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    @panzerstahl-helm-0 Dam that was some tough duty for the yanks off Caroline. Good thing those Subs didn't hit Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 1 fighter, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Belgian Congo from British EDIT: Italians takes Kenya from British EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan EDIT: 1 italian_para moved from Egypt to Belgian Congo EDIT: 1 italian_para moved from Egypt to Kenya EDIT: 1 italian_para moved from Greece to Rostov 1 bomber moved from Southern Italy to Ukraine 1 fighter moved from Romania to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 3 armour and 3 infantry British defend with 3 infantry Italians roll dice for 3 armour and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan 2 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 armour remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for British: 3 infantry Battle in Ukraine Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber and 1 fighter moved from Ukraine to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania 2 armour moved from Northern Italy to Romania 1 air_transport moved from Gibraltar to Southern Italy EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern France to Gibraltar 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 2 armour, 1 fighter and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs Combat Hit Differential Summary : Italians regular : -2.17 Russians regular : 0.67 British regular : 1.33 EXP Game 10 Straw I 8.tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut I'm available now.
  • UI FONT SIZE

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    @GREGOREK yea I've mentioned that as well. Not sure where it's at but I think Dan said they're gonna go with a new one. Blue something. Returns it back to the previous size roughly. Still wish one could customize, as my eyes are gonna just keep getting worse Edit Here it is https://forums.triplea-game.org/topic/4306/switch-to-flatlaf-for-look-feel-updated-skin
  • 4 Votes
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    PantherP
    @LaFayette said: One big variable, is the cadence, how often for recommended releases. Once a year? Twice? Three times, four times? There's a concern that if activity drops to be lower, then we might have recommended releases that contain very little. I wonder a bit if 3 times might be the sweet spot. Any thoughts? I'd suggest two times, as there are times where coding activity goes down to almost zero, as well as times where it is quite high (currently). So two times seems to be a realistic frame.
  • G40 Captain Expansion StevenJ vs Johnny

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    JohnnyCatJ
    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 23.tsvg
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment Game History Round: 3 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Egypt 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs 82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-i3.tsvg
  • War Plan Red-Orange

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    TheDogT
    @McMoney When I upload to Google Drive, I zip the whole file set and put a serialised version number as part of the filename. (rising in units of 5) before uploading. Eg. war_plan_red_orange-15.zip Then there is no problem of filenames changing. Try this https://forums.triplea-game.org/topic/4184/how-to-share-a-map-zip-using-google-drive Dont leave the zip in the downloads folder as when TripleA runs it will unzip and might over write any changes you have done.
  • Jurassic v2.0

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    @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Haha, no rush at all! I'm still a bit jet lagged and slow. Russia is easy enough to do, but I'm waiting until I'm a bit sharper to roll a late sea lion against Panzer in our 1v1! It was a blast, hit Tokyo for the start and end of the trip with Kyoto in the middle. I'm not too much of a hot drink guy, especially in the heat/humidity so 711 Coke was my friend! Very neat and different from the Americas, I think Europe is next on the list for big trips
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Afternoon Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board. You also need to move the 1st Corps token to Volgograd and change Poland back to German control. For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though. And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.
  • EXP Game 12 barnee vs Trout

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    @Trout Game History Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel 1 Panzer_Grndrs moved from Novgorod to Smolensk Germans take Smolensk from Russians EDIT: 1 german_para moved from Belarus to Tambov EDIT: Germans undo move 3. 1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Caucasus EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus EDIT: 1 german_para moved from Belarus to Tambov EDIT: 1 ElitePanzer moved from Ukraine to Volgograd EDIT: 1 armour moved from Ukraine to Volgograd EDIT: 2 armour moved from Ukraine to Caucasus EDIT: 1 armour moved from Ukraine to Volgograd Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Caucasus Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus 1 russian_paraBoost owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost Battle in Volgograd Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 Army_Conscripts owned by the Russians lost in Volgograd Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Romania 1 elite moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Western Ukraine to Ukraine 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 Waffen_Para moved from Germany to Bessarabia 1 GAirCommander moved from Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Ukraine 1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Ukraine EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine 1 elite moved from Germany to Slovakia Hungary 1 bomber moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France Germans undo move 1. 1 infantry placed in Southern France 6 TotalWar_Tanks placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : Russians regular : 1.67 Germans regular : 1.83 Russians AA : -0.50 EXP Game 12 Trout G 7.tsvg Took half the afternoon to figure that out lol let me look at your CM if you do any big attacks. Make sure all the correct units are activated Edit Oh I forgot to dust your Facilities in Novgorod Edit 2 Looks as if i set the game up with no Mobile Artillery [image: 1779861764998-screenshot-from-2026-05-27-01-00-56.png] Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway. Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off. Well, we can turn it on if you want.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Generic anthem anyone?

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    @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
  • 4 Votes
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    TheDogT
    Latest version v255 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v255 Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk . Current v255 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Missing images in maps

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  • Kson-vs-Ason-01

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.
  • Changing AA Value Against Strategic Bombers

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    wc_sumptonW
    @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
  • Anyone Have Joe Pant's Brown Folder ?

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    @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got