• Flames and Steel (official thread)

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    @KurtGodel7 That extra bit that’s on the east end of Hungary in your latest version is Ruthenia, which would actually be a good area to carve out as a separate 1 value province (it looks big enough on that map to be viable as one). It was part of Czechoslovakia before the war, given to Hungary when Czechoslovakia was partitioned, and then annexed by the Soviets after the war - now a part of Ukraine today. Budapest should probably just be Hungary since it’s a one province country on your map like Austria or Switzerland. @Schulz said: Berlin should not be closer to Krakow than Warsaw is. Either Silesia should be split, or Neumark and West Prussia should be merged. Upper Silesia (east) and Lower Silesia (west) are the natural divisions if you decide to split Silesia. One more aspect to think about is color palette. The gray on the Pripet Marshes space looks pretty close to Germany’s territory color, it will probably stand out more easily if it’s darkened to a charcoal or ashy gray. Italy in light gray and Germany in darker also don’t have a whole lot of contrast with each other. If you make Italy’s territories a light mauve (something like #ddc2cb), it might help them stand out a bit, since Germany’s gray has a bit of a blue tint.
  • Question about trenches domination 1914 no mans land

    Map Making
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    Hi everyone! I have another question about Seamine placement, How seamines should work: Can be placed on any Sea Zone if there is a friendly warship (requiresUnits:) It shouldnt need a Factory, yet when i playtest it i get an error: "no factory in or adjacent to Sea Zone..." Am i doing something wrong? ~Ramon Seamine unitattachment: <attachment name="unitAttachment" attachTo="seamine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isSea" value="true"/> <option name="isAAforCombatOnly" value="true"/> <option name="isAAforFlyOverOnly" value="true"/> <option name="typeAA" value="Landmines"/> <option name="attackAA" value="1"/> <option name="maxAAattacks" value="6"/> <option name="damageableAA" value="true"/> <option name="targetsAA" value="destroyer:transport:battleship:battlecruiser:cruiser:carrier:submarine"/> <option name="isConstruction" value="true"/> <option name="constructionType" value="landmines"/> <option name="constructionsPerTerrPerTypePerTurn" value="1"/> <option name="maxConstructionsPerTypePerTerr" value="10"/> <option name="isSuicideOnDefense" value="true"/> <option name="isSuicideOnHit" value="true"/> <option name="requiresUnits" value="destroyer"/> <option name="requiresUnits" value="cruiser"/> <option name="requiresUnits" value="battlecruiser"/> <option name="requiresUnits" value="battleship"/> <option name="requiresUnits" value="carrier"/> <option name="requiresUnits" value="submarine"/> <option name="destroyedWhenCapturedBy" value="BY:Japanese"/> <option name="destroyedWhenCapturedBy" value="BY:Chinese"/> <option name="destroyedWhenCapturedBy" value="BY:Americans"/> <option name="destroyedWhenCapturedBy" value="BY:British"/> <option name="destroyedWhenCapturedBy" value="BY:Germans"/> <option name="destroyedWhenCapturedBy" value="BY:French"/> <option name="destroyedWhenCapturedBy" value="BY:Austrians"/> <option name="destroyedWhenCapturedBy" value="BY:Italians"/> <option name="destroyedWhenCapturedBy" value="BY:Ottomans"/> <option name="destroyedWhenCapturedBy" value="BY:Russians"/> <option name="destroyedWhenCapturedBy" value="BY:Dutch"/> <option name="destroyedWhenCapturedBy" value="BY:Portuguese"/> </attachment>
  • New/Updated Maps added for TripleA download

    Player Help
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    Why can't we connect a updated View to the main menu of TripleA ? I made a proposal where i actually managed to connect the app to the map repos. Here is some shit im playing around with (ignore the rest keep an eye to the updates section) [image: image.jpeg] https://github.com/triplea-game/triplea/issues/15113
  • Maps Need Categories

    Development
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    @TheDog this is a sad reason but i get it i have to deal with the same shit at work. We shouldn't please all people in my opinion but this is always hard to do.
  • TripleA Mobile!

    Development
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    @xxXEddieXxx Noice noice
  • Paratroops not working need help with XML

    Player Help
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    wc_sumptonW
    @craigviau said: I don't know what you mean by airborne verses paratroopers to me its the same? The airborne is a "techAbilityAttachment" which allows a unit to travel as air without a transporting unit, paratroopers require a transporting unit. @craigviau said: Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment? Look for gameProperty with a value set to the property. If there are no attachments with these options, then these properties have been disabled. Since I have no idea what they were designed for there would be no way for me to say they are for. @craigviau said: Sorry i don't pop in here often, No problems take your time. Cheers...
  • 11 Rings of Power - Official Thread

    Maps & Mods
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    ebbeE
    @TheDog Yes, another pleasant cooperation this year with The Dog! resulting in a fine FFA fantasy game.... with the wished variation in setup and a variety of diplomatic status... when it comes to controlling the 11 Rings of Power even old friends become foes... in the end all factions around you might become your enemy I did some extra work with sound files again , just like in our previous projects 1888A and Shogun Advanced for those who appreciate that would be great to receive some feedback for possible future finetuning...
  • Playing war of relics question

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    Cernel said: (unless I find anything else) Actually found something, but no worries: it is a minor thing. The battle-calculator does not allow you to calculate at all if you set the game (via Game Options) to play with infinite battle rounds (meaning setting "Land Battle Rounds" equal to -1). More information here: https://github.com/triplea-game/triplea/issues/15116
  • Axis Ascension

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    TheDogT
    @Schulz It has to be 3. Transports/Convoy move 10knots-ish Other military ship move faster, so 3 or 4. So 3
  • 5 Votes
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    TheDogT
    Latest version v280 ready for download with in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button Enjoy! . v280 Tooltip correction Kamikaze-Plane - This desperate tactic will only become available when the Home Islands are under threat! (Thanks to @cybergroover) De-stack USSR Armor-Inf into 5s, might improve USSR AI play (Thanks to @captain0) Germany AI should defend Paris better with fewer units, freeing up units for the attack on USSR . v275 documentation, last page has winter turn on instructions. for a harder more realistic game. 1941_Global_Command_Decision_Manual.pdf Suggested TripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Creating a (hopefully) competitive bot using Claude Code.

    AI
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    RogerCooperR
    @Cernel I have been playing low luck for this scenario and it is quite interesting.
  • Roger's Scenario Thread

    Pinned Maps & Mods
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    RogerCooperR
    Name Axis General Description World War 2 in 1939 on the Big World map https://axisandallies.fandom.com/wiki/Axis_General [image: image.jpeg] Good Points Straightforward unit set Bad Points Favors Allies
  • Global 1940 TRO (Total Research Overhaul)

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    Part Four: Optional Rules This section consists of additional house rules of my own preference which are not directly related to the tech system. However, if I eventually progress to making a full TRO mod, these are rules that I would be aiming to integrate as checkable Game Options. Some will be familiar, some are my own designs. Factory Limitations Heavy Tanks, Armored Trains, Strategic Bombers, Battleships, and Aircraft Carriers must be built at a Major Factory, not a Minor Factory. Placement limits for air and naval units are limited by default to 1 per turn at Minor Factories and 2 per turn at Major Factories. Each type has its own separate cap (i.e. you can build an air unit and a naval unit during the same turn at a Minor Factory). If an Air Base exists in the same territory as a factory, that factory's placement restriction for air units is lifted, allowing you to build as many as the factory would normally allow. Likewise, if a Naval Base exists in the same territory as a factory, the factory's placement restriction for naval restrictions will be lifted to allow its normal capacity. Scramble Extension Air units are permitted to scramble from Air Bases to defend adjacent land territories as well as adjacent sea zones. Defensive Retreats Defending players are permitted to order a retreat after fighting at least one round of battle. Before a retreat can take place, one final round of battle will play out in which the attackers will fire again but the defenders will not return fire. The surviving defenders will then withdraw to an adjacent territory (or sea zone, in the case of naval units). All defenders must retreat to the same territory (with the exception of any scrambled units, which go back where they came from), and the destination must be a friendly territory (if on land), free of enemy units, and not currently under attack by another enemy force. If multiple allies are defending the same territory, they all must agree to retreat together, otherwise they stay and fight. Enhanced Blitz Blitz-capable land units are permitted to attack a second land territory after fighting and winning a battle in the first one if the defenders failed to eliminate at least one attacking unit. The blitz is still subject to the attacking units' normal movement allowance - they must have a free movement point left in order to carry on into the second territory. Follow-up blitz attacks are carried out only after all battles from initial combat orders have been resolved. In cases like Germany's Schwerpunkt or other techs that provide bonuses during blitz attacks, the bonus only applies during that second battle following the first, not to the initial attack. Revised India The UK (Pacific) Major Factory in India is replaced with a Minor Factory in the game's starting setup. The UK (Pacific) also receives a second Minor Factory in West India during setup. Chinese Movement Freedom China's default movement restrictions are permanently lifted if the Allies manage to gain simultaneous control over all of the territories to which China is initially restricted (that is, China's starting territories plus the Chinese mainland territories that start under Japanese occupation plus Kwangtung and Burma). When the restrictions are lifted, Chinese land units are now able to enter any mainland continental territory on the Pacific map. Chinese air units are permitted to fly out into sea zones on the Pacific map as well in order to attack, but must end their turn by returning to a mainland territory. Playable Canada This would have to be an alternate map rather than a checkable option. The Canada edition would require a modification of the British Commonwealth tech (or perhaps its replacement by Home Guard, a tech that ended up on my cut content list, which would give British Infantry a +1 first round defense bonus during German amphibious or airborne invasions of the UK or Scotland). As a minor power, Canada would be given a set of six exclusive techs to match ANZAC. It would definitely receive Destroyer Escorts as a free unlock. Haven't finalized the rest of their research advantages, but likely ones would include Prime Movers, Self-Propelled Artillery, Special Forces, Torpedo Bombers, Fast Transports, Sonar, War Bonds, Heavy Bombers, Industrial Advancements, and Shipyard Improvements. I have not finalized a set of Canadian exclusive techs yet, but some ideas that are on the drawing board so far: BCATP / Commonwealth Air Training (something like Italy's Picchiatelli?) Camp X (special action or bonus for Elite Infantry?) Canadian Corps (regional fighting bonus for Canadian land units in Europe, maybe for Infantry/Tank or Mechanized/Tank pairings?) CMP Trucks (discount package for Mechanized?) Corvette Fleet / Newfoundland Escort Force (Discount package for Escorts) Devil's Brigade (Discount Elite unit with limit of 1 at a time, like Maori Battalion or Foreign Legion - maybe also buys one for US player?) Montreal Laboratory (Reduced cost for research level upgrades if UK/US has unlocked that level first) Park Ships (Discount package for pair of Transport Ships?) Polsten Guns (AA gun costs 4, takes infantry-type slot instead of heavy one on transports?) Sexton (discount or bonus for Assault Gun - maybe UK gets one too if Canada buys one?) Shadow Factories (move the British Commonwealth effect here - Britain can buy units in Canadian factories if UK falls? Britain can spawn its own units in Canadian factories by default? UK/US can buy factories/upgrades for Canada? Not sure yet) Sherman Skink (Tanks get an AA shot, or cause first round debuff to enemy Fighters/Tactical Bombers?) Ship Degaussing (first round debuff for submarine surprise strike against Canadian naval units?) Suggestions or ideas would be welcome here. I'll update the Canada section whenever I get around to finalizing my ideas for them.
  • Middle Earth - Battle for Arda (v3) - Official Thread

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    @alkexr said: @Cernel Why have you chosen to have it this way instead of having a specific starting time? Well, the War of the Ring is the obvious candidate, but there was no Arnor or Angmar at that time, so all of Eriador would be practically empty. And that's not all, Dáin's Halls and Framsburg, for example, were also abandoned by that time, along with the surrounding areas. The dragons are also all but gone, Smaug being the last truly relevant one. The orcs in the north were also decimated in the Battle of Five Armies and the aftermath, to the point of irrelevance. So a War of the Ring map would be missing too much for my liking. Sounds like having a secondary game for the map depicting the War of the Ring (maybe with a much over-powered Evil and a non-military victory condition for Good) would be very good as that would be the scenario which most people are interested in and would also provide an easier-to-learn reduced game. I guess doing that after having finished the main "all-times" game would only add a few percetage points of additional work beside the play-testing part for balance. Unfortunately, I cannot do or help with making that because my knowledge of Middle Earth is almost at average Joe level.
  • Scraping Event - Brief Forum Outage - 2026-Sep-26

    The War Club
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    LaFayetteL
    Updated a few more categories to now be visible to guests. Rationale: SEO, letting google crawl the maps section is good maps can link to their forums page, and with visible to guests random players can see those pages without having to be members first. It's generally better to see those pages as guest users rather than 404 or otherwise hide them, which makes things look broken. I'm still not sure whether to move the AI, Development, and Feature Request sections back to being visible to 'guest' users.
  • Color issue with Politics Panel aka Politics Screen

    Player Help
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    @Panther yea I don't remember where but I do remember when . Right after the change
  • Total World War: December 1941 3.0.0.6

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    @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
  • combinedTurns stepProperty

    XML Options Browser
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    StohrmS
    I may have already found part of the answer to my own question in the following code: <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player"> <option name="shareTechnology" value="UK_Pacific"/> <option name="helpPayTechCost" value="UK_Pacific"/> <option name="retainCapitalNumber" value="2"/> <option name="destroysPUs" value="false"/> </attachment> Except that I'm not sure it actually works; as it currently only accepts payment from the UK_Pacific and not the British.
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    RogerCooperR
    @Vendetta That might be hard to implement in the engine.
  • Forum will be down for a bit - upgrades

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    ubernautU
    @beelee said: right after I post this it starts working normally classic 🫡