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    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin VGG 🙂

    • W

      archaeologists
      Play By Forum • • waldowv

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      O

      Cant get anything to work right. Sorry guys.

    • T

      TripleA2020
      Play By Forum • • triplea2020one

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      S

      @ishan triplea_2496_rom.tsvg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

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      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

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      B

      @netorious I don't think it coulda taken less than 1 second 🙂 but good advice all the same 🙂

      Nice job on the videos. I'm sure Hepps appreciates it

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • R

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

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      R

      Name Big World 2 : Rise of the Axis
      Description 1939 on the Big World map with political rules & national advantages
      https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
      df179af5-18fb-45cb-99e9-c0ee3962dbfe-image.png

      Good Points

      Interesting political options Interesting events Reasonably balanced

      Bad Points

      Not much fun playing France
    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

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      R

      @alkexr

      It's the topic of the first video. Gondor is strong, but the naval invasions are a huge pain to defend against.

      I wasn't sure if things had been changed after the first video, but based on the first video I don't think naval invasions have been made any easier. While you've added new coastal settlements and made it a bit harder to move troops between them, you haven't made it any harder for Gondor to mount a naval defense.

      The crux of the problem is that black ships are a 7/4/2, and dromunds are a 5/5/2. This means that while black ships have an advantage when attacking dromunds, they're at a disadvantage when attacked (while still costing 15% more). This means that Gondor can build a fleet in the sea zone just south of Dol Amroth / Western Belfalas. Any sea zone within 2 spaces of any Gondor territory is within 2 spaces of the Belfalas SZ. This means that Gondor can preemptively attack the Harad fleet no matter where they are before they have a chance to land. This is the same strategy I used in the current version. Gondor need only spend 24 IPCs a turn the first turn and any subsequent turn that Harad builds ships to completely neuter them.

      Ideally the sea zones would be designed so that Gondor would have to split their fleet to properly defend against a Harad invasion, thus forcing them to spend more on defense than Harad spends on attack. One way to do this would be to give black ships an extra movement (but still make it require 4+ move to get from the City of Corsairs to the Gondor coast). Though this might make black ships too powerful. Another way would be giving black ships more defense, so they maintain their advantage over dromunds even when attacked.

      Gondor still would have the money to outspend Harad on navy, but if Harad is more efficient than Gondor, it at least might make sense for them to try, And then Gondor will have to decide how much it can afford to divert from Mordor to protect its coast.

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

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      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

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      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

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      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

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      ubernaut

      ignore that sorry

    • redrum

      TWW 3.0.0.6 Gully (al) vs redrum (ax)
      Play By Forum • • redrum

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      G

      @redrum: I wouldn't mind continuing this when you're less busy.

    • G

      TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
      Play By Forum • • Gully

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      N

      @ubernaut already there

    • redrum

      AI Development Discussion and Feedback
      AI • • redrum

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      P

      @redrum You did it 🙂 Pact of Steel 2 AI will now all but abandon a doomed and devastated IC without repairing. Great work, thanks!

    • Frostion

      Warcraft: War Heroes - Official Thread
      Maps & Mods • • Frostion

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      B

      Hey Frostion,

      sorry for the late reply. I don't know why, but I don't get to see the tooltips on many items. I was really surprised to see your picture. For me it looks like this:

      shard.jpg

      I tried it one the latest stable release and on one of the prereleases: 2.6.22453

    • N

      Ancient Empires: 222 BC
      Maps & Mods • • Name

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      Hepps

      @Name Just checking in to ensure you're ok. 😃

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