• MARTI dice service website issues?

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    ubernautU
    @beelee i think we should put a warning/notice out on the subreddits and discord channels also
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J51 End.tsvg
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    @Panzerstahl-Helm-0 Oh I think Curaco supposed to be pretty good. They are in Little League baseball anyway. Must be the only 2 sports they play there
  • Rules interpretation for placement Human vs AI

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    wc_sumptonW
    @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
  • Roger's Scenario Thread

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    RogerCooperR
    Name A Song of Ice and Fire Description War based upon the Game of Thrones series of books, on a large map https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire [image: 1781291628788-bb3a5c95-a56b-4adc-a4d8-689562d96edc-image.jpeg] Good Points Many unique units inspired by the books A diplomatic system A pretty map Bad Points No restrictions on army size resulting in mega-stacks Boundaries are hard to see on the map The diplomatic system is fairly basic and results in a war of all against all in AI play Note: Try this with all powers controlled by AI and watch the "Others" slowly conquer the map
  • TripleA - 2026.06.16 - Release Schedule / Plan

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  • Donation Drive 2025/26

    Donation Drive 2025/26
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    @BillCurtis Hi Bill Welcome to the site ! Yea I don't think prastle lists all the donors anymore, as he is basically retired from triplea. I think he still holds the purse and pays the bills though. Let us know in "Player Help" if you have any questions.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Hi Alex Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things. Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle. When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally. The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues. Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook. Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded. You can replace TG with any surviving Tanks in NCM if needed. So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers. If you get more than 5, kill the Inf. If all 7 hit, I'll have to look Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties. You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all. Just x out of the window and it takes you back to rolls.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Howdy, well, it seems the Chinese were having rice wine instead! They are off the map....for now. Lets see if they will come back alive. Thoughts and prayers! BR Game History Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 AirCommander, 2 Escorts, 1 carrier, 1 destroyer, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 USANC, 1 battleship, 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Alaska to 3 Sea Zone 1 usa_fighter moved from Western United States to 3 Sea Zone 1 usa_fighter moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 infantry, 1 submarine, 4 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from 54 Sea Zone to Queensland 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Eastern United States Place Units - Americans 1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 Escort and 1 transport placed in 10 Sea Zone 1 AirCommander and 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 AirCommander and 3 usa_fighters EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 USA1stAirFleet EDIT: Adding units owned by Americans to 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs EDIT: Adding units owned by Americans to Eastern United States: 1 USA1stAirFleet EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 4 UK_LCVs, 1 artillery, 2 commandos and 10 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Units in India being upgraded or consumed: 2 infantry 2 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 uk_armour moved from Egypt to Alexandria British take Alexandria from Italians 1 uk_armour moved from Alexandria to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Kenya to Trans-Jordan 1 infantry moved from Burma to Shan State British take Shan State from Japanese EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Trans-Jordan British attack with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Trans-Jordan to Persia 3 UK_LCVs and 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 commando moved from Burma to India 1 infantry moved from India to Burma Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 UK_LCVs placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 infantry placed in Union of South Africa 6 infantry placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 45 PUs; end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs Combat Hit Differential Summary : Italians regular : -0,33 British regular : -1,17 0c3004f0-1a82-4e33-9a86-aba10b8de11b-exp-game-4-trout-vs.panzer-US UK5.tsvg
  • TWW game

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    Up Anyone ?
  • USSR: Game 1 - WW2 50th Anniversary Edition

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  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @beelee we froze our version at the start of the game so the normal forum posting isn’t working for us currently 🫡
  • EXP Game 12 barnee vs Trout

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    @Trout Happy Midnight ! lol Really need to cycle back to a regular sleep pattern been stuck in a loop the last few days. Guess I'll just have to stay up all night and all day So, nothing wrong, but when you can't place your Repair Unit where it's needed, you can place in any SZ next to a TTy you own. Then edit the BB, in this case, by clicking on it and removing the Hit Damage The repair token will remove on it's own. Easier way of doing it. And you didn't place anything there, so no biggie but the Fctry should place 2nd Place. I'll have the Reich out for you when normal people wake up in CUSA time Rolling for Paras AA Fire [image: 1781085279614-screenshot-from-2026-06-10-04-53-33.png] 1 hit Game History Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 Panzer_General, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 Waffen_Oberst_3 moved from Caucasus to GermanFlow EDIT: 1 Waffen_Oberst moved from 3rd Waffen to Caucasus EDIT: 1 4thWaffenArmy moved from Eastern Poland to 4th Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 4th Waffen to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to Ukraine EDIT: 1 Waffen_Oberst moved from Caucasus to Ukraine 1 german_para moved from Tambov to Ukraine 1 WaffenPnzrGrndr and 2 waffen_infantrys moved from Caucasus to Ukraine 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour moved from Volgograd to Ukraine 1 Waffen_Para moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 Elitewaffen_panzer moved from Eastern Poland to Ukraine 1 Panzer_Grndrs moved from Smolensk to Ukraine 1 bomber moved from Romania to Ukraine 1 bomber moved from Western Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine Combat - Germans EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone EDIT: Battle in Ukraine EDIT: Germans attack with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 2 Waffen_Obersts, 1 Waffen_Oberst_4, 1 Waffen_Para, 1 armour, 2 bombers, 2 fighters, 1 german_para, 1 infantry, 3 waffen_infantrys and 1 waffen_panzer EDIT: Russians defend with 1 Soviet_Commisar, 1 Tank_General3, 2 aaGuns, 10 armour, 1 guard_infantry and 1 russian_para EDIT: 0/4 hits, 0.67 expected hits EDIT: 11/25 hits, 11.67 expected hits EDIT: 10/18 hits, 8.83 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans, 2 waffen_infantrys owned by the Germans, 1 Waffen_Para owned by the Germans, 1 ElitePanzer owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans, 2 Waffen_Obersts owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 german_para owned by the Germans lost in Ukraine EDIT: 1 Tank_General3 owned by the Russians, 1 russian_para owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians, 1 guard_infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine EDIT: 6/13 hits, 7.17 expected hits EDIT: 4/5 hits, 2.50 expected hits EDIT: 1 Waffen_Oberst_4 owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Ukraine EDIT: 5 armour owned by the Russians lost in Ukraine EDIT: Germans takes Ukraine from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Recording Battle Statistics EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans EDIT: Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov EDIT: Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Caucasus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Ukraine to Romania 1 aaGun moved from Romania to Bessarabia 2 fighters moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 G_Rail and 1 elite moved from Germany to Tambov 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Western Germany to Caucasus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Belarus to Smolensk 1 artillery, 1 elite and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 ElitePanzer moved from Germany to Eastern Poland 1 German_LCV moved from Germany to Slovakia Hungary 1 elite moved from Slovakia Hungary to Romania 3 armour moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 Panzer_Grndrs moved from Normandy Bordeaux to Southern France EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 aaGun, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany 4 TotalWarFighters and 3 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : EDIT: : 0.17 EXP Game 12 Trout G 8.tsvg Bloody battle but the SS fanatics came through for the Fuhrer. Remember to decide on Vologda. I assume you destroy it but might as well let you make the call Dam was gonna attack the Brits in 70. Well w/e they didn't get the orders lol forgot to A Trprt a dude to GIB. Goring and the lads having too much schnapps Edit Actually I was gonna leave the Tanks there. I probably shoulda flew one but that's hindsight. Hopefully GIB and the boys are up to the task
  • 4 Votes
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    RogerCooperR
    @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?
  • Compatibility with MacOS Silicon

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    ubernautU
    @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
  • Screen Won't Center on Capital at Turn Start with Tech Off

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    VictoryFirstV
    @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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    @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
  • Proposed Map: Domination 1941

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    TheDogT
    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • Advice

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    @mammothman64 Hi mammoth yea so what you need to do for now is hit turn summary ctrla ctrlc and then save the game. Then post both directly to the game thread and your opponent can dl the save from there. I'll dig up a link that explains it in detail https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1