EXP G40 Game 3 Trout vs JCat
-
@johnnycat Well, with regards to keeping Berlin safe, you succeeded this turn. FYI, for the Slovakia attack, I rolled for the 3 LMs and none hit. But your AAA did shoot down one fighter plane
I think we finally made it past R9, so Japan is up.
Game HistoryRound: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 11 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Archangel to Karelia 1 infantry moved from Eastern Poland to Baltic States 1 Army_Conscript moved from Eastern Poland to Baltic States 1 Army_Conscript moved from Eastern Poland to Poland 1 Army_Conscript moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps EDIT: 2 armour moved from 2nd Corps to Romania EDIT: 1 guard_infantry moved from 2nd Corps to Romania EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 infantry moved from Eastern Poland to Romania 1 Elitearmour moved from Belarus to Romania 1 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Bryansk to Slovakia Hungary 1 tactical_bomber moved from Belarus to Poland 1 fighter moved from Belarus to Poland 1 fighter moved from Belarus to Slovakia Hungary 1 tactical_bomber moved from Belarus to Slovakia Hungary 1 fighter moved from Belarus to Slovakia Hungary 1 FighterAce moved from Belarus to Slovakia Hungary 2 armour moved from Belarus to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Belarus to Poland 1 tactical_bomber moved from Belarus to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 1 Elitearmour, 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 4 infantry Germans defend with 1 aaGun and 3 infantry Russians win, taking Romania from Germans with 1 Elitearmour, 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 aaGun and 3 infantry Battle in Poland Russians attack with 2 Army_Conscripts, 1 fighter and 2 tactical_bombers Germans defend with 1 infantry Russians win, taking Poland from Germans with 2 Army_Conscripts, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 Army_Conscript, 3 armour and 1 infantry Germans defend with 1 elite Russians win, taking Baltic States from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 elite Battle in Slovakia Hungary Changer loiter and taunt; Russians attack with 1 FighterAce, 2 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 aaGun and 1 infantry; Changer defend Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Russians: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd 2 armour moved from Belarus to Karelia 1 infantry moved from Novgorod to Karelia 1 russian_para moved from Russia to Eastern Poland 1 russian_para moved from Russia to Eastern Poland 1 russian_para moved from Russia to Caucasus 1 TankDestroyerFS moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 armour moved from Russia to Volgograd 1 armour moved from Urals to Archangel 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Persia to Caucasus 1 FighterAce, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland 2 tactical_bombers moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland EDIT: 1 russian_minor moved from Bryansk to Eastern Poland 3 armour moved from Russia to Belarus 1 armour moved from Volgograd to Caucasus 2 armour moved from Russia to Volgograd 2 aaGuns moved from Belarus to Eastern Poland 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 aaGun moved from Belarus to Volgograd 1 aaGun moved from Belarus to Eastern Poland 1 elite moved from Bryansk to Western Ukraine 1 elite moved from Russia to Samara Place Units - Russians 3 Mass_Tankss, 4 TotalWar_Bombers, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 TankDestroyerFS placed in Novgorod Trigger RussiansTotalWarBomberPlaceRussia4: has removed 4 TotalWar_Bombers owned by Russians in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarBomberPlaceRussia4: Russians has 4 bombers placed in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 50 PUs; end with 61 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 66 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 81 PUsf6829073-9020-4ab4-803f-316520233a40-trout-cat-game-3-r9.tsvg
-
@trout Good Morning
I'm working on the Japs now - damn this game is complex.
You bought one of those fighter aces or the game give you one?
DAMN you have all the cool stuff - How do I shoot down your fighter ace or is that always protected? I see I can get ME262s, cool but seems not useful..
This is game is so very cool - I just need to learn to survive till turn 15 or so. and I need to start better - you taking West Germany early fked up my factory there back to small.
-
@johnnycat The game rules are that when AAA gets a hit, the attacker gets to choose the casualty so the Ace will always survive in those situations. For Fighter Aces, Soviets can only build one and those Nazis can build three. So Aces favor you more than me. They are double hitters and cost 11 so it's a good buy. An issue that one always has playing G is they have so much cool stuff that they can purchase and you can't buy everything so have to make choices
-
@trout but I want EVERYTHING DAD!
-
@johnnycat I have three boys so I have heard that many times!
-
@trout I KNOW MATE ! that's why I said it that way, heehee
Hey I just got email from Janice - turns out she is mad at me because she thought I stole a bunch of items from her house - which is troubling because she suspected me first and I did not take anything.
But I feel better knowing that she is well and can communicate with me again - I have to believe that we will work this out.
Anyway I am still thinking about Japan 9 and have a plan but those darn naval mines better start blowing up some ships...
-
-
@johnnycat Good evening sir. Before USA considers your invite to enter SZ 6, they request that you redo your turn because we see 10 navy fighters there and the maximum allowed per rules is 8. So for carrier-based fighters, the rules are:
- G can build two
- UK can build four
- J can build eight and limited to Pacific only
- USA can build eight and limited to Pacific only
- All of them can only be used to and from carriers - if they cannot land on a carrier, they die at end of turn because no carrier for them to land on
-
@trout OMG. how many YEARS did it take for you to learn this game.
I just spent an hour trying to figure out if I have to blow up factories that I don't care if you take. And I still don't know.
But ok I will check this and figure out how this happened. I recall getting some gifts but who knows. I'll keep to 8
-
-
I am still having fun but I feel I should speak out now.
So I think there is no way for the axis to win without modifying this game MUCH MORE
Suggestions (for our game for example)
-
The USA/UK must attack the neutrals by turn 10 or whatever - the axis need the benefit for the game to be interesting otherwise it is just too easy for the allies to win.
-
And there should be some way to force more cool stuff upon the both Axis powers. Where are the thousands of Jap mini subs?
-
Where are the HItler youth and wire-guided anti-tank missiles, etc.
-
And what do fighter aces do versus ME262s. None of that makes any sense to me for the axis because it is never going to make sense financially. So I suggest we Make it easier by giving the axis special fighter groups - so no need to try and balance limited funds.
What do you guys think? I want to keep playing this game but would love to start another where I crush it as the allies again because I fully feel the balance is to the allies.
Anyway just some thoughts... GOOD NIGHT
-
-
@johnnycat Good morning JC. My thoughts are:
- No to modifying the game. Will hurt your learning curve and believe it or not the Axis has a slight advantage in this game but it's very slight.
- For a beginner it's easier to play Allies since they have alot more dough to start off with and you get to see how things play out a bit before Commies and Hot Dog-eaters enter the battle.
- Axis, it takes awhile to figure out how to use those two big advantages it has. First, G has a huge number of special killer units. Secondly, J starts off with a large navy and ridiculously large air force.
- I do agree with you that this game is headed for an Allied victory most likely. Because you really smoked me big time in our first game, I played my very best in this game and that's what you got from me.

- You are welcome to surrender if you want. I have frustrated Beelee a few times when I surrendered around where the game is now if I could see no path to victory. It's really up to you because I want to help you learn.
- I think it may benefit you for the next game to be you playing Allies since with your big Pacific trick which I wasn't prepared for, you didn't really get a feel for playing somebody as the Allies past a few turns.
Anyway, just let me know what you decide sir
-
@trout OK well First off: THANK YOU for your comments.
Second : I did say that I still want to continue this - and if the pace slows down or, better yet you invade Spain, I might have a chance
And yes I sure do need more experience.
But WE gotta play this BBR now too!
Here is me crushing the Pacific as the allies, the jap player has his entire fleet cowering in the southwest...

There are big tournaments for this game and you get 6 hours to play it and 8 turns ! Plenty of additional units and rules that, like our game, opens up plenty of possibilities Just a thought...
-
@johnnycat Game is definitely not completely lost for you. You have huge stacks in Middle East and Indochina and I don’t have any idea what I should do about them exactly. Okay I will get started on the Allied triple play turn when I have a chance. Lots of honey-dos for me today
-
@trout Thanks for the encouragement- I KNOW WHAT TO DO WITH THEM heee heee
And with my lady talking to me now - even if still accusing me falsely of taking some items - I am hoping to restore that and have my own "Honey Dos" again. I feel that having a good relationship / marriage is the most important thing for many of us in this life and I will work hard to get her back
So enjoy them and know you are a very lucky man ! -
@johnnycat Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 2 Heavy_Transports, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 elite and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 usa_fighters moved from 33 Sea Zone to 18 Sea Zone 2 usa_fighters moved from 33 Sea Zone to 17 Sea Zone 1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 Escort moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Gibraltar to 92 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 92 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 elite moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 3 usa_fighters moved from United Kingdom to Normandy Bordeaux 2 usa_fighters moved from 91 Sea Zone to Normandy Bordeaux 1 FighterAceUSA moved from 91 Sea Zone to Normandy Bordeaux 1 usa_para moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys, 1 artillery, 2 infantry and 1 usa_para moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 17 Sea Zone Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 Escort Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 16 Sea Zone Americans attack with 1 Escort and 1 bomber Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 1 Escort and 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 16 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 Escort Casualties for Japanese: 1 JPN_Pacific_DD Battle in 18 Sea Zone Americans attack with 3 usa_fighters Japanese defend with 1 Escort Americans roll dice for 3 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 18 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 92 Sea Zone Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter Germans defend with 2 Escorts; Changer defend Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits Germans roll dice for 2 Escorts in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits Germans roll dice for 2 Escorts in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Germans roll dice for 2 Escorts in 92 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits 1 Escort owned by the Germans lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 92 Sea Zone Americans win with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 Escorts Battle in Normandy Bordeaux Americans attack with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para Germans defend with 9 Atlantic_Walls, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits Germans roll dice for 9 Atlantic_Walls, 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 4.50 expected hits 5 infantry owned by the Americans lost in Normandy Bordeaux 1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 1 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 3 : 5/15 hits, 5.83 expected hits Germans roll dice for 9 Atlantic_Walls and 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 2 Atlantic_Walls owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 4 : 2/14 hits, 5.67 expected hits Germans roll dice for 7 Atlantic_Walls in Normandy Bordeaux, round 4 : 0/0 hits, 0.00 expected hits 2 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 5 : 6/14 hits, 5.67 expected hits Germans roll dice for 5 Atlantic_Walls in Normandy Bordeaux, round 5 : 0/0 hits, 0.00 expected hits 5 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para remaining. Battle score for attacker is 23 Casualties for Americans: 6 infantry Casualties for Germans: 9 Atlantic_Walls, 1 aaGun and 9 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone 2 usa_fighters moved from Normandy Bordeaux to United Kingdom 3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 USA_Hvy_Bomber moved from 92 Sea Zone to United Kingdom 1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 Hvycarrier, 1 artillery, 6 infantry, 1 pacific_BB, 1 pacific_transport, 3 transports and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from 33 Sea Zone to Caroline Islands 3 usa_fighters moved from 18 Sea Zone to 33 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Hvycarrier, 4 NavyFighters and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone 2 usa_armours moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 108 Sea Zone 1 usa_armour moved from Eastern United States to Western United States Place Units - Americans 4 TotalWarAirTrprts placed in Eastern United States 4 TotalWarFighters placed in Western United States 1 Heavy_Transport placed in 10 Sea Zone 1 Heavy_Transport placed in 101 Sea Zone 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 2 infantry placed in Western United States 1 infantry placed in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Hunan to Yunnan 4 infantry moved from Szechwan to Yunnan EDIT: 1 artillery moved from Tsinghai to Yunnan EDIT: 1 infantry moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 elite moved from United Kingdom to 110 Sea Zone 1 elite moved from 110 Sea Zone to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Denmark 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 uk_armour moved from Egypt to Alexandria British take Alexandria from Germans 1 uk_armour moved from Alexandria to Egypt 2 uk_fighters moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 3 infantry moved from Burma to Shan State 1 uk_tactical_bomber moved from India to Shan State 2 uk_fighters moved from India to Shan State 1 bomber moved from India to Shan State Combat - British Battle in Denmark British attack with 1 uk_para Germans defend with 2 Atlantic_Walls British roll dice for 1 uk_para in Denmark, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Atlantic_Walls in Denmark, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Atlantic_Walls in Denmark, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 4 : 1/1 hits, 0.17 expected hits Germans roll dice for 2 Atlantic_Walls in Denmark, round 4 : 0/0 hits, 0.00 expected hits 1 Atlantic_Wall owned by the Germans lost in Denmark British roll dice for 1 uk_para in Denmark, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 5 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 6 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 7 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 8 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 9 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 10 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 10 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_para in Denmark, round 11 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 Atlantic_Wall in Denmark, round 11 : 0/0 hits, 0.00 expected hits 1 Atlantic_Wall owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 uk_para remaining. Battle score for attacker is 2 Casualties for Germans: 2 Atlantic_Walls Battle in Holland Belgium Battle in Trans-Jordan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Holland Belgium from Germans, taking Trans-Jordan from Germans with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_armour moved from India to Yunnan 1 artillery moved from India to Burma 3 infantry moved from India to Burma 2 uk_fighters moved from Shan State to India 1 bomber moved from Shan State to India 1 uk_tactical_bomber moved from Shan State to India 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 2 uk_fighters moved from Trans-Jordan to Egypt 1 uk_armour moved from Ethiopia to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone 3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom 1 artillery, 3 infantry and 1 uk_armour placed in India 1 artillery, 1 infantry and 1 uk_armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 British collect 45 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -11.67 Japanese regular : 1.00 Germans AA : -0.50 Germans regular : -2.67 British regular : -0.50No secret formula on getting past NM's in the Med - except to just go the other direction
07461567-ca81-4c50-b5a8-d3108ab8c89b-trout-cat-game-3-uk9.tsvg -
@johnnycat Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 33 Sea Zone to Dutch New Guinea 1 fighter moved from 33 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry Changer defend; Japanese defend with 2 artilleries ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea 2 artilleries owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 artilleries Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 fighter moved from Dutch New Guinea to 33 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from Dutch New Guinea to New Guinea 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 Escort moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 1.50Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now
-
I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...
so just to learn:
-
Is your sub immune to naval mines? In the med.
-
Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.
-
Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.
Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?

-
-
@johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those
-
@johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility