G42 G21 Woods vs Wylie
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 infantry moved from Olgiy to Timguska 1 infantry moved from Samara to Novosibirsk 2 fighters moved from Volgograd to Kazakhstan 3 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Romania 1 artillery and 5 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 2 fighters moved from Eastern Poland to Romania 2 fighters moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Romania Russians attack with 4 fighters, 3 infantry and 3 mech_infantrys Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 4 fighters, 3 infantry and 3 mech_infantrys in Romania, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Romania 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 4 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Poland Russians attack with 3 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 1 armour, 1 artillery and 1 mech_infantry Russians roll dice for 3 artilleries, 5 infantry and 3 mech_infantrys in Poland, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Poland 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour, 2 fighters and 7 mech_infantrys Japanese defend with 3 armour Russians roll dice for 2 armour, 2 fighters and 7 mech_infantrys in Kazakhstan, round 2 : 4/1 hits, 3.17 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan 3 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 3 armour Battle in Slovakia Hungary Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 armour in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 4 fighters moved from Romania to Eastern Poland 2 fighters moved from Kazakhstan to Volgograd Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.50 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Yakut S.S.R. 2 bombers moved from Japan to 3 Sea Zone 1 destroyer moved from 7 Sea Zone to 4 Sea Zone 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 battleship moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Szechwan to Kazakhstan 2 armour moved from Afghanistan to Kazakhstan 1 infantry moved from Afghanistan to Kazakhstan 1 infantry moved from Afghanistan to Kazakhstan 1 mech_infantry moved from West India to Kazakhstan 1 armour moved from West India to Kazakhstan 1 armour moved from Shensi to Kazakhstan 1 mech_infantry moved from Suiyuyan to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 1 armour moved from Suiyuyan to Kansu 2 armour moved from Chahar to Kansu 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Kansu 2 armour moved from Hopei to Kansu 1 fighter moved from Chahar to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 fighter moved from Chahar to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 fighter moved from Chahar to Kansu 1 fighter moved from India to Kazakhstan 1 tactical_bomber moved from India to Kazakhstan 1 fighter moved from India to Kazakhstan 1 bomber moved from India to Kazakhstan 1 infantry moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia Combat - Japanese Battle in 3 Sea Zone Japanese attack with 2 bombers and 1 tactical_bomber Americans defend with 2 destroyers and 3 transports Japanese roll dice for 2 bombers and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits Americans roll dice for 2 destroyers and 3 transports in 3 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 3 Sea Zone Japanese roll dice for 2 bombers and 1 tactical_bomber in 3 Sea Zone, round 3 : 1/1 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 3 transports in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 3 Sea Zone 3 transports owned by the Americans lost in 3 Sea Zone Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Americans: 2 destroyers and 3 transports Battle in 4 Sea Zone Japanese attack with 1 battleship, 3 destroyers and 1 submarine Americans defend with 3 destroyers Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 3 destroyers in 4 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone 3 destroyers owned by the Americans lost in 4 Sea Zone Japanese win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 submarine Casualties for Americans: 3 destroyers Battle in Kansu Japanese attack with 5 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 9 infantry Japanese roll dice for 5 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 5/1 hits, 5.67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 4/1 hits, 3.67 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Kansu 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kansu, round 3 : 4/1 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 2/0 hits, 2.00 expected hits 2 armour owned by the Japanese lost in Kansu 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kansu, round 4 : 3/1 hits, 3.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kansu 1 fighter owned by the Chinese lost in Kansu Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 5 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 9 infantry Battle in Kazakhstan Japanese attack with 4 armour, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour and 6 mech_infantrys Japanese roll dice for 4 armour, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/0 hits, 5.00 expected hits Russians roll dice for 2 armour and 6 mech_infantrys in Kazakhstan, round 2 : 3/0 hits, 3.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan 5 mech_infantrys owned by the Russians lost in Kazakhstan Japanese roll dice for 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 5/1 hits, 4.50 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/1 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan 1 mech_infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 2 armour and 6 mech_infantrys Battle in Eastern Persia Japanese attack with 2 armour and 1 infantry ANZAC defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 infantry in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in Eastern Persia Japanese win, taking Eastern Persia from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone 2 bombers moved from 3 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from Shantung to Manchuria 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter moved from Kazakhstan to Szechwan 1 fighter moved from Kazakhstan to Szechwan 1 tactical_bomber moved from Kazakhstan to Szechwan 1 bomber moved from Kazakhstan to India 1 armour moved from Yunnan to Sikang 2 tactical_bombers moved from Kansu to Kweichow 3 fighters moved from Kansu to Kweichow 1 fighter moved from French Indo China to India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 2 armour and 1 mech_infantry placed in India 1 armour placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.67 ANZAC regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 37 PUs; Germans buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 5 fighters moved from Western Germany to Poland 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 2 armour moved from Yugoslavia to Slovakia Hungary 2 fighters moved from France to Poland 1 tactical_bomber moved from France to Poland 1 tactical_bomber moved from Northern Italy to Slovakia Hungary 1 fighter moved from Northern Italy to Poland Combat - Germans Battle in Poland Germans attack with 2 armour, 8 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 3 artilleries, 4 infantry and 3 mech_infantrys Germans roll dice for 2 armour, 8 fighters, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 6/1 hits, 6.50 expected hits Russians roll dice for 3 artilleries, 4 infantry and 3 mech_infantrys in Poland, round 2 : 3/1 hits, 3.33 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland 2 mech_infantrys owned by the Russians and 4 infantry owned by the Russians lost in Poland Germans roll dice for 1 armour, 7 fighters and 2 tactical_bombers in Poland, round 3 : 6/1 hits, 5.33 expected hits Russians roll dice for 3 artilleries and 1 mech_infantry in Poland, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Poland 1 mech_infantry owned by the Russians and 3 artilleries owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 fighters and 1 mech_infantry Casualties for Russians: 3 artilleries, 4 infantry and 3 mech_infantrys Battle in Slovakia Hungary Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Slovakia Hungary 1 mech_infantry owned by the Russians lost in Slovakia Hungary Germans roll dice for 2 armour and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Western Germany 5 fighters moved from Poland to Western Germany 1 tactical_bomber moved from Poland to Germany 1 fighter moved from Poland to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 tactical_bomber moved from Germany to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Yugoslavia 2 armour and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in France Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - British British buy 4 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 destroyers moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 6 armour moved from Persia to Eastern Persia 4 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 fighters moved from Persia to Eastern Persia 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in Eastern Persia British attack with 6 armour and 2 fighters Japanese defend with 2 armour and 1 infantry British roll dice for 6 armour and 2 fighters in Eastern Persia, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 2 armour and 1 infantry in Eastern Persia, round 2 : 2/1 hits, 1.33 expected hits 2 armour owned by the British lost in Eastern Persia 1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Eastern Persia British win, taking Cyprus from Germans, taking Eastern Persia from Japanese with 4 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 2 armour Casualties for Japanese: 2 armour and 1 infantry Battle in 95 Sea Zone British attack with 3 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier and 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 95 Sea Zone 1 destroyer owned by the Germans lost in 95 Sea Zone British roll dice for 3 destroyers and 2 fighters in 95 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 carrier in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone 1 carrier owned by the Germans lost in 95 Sea Zone British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 destroyer and 1 submarine Casualties for Germans: 1 carrier and 1 destroyer Non Combat Move - British 2 fighters moved from 95 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 1 submarine moved from 71 Sea Zone to 81 Sea Zone 2 fighters moved from Eastern Persia to Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 1.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour moved from Turkey to Greece 1 mech_infantry moved from Turkey to Greece 1 infantry moved from Turkey to Greece 2 armour moved from Iraq to Greece 1 mech_infantry moved from Iraq to Greece Combat - ANZAC Battle in Greece ANZAC attack with 4 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 armour ANZAC roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Greece, round 2 : 3/1 hits, 2.50 expected hits Italians roll dice for 1 armour in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Greece ANZAC win, taking Greece from Italians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - ANZAC 1 fighter moved from Turkey to Iraq Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 ANZAC regular : 0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 3 mech_infantrys moved from Novgorod to Poland 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Eastern Poland to Slovakia Hungary 3 fighters moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Eastern Poland to Poland 3 mech_infantrys moved from Ukraine to Romania 5 armour moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 infantry moved from Timguska to Novosibirsk 1 submarine moved from 110 Sea Zone to 105 Sea Zone Combat - Russians Battle in Romania Russians attack with 5 armour, 3 mech_infantrys and 1 tactical_bomber Italians defend with 5 armour Russians roll dice for 5 armour, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 4/1 hits, 3.67 expected hits Germans roll dice for 5 armour in Romania, round 2 : 3/1 hits, 2.50 expected hits 3 mech_infantrys owned by the Russians lost in Romania 4 armour owned by the Italians lost in Romania Russians roll dice for 5 armour and 1 tactical_bomber in Romania, round 3 : 4/1 hits, 3.17 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour and 3 mech_infantrys Casualties for Italians: 5 armour Battle in Poland Russians attack with 2 fighters and 3 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 fighters and 3 mech_infantrys in Poland, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 2 armour Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 2 armour in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Kazakhstan Russians attack with 1 armour, 3 fighters and 4 mech_infantrys Japanese defend with 3 armour Russians roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians lost in Kazakhstan 3 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 3 armour Non Combat Move - Russians 3 fighters moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Romania to Greece 3 fighters moved from Slovakia Hungary to Greece 2 fighters moved from Poland to Novgorod Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.50 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 7 armour, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Siberia 2 armour moved from Manchuria to Siberia 1 fighter moved from Amur to Siberia 2 bombers moved from Amur to Siberia 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 4 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Kweichow to Kansu 1 armour moved from Kweichow to Kansu 1 tactical_bomber moved from Szechwan to Kazakhstan 2 fighters moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Kweichow to Kazakhstan 1 fighter moved from Kweichow to Kansu 3 armour moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia Combat - Japanese Battle in Siberia Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry Americans defend with 1 armour, 2 artilleries and 3 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Siberia, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Siberia, round 2 : 2/1 hits, 2.17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Siberia 3 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Siberia, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 armour and 2 artilleries in Siberia, round 3 : 2/1 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Siberia 2 artilleries owned by the Americans lost in Siberia Japanese roll dice for 2 bombers in Siberia, round 4 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Siberia, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Siberia 1 armour owned by the Americans lost in Siberia Japanese win with 1 bomber remaining. Battle score for attacker is -15 Casualties for Japanese: 2 armour, 1 bomber, 1 fighter and 1 mech_infantry Casualties for Americans: 1 armour, 2 artilleries and 3 infantry Battle in 5 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kansu, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Eastern Persia Japanese attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry British defend with 4 armour Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Eastern Persia 3 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 4 armour Battle in Kazakhstan Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Kansu to Kweichow 1 fighter moved from Kazakhstan to Szechwan 1 fighter moved from Kazakhstan to Szechwan 1 tactical_bomber moved from Kazakhstan to Szechwan 1 tactical_bomber moved from Kazakhstan to Sikang 1 artillery moved from Szechwan to Sikang 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from Burma to India 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 fighter moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 1 bomber moved from Siberia to Japan 1 battleship moved from 4 Sea Zone to 6 Sea Zone 1 carrier moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 4 Sea Zone to 16 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow Place Units - Japanese 1 bomber placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in India 1 armour and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -0.33 Russians regular : 1.00 British regular : -0.50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 4 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern Poland to Yugoslavia 1 artillery moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Combat - Americans Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Yugoslavia Bombing raid in Yugoslavia causes 0 damage total. Non Combat Move - Americans 3 artilleries and 9 infantry moved from Novgorod to Baltic States 3 armour and 6 mech_infantrys moved from Karelia to Baltic States 2 armour moved from Sweden to Karelia 1 fighter and 1 tactical_bomber moved from Vologda to Baltic States 1 fighter moved from Sweden to Baltic States 1 fighter moved from Norway to Baltic States 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Sweden 2 armour and 1 mech_infantry placed in Norway 4 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 5 fighters moved from Persia to Eastern Persia 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 carrier moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from 99 Sea Zone to Libya 1 mech_infantry moved from Tobruk to Libya Combat - British Battle in Eastern Persia British attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Eastern Persia 2 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 armour Battle in Kazakhstan British attack with 4 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 4 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Libya British attack with 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 3 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Libya, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the British lost in Libya 1 infantry owned by the Italians lost in Libya British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/1 hits, 1.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Libya, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Libya 2 infantry owned by the Italians lost in Libya British roll dice for 2 fighters and 1 mech_infantry in Libya, round 4 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians lost in Libya British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 3 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Libya to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 5 fighters moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 0.50 British regular : 0.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese 2 mech_infantrys moved from Volgograd to Sikang 3 fighters moved from Volgograd to Sikang Combat - Russians Battle in Sikang Russians attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 artillery and 1 tactical_bomber Russians roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Sikang, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 tactical_bomber Non Combat Move - Russians 3 fighters moved from Sikang to Volgograd 1 infantry moved from Novosibirsk to Timguska 3 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda 1 armour moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Novgorod to Baltic States 2 armour moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Greece to Bessarabia Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 1 fighter, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Russians regular : 0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 armour moved from Baltic States to Slovakia Hungary 1 mech_infantry moved from Baltic States to Slovakia Hungary 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Baltic States to Poland 2 armour moved from Karelia to Archangel 2 armour and 1 mech_infantry moved from Sweden to Karelia 2 armour and 1 mech_infantry moved from Norway to Karelia Combat - Americans Battle in Poland Americans attack with 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 2 armour Americans roll dice for 1 armour, 3 artilleries, 9 infantry and 5 mech_infantrys in Poland, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 2 armour in Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Poland 2 armour owned by the Germans lost in Poland Americans win, taking Poland from Germans with 1 armour, 3 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Battle in Slovakia Hungary Americans attack with 2 armour and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 destroyers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Western United States 2 mech_infantrys placed in Sweden Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :