42 G20 Woods vs Wylie
-
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Poland to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Albania to Yugoslavia 1 tactical_bomber moved from Poland to Romania 1 fighter moved from Poland to Romania 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Poland to Eastern Poland 1 armour moved from Eastern Poland to Romania 1 bomber moved from Tobruk to Romania Combat - Italians Battle in Belarus Italians attack with 1 armour Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Cyprus Battle in Romania Italians attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 2 armour and 1 artillery Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Italians lost in Romania 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania Italians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Cyprus from British, taking Romania from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 fighter Casualties for Russians: 2 armour and 1 artillery Non Combat Move - Italians 1 bomber moved from Romania to Northern Italy 1 tactical_bomber moved from Romania to Northern Italy Place Units - Italians 1 armour placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.83
-
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 5 armour, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 39 Sea Zone to 44 Sea Zone 2 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi 2 artilleries moved from Hopei to Shensi 3 infantry moved from Hopei to Shensi 3 tactical_bombers moved from Hopei to Shensi 1 armour moved from French Indo China to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 2 submarines Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Battle in Shensi Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 4/1 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 tactical_bombers moved from Shensi to Szechwan 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Manchuria 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 armour placed in India 1 armour and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : 0.83 ANZAC regular : 0.50
-
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 artillery moved from France to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 1 armour moved from Northern Italy to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Slovakia Hungary to Romania 2 artilleries moved from Baltic States to Eastern Poland 2 tactical_bombers moved from Northern Italy to Romania 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Baltic States to Eastern Poland Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 2 destroyers and 3 fighters Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 2 destroyers and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Germans attack with 1 artillery and 4 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 5 infantry Americans defend with 1 infantry Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Romania Germans attack with 1 armour, 2 infantry and 2 tactical_bombers Russians defend with 2 artilleries Germans roll dice for 1 armour, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 artilleries in Romania, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Romania 2 artilleries owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Battle in Eastern Poland Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 4 armour moved from Vyborg to Baltic States 2 tactical_bombers moved from Romania to Northern Italy 3 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Novgorod 8 transports moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 2 infantry moved from Western Germany to Greater Southern Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 3 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 51 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.00 Germans regular : -0.00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 1 armour moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Persia to Turkmenistan 2 infantry moved from Persia to Eastern Persia 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 artillery moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 tactical_bomber moved from Kansu to Persia Combat - British Battle in Cyprus Battle in Tobruk British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 mech_infantry; Italians defend with 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Tobruk, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tobruk British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tobruk British win, taking Cyprus from Italians, taking Tobruk from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in 110 Sea Zone British attack with 4 fighters Germans defend with 2 destroyers British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 110 Sea Zone 2 destroyers owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Germans: 2 destroyers Non Combat Move - British 3 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Iraq 2 mech_infantrys placed in Egypt 1 transport placed in 109 Sea Zone 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 0.33 British regular : -0.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to 99 Sea Zone 1 armour moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 fighters moved from Russia to Eastern Poland 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Ukraine to Volgograd 1 infantry moved from Eastern Persia to Turkmenistan Combat - Russians Battle in Archangel Russians attack with 1 armour and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Kansu to Russia Place Units - Russians 1 harbour placed in Soviet Far East 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Szechwan to Shensi 1 armour moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Shensi 3 tactical_bombers moved from Szechwan to Shensi 1 armour moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Kansu 1 tactical_bomber moved from Shensi to Kansu 1 armour moved from Sikang to Shensi 1 tactical_bomber moved from Shensi to Kansu 1 armour moved from India to Yunnan Combat - Japanese Battle in Kansu Japanese attack with 1 bomber and 2 tactical_bombers Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 bomber and 2 tactical_bombers in Kansu, round 2 : 1/1 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 bomber and 1 tactical_bomber in Kansu, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Kansu 1 fighter owned by the Chinese lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 2 tactical_bombers Casualties for Chinese: 1 fighter and 1 infantry Battle in Shensi Japanese attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/1 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Szechwan 1 bomber moved from Kansu to Anhwe 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in Shantung 3 armour placed in Manchuria 1 armour and 1 mech_infantry placed in French Indo China 1 fighter and 2 infantry placed in India Japanese undo move 4. 3 infantry placed in India 1 infantry placed in French Indo China 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.17
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Russia 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Novgorod to Belarus 2 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 armour moved from Baltic States to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 1 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia causes 0 damage total. Battle in Archangel Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Archangel 2 infantry owned by the Russians lost in Archangel Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 112 Sea Zone Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 artilleries moved from Western Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 6 infantry and 8 transports moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Novgorod 1 artillery moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour, 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Defenders Fire, : -0.17 Attackers Fire, : 0.83 Russians regular : -0.33 Germans regular : 0.00 Russians AA : 0.83
-
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Northern Italy to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 2 fighters, 3 tactical_bombers and 1 transport Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/1 hits, 4.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 fighters, 3 tactical_bombers and 1 transport in 99 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated British win with 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer Casualties for British: 1 carrier and 2 cruisers Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Cyprus Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Albania 1 armour moved from Northern Italy to Albania Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.17
-
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 2 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour moved from Szechwan to Tsinghai 1 armour moved from Shensi to Tsinghai 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Shensi 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 bomber moved from Anhwe to Philippines 1 artillery and 4 infantry moved from Korea to Amur 9 armour, 1 artillery and 3 infantry moved from Manchuria to Amur Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 9 armour, 2 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 9 armour, 2 artilleries and 7 infantry in Amur, round 2 : 6/1 hits, 6.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 9 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Ceylon to 39 Sea Zone 2 carriers, 4 fighters, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to New Britain Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in India 1 armour and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 ANZAC regular : 0.83 Russians regular : -0.67