• 🏯 Shogun Advanced - Official Thread

    Maps & Mods thedog
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    RogerCooperR
    @TheDog I recently tried this mod and there is a lot to like about it. However, it does have one problem, at the start of everyone is at war with everyone else. This is both ahistorical and confusing to play. They should either start neutral with each other or grouped into two loose alliances, one in Eastern Japan and other in Western Japan.
  • Roger's Scenario Thread

    Pinned Maps & Mods
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    RogerCooperR
    Name The Shogun Advanced Description Japan in the Sengoku Period on a large map https://axisandallies.fandom.com/wiki/The_Shogun_Advanced [image: 1784343226921-05614493-26a2-456d-a926-437186a5a058-image.jpeg] Good Points A variety of clearly differentiated units Upkeep costs & build caps prevent spamming and mega stacks Historical economic values and clan locations Political rules Historical events like the introduction of muskets Bad Points Everyone starts at war with everyone else (historically the clans tending to group into eastern and western alliances) Because of the lack of alliances at start and some random placements, it can be confusing to play
  • Multi Game 2 barnee Trout vs Alex Panzer

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    A
    @beelee Alright, lets see if I got this one better. Please let me know if I need to redo the set-up or just edit a few dice? exp-game-2-multi-apbt-r-18precombat.tsvg exp-game-2-multi-apbt-r-18combat.tsvg
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    Panzerstahl-Helm 0P
    @beelee Ciao, last games of the World Cup are coming up. not sur for whom to cheer. Argentinia is some sort of Germany Looks like we are playing Axis & Allis North Africa as side quest in our game Italy is dominating that part of the map and I am not sure if I should take care of it. Game History Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Borneo to 43 Sea Zone 1 Escort, 2 Escort_Convoys, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 armour, 1 elite and 1 factory_minor ANZAC roll dice for 1 battleship in French Indo China, round 2 : 2 ANZAC roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 4,2,2,4,6,3,5,2 Japanese roll dice for 2 armour and 1 elite in French Indo China, round 2 : 3,2,3,6 ANZAC win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 armour and 1 elite Non Combat Move - ANZAC 2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from India to Burma Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 26 Optional[PUs] Combat Move - French Non Combat Move - French Turn Complete - French exp-game-10-straw-ANZ-15.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere saw i got 0 hits on your re rolls lol
  • barnee vs beelee EXP 2.59

    Play By Forum
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    Game History Round: 4 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 fighter, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Southern France to Western Ukraine 1 armour and 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 elite in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 armour owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 air_transport moved from Gibraltar to Southern Italy EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter, 2 infantry and 3 mine_unarmeds placed in Southern Italy 2 armour placed in Northern Italy 1 Escort placed in 97 Sea Zone Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Italians regular : 0.83 Russians regular : -0.17 EXP bvsb 7-1-26 I3.tsvg
  • Bugs in World War I

    Bug Reports
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    RogerCooperR
    The only obvious difference between the xml files is the "placeNoAirCheck". But changing that to "place" did not solve the problem. The AI log offered no clues.
  • World War I with more territories?

    Maps & Mods
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    SchulzS
    A few tweaks [image: 1784246732698-wwieurope-copy-resized.jpg]
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Ciao, took me a while for my turn. Apologies for that! Longer breaks are no good for the game, since I canΒ΄t remember my plan from almost 2 weeks ago. So here we go with a plan made on the run. BR 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-US UK6.tsvg
  • Question about trenches domination 1914 no mans land

    Map Making
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    R
    @wc_sumpton thanks a lot! So far it seems to work perfectly!
  • Have in Game Dice Roller Show in History

    Feature Requests & Ideas
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    P
    This is a good suggestion and I would like to see it too. The current manual roller is local only, so logging it will need the upcoming network and history overhauls first.
  • 5 Votes
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    TheDogT
    @RogerCooper Thanks!
  • 4 Votes
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    C
    Thanks Dog. I understand. and thanks for your reply. Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort? What I like most about this game are the local battles that occur due to the giant map. Did the game ever have forested areas in Belarus region with partisans popping up? I play iron war and oil and snow maps too. The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units.. Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed. Thanks
  • Global 40 Expansion UHD Boxes

    Maps & Mods
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    wc_sumptonW
    @beelee said: Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on. "Transport Casualties Restricted" It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set. Cheers...
  • Poll on how Defender Retreat should work

    Development
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    B
    @VictoryFirst I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe. Edit So would want to limit their use
  • EXP Game 12 barnee vs Trout

    Play By Forum
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    @Trout Good Evening EXP Game 12 Trout G 9.tsvg Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med. Edit lol Forgot to move LCV. I switched a Panzer to ROM also EXP Game 12 Trout G 9edit.tsvg Uggh forgot to move the aaGun too. He can just stay where he's at
  • Lobby Slaps are Not Working

    Bug Reports
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    @EyesWideShut https://github.com/triplea-game/triplea/issues/14614
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    @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
  • Hotkey for unit placement

    Feature Requests & Ideas hotkey placement
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    G
    Never-mind. I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.
  • Curated Best/Top Maps & TripleA Guides

    Player Help thedog
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    TheDogT
    What TripleA version to install? For solo play the latest. For Lobby, Forum or PBEM I cannot comment, anyone advise? 2026 The latest for solo play https://github.com/triplea-game/triplea/releases A very long list of all the great changes https://triplea-game.org/release_notes/ . Link to first post for Best/Top Maps https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides