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    VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    • T
      The_Good_Captain @VictoryFirst last edited by

      @victoryfirst

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from British Convoy 3 Sea Zone to British Convoy 1 Sea Zone
                    British take British Convoy 1 Sea Zone from Germans
              3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
              3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom
              1 fighter moved from Leningrad to Karelia
              1 bomber moved from United Kingdom to Karelia
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone
      
          Place Units - Americans
              1 artillery and 5 infantry placed in United States
              3 transports placed in U.S. Eastern Coast Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      USA4.tsvg

      1 Reply Last reply Reply Quote 0
      • VictoryFirst
        VictoryFirst last edited by

        TripleA Turn Summary: Germans round 5

        TripleA Turn Summary for game: Europe Improved

        Game History

        Round: 5
        
            Purchase Units - Germans
                Germans buy 12 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Germans
                20 armour, 8 artilleries and 54 infantry moved from East Poland to Belorussia
        
            Combat - Germans
                Battle in Belorussia
                    Germans attack with 20 armour, 8 artilleries and 54 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 20 armour, 8 artilleries and 54 infantry in Belorussia, round 2 : 28/82 hits, 23,00 expected hits
                        Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Belorussia
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 20 armour, 8 artilleries and 53 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
        
            Non Combat Move - Germans
                9 armour moved from Germany to East Poland
                4 fighters moved from Germany to East Poland
                3 infantry moved from Austria to Germany
                2 submarines moved from Norwegian Sea Sea Zone to North Sea Sea Zone
        
            Place Units - Germans
                12 infantry placed in Germany
        
            Turn Complete - Germans
                Germans collect 32 PUs; end with 33 PUs
        

        Combat Hit Differential Summary :

        Russians regular : 0,67
        Germans regular : 5,00
        

        Savegame

        T 3 Replies Last reply Reply Quote 0
        • T
          The_Good_Captain @VictoryFirst last edited by

          @victoryfirst

          Game History

          Round: 5
          
              Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 2 PUs; 
          
              Combat Move - Russians
                  1 bomber moved from Russia to East Poland
          
              Combat - Russians
                  Battle in East Poland
                      Russians attack with 1 bomber
                      Germans defend with 1 aaGun, 9 armour and 4 fighters
                          Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits
                          Russians roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                          Germans roll dice for 9 armour and 4 fighters in East Poland, round 2 : 6/13 hits, 5.67 expected hits
                          1 bomber owned by the Russians lost in East Poland
                          1 armour owned by the Germans lost in East Poland
                      Germans win with 8 armour and 4 fighters remaining. Battle score for attacker is -10
                      Casualties for Russians: 1 bomber
                      Casualties for Germans: 1 armour
          
              Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine
                  EDIT: Adding units owned by Russians to North Sea Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  1 aaGun moved from Stalingrad to Turkestan
                  5 armour moved from Turkestan to Moscow
                  1 aaGun moved from Leningrad to Russia
                  1 aaGun moved from Russia to Moscow
                  4 artilleries, 1 fighter and 56 infantry moved from Russia to Moscow
                  1 infantry moved from Baltic States to Leningrad
          
              Place Units - Russians
                  7 infantry placed in Moscow
          
              Turn Complete - Russians
                  Russians collect 22 PUs; end with 24 PUs
          

          Combat Hit Differential Summary :

          Germans AA : -0.17
          Germans regular : 0.33
          Russians regular : 0.33
          1 Reply Last reply Reply Quote 0
          • T
            The_Good_Captain @VictoryFirst last edited by

            @victoryfirst

            Game History

            Round: 5
            
                Purchase Units - British
                    British buy 4 artilleries and 3 infantry; Remaining resources: 8 PUs; 
            
                Combat Move - British
                    1 artillery moved from Southern Italy to Northern Italy
                          British take Northern Italy from Germans
                    1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone
                    1 armour moved from Tunisia to Sicilian Sea Sea Zone
                    1 armour and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
                    1 armour moved from Western Mediterranean Sea Zone to Vichy France
                          British take Vichy France from Germans
                    1 destroyer moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone
                    1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone
                    1 destroyer moved from Atlantic Sea Zone to North Sea Sea Zone
                    1 bomber moved from United Kingdom to North Sea Sea Zone
            
                Combat - British
                    Battle in North Sea Sea Zone
                        British attack with 1 bomber and 2 destroyers; Russians loiter and taunt
                        Germans defend with 2 submarines
                            British roll dice for 1 bomber and 2 destroyers in North Sea Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                            Germans roll dice for 2 submarines in North Sea Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                            1 destroyer owned by the British lost in North Sea Sea Zone
                            2 submarines owned by the Germans lost in North Sea Sea Zone
                        British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
                        Casualties for British: 1 destroyer
                        Casualties for Germans: 2 submarines
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from North Sea Sea Zone: 1 submarine
                    EDIT: Adding units owned by British to North Sea Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing ownership of Netherlands-Belgium from Germans to British
                    EDIT: Changing ownership of France from Germans to British
                    EDIT: Turning off Edit Mode
                    1 bomber moved from North Sea Sea Zone to Moscow
                    3 fighters moved from Karelia to Moscow
                    1 infantry moved from Turkestan to Moscow
                    2 transports moved from Atlantic Sea Zone to English Channel Sea Zone
                    1 armour moved from United Kingdom to English Channel Sea Zone
                    1 armour moved from English Channel Sea Zone to Netherlands-Belgium
                    1 armour moved from United Kingdom to English Channel Sea Zone
                    1 armour moved from English Channel Sea Zone to France
                    1 transport moved from Atlantic Sea Zone to North Sea Sea Zone
                    1 infantry moved from United Kingdom to North Sea Sea Zone
                    1 artillery moved from Norway to North Sea Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from North Sea Sea Zone to English Channel Sea Zone
                    1 artillery and 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                    1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
                    2 infantry moved from United Kingdom to English Channel Sea Zone
                    2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            
                Place Units - British
                    4 artilleries and 3 infantry placed in United Kingdom
            
                Turn Complete - British
                    British collect 45 PUs; end with 53 PUs
            

            Combat Hit Differential Summary :

            Germans regular : 0.33
            British regular : 1.33
            1 Reply Last reply Reply Quote 0
            • T
              The_Good_Captain @VictoryFirst last edited by

              @victoryfirst

              Game History

              Round: 5
              
                  Purchase Units - Americans
                      Americans buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs; 
              
                  Combat Move - Americans
                      3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone
                      1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone
                      1 artillery and 5 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                      1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
                      1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone
                      1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                      1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom
                      1 bomber moved from Karelia to East Poland
                      1 fighter moved from Karelia to Moscow
              
                  Combat - Americans
                      Battle in East Poland
                          Americans attack with 1 bomber
                          Germans defend with 1 aaGun, 8 armour and 4 fighters
                              Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits
                              Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                              Germans roll dice for 8 armour and 4 fighters in East Poland, round 2 : 4/12 hits, 5.33 expected hits
                              1 bomber owned by the Americans lost in East Poland
                              1 armour owned by the Germans lost in East Poland
                          Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -10
                          Casualties for Americans: 1 bomber
                          Casualties for Germans: 1 armour
              
                  Non Combat Move - Americans
              
                  Place Units - Americans
                      4 artilleries and 4 infantry placed in United States
                      1 transport placed in U.S. Eastern Coast Sea Zone
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from United States: 2 artilleries
                      EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from United States: 1 artillery
                      EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
                      EDIT: Changing PUs for Americans from 4 to 0
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - Americans
                      Americans collect 40 PUs; end with 40 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 0.33
              Germans AA : -0.17
              Germans regular : -1.33
              

              USA5.tsvg *I should have sent the UK bomber against E. Poland but statistically, sending three bombers would net two kills at best (AA gun) so I'm comfortable with this result. I feel that the round 4 loss of transports in particular explains the disparity. Let's take it across the finish line. I don't see any reason to do more than remove the infantry from Romania as you have recommended. I'm just not sure if that is necessary...

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              • VictoryFirst
                VictoryFirst last edited by

                TripleA Turn Summary: Germans round 6

                TripleA Turn Summary for game: Europe Improved

                Game History

                Round: 6
                
                    Purchase Units - Germans
                        Germans buy 11 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Germans
                        20 armour, 8 artilleries and 53 infantry moved from Belorussia to Moscow
                        7 armour and 4 fighters moved from East Poland to Moscow
                        1 bomber moved from Germany to Moscow
                
                    Combat - Germans
                        Battle in Moscow
                            Germans attack with 27 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry
                            British defend with 1 bomber, 3 fighters and 3 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory, 1 fighter and 70 infantry
                                Russians roll AA dice in Moscow : 1/5 hits, 0,83 expected hits
                                1 fighter owned by the Germans lost in Moscow
                                Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 53 infantry in Moscow, round 2 : 26/92 hits, 28,50 expected hits
                                Russians roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters and 73 infantry in Moscow, round 2 : 28/88 hits, 30,83 expected hits
                                28 infantry owned by the Germans lost in Moscow
                                24 infantry owned by the Russians, 1 bomber owned by the British and 1 infantry owned by the British lost in Moscow
                                Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 25 infantry in Moscow, round 3 : 17/64 hits, 23,83 expected hits
                                Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 48 infantry in Moscow, round 3 : 27/62 hits, 22,33 expected hits
                                2 artilleries owned by the Germans and 25 infantry owned by the Germans lost in Moscow
                                15 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow
                                Germans roll dice for 27 armour, 6 artilleries, 1 bomber and 3 fighters in Moscow, round 4 : 13/37 hits, 17,67 expected hits
                                Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 31 infantry in Moscow, round 4 : 9/45 hits, 16,67 expected hits
                                6 artilleries owned by the Germans and 3 armour owned by the Germans lost in Moscow
                                13 infantry owned by the Russians lost in Moscow
                                Germans roll dice for 24 armour, 1 bomber and 3 fighters in Moscow, round 5 : 12/28 hits, 14,17 expected hits
                                Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 18 infantry in Moscow, round 5 : 16/32 hits, 12,33 expected hits
                                16 armour owned by the Germans lost in Moscow
                                12 infantry owned by the Russians lost in Moscow
                                Germans roll dice for 8 armour, 1 bomber and 3 fighters in Moscow, round 6 : 5/12 hits, 6,17 expected hits
                                Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 6 infantry in Moscow, round 6 : 11/20 hits, 8,33 expected hits
                                1 bomber owned by the Germans, 3 fighters owned by the Germans and 7 armour owned by the Germans lost in Moscow
                                5 infantry owned by the Russians lost in Moscow
                            1 armour owned by the Germans retreated to Belorussia
                            Russians win with 5 armour, 4 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is -153
                            Casualties for Germans: 26 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry
                            Casualties for Russians: 69 infantry
                            Casualties for British: 1 bomber and 3 infantry
                
                    Non Combat Move - Germans
                
                    Place Units - Germans
                        11 infantry placed in Germany
                
                    Turn Complete - Germans
                        Germans collect 22 PUs; end with 22 PUs
                

                Combat Hit Differential Summary :

                Russians regular : 0,50
                Germans regular : -17,33
                Russians AA : 0,17
                

                Savegame

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                • VictoryFirst
                  VictoryFirst last edited by

                  GG, the Germans got their ass kicked lol.

                  I don't know, this game had more or less equal dice but the odds for Germany were still 70%

                  T 1 Reply Last reply Reply Quote 1
                  • T
                    The_Good_Captain @VictoryFirst last edited by The_Good_Captain

                    @victoryfirst said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:

                    GG, the Germans got their ass kicked lol.

                    I don't know, this game had more or less equal dice but the odds for Germany were still 70%

                    Agreed - the odds are what the odds are. I'm putting that disparity on the midgame loss of transports for the Allies. I'm just REALLY worried about recommending taking off that infantry. It looks balanced - I'm more afraid of going too far than anything else. Go again with the inf removed from Romania? Are we staying on the same sides or switching? Love our games btw, very fun!

                    VictoryFirst 1 Reply Last reply Reply Quote 1
                    • VictoryFirst
                      VictoryFirst @The_Good_Captain last edited by

                      @the_good_captain

                      Optionally what we could do is remove 1 or 2 infantry from a territory that is NOT Romania. The Romanian infantry actually has a massive impact as it makes any G1 attack on Ukraine impossible. It caused a large change to my G1 opener. I strongly think the bay of biscay and 12 IPCs is not enough for the game balance, so it might be an idea to remove let's say 2-4 infantry from Germany.

                      Yes, I love these games also. Let's play one more with he Romanian infantry removed but this time let's switch sides. I've been playing 11 games in a row as Germany. If I play one more as Germany I fear I will become a German myself 😂

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        The_Good_Captain @VictoryFirst last edited by

                        @victoryfirst well, I really like the idea of removing the romania infantry. I think Russia should be allowed to have those units in Ukraine or Germany can take the risk of going easy on the Atlantic side to remove them by using extra fighters.

                        I feel like its the right direction. But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.

                        Good discussion though. I thought of removing a German tank instead of an infantry initally but youve won me over with the ROmania infantry

                        VictoryFirst 2 Replies Last reply Reply Quote 1
                        • VictoryFirst
                          VictoryFirst @The_Good_Captain last edited by

                          @the_good_captain

                          You are right, I do feel without the G1 attack on Ukraine the game is less decided by dice. Those risky EF attacks have a lot of possible variety, a bit less than a powerful G1 Atlantic attack I feel. We can always experiment more with the various ideas.

                          Anyway, if you are OK to switch sides, my bid will be 4 infantry in Ukraine.

                          1 Reply Last reply Reply Quote 1
                          • VictoryFirst
                            VictoryFirst @The_Good_Captain last edited by

                            @the_good_captain said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:

                            But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.

                            What Eric and I do is ignore Malta all together. I believe we both think that save-guarding Ukraine is much more important than saving the UK fighter. The Malta attack feels also awkward to do as the Germans in my opinion, because the Med fleet needs to kill the DD near Gibraltar and using a lone transport to kill the fighter with just an inf and an art is a bit too risky I find.

                            T 1 Reply Last reply Reply Quote 1
                            • T
                              The_Good_Captain @VictoryFirst last edited by

                              @victoryfirst It might be a difference of opinion regarding best opener but I don't use the fleet to destroy the DD. I use a sub and a fighter or DD and a fighter and let the BB hit Malta.

                              But I'm also not a fan of leaving the Mediterranean as the Germans. I've seen it done and done it myself enough times to say I prefer to pick up the middle east IPC for the end game as the Germans. I think it fits better for the "six turn" time limit. I'm not 100% settled on that but getting close.

                              Eric has a very different allied playstyle compared to Theo, you or myself.

                              VictoryFirst 1 Reply Last reply Reply Quote 1
                              • VictoryFirst
                                VictoryFirst @The_Good_Captain last edited by

                                @the_good_captain

                                You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about.

                                Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.

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