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    Game 1 Alexander vs. JohnnyCat G40 EXP

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    • JohnnyCatJ Offline
      JohnnyCat @Alexander
      last edited by

      @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

      alexander_johnnycat_game_1_g40_exp_france_t2_end.tsvg

      1777238313946-alexander_johnnycat_game_1_g40_exp_GERMANY_t2_end.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @JohnnyCat
        last edited by

        @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

        1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

        Purchase Units
        Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
        Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
        Trigger TankGeneral: buyTank_General added to productionRussians
        Setting uses for triggers used this phase.
        Russians buy 1 Soviet_Commisar, 1 destroyer, 1 elite, 1 fighter, 3 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
        Combat Move
        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        1 infantry moved from Amur to Korea
        1 infantry moved from Amur to Manchuria
        Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
        Setting uses for triggers used this phase.
        Combat
        Recording Battle Statistics
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
        Setting uses for triggers used this phase.
        Non Combat Move
        8 infantry moved from Amur to Sakha
        2 aaGuns moved from Amur to Sakha
        1 infantry moved from Buryatia to Amur
        1 infantry moved from Buryatia to Sakha
        4 infantry moved from Yenisey to Timguska
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        1 submarine moved from 115 Sea Zone to 113 Sea Zone
        1 elite moved from Bryansk to Western Ukraine
        2 infantry moved from Ukraine to Western Ukraine
        5 mine_unarmeds moved from Ukraine to Bessarabia
        1 mine_unarmed moved from Ukraine to Western Ukraine
        1 Soviet_Commisar moved from Bryansk to Western Ukraine
        1 infantry moved from Baltic States to Novgorod
        3 artilleries and 5 infantry moved from Novgorod to Karelia
        1 tactical_bomber moved from Russia to Novgorod
        1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
        1 fighter moved from Russia to Caucasus
        1 bomber moved from Russia to Ukraine
        Russians undo move 18.
        1 Russian_Rail and 1 elite moved from Russia to Karelia
        1 armour and 1 mech_infantry moved from Bryansk to Belarus
        1 infantry moved from Caucasus to Kazakhstan
        Turning on Edit Mode
        EDIT: 2 Russian_Engineers and 1 russian_minor moved from Ukraine to Bryansk
        EDIT: Turning off Edit Mode
        Russians undo move 11.
        1 Russian_Rail moved from Russia to Ukraine
        1 Russian_Rail and 1 mine_unarmed moved from Ukraine to Baltic States
        Russians undo move 10.
        2 mine_unarmeds moved from Ukraine to Bessarabia
        3 mine_unarmeds moved from Ukraine to Western Ukraine
        1 submarine moved from 105 Sea Zone to 110 Sea Zone
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Karelia
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Baltic States
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        Turning on Edit Mode
        EDIT: Adding units owned by Changer to Baltic States: 1 russian_mine_Red
        COMMENT: Red mine in Baltic States is along Poland
        EDIT: Adding units owned by Changer to Bessarabia: 2 russian_mine_Blues
        EDIT: Removing units owned by Russians from Bessarabia: 2 mine_unarmeds
        EDIT: Removing units owned by Russians from Baltic States: 1 mine_unarmed
        COMMENT: Blue mines (x2) in Bessarabia along Romania
        EDIT: Turning off Edit Mode
        1 destroyer placed in 115 Sea Zone
        2 infantry placed in Novgorod
        1 Soviet_Commisar, 1 elite, 1 fighter, 1 infantry and 4 mine_unarmeds placed in Russia
        Turn Complete
        Total Cost from Convoy Blockades: 3
        Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
        
        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Alexander
          last edited by

          @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

          1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

          what this mean?

          @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

          I thought they did away with paying costs to declare war

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          • JohnnyCatJ Offline
            JohnnyCat @Alexander
            last edited by

            @alexander

            1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_t3_end.tsvg

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @JohnnyCat
              last edited by

              @johnnycat I think you did it correct - or at least coorect according to both my though process and the Triple A pop-up message.

              This game feels fast:

              1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

              Purchase Units
              Americans buy 1 Heavy_BB, 1 NavyFighter, 2 carriers, 1 destroyer, 1 elite, 1 marine, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
              Game Loaded
              Place Units
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
              Politics
              Americans takes Political Action: Political Action Americans To War With Germans
              Americans takes Political Action: Political Action Americans To War With Italians
              Combat Move
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              Setting uses for triggers used this phase.
              Resetting and Giving Bonus Movement to Units
              Cleaning up during movement phase
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 USAbomber, 8 usa_fighters and 1 usa_tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              1 cruiser moved from 91 Sea Zone to 104 Sea Zone
              1 usa_fighter moved from Gibraltar to 104 Sea Zone
              1 usa_fighter moved from Gibraltar to 104 Sea Zone
              Combat
              Battle in 25 Sea Zone
              Battle in 104 Sea Zone
              Recording Battle Statistics
              Non Combat Move
              1 battleship moved from 91 Sea Zone to 110 Sea Zone
              2 usa_fighters moved from 104 Sea Zone to United Kingdom
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
              1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              2 carriers moved from 10 Sea Zone to 25 Sea Zone
              1 carrier, 2 cruisers, 3 destroyers and 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
              1 carrier moved from 10 Sea Zone to 25 Sea Zone
              1 battleship moved from 26 Sea Zone to 25 Sea Zone
              2 usa_fighters moved from 25 Sea Zone to Midway
              1 usa_tactical_bomber moved from 25 Sea Zone to Midway
              1 USAbomber moved from 25 Sea Zone to Midway
              2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
              1 Rail and 1 elite moved from Eastern United States to Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              Setting uses for triggers used this phase.
              Cleaning up during movement phase
              Place Units
              1 carrier placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 usa_fighters placed in Eastern United States
              1 Heavy_BB, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
              Americans undo move 4.
              1 Heavy_BB, 1 carrier and 1 submarine placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 NavyFighter placed in 10 Sea Zone
              1 elite placed in Eastern United States
              Turn Complete
              Americans collect 50 PUs; end with 50 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Purchase Units
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
              Combat Move
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              Setting uses for triggers used this phase.
              Resetting and Giving Bonus Movement to Units
              Cleaning up during movement phase
              3 infantry moved from Sikang to Szechwan
              2 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Suiyuyan to Hopei
              4 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Suiyuyan to Chahar
              Combat
              Battle in Szechwan
              Battle in Hopei
              Battle in Chahar
              Recording Battle Statistics
              Non Combat Move
              2 Rails moved from Kansu to Sikang
              2 Rails and 2 infantry moved from Sikang to Suiyuyan
              1 fighter moved from Chahar to Suiyuyan
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Suiyuyan
              Setting uses for triggers used this phase.
              Cleaning up during movement phase
              Place Units
              3 infantry placed in Suiyuyan
              Turn Complete
              Chinese collect 8 PUs; end with 10 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
              Purchase Units
              Setting uses for triggers used this phase.
              British buy 1 air_transport, 1 elite, 15 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              Combat Move
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Setting uses for triggers used this phase.
              Resetting and Giving Bonus Movement to Units
              Cleaning up during movement phase
              2 infantry moved from India to Burma
              1 uk_fighter moved from India to Burma
              1 uk_armour moved from Alexandria to Tobruk
              British undo move 3.
              1 artillery and 1 infantry moved from Persia to Iraq
              British undo move 3.
              1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
              2 infantry moved from Persia to Iraq
              Turning on Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Denmark
              Combat
              Battle in Burma
              Battle in Iraq
              Recording Battle Statistics
              Non Combat Move
              1 artillery moved from Persia to Northwest Persia
              1 infantry moved from Eastern Persia to West India
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 transport moved from 72 Sea Zone to 71 Sea Zone
              1 battleship moved from 77 Sea Zone to 81 Sea Zone
              British undo move 3.
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              British undo move 5.
              1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
              1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
              1 uk_armour moved from Alexandria to Egypt
              2 artilleries moved from Alexandria to Egypt
              1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
              1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 uk_fighter moved from Gibraltar to United Kingdom
              1 uk_fighter moved from Burma to India
              1 elite moved from Scotland to Eire
              1 elite moved from United Kingdom to Scotland
              1 aaGun and 1 infantry moved from Scotland to United Kingdom
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
              1 bomber moved from Egypt to India
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
              Setting uses for triggers used this phase.
              Cleaning up during movement phase
              Place Units
              Turn Complete
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              British collect 41 PUs; end with 41 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs]
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
              
              JohnnyCatJ 3 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Alexander
                last edited by

                @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                A 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Alexander
                  last edited by JohnnyCat

                  @alexander

                  Of course, knowing that, you would try to actually defend England, lol

                  I dont really care either way - start over or give the Sea Lion a go.

                  EDIT BETTER IDEA, let's try sea lion anyway. This way we can learn what works and what does not. Maybe moving the fleet to northern england will work !

                  I'll give it a try and see what happens

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                  • JohnnyCatJ Offline
                    JohnnyCat @Alexander
                    last edited by

                    @alexander

                    EDIT - Let's try northern England just for fun.

                    We can start another game in any case. If it works, then you will not want to play without the UK

                    And if it does not, then the game is a bust

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                    • A Offline
                      Alexander @JohnnyCat
                      last edited by

                      @johnnycat said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                      @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                      1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                      Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                      Haha, Panzer has burt me with that move a few times!

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                      • A Offline
                        Alexander @JohnnyCat
                        last edited by

                        @johnnycat If you want to try the sea lion, feel free to edit the para to Paris, placing the IPCs as infantry there, and editing down the UK IPCs

                        This will let you get the boats out at least - still not the most fun situation for Germany

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                        • A Offline
                          Alexander @JohnnyCat
                          last edited by

                          @johnnycat Yeah, it's very unforgiving, compaired to the original version.

                          It's hard to come back from not taking France in G1, in my friend group we always roll Paris first so that we don't have to reset the whole game board

                          (FYI I wasn't sure your target - London or Leningrad hence the USSR destroyer)

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Alexander
                            last edited by

                            @Alexander I have been playing with guys in Europe getting me ready for the tourneys this fall.

                            And they ALWAYS do Sea Lion if the UK is left "undefended" like you had it. So I just wanted to try it for fun. I didn't realize that 1 para could close the fleet.

                            Anyway the game we were doing was far better and I had the quick capture of UK been successful I would have suggested we go back to G3 and this time NOT buy the boats.

                            BTW that move to let Italy take Paris is a key strategy that I rather like to use often.

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                            • JohnnyCatJ Offline
                              JohnnyCat @Alexander
                              last edited by

                              @Alexander

                              Like I said, I want to learn as much as I can before the tourneys so little tricks like that are great to learn so thanks for that. I had no idea of that trick with the 1 para. And we cannot do a northern UK version either now.

                              So what you want to do ? Start a new game or let me redo G3 with either a sealion operation that doesn't get stumped by a 1-inf move or redo G3 with the original long game in mind ?

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                              • A Offline
                                Alexander @JohnnyCat
                                last edited by

                                @johnnycat I'd like to keep the current game, or at least an "alternate history" of it as I'll be leaving in about a week and won't have a computer while gone - so not much point starting a new one now.

                                Here's the other move that I was considering - I think London should hold with the Home Defense rules, and the fact you'll need to divert much of the air force to destroy the navy (in the chance that I scramble based on your proposed combat).

                                alexander_johnnycat_game_1_g40_exp_usa-uk_t3_alternatehistory.tsvg

                                Also, as a heads up - I could also have blocked Sea Lion by sacrificing the Royal Navy by blocking SZ112 but that would not be an honurable way to use a battleship

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Alexander
                                  last edited by

                                  @alexander
                                  Ok good points

                                  I suggest I redo German 2 (take 2) and proceed with sea lion but this time not letting one inf guy block the entire fleet, lol

                                  Then we can test your theory because I feel uk will fall easy given the current diversion of too many forces to India. We just see who is correct. All fun.

                                  Then we redo a regular game from German turn 2 (take 3) and we take our time for weeks and maybe months. Doing a long game.

                                  How you think?

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Alexander
                                    last edited by

                                    @alexander

                                    A "fixed" Turn 2 for Germany. Let's see what you can do to defend the UK?

                                    1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-GERMANY_TURN_2B_end.tsvg
                                    :flexed_biceps:

                                    A 1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      Alexander @JohnnyCat
                                      last edited by

                                      @johnnycat Here you go, mostly the same

                                      1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_russia_turn_2b_end.tsvg

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Alexander
                                        last edited by

                                        @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:
                                        ::
                                        1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_turn_2b_end.tsvg

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @JohnnyCat
                                          last edited by

                                          @JohnnyCat FYI I'm having some IT errors, may be a day or two here...

                                          A 1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            Alexander @Alexander
                                            last edited by

                                            1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_turn_2b_end.tsvg

                                            A 1 Reply Last reply Reply Quote 0

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