• Curated Best/Top Maps & TripleA Guides

    Player Help thedog
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    TheDogT
    @Cernel If someone would have made Big World this year, I think there would be little doubt that it is not any kind of outstanding map to be featured Totally agree, and nostalgia is not one of my tick boxes. People play it, so it must have some redeeming features, but from a my perception of what new players want, it does not cut it. The competition in the WW2 Global group is fierce, A&A maps and the ones listed all surpass it, so removed.
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    N
    @ubernaut ok. I hope that's it then.
  • Qualifier for Wiking-Con 2027 - Game No. 4

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    Panzerstahl-Helm 0P
    @Trout Good morning. No scramble. Ok to change the purchases as mentioned above. peace out
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    T
    @beelee Game History Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 fighter and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Greece to Western Ukraine 2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry Russians defend with 4 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Western Ukraine, round 2 : 5,4,1,6,6,5,6,2 Russians roll dice for 4 infantry in Western Ukraine, round 2 : 4,2,6,4 Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 3 : 4,4,5,1,2,4,3 Russians roll dice for 3 infantry in Western Ukraine, round 3 : 5,6,5 Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Russians: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Western Ukraine to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Southern Italy 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 Escort_Convoy moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 Escort placed in 95 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs tourney--trout-vs-beelee-i5.tsvg
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    @panzerstahl-helm-0 @trout @alexander-the-great at Pizza Turns out Minors can be bombed unlimited as well. Guess we all better start digging lol [image: Screenshot from 2026-09-11 20-17-44.png]
  • Bugs in World War I

    Bug Reports
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    wc_sumptonW
    @TheDog said: Would your super-dupa placementAnyTerritory fix Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place. For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference. Cheers...
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good evening and happy Friday! I have no idea if what I just did is brilliant or stupid. But we will find out in time! Over to the Allies Game History Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Japanese_LCV, 4 TotalWarFighters, 2 armour, 1 elite, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 factory_minor placed in Korea Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 infantry moved from 44 Sea Zone to Celebes 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2,6 ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 2 Japanese win, taking Celebes from Americans, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 6,4 ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 5,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3,4 Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 pacific_submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1 Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4,3,5,1,6,2,2 Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 4 Japanese win with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_submarine Casualties for ANZAC: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 carriers moved from 35 Sea Zone to 54 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 Escort_Convoy, 1 JNC, 1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 pacific_carrier moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 pacific_transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 pacific_transport moved from 22 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 air_transport moved from Philippines to Japan 1 aaGun, 6 armour, 1 elite, 8 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 54 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 Fortification placed in Guam 1 Japanese_LCV, 4 TotalWarFighters and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 air_transport EDIT: Removing units owned by Japanese from Kweichow: 1 air_transport EDIT: Turning off Edit Mode 1 Escort placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 57 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 65 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs exp-game-4-trout-vs.panzer-j9.tsvg
  • Random WW2 Generation

    Maps & Mods
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    RogerCooperR
    Step 6 Order of Play The lead Aggressor always goes first. Alternate Status Quo and Aggressor countries, randomly chosen. There will likely be a bunch of Status Quo countries at the end.
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    @Panzerstahl-Helm-0 Guten Tag Close to a meltdown. I'm trying not to go there. Fckn idiots are fckn everything up and think they can bullshit me why it is lol I woulda never hired any of them and if I did they'd all be fired Whatever F it Sent another big motherfucker over to try and intimidate me. It didn't work lol I said wtf you just get your job because you're big and stupid or just big he didn't like that too much. I said just kidding but he knew I wasn't
  • Olympic Skiiers

    Play By Forum
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    @beelee Thank you so much!
  • Crosstown Connect - Test

    Play By Forum
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    @Pieta_Panettone Hi Pieta Welcome to the site The current pbf is broken so we do it like this. here's a link that is slightly dated. There is no Game topic anymore and a different dice server, which sadly isn't as good as the old one, but it still basically explains it. https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial and Victory's link is here https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1 anyway once the emails are registered it basically works like this start a game in pbem do turn copy turn summary make a save and then post the summary and the save to the game thread which is in pbf then opponent DLs save and repeats the process Let us know if you have any trouble and we'll get it sorted. Have Fun Gaming
  • HRE Practice Game for Marco

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    No one has replied
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander-The-Great Hi Alex That is a good question. My interpretation would be that it does but I've never asked the Captain.
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    A
    @Panzerstahl-Helm-0 Sorry for the delay on this round - also, I think you need to move your other game
  • MARTI dice service website issues?

    Player Help
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    P
    I recommend checking your spam folder for emails from the new dice server. Also, try using ProtonMail if Gmail gives you trouble.
  • TripleA Server Costs

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    @lafayette It seems that the problem I had has happened to these guys. I didn't talk to them, just saw their conversation [image: Screenshot from 2026-09-08 22-56-39.png]
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    TheDogT
    @lafayette Thanks for the quick fix.
  • Most up to date version being tested?

    Development
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    TheDogT
    @ptt196 The Triple AI has has some tweaks over the past couple of years, but it is really up to the map maker to squeeze the most out of the AI. See here if you fancy improving your favoured map. https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly WW2 wise 1941 Global Command Descision will give a good game, as its AI has been tweeked. https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Forum will be down for a bit - upgrades

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    @LaFayette Right Arm I been seeing the spinning circle a bit more frequently ever since the Big June update. I know the other site gets hammered pretty hard sometimes. I think Djensen got some counters but sometimes they still get through.
  • Save Won't Post in PBEM

    Player Help
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    @lafayette @ubernaut We have Success