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    TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: Europe Improved

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Caucasus to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - British
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour moved from Norway to Karelia
              1 aaGun and 1 infantry moved from United Kingdom to Atlantic Sea Zone
              EDIT: 1 aaGun moved from Karelia to Finland
              3 fighters moved from Norway to Finland
              1 fighter moved from United Kingdom to Finland
              1 artillery and 3 infantry moved from Iran to Caucasus
              1 armour moved from Caucasus to Moscow
      
          Place Units - British
              2 transports placed in Atlantic Sea Zone
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        TripleA Turn Summary: Americans round 4

        TripleA Turn Summary for game: Europe Improved

        Game History

        Round: 4
        
            Purchase Units - Americans
                Americans buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
        
            Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 4 fighters moved from United Kingdom to Finland
                1 aaGun, 3 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone
                1 aaGun, 3 artilleries, 2 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                1 aaGun, 3 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom
                1 submarine moved from British Convoy 3 Sea Zone to Azores Sea Sea Zone
                1 submarine moved from U.S. Convoy 1 Sea Zone to Azores Sea Sea Zone
                2 destroyers moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone
                1 destroyer moved from British Convoy 4 Sea Zone to Atlantic Sea Zone
                EDIT: 1 destroyer moved from North Atlantic Sea Zone to Atlantic Sea Zone
        
            Place Units - Americans
                3 transports placed in U.S. Eastern Coast Sea Zone
                2 artilleries and 3 infantry placed in United States
        
            Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs
        

        Combat Hit Differential Summary :

        Savegame

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          The_Good_Captain @VictoryFirst
          last edited by

          @victoryfirst

          Game History

          Round: 5
          
              Purchase Units - Germans
                  Germans buy 15 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  1 bomber moved from Greece to Stalingrad
                  1 armour moved from Trans-Jordan to Iraq
                        Germans take Iraq from Middle_East
                  1 armour moved from Iraq to Iran
                        Germans take Iran from Middle_East
                  19 armour, 8 artilleries and 48 infantry moved from East Poland to Belorussia
                  1 infantry moved from Baltic States to Belorussia
                  9 armour moved from Germany to East Poland
                  1 infantry moved from Poland to East Poland
          
              Combat - Germans
                  Strategic bombing raid in Stalingrad
                          Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
                      Bombing raid in Stalingrad rolls: 4 and costs: 4 PUs.
                      Bombing raid costs 4 PUs
                  Battle in Belorussia
                      Germans attack with 19 armour, 8 artilleries and 49 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 19 armour, 8 artilleries and 49 infantry in Belorussia, round 2 : 24/76 hits, 21.67 expected hits
                          Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Germans lost in Belorussia
                          1 infantry owned by the Russians lost in Belorussia
                      Germans win, taking Belorussia from Russians with 19 armour, 8 artilleries and 48 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
          
              Non Combat Move - Germans
                  1 bomber moved from Stalingrad to East Poland
                  2 fighters moved from Germany to East Poland
                  2 fighters moved from Germany to East Poland
          
              Place Units - Germans
                  15 infantry placed in Germany
          
              Turn Complete - Germans
                  Germans collect 48 PUs; end with 48 PUs
          

          Combat Hit Differential Summary :

          Russians regular : 0.67
          Germans regular : 2.33
          Russians AA : -0.17
          

          G5.tsvg

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          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            TripleA Turn Summary: Russians round 5

            TripleA Turn Summary for game: Europe Improved

            Game History

            Round: 5
            
                Actions - Russians
                    Russians takes action: Action USAPays8PUs
                    Action USAPays8PUs activates a trigger called: Trigger USAPays8PUs
                    Trigger USAPays8PUs: Americans met a national objective for an additional -8 PUs; end with 32 PUs
            
                Purchase Units - Russians
                    Russians buy 7 infantry; Remaining resources: 0 PUs; 
            
                Non Combat Move - Russians
                    1 armour, 3 artilleries and 25 infantry moved from Russia to Moscow
                    1 armour moved from Karelia to Moscow
                    1 infantry moved from Leningrad to Russia
                    2 artilleries and 28 infantry moved from Turkestan to Moscow
                    1 submarine moved from Celtic Sea Sea Zone to Azores Sea Sea Zone
                    1 aaGun, 1 infantry and 1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
            
                Place Units - Russians
                    7 infantry placed in Moscow
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Finland: 1 aaGun
                    EDIT: Adding units owned by Russians to Karelia: 1 aaGun
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Russians
                    Russians collect 24 PUs; end with 24 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: British round 5

              TripleA Turn Summary for game: Europe Improved

              Game History

              Round: 5
              
                  Purchase Units - British
                      British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - British
                      1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone
                      1 artillery, 3 infantry and 2 transports moved from Atlantic Sea Zone to English Channel Sea Zone
                      1 artillery and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                            British take Netherlands-Belgium from Germans
                      1 infantry moved from English Channel Sea Zone to France
                            British take France from Germans
                      1 destroyer moved from Atlantic Sea Zone to English Channel Sea Zone
                      1 armour moved from Karelia to Moscow
                      4 fighters moved from Finland to Moscow
                      1 artillery and 3 infantry moved from Caucasus to Iran
              
                  Combat - British
                      Battle in Iran
                          British attack with 1 artillery and 3 infantry
                          Germans defend with 1 armour and 1 infantry
                              British roll dice for 1 artillery and 3 infantry in Iran, round 2 : 1/4 hits, 1.00 expected hits
                              Germans roll dice for 1 armour and 1 infantry in Iran, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the Germans lost in Iran
                              British roll dice for 1 artillery and 3 infantry in Iran, round 3 : 2/4 hits, 1.00 expected hits
                              Germans roll dice for 1 armour in Iran, round 3 : 0/1 hits, 0.33 expected hits
                              1 armour owned by the Germans lost in Iran
                          British win, taking Iran from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                          Casualties for Germans: 1 armour and 1 infantry
              
                  Non Combat Move - British
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      EDIT: 1 aaGun moved from English Channel Sea Zone to France
              
                  Place Units - British
                      2 artilleries and 3 infantry placed in United Kingdom
                      1 transport placed in English Channel Sea Zone
              
                  Turn Complete - British
                      British collect 30 PUs; end with 30 PUs
              

              Combat Hit Differential Summary :

              Germans regular : -1.00
              British regular : 1.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                TripleA Turn Summary: Americans round 5

                TripleA Turn Summary for game: Europe Improved

                Game History

                Round: 5
                
                    Purchase Units - Americans
                        Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
                
                    Non Combat Move - Americans
                        1 bomber and 4 fighters moved from Finland to Moscow
                        1 aaGun, 3 artilleries and 2 infantry moved from United Kingdom to Celtic Sea Sea Zone
                        1 aaGun, 3 artilleries, 2 destroyers, 2 infantry and 3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone
                        1 aaGun, 3 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                        1 destroyer moved from Atlantic Sea Zone to Celtic Sea Sea Zone
                        2 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone
                        2 artilleries, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                        2 artilleries and 4 infantry moved from Celtic Sea Sea Zone to United Kingdom
                
                    Place Units - Americans
                        2 artilleries and 2 infantry placed in United States
                        2 transports placed in U.S. Eastern Coast Sea Zone
                
                    Turn Complete - Americans
                        Americans collect 40 PUs; end with 42 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  Moscow is around 30%, which is actually pretty high given the bad German dice on the EF plus the fact they are missing 4 inf from the SCA.

                  T 2 Replies Last reply Reply Quote 1
                  • T Offline
                    The_Good_Captain @VictoryFirst
                    last edited by

                    @victoryfirst it took me a lot of work and computing different outcomes to make that happen. I will post the dice shortly. I actually have an awful game for the Allies with Ragnell so it will be interesting to compare the two - i might post the numbers and final percentages and @ you both since both games used the balance. Two "wrongs" can sometimes make a "right" lol.

                    T VictoryFirstV 2 Replies Last reply Reply Quote 1
                    • T Offline
                      The_Good_Captain @The_Good_Captain
                      last edited by

                      @VictoryFirst (and between you and me, I think the Germans will need a tank removed from the at start setup)

                      1 Reply Last reply Reply Quote 1
                      • VictoryFirstV Offline
                        VictoryFirst @The_Good_Captain
                        last edited by

                        @the_good_captain said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                        it took me a lot of work and computing different outcomes to make that happen.

                        You mean the Moscow odds, bringing them in Germany's favor as much as possible?

                        I will check out your game with Ragnell, I'm curious to know how that game is going!

                        And those numbers you calculate every time are great, please keep doing that. Not sure how you calculate those exactly, do you just compare the average units left for both sides in each battle with the actual units left?

                        I think balancing Europe is going to be tricky as it all comes down to the big Moscow battle. Small randomness during the game can have a big effect on the final odds. So we probably have to a large number of games until we can achieve perfect balance.

                        T 1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Actually when I think about it, 30% would be quite reasonable. Normally the odds on Moscow are 90+% in Germany's favor. In case of huge losses on the EF, that would drop to around 50%. In our game we had 4 German infantry removed, dropping the odds even more.

                          I also could have started moving the British units in Africa to Russia on turn 1 and not on turn 2 so that they would reach in time because now the 3 inf + 1 art were too late. With those reinforcements the odds would have probably been lower than 20%

                          1 Reply Last reply Reply Quote 1
                          • T Offline
                            The_Good_Captain @VictoryFirst
                            last edited by The_Good_Captain

                            @victoryfirst said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                            @the_good_captain said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                            it took me a lot of work and computing different outcomes to make that happen.

                            You mean the Moscow odds, bringing them in Germany's favor as much as possible?

                            Yes, but also respecting the defense of Berlin. It's a precarious balance. The game appears purposefully or accidentally designed to have the battle for Moscow occur the same time as the battle of Berlin. But where the allies only need to win ONE of these two battles, the Germans MUST win both. Therefore, a balanced game should see German at 70.5% for both battles. This would mean that the game is balanced assuming even dice.

                            And yes - to arrive at the best statistical outcome, I use "units left if attacker won" and add or subtract based on how many attacker units are left. There are a few other mechanics I use in different situations like strafes or battles that are close to 50/50 but yeah, thats basically how I do it. I will release a video in the future about this as I think it is a far, far better measure of dice than.... low luck (yuk).

                            1 Reply Last reply Reply Quote 1
                            • T Offline
                              The_Good_Captain @VictoryFirst
                              last edited by

                              @victoryfirst

                              G2:
                              -10.01 on the East front
                              +1.5 in the Atlantic
                              +0.06 in the Med

                              Net: -8.09

                              G3
                              -10.01 on the East front
                              +1.16 in the Atlantic
                              +0.08 in the Med

                              Net: -8.77

                              G4
                              -9.01 on the East front
                              +1.16 in the Atlantic
                              +0.08 in the Med

                              Net: -7.77

                              G5 (German turn only)
                              -9.52 on the East Front (SBR +0.5)
                              +1.16 in the Atlantic
                              +0.08 in the Med

                              Net: -8.28

                              Final: 0% German, 30% Moscow

                              T 1 Reply Last reply Reply Quote 1
                              • T Offline
                                The_Good_Captain @The_Good_Captain
                                last edited by

                                Game History

                                Round: 6
                                
                                    Purchase Units - Germans
                                        Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Germans
                                        19 armour, 8 artilleries and 48 infantry moved from Belorussia to Moscow
                                        9 armour moved from East Poland to Moscow
                                        5 fighters moved from East Poland to Moscow
                                        1 bomber moved from East Poland to Moscow
                                
                                    Combat - Germans
                                        Battle in Moscow
                                            Germans attack with 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry
                                            British defend with 2 armour and 4 fighters; Americans defend with 1 bomber and 4 fighters; Russians defend with 1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 factory, 3 fighters and 67 infantry
                                                Russians roll AA dice in Moscow : 0/6 hits, 1.00 expected hits
                                                Germans roll dice for 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry in Moscow, round 2 : 30/90 hits, 29.17 expected hits
                                                Russians roll dice for 4 armour, 5 artilleries, 2 bombers, 11 fighters and 67 infantry in Moscow, round 2 : 37/89 hits, 33.00 expected hits
                                                37 infantry owned by the Germans lost in Moscow
                                                28 infantry owned by the Russians, 1 bomber owned by the Russians and 1 bomber owned by the Americans lost in Moscow
                                                Germans roll dice for 28 armour, 8 artilleries, 1 bomber, 5 fighters and 11 infantry in Moscow, round 3 : 21/53 hits, 23.00 expected hits
                                                Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 39 infantry in Moscow, round 3 : 22/59 hits, 23.33 expected hits
                                                8 artilleries owned by the Germans, 11 infantry owned by the Germans and 3 armour owned by the Germans lost in Moscow
                                                21 infantry owned by the Russians lost in Moscow
                                                Germans roll dice for 25 armour, 1 bomber and 5 fighters in Moscow, round 4 : 14/31 hits, 15.67 expected hits
                                                Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 18 infantry in Moscow, round 4 : 12/38 hits, 16.33 expected hits
                                                12 armour owned by the Germans lost in Moscow
                                                14 infantry owned by the Russians lost in Moscow
                                                Germans roll dice for 13 armour, 1 bomber and 5 fighters in Moscow, round 5 : 9/19 hits, 9.67 expected hits
                                                Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 4 infantry in Moscow, round 5 : 14/24 hits, 11.67 expected hits
                                                1 fighter owned by the Germans and 13 armour owned by the Germans lost in Moscow
                                                4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Moscow
                                                Germans roll dice for 1 bomber and 4 fighters in Moscow, round 6 : 4/5 hits, 2.67 expected hits
                                                Russians roll dice for 4 armour and 11 fighters in Moscow, round 6 : 10/15 hits, 8.67 expected hits
                                                4 fighters owned by the Germans and 1 bomber owned by the Germans lost in Moscow
                                                2 armour owned by the Russians and 2 armour owned by the British lost in Moscow
                                            Russians win with 11 fighters remaining. Battle score for attacker is -120
                                            Casualties for Germans: 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry
                                            Casualties for Russians: 2 armour, 5 artilleries, 1 bomber and 67 infantry
                                            Casualties for Americans: 1 bomber
                                            Casualties for British: 2 armour
                                
                                    Non Combat Move - Germans
                                
                                    Place Units - Germans
                                        3 armour and 11 infantry were produced but were not placed
                                
                                    Turn Complete - Germans
                                        Germans collect 41 PUs; end with 41 PUs
                                

                                Combat Hit Differential Summary :

                                Russians regular : 2.00
                                Germans regular : -2.17
                                Russians AA : -1.00
                                

                                G6 Final.tsvg based on the distribution and the fact that you 'could' have had two more infantry in Moscow, I think Germany having a 33% chance to win the game after holding "-8" across the game is decent. I still suspect we need to drop a tank but another game or two will make things clear. Would you like the Germans now? We are getting close...

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                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  Sure thing my friend. Let's keep it rolling! If you let me know your bid we can start.

                                  Thank you for posting the numbers, they provide a lot of insights. 😀

                                  GG

                                  T 2 Replies Last reply Reply Quote 1
                                  • T Offline
                                    The_Good_Captain @VictoryFirst
                                    last edited by

                                    @victoryfirst 2 infantry in Malta and 2 infantry in Ukraine

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                                    • T Offline
                                      The_Good_Captain @VictoryFirst
                                      last edited by

                                      @victoryfirst there may have been a misunderstanding on sides here and thats why the game hasnt started.

                                      I thought I was allies and gave you my bid. Did you want to be allies?

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                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by VictoryFirst

                                        i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link:
                                        https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed

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