42 G4 Woods vs Wylie
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 3 artilleries moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 4 fighters moved from Ukraine to Rostov 2 armour moved from Germany to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Germany to Baltic States 1 armour moved from Ukraine to Rostov 1 fighter moved from Yugoslavia to Rostov Combat - Germans Battle in Baltic States Germans attack with 4 armour and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 4 armour and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 3 armour and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 1 armour, 3 artilleries, 5 fighters and 2 infantry Russians defend with 7 infantry Germans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Rostov, round 2 : 3/11 hits, 4.67 expected hits Russians roll dice for 7 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov 3 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 2 artilleries and 5 fighters in Rostov, round 3 : 2/8 hits, 3.67 expected hits Russians roll dice for 4 infantry in Rostov, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour and 5 fighters in Rostov, round 4 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 3 artilleries and 2 infantry Casualties for Russians: 7 infantry Non Combat Move - Germans 5 fighters moved from Rostov to Ukraine 1 tactical_bomber moved from Baltic States to Germany 3 armour moved from Yugoslavia to Bessarabia Place Units - Germans 1 bomber placed in Western Germany 1 fighter placed in Yugoslavia 3 artilleries placed in Ukraine 2 armour placed in Germany 2 armour placed in Yugoslavia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -4.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Research Technology - Italians Purchase Units - Italians Italians repair damage of 4x factory_major; Remaining resources: 10 PUs; Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 bomber moved from Holland Belgium to Southern Italy 1 mech_infantry moved from Holland Belgium to Germany Non Combat Move - Italians Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 3 fighters moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 4 fighters moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 aaGun moved from Archangel to Vologda 4 artilleries moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 8 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 bombers moved from Korea to Soviet Far East 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Buryatia 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 2 armour moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Szechwan 2 armour moved from Yunnan to Szechwan 2 armour moved from Shantung to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from West India to India 1 mech_infantry moved from India to West India 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Korea to 5 Sea Zone 2 battleships moved from 41 Sea Zone to 44 Sea Zone 1 cruiser moved from 41 Sea Zone to 44 Sea Zone 3 fighters moved from 41 Sea Zone to Celebes 1 tactical_bomber moved from 41 Sea Zone to Celebes 2 carriers moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Celebes, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in Soviet Far East Japanese attack with 1 armour and 2 bombers Americans defend with 1 bomber and 2 fighters Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 bomber and 2 fighters in Soviet Far East, round 2 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese lost in Soviet Far East 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 8 Casualties for Japanese: 2 bombers Casualties for Americans: 1 bomber and 2 fighters Non Combat Move - Japanese 1 tactical_bomber moved from Celebes to 44 Sea Zone 3 fighters moved from Celebes to 44 Sea Zone 1 transport moved from 41 Sea Zone to 44 Sea Zone 3 armour moved from India to Yunnan 2 fighters moved from Shantung to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 armour placed in Shantung 3 armour placed in India 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.33 Japanese regular : -2.00 Japanese rolls : 0.00 ANZAC regular : 0.33 Russians regular : 0.50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Germans Germans buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Bessarabia to Belarus 1 armour moved from Bessarabia to Belarus 5 fighters moved from Ukraine to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Belarus Germans attack with 6 armour, 1 bomber, 5 fighters and 1 infantry British defend with 8 armour and 1 mech_infantry Germans roll dice for 6 armour, 1 bomber, 5 fighters and 1 infantry in Belarus, round 2 : 11/13 hits, 6.33 expected hits Russians roll dice for 8 armour and 1 mech_infantry in Belarus, round 2 : 3/9 hits, 4.33 expected hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Belarus 1 mech_infantry owned by the British and 8 armour owned by the British lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 2 armour and 1 infantry Casualties for British: 8 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Belarus to Germany 5 fighters moved from Belarus to Ukraine 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Eastern Poland 1 armour moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Western Germany to Ukraine Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Germany 3 armour placed in Yugoslavia 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 51 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 4.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 7 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Eastern Poland to Belarus 2 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Bessarabia to Belarus 6 fighters moved from Ukraine to Belarus 1 tactical_bomber moved from Germany to Baltic States 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 bomber moved from Germany to 105 Sea Zone 1 infantry moved from Norway to Finland 3 infantry moved from Ukraine to Western Ukraine 4 artilleries moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone 1 submarine owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Western Ukraine Germans attack with 2 armour, 4 artilleries and 3 infantry Russians defend with 5 infantry Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Western Ukraine, round 2 : 6/9 hits, 3.33 expected hits Russians roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 5 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Battle in Baltic States Germans attack with 3 armour and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 armour and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Germans lost in Baltic States 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 3 armour and 6 fighters British defend with 4 armour Germans roll dice for 3 armour and 6 fighters in Belarus, round 2 : 3/9 hits, 4.50 expected hits Russians roll dice for 4 armour in Belarus, round 2 : 2/4 hits, 2.00 expected hits 2 armour owned by the Germans lost in Belarus 3 armour owned by the British lost in Belarus Germans roll dice for 1 armour and 6 fighters in Belarus, round 3 : 2/7 hits, 3.50 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 6 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Casualties for British: 4 armour Non Combat Move - Germans 6 fighters moved from Belarus to Ukraine 1 tactical_bomber moved from Baltic States to Germany 1 bomber moved from 105 Sea Zone to France Place Units - Germans 2 armour and 1 fighter placed in Yugoslavia 1 armour and 2 artilleries placed in Ukraine 3 armour placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Russians regular : -0.17 Germans regular : 0.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 19 PUs; Italians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 armour moved from Romania to Belarus 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 mech_infantry moved from Romania to Belarus Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans and Italians reach a stalemate . Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Belarus Italians attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 2 armour Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Belarus 2 armour owned by the British lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 2 fighters moved from Belarus to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Western Germany 1 fighter moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : -1.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Suiyuyan to Kansu 2 armour moved from Chahar to Kansu 1 armour moved from Amur to Sakha 1 artillery moved from Amur to Sakha 1 armour moved from Manchuria to Sakha 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Yakut S.S.R. to Yenisey 4 armour moved from Kweichow to Szechwan 3 armour moved from Yunnan to Szechwan 1 armour moved from French Indo China to Szechwan 5 fighters moved from 36 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers and 2 transports moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Kansu, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 8 armour Chinese defend with 1 infantry Japanese roll dice for 8 armour in Szechwan, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 8 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 1 bomber placed in Japan 1 tactical_bomber placed in Japan 1 destroyer placed in 39 Sea Zone 2 infantry placed in India 3 armour placed in Shantung 3 armour placed in French Indo China 2 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.33 ANZAC regular : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 6 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 armour Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 armour in Kansu, round 3 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Chinese lost in Kansu 2 armour owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 6 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 2.50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 51 PUs; Germans buy 6 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Germany to Baltic States 5 armour moved from Yugoslavia to Eastern Poland 1 tactical_bomber moved from Germany to Baltic States 2 artilleries moved from Ukraine to Western Ukraine 6 fighters moved from Ukraine to Western Ukraine 1 bomber moved from France to Western Ukraine 3 armour moved from Ukraine to Western Ukraine Combat - Germans Battle in Baltic States Germans attack with 3 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour, 2 artilleries, 1 bomber and 6 fighters Russians defend with 7 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 6 fighters in Western Ukraine, round 2 : 5/12 hits, 5.83 expected hits Russians roll dice for 7 infantry in Western Ukraine, round 2 : 2/7 hits, 2.33 expected hits 2 artilleries owned by the Germans lost in Western Ukraine 5 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 3 armour, 1 bomber and 6 fighters in Western Ukraine, round 3 : 6/10 hits, 5.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 artilleries Casualties for Russians: 7 infantry Non Combat Move - Germans 6 fighters moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Baltic States to Germany 1 armour moved from Western Germany to Slovakia Hungary Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia 3 artilleries placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17
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