• Flames and Steel (official thread)

    Maps & Mods
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    SchulzS
    There is nothing wrong with the US being able to pursue KJF. The issue is KJF (or KGF) being a no-brainer option every single time, while the balanced approach is arguably the worst one among them. They should all be equally viable. I tried to tackle this issue in my map as well by implementing these features. The goal is to introduce natural disadvantages for both KJF and KGF. If the US tries KJF: Japan is farther away than France and North Africa. The US can land in these places in 2 rounds, but Japan's mainland is 3 rounds away. (ships move at 3) There is no Hawaii factory and no ability to purchase new factories either, so everything has to come from California. Japan also starts with a bigger army and navy, so they will have plenty of time before a potential collapse. The US will be taking a huge gamble, (almost) sacrificing the survival of the Soviets (and even Britain) if they try KJF. If the US tries KGF: The US Pacific Navy is rendered useless, as they can neither fight the Japanese nor reach Europe in a reasonable amount of time. Losing the Pacific—including Australia—is guaranteed. On top of that, taking Germany is even harder. I also gave fighters the scramble ability without needing an airfield. This means you can still protect a smaller navy with fighters without investing in naval units. This feature is intended to prevent the UK from being immune to a German naval invasion, while also ensuring the German navy is not doomed to fall.
  • New/Updated Maps added for TripleA download

    Player Help
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    TheDogT
    guerra_italo_turca - Italian-Turkish War of 1911-1912 gundam_gryps - The Gyps Conflict - a civil war splitting the Earth Federation results in a sprawling conflict involving Zeon Remnants.
  • Roger's Scenario Thread

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    RogerCooperR
    Name New World Order Description Europe on a detailed map https://axisandallies.fandom.com/wiki/New_World_Order [image: image.jpeg] Good Points Reasonable size map Wide variety of units available Bad Points No victory conditions The AI has trouble playing the US and Germany Infantry is too cheap, resulting in spamming.
  • Playing war of relics question

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    C
    Found a minor issue that you cannot Ctrl+B against multiple players defending together in this game. Reported here: https://github.com/triplea-game/triplea/issues/15098
  • Middle Earth - Battle for Arda (v3) - Official Thread

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    C
    @alkexr said: BFA is basically a patchwork of different time periods. Why have you chosen to have it this way instead of having a specific starting time?
  • Color issue with Politics Panel aka Politics Screen

    Player Help
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    B
    @Panther yea I don't remember where but I do remember when . Right after the change
  • Creating a (hopefully) competitive bot using Claude Code.

    AI
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    TheDogT
    @husky81 HuskyAI could do the following; Shucking, sending Transports back and forth for reinforcements. How to define a Shucking unit? In most A&A maps a Transport 0-0-2 with 7 Transport Capacity is a Shucking unit. But not every unit with a Transport Capacity is a Shucking unit, they need splitting out by function, as below. In 1941GCD it has 3 Transport Capacity units with transportCapacity Battleship 3 TC, transport Inf-Trained, xml has isCombatTransport Cruiser 2 TC, transport Inf-Elite, xml has isCombatTransport Convoy 14TC, a mix of units, this is a Shucking unit Air-Transport, an isAir unit, 0-0-4 with 8 transportCapacity is an air transport unit. It has 2 roles, Dropping paratroopers into enemy territory in Combat move Reinforcing into an owned territory in non-Combat move Food for HuskyAI
  • TripleA Mobile!

    Development
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    X
    Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
  • Total World War: December 1941 3.0.0.6

    Maps & Mods
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    M
    @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
  • combinedTurns stepProperty

    XML Options Browser
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    StohrmS
    I may have already found part of the answer to my own question in the following code: <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player"> <option name="shareTechnology" value="UK_Pacific"/> <option name="helpPayTechCost" value="UK_Pacific"/> <option name="retainCapitalNumber" value="2"/> <option name="destroysPUs" value="false"/> </attachment> Except that I'm not sure it actually works; as it currently only accepts payment from the UK_Pacific and not the British.
  • Axis Ascension

    Maps & Mods
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    SchulzS
    Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland? Here is the old one: [image: old_uk.png] And here is the new one: [image: new uk.png]
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    RogerCooperR
    @Vendetta That might be hard to implement in the engine.
  • 11 Rings of Power - Official Thread

    Maps & Mods
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    TheDogT
    For Code Raiders . For Sea Zones, a foreach to change current SZ owner to originalOwner to collect SZ PU Enhanced placement in Any Territory search pAT (placementAnyTerritory) thanks to wc_sumpton Infrasructure units using isAA Targeted AA & supportAttachment, not Atk/Def Infrasructure units (Fate items) that can be moved/carried by other units Moving land units have givesMovement to move named Fate Items, search givesMovement many times An isAir Winged unit can with a trigger changeOwnership of a Land Territory - Search changeOwnership A crude resource counter that counts the number of rings owned, shown on the Resources tab, search NumRoP(number of Rings of Power) Get impending winners foreach's to change HOSTILE nations to WAR & NEUTRAL nations to HOSITILE in an attempt to stop the current impending winners, search GO GET IMPENDING A vanquished political relationship, seen on the politics panel to easily identify a vanquished foe, search Go Vanquished
  • Question about trenches domination 1914 no mans land

    Map Making
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    @black_elk you are the only one. Help us BlackElk
  • Forum will be down for a bit - upgrades

    News
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    ubernautU
    @beelee said: right after I post this it starts working normally classic 🫡
  • TripleA being blocked by Microsoft Windows SAC

    Moved Player Help
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    TheDogT
    @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
  • New map: Fate of Nations

    Maps & Mods
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    TheDogT
    @rwb4 Welcome to the forums! Well done on making your first map, its a steep learning curve.
  • Random WW2 Generation

    Maps & Mods
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    RogerCooperR
    Resolving minor inter-war conflicts. Territory Country Probability Outcome Afghanistan Afghanistan 60% Third Anglo-Afghan War is inconclusive. Afghanistan Impassable 10% Afghan neutrality guaranteed by Britain and Russia. Afghanistan Britain 10% British decisively win the Third Ango-Afghan War Afghanistan Victim 20% Afghanistan collapses into chaos after British victory in the Third Ango-Afghan War. Anglo-Egypt Sudan Britain 80% Anglo-Egypt Sudan Egypt 20% Egypt establishes firm control of the Sudan Belorussia Belorussia 10% Belorussia gains independence Borneo Brunei 20% Brunei preponderant in Borneo Borneo Britain 50% Britain preponderant in Borneo Borneo Netherlands 30% Dutch preponderant in Borneo Buryatia S.S.R. Japan 10% Japanese gain control of Buryatia Buryatia S.S.R. Russia 90% Caucasus Caucasus 20% Independent state(s) in Caucasus Caucasus Russia 80% Eire Britain 20% Irish uprising defeated Eire Ireland 80% Finland Finland 80% Finland gains independence Finland Russia 20% Russia retains Finland French Indo-China Thailand Vietnam 40% Vietnam dominant in Southeast Asia French Indo-China Thailand Siam 30% Siam dominant in Southeast Asia French Indo-China Thailand Britain 30% Britain dominant in Southeast Asia Himalaya Tibet 20% Tibet dominates the Himalayas Himalaya Nepal 10% Nepal dominates the Himalayas Himalaya Impassable 70% Snow & ice dominate the Himalayas Italian Africa Abyssinia 25% Abyssinia modernizes Italian Africa Britain 25% Britain dominant in East Africa Italian Africa Italy 50% Italy conquers Abyssinia Kazakh S.S.R. Kazakhstan 10% Kazakhstan gains independence Kazakh S.S.R. Russia 90% Kwangtung Britain 60% Hong Kong dominates South China Kwangtung China 40% Canton dominates South China Manchuria Japan 70% Japan dominates Korea and Manchuria Manchuria Korea 10% Korea regains independence Manchuria China 10% China gains full control over Manchuria Manchuria Russia 10% Russia dominates Manchuria Mongolia Mongolia 70% Mongolia gains independence Mongolia Russia 20% Russia controls Mongolia Mongolia China 10% China controls Mongolia Morocco Algeria France 80% France dominates the Mahgreb Morocco Algeria Morocco 20% Morocco dominates the Mahgreb New Guinea Netherlands 50% Netherlands dominates New Guinea New Guinea Australia 50% Australia dominates New Guinea Northwestern Europe Belgium 50% Belgium dominates the Low Countries Northwestern Europe Netherlands 50% Netherlands dominates the Low Countries Sahara Impassable 90% Sahara France 10% France develops the Sahara Saudi Arabia Saudi 60% Saudis defeat the Hashemites Saudi Arabia Hashemite 40% Hashemites defeat the Saudis Spain Spain 80% Spain Portugal 20% Portugal dominates Iberian Peninsula Trans-Jordan Hashemite 60% Hashemite kings installed in Middle East Trans-Jordan Britain 10% Britain dominates the Middle East Trans-Jordan France 30% France dominates the Middle East West Indies Cuba 25% Cuba dominates West Indies West Indies United_States 25% USA dominates West Indies West Indies Britain 25% Britain dominates West Indies West Indies France 25% France dominates West Indies [image: image.jpeg]
  • Modifying National Objectives

    Maps & Mods
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    RogerCooperR
    @Rrrrricky said: Hey everyone, im new here. Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas? TY! Why did you want to change the NO's? If you want different NO's, you need to create a new mod.
  • New Steampunk Advance Thread

    Maps & Mods
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    board 3659B
    Hello, I'm back. So uh idk if I'll do much but probably will do something like maybe get a game set up (idk if like via forum or online depending on time constrants).