infantrys, 4 russianParatroopers and 5 russianTanks moved from Smolensk to Voronezh 1 russianFighter, 1 russianMech.Infantry, 2 russianTacticalBombers and 1 russianTank moved from Moscow to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Urals to Voronezh 3 russianInfantrys moved from Eastern Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Murmansk 1 russianParatrooper moved from Kola Penninsula to Murmansk Combat - Russia Battle in Murmansk Russia attack with 1 russianInfantry and 1 russianParatrooper Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Murmansk, round 2 : 1/2 hits, 0,33 expected hits Finland roll dice for 1 germanInfantry in Murmansk, round 2 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Murmansk Russia win, taking Murmansk from Finland with 1 russianInfantry and 1 russianParatrooper remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Leningrad Russia attack with 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianInfantrys in Leningrad, round 2 : 0/3 hits, 0,75 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits Russia roll dice for 3 russianInfantrys in Leningrad, round 3 : 0/3 hits, 0,75 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 3 : 0/1 hits, 0,33 expected hits Russia roll dice for 3 russianInfantrys in Leningrad, round 4 : 0/3 hits, 0,75 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 4 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Leningrad Russia roll dice for 2 russianInfantrys in Leningrad, round 5 : 0/2 hits, 0,50 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 5 : 0/1 hits, 0,33 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 6 : 0/2 hits, 0,50 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 6 : 0/1 hits, 0,33 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 7 : 1/2 hits, 0,50 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 7 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Leningrad Russia win, taking Leningrad from Germany with 2 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianAirTransport, 4 russianAntiTankGuns, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 42 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 6 russianTanks Italy defend with 1 Flagpole, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks; Germany defend with 3 Trucks, 1 germanAntiAirGun, 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 45 germanInfantrys, 10 germanMech.Infantrys and 5 germanTanks Germany roll AntiAircraftGun dice in Voronezh : 0/1 hits, 0,08 expected hits Germany roll AntiTankGun dice in Voronezh : 2/3 hits, 0,75 expected hits 2 russianTanks owned by the Russia lost in Voronezh Russia roll dice for 1 russianAirTransport, 4 russianAntiTankGuns, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 42 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 4 russianTanks in Voronezh, round 2 : 24/89 hits, 21,92 expected hits Italy roll dice for 1 germanAntiAirGun, 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 45 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 2 : 28/94 hits, 25,75 expected hits 24 russianInfantrys owned by the Russia, 23 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia and 1 germanAntiAirGun owned by the Germany lost in Voronezh Germany roll AntiTankGun dice in Voronezh : 1/3 hits, 0,75 expected hits 1 russianTank owned by the Russia lost in Voronezh Russia roll dice for 1 russianAirTransport, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 18 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 3 russianTanks in Voronezh, round 3 : 18/60 hits, 17,08 expected hits Italy roll dice for 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 22 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 3 : 18/70 hits, 19,92 expected hits 18 russianInfantrys owned by the Russia, 11 germanInfantrys owned by the Germany, 5 germanArtillerys owned by the Germany and 2 italianInfantrys owned by the Italy lost in Voronezh Germany roll AntiTankGun dice in Voronezh : 2/3 hits, 0,75 expected hits 2 russianTanks owned by the Russia lost in Voronezh Russia roll dice for 1 russianAirTransport, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 1 russianTank in Voronezh, round 4 : 10/40 hits, 11,92 expected hits Italy roll dice for 3 germanAntiTankGuns, 15 germanArtillerys, 3 germanCombatEngineers, 11 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 4 : 17/52 hits, 14,92 expected hits 5 russianParatroopers owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 germanInfantry owned by the Germany, 10 russianArtillerys owned by the Russia, 5 germanMech.Infantrys owned by the Germany, 1 germanArtillery owned by the Germany and 3 germanAntiTankGuns owned by the Germany lost in Voronezh 10 russianArtillerys owned by the Russia, 1 russianTank owned by the Russia and 4 russianMech.Infantrys owned by the Russia retreated to Stalingrad Italy win with 14 germanArtillerys, 3 germanCombatEngineers, 10 germanInfantrys, 5 germanMech.Infantrys, 5 germanTanks, 3 italianMech.Infantrys and 2 italianTanks remaining. Battle score for attacker is -64 Casualties for Russia: 4 russianAntiTankGuns, 10 russianArtillerys, 2 russianCombatEngineers, 42 russianInfantrys, 5 russianParatroopers and 5 russianTanks Casualties for Germany: 1 germanAntiAirGun, 3 germanAntiTankGuns, 6 germanArtillerys, 35 germanInfantrys and 5 germanMech.Infantrys Casualties for Italy: 2 italianInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Russia to Tula: 1 russianCombatEngineer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russia from Stalingrad: 1 russianArtillery EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianAlpineInfantry moved from Southern Caucasus to Caucasus 1 Train moved from Stalingrad to Southern Caucasus 1 Train moved from Kansk to Novosibirsk 1 russianArtillery moved from Novosibirsk to Altay 2 russianInfantrys moved from Irkutsk to Yakut 1 russianSubmarine moved from 86 Sea Zone to 78 Sea Zone 1 russianAirTransport moved from Voronezh to Moscow 1 russianFighter moved from Voronezh to Uzbek EDIT: Russia undo move 2. 1 russianCombatEngineer moved from Tula to Stalingrad 1 Train moved from Stalingrad to Southern Caucasus 1 Train and 2 russianAlpineInfantrys moved from Southern Caucasus to Stalingrad 1 Train moved from Stalingrad to Omsk 2 Trucks and 2 russianInfantrys moved from Omsk to Stalingrad 2 Trucks moved from Stalingrad to Volgarod 3 russianInfantrys moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Vologda 3 Trucks moved from Vologda to Stalingrad 1 Truck moved from Vologda to Eastern Karelia 1 Truck and 1 russianInfantry moved from Eastern Karelia to Moscow 3 Trucks and 3 russianInfantrys moved from Vologda to Stalingrad 1 Material and 1 Truck moved from Moscow to Stalingrad 1 Truck moved from Stalingrad to Volgarod 1 russianCombatEngineer moved from Smolensk to Moscow 3 russianFighters moved from Voronezh to Stalingrad 1 russianSubmarine and 1 russianTransport moved from 12 Sea Zone to 24 Sea Zone 1 russianTacticalBomber moved from Voronezh to Moscow 1 russianFighter moved from Voronezh to Moscow 3 russianFighters and 1 russianTacticalBomber moved from Voronezh to Stalingrad 1 russianInfantry moved from Pskov to Smolensk 3 russianInfantrys moved from Novgorod to Smolensk 3 russianInfantrys moved from Yakut to Far Eastern Republic 2 russianInfantrys moved from Yakut to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Eastern Evenki 1 Train and 2 russianArtillerys moved from Novosibirsk to Stalingrad 1 Train moved from Stalingrad to Urals 2 Trucks moved from Stalingrad to Volgarod 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Iraq to Northern Iran 2 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry moved from Iraq to Northern Iran Purchase Units - Russia Trigger russianAdvArt1: buyrussianHeavyArtillery added to russianProduction Turning on Edit Mode EDIT: Removing units owned by Russia from Stalingrad: 5 russianArtillerys EDIT: Adding units owned by Russia to Stalingrad: 2 russianCombatEngineers and 3 russianParatroopers EDIT: Turning off Edit Mode Russia buy 1 Material, 1 Truck, 2 russianAntiTankGuns, 1 russianArtillery, 1 russianEntrenchment, 16 russianInfantrys and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Stalingrad being upgraded or consumed: 1 Material 2 russianAntiTankGuns, 1 russianEntrenchment and 1 russianInfantry placed in Stalingrad 1 Material, 1 Truck and 1 russianArtillery placed in Novosibirsk 3 russianInfantrys and 1 russianParatrooper placed in Moscow 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Smolensk 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Urals 1 russianInfantry placed in Vologda Activate Technology - Russia Russia activating ImprovedDefensiveStructures Trigger russianIDS1: Setting hitPoints to 2 for unitAttachment attached to russianEntrenchment Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianBarracks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianFactory Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianDocks Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianAircraftPlant Trigger russianIDS2: Setting hitPoints to 2 for unitAttachment attached to russianFortification Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianBarracks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianFactory Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianDocks Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianAircraftPlant Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 65 PUs; end with 65 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 68 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 2,42 Germany AntiAircraftGun : -0,08 Germany regular : -1,00 Germany AntiTankGun : 2,75 Finland regular : -0,33 Russia regular : -1,00
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Turning on Edit Mode EDIT: Japan spend 0 on tech rolls EDIT: 2/6 hits, 0,00 expected hits EDIT: Japan removing all Technology Tokens after successful research. EDIT: Japan discover ImprovedArtillery Politics - Japan EDIT: Turning off Edit Mode Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from Sumatra to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Kashmir 1 japaneseInfantry moved from Tsinghai to Kashi Japan take Kashi from China 2 japaneseInfantrys moved from Inner Mongolia to Kansu 3 japaneseFighters moved from Inner Mongolia to Kansu 1 japaneseFighter moved from Shansi to Kansu 1 japaneseInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseNavalFighter moved from 148 Sea Zone to Rangoon 1 japaneseNavalFighter moved from 148 Sea Zone to Rangoon 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseNavalFighter moved from Northern Manchuria to Far Eastern Republic 2 japaneseNavalFighters moved from Manchuria to Far Eastern Republic Combat - Japan Japan lands units in Kashmir Japan creates battle in territory Kashmir Battle in Far Eastern Republic Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters Russia defend with 1 Flagpole, 1 Rail and 3 russianInfantrys Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Far Eastern Republic, round 2 : 3/5 hits, 1,08 expected hits Russia roll dice for 3 russianInfantrys in Far Eastern Republic, round 2 : 1/3 hits, 1,25 expected hits 3 russianInfantrys owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Some non-combat units are destroyed: Japan win, taking Kashmir from India, taking Far Eastern Republic from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 6 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 3 russianInfantrys Battle in Kansu Japan attack with 4 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole, 2 chineseArtillerys and 1 chineseInfantry Japan roll dice for 4 japaneseFighters and 2 japaneseInfantrys in Kansu, round 2 : 3/6 hits, 2,00 expected hits China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits 2 chineseArtillerys owned by the China, 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu Japan win, taking Kansu from China with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseArtillerys and 1 chineseInfantry Battle in Rangoon Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters in Rangoon, round 2 : 1/5 hits, 1,33 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseAlpineInfantry moved from Java to 148 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone 1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from Sumatra to 87 Sea Zone 3 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from 87 Sea Zone to Burma 1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone 2 japaneseInfantrys moved from Saigon to 91 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from 92 Sea Zone to Sumatra 1 japaneseCarrier moved from 148 Sea Zone to 92 Sea Zone 2 japaneseNavalFighters moved from Rangoon to 92 Sea Zone 1 japaneseAirTransport moved from Shansi to Burma 2 japaneseFighters moved from Kansu to Inner Mongolia 1 japaneseNavalFighter moved from Far Eastern Republic to Hokkaido 2 japaneseNavalFighters moved from Far Eastern Republic to 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Shensi to Inner Mongolia 1 Material, 1 Train and 1 japaneseAntiAirGun moved from Korea to Inner Mongolia 1 Train moved from Inner Mongolia to Peking 1 Train moved from Inner Mongolia to Saigon 1 Train moved from Inner Mongolia to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 Material moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 Material, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 Material and 1 japaneseInfantry moved from 97 Sea Zone to Peking 3 japaneseArtillerys, 3 japaneseMech.Infantrys and 3 japaneseTanks moved from Tsinghai to Kashmir 1 Truck and 1 japaneseCombatEngineer moved from Tsinghai to Kashmir 1 japaneseAirTransport moved from Kashmir to Tsinghai 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseNavalFighter moved from Japan to Hokkaido 2 japaneseNavalFighters moved from 148 Sea Zone to Kyushu Shikoku 1 japaneseCombatEngineer moved from Sumatra to 148 Sea Zone 2 japaneseBattleships, 3 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 3 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 148 Sea Zone to 93 Sea Zone 1 japaneseCombatEngineer moved from 93 Sea Zone to Brunei 3 japaneseInfantrys moved from Thailand to Burma 1 Truck moved from Japan to Tokyo 1 japaneseSubmarine moved from 92 Sea Zone to 128 Sea Zone 4 Trucks, 3 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from Tsinghai to Kashmir 1 japaneseNavalFighter moved from 93 Sea Zone to Japan 1 japaneseFighter moved from Kansu to Shansi 1 japaneseFighter moved from Kansu to Burma 1 japaneseNavalFighter moved from 93 Sea Zone to Japan Purchase Units - Japan Japan buy 1 ResearchCenter, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseEntrenchment, 7 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Inner Mongolia being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Inner Mongolia Units in Tokyo being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Tokyo 2 japaneseInfantrys placed in Shensi 2 japaneseInfantrys placed in Luzon 2 japaneseInfantrys placed in Saigon 1 japaneseInfantry placed in Kyushu Shikoku 1 japaneseDestroyer, 1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier, 1 japaneseCruiser and 1 japaneseNavalFighter placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedArtillery Trigger japaneseImpArt1: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseArtillery} with name: supportAttachmentArtilleryImpjapanese Turn Complete - Japan Japan collect 77 PUs; end with 77 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : 2,58 China regular : 0,00 Russia regular : -0,25 EDIT: : 2,00 Britain regular : -0,42
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Forgot to save yesterday night, that's why I edited the tech.
I found a new mechanic: When producing (finishing) a Carrier, new Navals can be placed directly on the new Carrier. Didn't know that. Perhaps it requires the Aircraft Plant to be in the same place as the Factory/Shipyard.
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TripleA Move Summary: China round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - China Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: 1 chineseInfantry moved from Singkiang to Tsinghai China take Tsinghai from Japan 3 chineseInfantrys moved from Singkiang to Kashi 1 chineseArtillery moved from Singkiang to Kashi 1 chineseInfantry moved from Ningsia to Kansu 1 chineseInfantry moved from Northern China to Kansu 1 chineseInfantry moved from Western Szechwan to Kansu 2 chineseFighters moved from Singkiang to Kansu 2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi 2 chineseInfantrys moved from Hupeh to Hunan 1 chineseTank moved from Chungking to Hunan 1 chineseInfantry moved from Kweichow to Kwangsi China take Kwangsi from Japan
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@Gully: I doubt you'll scramble but maybe you'll surprise me.
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@Nothingtoseehere hmm. I'm Not Home atm, cant Look at the map. The only interesting place is Shensi i think. A 6 vs 5 with firepower Advantage for me and the price is a barracks. Hmm.
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Hmmm. Tough decision. On average I lose one fgt, and I think that's totally worth it. In LowLuck I would certainly scramble. Here, well, randomness ftw.
Scramble 3fgt to Shensi, OOL inf fgt-Shansi fgt-InnerMongo.
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TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - China Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures China roll 12,5,9 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Singkiang to Tsinghai China take Tsinghai from Japan 3 chineseInfantrys moved from Singkiang to Kashi 1 chineseArtillery moved from Singkiang to Kashi 1 chineseInfantry moved from Ningsia to Kansu 1 chineseInfantry moved from Northern China to Kansu 1 chineseInfantry moved from Western Szechwan to Kansu 2 chineseFighters moved from Singkiang to Kansu 2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi 2 chineseInfantrys moved from Hupeh to Hunan 1 chineseTank moved from Chungking to Hunan 1 chineseInfantry moved from Kweichow to Kwangsi China take Kwangsi from Japan Combat - China Japan scrambles 1 units out of Shansi to defend against the attack in Shensi Japan scrambles 2 units out of Inner Mongolia to defend against the attack in Shensi Battle in Kashi China attack with 1 chineseArtillery and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseArtillery and 3 chineseInfantrys in Kashi, round 2 : 1/4 hits, 0,50 expected hits Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kashi China win, taking Kashi from Japan with 1 chineseArtillery and 3 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 2 chineseArtillerys and 4 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 3 japaneseFighters and 2 japaneseInfantrys China roll dice for 2 chineseArtillerys and 4 chineseInfantrys in Shensi, round 2 : 3/6 hits, 1,33 expected hits Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 3/5 hits, 2,25 expected hits 1 japaneseFighter owned by the Japan, 3 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shensi China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Shensi, round 3 : 1/3 hits, 0,75 expected hits Japan roll dice for 2 japaneseFighters in Shensi, round 3 : 1/2 hits, 1,17 expected hits 1 japaneseFighter owned by the Japan and 1 chineseInfantry owned by the China lost in Shensi China roll dice for 2 chineseArtillerys in Shensi, round 4 : 1/2 hits, 0,50 expected hits Japan roll dice for 1 japaneseFighter in Shensi, round 4 : 1/1 hits, 0,58 expected hits 1 japaneseFighter owned by the Japan and 1 chineseArtillery owned by the China lost in Shensi China converts japaneseBarracks into different units China win, taking Shensi from Japan with 1 chineseArtillery remaining. Battle score for attacker is 23 Casualties for China: 1 chineseArtillery and 4 chineseInfantrys Casualties for Japan: 3 japaneseFighters and 2 japaneseInfantrys Battle in Kansu China attack with 2 chineseFighters and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 0/5 hits, 1,17 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 3 : 1/4 hits, 1,00 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is -3 Casualties for China: 2 chineseInfantrys Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseInfantrys and 1 chineseTank Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 2 chineseInfantrys and 1 chineseTank in Hunan, round 2 : 1/3 hits, 0,67 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 Material and 1 chineseMech.Infantry moved from Chungking to Hupeh 1 chineseMech.Infantry moved from Hupeh to Chungking 4 Trucks, 1 chineseArtillery and 3 chineseInfantrys moved from Singkiang to Hupeh 1 chineseArtillery moved from Altay to Ningsia 2 chineseFighters moved from Kansu to Hupeh 1 chineseInfantry moved from Chungking to Kweichow 1 chineseInfantry moved from Chungking to Hupeh 1 chineseCombatEngineer moved from Singkiang to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseAlpineInfantry and 6 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 1 Material 1 chineseAirfield placed in Hupeh 1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 26 PUs; end with 26 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 29 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : 1,67 China regular : 2,08
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TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 10 Research Technology - China Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures China roll 12,5,9 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Singkiang to Tsinghai China take Tsinghai from Japan 3 chineseInfantrys moved from Singkiang to Kashi 1 chineseArtillery moved from Singkiang to Kashi 1 chineseInfantry moved from Ningsia to Kansu 1 chineseInfantry moved from Northern China to Kansu 1 chineseInfantry moved from Western Szechwan to Kansu 2 chineseFighters moved from Singkiang to Kansu 2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi 2 chineseInfantrys moved from Hupeh to Hunan 1 chineseTank moved from Chungking to Hunan 1 chineseInfantry moved from Kweichow to Kwangsi China take Kwangsi from Japan Combat - China Japan scrambles 1 units out of Shansi to defend against the attack in Shensi Japan scrambles 2 units out of Inner Mongolia to defend against the attack in Shensi Battle in Kashi China attack with 1 chineseArtillery and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseArtillery and 3 chineseInfantrys in Kashi, round 2 : 1/4 hits, 0,50 expected hits Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kashi China win, taking Kashi from Japan with 1 chineseArtillery and 3 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 2 chineseArtillerys and 4 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 3 japaneseFighters and 2 japaneseInfantrys China roll dice for 2 chineseArtillerys and 4 chineseInfantrys in Shensi, round 2 : 3/6 hits, 1,33 expected hits Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 3/5 hits, 2,25 expected hits 1 japaneseFighter owned by the Japan, 3 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shensi China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Shensi, round 3 : 1/3 hits, 0,75 expected hits Japan roll dice for 2 japaneseFighters in Shensi, round 3 : 1/2 hits, 1,17 expected hits 1 japaneseFighter owned by the Japan and 1 chineseInfantry owned by the China lost in Shensi China roll dice for 2 chineseArtillerys in Shensi, round 4 : 1/2 hits, 0,50 expected hits Japan roll dice for 1 japaneseFighter in Shensi, round 4 : 1/1 hits, 0,58 expected hits 1 japaneseFighter owned by the Japan and 1 chineseArtillery owned by the China lost in Shensi China converts japaneseBarracks into different units China win, taking Shensi from Japan with 1 chineseArtillery remaining. Battle score for attacker is 23 Casualties for China: 1 chineseArtillery and 4 chineseInfantrys Casualties for Japan: 3 japaneseFighters and 2 japaneseInfantrys Battle in Kansu China attack with 2 chineseFighters and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 0/5 hits, 1,17 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 3 : 1/4 hits, 1,00 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is -3 Casualties for China: 2 chineseInfantrys Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseInfantrys and 1 chineseTank Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 2 chineseInfantrys and 1 chineseTank in Hunan, round 2 : 1/3 hits, 0,67 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 Material and 1 chineseMech.Infantry moved from Chungking to Hupeh 1 chineseMech.Infantry moved from Hupeh to Chungking 4 Trucks, 1 chineseArtillery and 3 chineseInfantrys moved from Singkiang to Hupeh 1 chineseArtillery moved from Altay to Ningsia 2 chineseFighters moved from Kansu to Hupeh 1 chineseInfantry moved from Chungking to Kweichow 1 chineseInfantry moved from Chungking to Hupeh 1 chineseCombatEngineer moved from Singkiang to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseAlpineInfantry and 6 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 1 Material 1 chineseAirfield placed in Hupeh 1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 26 PUs; end with 26 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 29 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : 1,67 China regular : 2,08
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ugh, lost all 3 and the barracks. I clicked through the battle 5 times and it only happened once. Losing 1fgt would be totally worth, losing 2 was about even imo, losing 3 would be bad, but losing all 3 AND the barracks is terrible.
At least your army is still in Hupeh. That was the thought behind the scramble-decision: You must stay in Hupeh or you aren't able to attack the barracks again next turn.