• G40 Captain Expansion StevenJ vs Johnny

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    JohnnyCatJ
    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat END A47.tsvg
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee Will do, just taking a moment to chat with Panzer and run some numbers... Will have the turn up late today or tomorrow
  • Rules interpretation for placement Human vs AI

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    TheDogT
    @wc_sumpton said: You can only give Human players factories with triggers but you can't give them to AI players. Yes, its wrong, TripleA should allow the AI to place Factories, because the Player can. @wc_sumpton Is this a question because the Devs want confirmation that, the AI should be allowed to place Factories like a human player?
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @beelee we froze our version at the start of the game so the normal forum posting isn’t working for us currently 🫡
  • EXP Game 12 barnee vs Trout

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    @Trout Happy Midnight ! lol Really need to cycle back to a regular sleep pattern been stuck in a loop the last few days. Guess I'll just have to stay up all night and all day So, nothing wrong, but when you can't place your Repair Unit where it's needed, you can place in any SZ next to a TTy you own. Then edit the BB, in this case, by clicking on it and removing the Hit Damage The repair token will remove on it's own. Easier way of doing it. And you didn't place anything there, so no biggie but the Fctry should place 2nd Place. I'll have the Reich out for you when normal people wake up in CUSA time Rolling for Paras AA Fire [image: 1781085279614-screenshot-from-2026-06-10-04-53-33.png] 1 hit Game History Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 Panzer_General, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 Waffen_Oberst_3 moved from Caucasus to GermanFlow EDIT: 1 Waffen_Oberst moved from 3rd Waffen to Caucasus EDIT: 1 4thWaffenArmy moved from Eastern Poland to 4th Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 4th Waffen to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to Ukraine EDIT: 1 Waffen_Oberst moved from Caucasus to Ukraine 1 german_para moved from Tambov to Ukraine 1 WaffenPnzrGrndr and 2 waffen_infantrys moved from Caucasus to Ukraine 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour moved from Volgograd to Ukraine 1 Waffen_Para moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 Elitewaffen_panzer moved from Eastern Poland to Ukraine 1 Panzer_Grndrs moved from Smolensk to Ukraine 1 bomber moved from Romania to Ukraine 1 bomber moved from Western Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine Combat - Germans EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone EDIT: Battle in Ukraine EDIT: Germans attack with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 2 Waffen_Obersts, 1 Waffen_Oberst_4, 1 Waffen_Para, 1 armour, 2 bombers, 2 fighters, 1 german_para, 1 infantry, 3 waffen_infantrys and 1 waffen_panzer EDIT: Russians defend with 1 Soviet_Commisar, 1 Tank_General3, 2 aaGuns, 10 armour, 1 guard_infantry and 1 russian_para EDIT: 0/4 hits, 0.67 expected hits EDIT: 11/25 hits, 11.67 expected hits EDIT: 10/18 hits, 8.83 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans, 2 waffen_infantrys owned by the Germans, 1 Waffen_Para owned by the Germans, 1 ElitePanzer owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans, 2 Waffen_Obersts owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 german_para owned by the Germans lost in Ukraine EDIT: 1 Tank_General3 owned by the Russians, 1 russian_para owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians, 1 guard_infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine EDIT: 6/13 hits, 7.17 expected hits EDIT: 4/5 hits, 2.50 expected hits EDIT: 1 Waffen_Oberst_4 owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Ukraine EDIT: 5 armour owned by the Russians lost in Ukraine EDIT: Germans takes Ukraine from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Recording Battle Statistics EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans EDIT: Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov EDIT: Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Caucasus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Ukraine to Romania 1 aaGun moved from Romania to Bessarabia 2 fighters moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 G_Rail and 1 elite moved from Germany to Tambov 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Western Germany to Caucasus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Belarus to Smolensk 1 artillery, 1 elite and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 ElitePanzer moved from Germany to Eastern Poland 1 German_LCV moved from Germany to Slovakia Hungary 1 elite moved from Slovakia Hungary to Romania 3 armour moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 Panzer_Grndrs moved from Normandy Bordeaux to Southern France EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 aaGun, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany 4 TotalWarFighters and 3 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : EDIT: : 0.17 EXP Game 12 Trout G 8.tsvg Bloody battle but the SS fanatics came through for the Fuhrer. Remember to decide on Vologda. I assume you destroy it but might as well let you make the call Dam was gonna attack the Brits in 70. Well w/e they didn't get the orders lol forgot to A Trprt a dude to GIB. Goring and the lads having too much schnapps Edit Actually I was gonna leave the Tanks there. I probably shoulda flew one but that's hindsight. Hopefully GIB and the boys are up to the task
  • Roger's Scenario Thread

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    RogerCooperR
    Name Ultimate World-Expanded Description World War 2 in 1939 on a large map with many nations https://axisandallies.fandom.com/wiki/Ultimate_World:_Expanded [image: 1781055425998-5a904cb6-6c5a-4a39-a360-3bde01b91cbd-image.jpeg] Good Points Reasonably balanced Conflict all over the map Bad Points No victory conditions A lot of units
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good morning. Luftwaffe performed well in the Battle of the Rock. But Hitler is still so angry at the bad advice advocating Sea Lion prep that he couldn't congratulate them. Looks like Commies going to get a nice paycheck on their turn. Game History Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans Trigger SP Artillery: buySP_Artillery added to productionGermans Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 Panzer_Grndrss, 1 UndrgroundFctry, 1 Waffen_Arty, 1 elite, 2 fighters, 7 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery, 1 factory_major and 2 infantry 1 UndrgroundFctry, 1 Waffen_Arty and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Ukraine from Russians EDIT: Turning off Edit Mode 1 armour moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 elite moved from Norway to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 GermanUBoats, 1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 elite, 1 fighter, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 elite and 3 infantry moved from 91 Sea Zone to Morocco 2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to 91 Sea Zone 1 waffen_infantry moved from Germany to Baltic States Germans take Baltic States from Russians EDIT: 1 german_para moved from Greece to Ukraine 1 Panzer_Grndrs moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 Panzer_Grndrs, 2 infantry and 6 transports moved from 112 Sea Zone to 113 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 2 bombers, 1 carrier, 1 cruiser, 5 fighters, 5 tactical_bombers and 3 transports British defend with 1 cruiser and 1 destroyer; Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 1 usa_fighter Units damaged: 1 carrier owned by the Americans Units damaged: 1 German_Heavy_BB owned by the Germans Germans win with 2 GermanUBoats, 1 German_Heavy_BB, 2 bombers, 1 cruiser, 5 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 79 Casualties for Germans: 1 Me_109T and 1 carrier Casualties for British: 1 cruiser and 1 destroyer Casualties for Americans: 1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 1 usa_fighter Battle in Morocco Germans attack with 1 armour, 1 artillery, 1 elite and 3 infantry French defend with 3 infantry Germans win, taking Morocco from French with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for French: 3 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers, 5 fighters and 5 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 infantry moved from Normandy Bordeaux to Southern France 1 elite moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Romania to Slovakia Hungary EDIT: 1 Panzer_General moved from Germany to 1st Panzer EDIT: 5 armour moved from Western Germany to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Slovakia Hungary 2 WaffenPioneers moved from Western Germany to Slovakia Hungary 7 infantry moved from Germany to Slovakia Hungary 1 ElitePanzer moved from Germany to Slovakia Hungary 3 artilleries moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Germany to Slovakia Hungary 2 infantry moved from 113 Sea Zone to Germany 1 Panzer_Grndrs moved from 113 Sea Zone to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium EDIT: 1 german_para moved from Western Germany to Greece 1 waffen_infantry moved from Denmark to Germany 1 mech_infantry moved from Denmark to Western Germany 1 waffen_infantry moved from Denmark to Holland Belgium 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Slovakia Hungary 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 Panzer_Grndrs moved from Denmark to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 2 fighters placed in Western Germany 1 Panzer_Grndrs placed in Germany 1 ElitePanzer, 1 Panzer_Grndrs and 1 elite placed in Germany 1 GermanUBoat placed in 93 Sea Zone 2 GermanUBoats placed in 113 Sea Zone 2 infantry placed in Yugoslavia 2 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs 80ef9b8b-a18f-451b-8808-f3b7e86d1eb1-exp-game-4-trout-vs.panzer-g5.tsvg
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    @Panzerstahl-Helm-0 Guten Morgen Herr Panzer Game History Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Hvycarrier, 4 TotalWarNavyFtrs, 6 TotalWar_Tanks, 1 elite, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Korea to Sakha 1 infantry moved from Amur to Sakha 1 armour moved from Korea to Buryatia 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 JPNbomber moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 tactical_bomber moved from Sikang to Yunnan 1 JPNbomber and 1 tactical_bomber moved from Kweichow to Yunnan 1 armour and 1 infantry moved from French Indo China to Yunnan 1 elite moved from Kwangsi to Yunnan 1 elite moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 Heavy_BB moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 2 fighters and 2 infantry British defend with 1 artillery and 1 uk_armour Japanese roll dice for 1 Heavy_BB in Malaya, round 2 : 1/2 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 uk_armour in Malaya, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese lost in Malaya 1 artillery owned by the British lost in Malaya 2 fighters owned by the Japanese retreated British win with 1 uk_armour remaining. Battle score for attacker is -2 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers British defend with 4 infantry Japanese roll dice for 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 JPNbomber, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 4 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sakha, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kansu Japanese attack with 1 JPNbomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 JPNbomber and 2 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 JPNbomber and 2 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 JPNbomber and 1 infantry in Kansu, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 JPNbomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Buryatia Japanese attack with 1 armour and 1 infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Soviet_Partisan in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Buryatia Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Italian Somaliland Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atItalian Somaliland: Italians has 1 italian_paraBoost placed in Italian Somaliland Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 1 aaGun moved from Kweichow to Shensi 1 JPNbomber moved from Kansu to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 JPNbomber and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Sikang 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 4 armour moved from Korea to Jehol 1 aaGun moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Manchuria 2 fighters moved from Malaya to 37 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 55 Sea Zone to 35 Sea Zone 1 Hvycarrier and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 pacific_transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 Hvycarrier placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Combat Hit Differential Summary : Chinese regular : -0.33 Japanese regular : -3.50 Russians regular : -0.83 British regular : 1.17 EXP game 10 Straw J 10.tsvg Really wanted the Singapore win sadly, not to be. Tough duty for Nippon. Woulda killed a Ftr to do it but uggh Idk Tank probably shoots them both down. Stupid BB lol
  • 4 Votes
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    RogerCooperR
    @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?
  • Compatibility with MacOS Silicon

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    ubernautU
    @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
  • Screen Won't Center on Capital at Turn Start with Tech Off

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    VictoryFirstV
    @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • Advice

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    @mammothman64 Hi mammoth yea so what you need to do for now is hit turn summary ctrla ctrlc and then save the game. Then post both directly to the game thread and your opponent can dl the save from there. I'll dig up a link that explains it in detail https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1
  • Latest server parsing results

    Map Making
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    TheDogT
    @lafayette My changes for the following are still not refected; Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB, it is still not listed. shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected. Please check and advise.
  • Domination 1914 No Man's Land - Official Thread

    Maps & Mods
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    SchulzS
    @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides. I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map. There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
  • new mod - domination 1902

    Map Making
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    RogerCooperR
    @Ted-Self Check out https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia for a list of every mod (except a rew recent mods). For ahistorical mods see https://axisandallies.fandom.com/wiki/Category:Hypothetical (although that includes a lot of maps I thought looked interesting) and https://axisandallies.fandom.com/wiki/Category:Fictional
  • Jurassic v2.0

    Maps & Mods
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    G
    Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?