• barnee vs beelee EXP 2.59

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    Game History Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Non Combat Move - Chinese Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Combat Hit Differential Summary : exp-bvsb-7-1-26 C 7tsvg.tsvg
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    Panzerstahl-Helm 0P
    @panther Please move this topic to the Tournament section. this is the proper place. thanks
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @trout Game History Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 2 Escorts, 1 Heavy_Transport, 1 Hvycarrier, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 pacific_submarine moved from 54 Sea Zone to 45 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 1 USANC, 1 battleship, 2 carriers, 2 infantry, 1 transport and 4 usa_fighters moved from 2 Sea Zone to 8 Sea Zone 2 infantry and 4 usa_fighters moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 pacific_transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 3 infantry and 4 usa_fighters Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 USANC and 1 battleship in Aleutian Islands, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 3 infantry and 4 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 pacific_submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 transport Americans roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 pacific_submarine, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 ArmoredInfantry, 1 artillery and 5 infantry moved from Celebes to 44 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 4 transports moved from 44 Sea Zone to 41 Sea Zone 1 ArmoredInfantry, 1 artillery and 5 infantry moved from 41 Sea Zone to Sumatra 3 usa_fighters and 1 usa_tactical_bomber moved from 45 Sea Zone to 41 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 8 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 Hvycarrier and 4 NavyFighters moved from 10 Sea Zone to 8 Sea Zone 1 USATankDestroyerFS moved from Western United States to Alaska 4 usa_fighters moved from Aleutian Islands to 8 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_Transport and 2 carriers placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 Escort, 1 Hvycarrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: has removed 1 Escort owned by Americans in 8 Sea Zone Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: Americans has 1 Escort_Convoy placed in 8 Sea Zone Americans collect 53 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 UndrgroundFctry, 11 infantry, 1 mine_unarmed and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Iraq to Syria 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to Syria Combat - British Battle in Syria British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Germans defend with 1 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Belgian Congo to Egypt 2 uk_fighters moved from French Central Africa to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_fighter moved from French Central Africa to Egypt EDIT: 1 pacific_cruiser moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Persia 5 infantry and 1 mine_unarmed placed in India 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,5,4,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 British collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Combat Hit Differential Summary : Americans regular : 0,17 Japanese regular : -0,50 Germans regular : 0,67 British regular : 0,50 35995a51-afd4-4ad1-834d-046b549cf851-exp-game-4-trout-vs.panzer-US UK8.tsvg
  • How Do I Make a New Topic in News

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    @VictoryFirst It's OK it's receding now I thought one could though from looking at past History Thanks Uber I got to see it and was pretty cool. Try and take as many as the last timers in as I can Edit hmm ... not sure if Uber was a good shortening of the name or not ... didn't really think about it but now that I do Sorry if it seemed kinda fckd
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere wasn’t too bad this time but yeah those are always tough bc i have to go much slower looking at it
  • TripleA Server Costs

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    @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
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    @Panzerstahl-Helm-0 Yep RAF is no more Got pissed off and sent that Bmbr when I shoulda pulled back lol Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 6 mine_unarmeds moved from Volgograd to Caucasus 2 Russian_Engineers moved from Volgograd to Russia 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus 1 elite and 10 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : exp-game-11-dr.strangelove R 3.tsvg Not the start Tommy was looking for Edit In my test game I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped. This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place. Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ... So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn. And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up. Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol Edit 2 OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do At least my mind has started to work again. Still not as sharp as before the mold. W/e F it Edit 3 Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol. Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Wiking-Con World Tournament 2028 Triplea Game Start.tsvg Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly.
  • Bombing Bonus Not Working

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    @VictoryFirst heh heh exit code 1
  • PBEM how to include multiple emails in CC

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    VictoryFirstV
    @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
  • Roger's Scenario Thread

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    RogerCooperR
    Name Ultimate World v3 Rules Description World World 2 using Version 3 rules on a large map https://axisandallies.fandom.com/wiki/Ultimate_World_v3_Rules [image: 1787688341706-9a5d2189-d775-4839-b6be-bc300ec0ae73-image.jpeg] Good Points Reasonably balanced Conflict all over the map Uses the popular V3 rules Bad Points Not very historical
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
  • PBEM Game on Mac

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    @CalculatorAuxo are you on Mac ?
  • Poll on how Defender Retreat should work

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    VictoryFirstV
    Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
  • World War I with more territories?

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    SchulzS
    @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
  • Bugs in World War I

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    @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...
  • Pregunpowder Experiment

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    @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen