• Cold War 1965 - Official Thread

    Maps & Mods
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    @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
  • Screen Won't Center on Capital at Turn Start with Tech Off

    Map Making
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    PantherP
    @beelee @wc_sumpton No sorry, I don't have any further insights.
  • TRIPLEA REVIEW

    Player Help
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    @ubernaut ok, writing it now
  • Request: Axis and Allies Naval Miniatures

    Feature Requests & Ideas
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    Fleet building (Axis) Battleships (70 points or so) The Yamato (70 points) and Musashi (66 points) give you the most brute power of any ships in the game. They're a little weaker at anti-air than the Iowa. Also they only have extended range 4, instead of extended range 5 for the Iowa. Nevertheless these ships are an outstanding way to provide surface combat power. Battleships (50 - 55 points) You have some good options here, including Japan's Nagato, Germany's Bismarck, and Italy's Vittorio Veneto. Ships at this price point generally have extended range 4. Good overall stats, making them strong at surface combat. Battleships (40 - 45 points) As with Allied battleships, Axis battleships at this price point tend to decline a bit in power, as compared to their more expensive counterparts. Weaker armor, making it easier to score hits on them. Weaker main guns, making it more difficult for them to penetrate the armor of the game's heaviest units. But you're still looking at powerful units here. Battleships (below 40 points) Some interesting Japanese options here, as well as some battleships which aren't Japanese. The things I wrote about the Allied battleships at this price point apply also to Axis battleships. Cruisers Japan has some interesting options for cruisers, especially considering the long range of their torpedoes. Torpedoes ignore armor, allowing them to inflict damage on any surface ship. However, cruisers are more vulnerable to surface guns than are battleships. In fact, cruisers are more vulnerable in general than are battleships. Destroyers Axis destroyers are broadly similar to their Allied counterparts. Aircraft carriers Japan has some very good options with respect to its aircraft carriers. While its carriers apply various types of bonuses, they are especially good at providing bonuses to torpedo bombers. Or, you might choose a slightly less expensive carrier which provides fewer bonuses. Aircraft Assuming a cutoff date of 1942 or earlier, the Zero is a reasonably powerful fighter, at a good price. The Val is a good option as a dive bomber. But where Japan shines is the Kate: an excellent torpedo bomber. Not only is the Kate good at attacking heavily armored ships, it can also provide anti-sub war if that's something you need. Considering the bonuses Japanese carriers often provide to torpedo bombers, it's as though you're being warmly encouraged to build at least some Kates. Not that there's anything wrong with including some Val dive bombers into your unit mix. As for patrol bombers: you have some good Japanese options, such as the Betty. Also some good non-Japanese options, like the German Kondor. Subs Japanese subs are often a bit more powerful than their American counterparts. But, their price point reflects that.
  • Connection Error in wwII_revised

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    PantherP
    @rogercooper Thanks.
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    @thedog I believe this is @simon33 s mod. Maybe he knows who it is
  • DL help for version 2.7149

    Play By Email
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    @leemorrison just hit ya up in chat. Need to activat 2.5 version and then go to lobby
  • WORLD Championship Series (Signup here!)

    Revised Tournament Of Champions
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    PantherP
    See https://forums.triplea-game.org/topic/3061/marti-issues/ and https://forums.triplea-game.org/topic/3157/google-mail-with-triplea-issues-was-new-play-by-forum-game So these are known problems. The developers are aware that PBEM needs a complete overhaul. But - as always - this is not expected to happen anytime soon. Time is restricted and priorities might be different.
  • UHD World War II Global

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    @wc_sumpton Sweet ! [image: 1754959368806-rightarm.png]
  • Panzer and barnee vs Trout and Victory Game 1 EXP

    Play By Forum
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    Panzerstahl-Helm 0P
    ...........
  • Middle Earth: Battle For Arda - Official Thread

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    Paolo CarreraP
    @thedog Ok. Yes, Sea Unit option was already checked. So it seems only a strategical choice of IA. I've forced Harad sea attack manually for a couple of turns against the Good (me) :beaming_face_with_smiling_eyes:
  • Log in credentials [Lobby - NOT Forum]

    Player Help
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    Hi @paolo-carrera If you're trying to access the lobby, you can login anonymously until this is resolved.
  • Marti Dice Roll Freezes Machine

    Player Help
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    PantherP
    @roiex Thank you. It looks like it has been resolved in the meantime.
  • Move and Attack Twice in One Turn

    Map Making
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    @thedog yes thank you. I had it for my one time player. So I tried it. I just didn't think it'd be that easy
  • Triggered Victory on Specific Turn

    Map Making
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    @rogercooper said in Triggered Victory on Specific Turn: We should update Pact of Steel 2 to reflect that notifications.properties is mandatory. <!-- Support Attachments --> number values: how many units to be supportedhow much support can be given. All support can be given to a single unit, or spread too multiple units depending on bonusType. There are many other mistakes in the PoS2. Cheers...
  • How to share a map/zip using Google Drive

    Player Help thedog
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  • Does anyone have a praser for Triplea?

    Development
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    RogerCooperR
    @kindwind Efforts You seem to have in mind using a neural net style AI to play TripleA. I suspect that this we actually be quite difficult given the huge number of possible board positions.You might be better off using a very small mod like Minimap even without a large record of games to train it. TripleA's own AI can be used for training.
  • I've been banned for nothing.

    Player Help
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    @lafayette thank you for your help. Its very much appreciated.