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    • W

      archaeologists
      Play By Forum • • waldowv

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      B

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: Big World : 1942

      Game History

      Round: 3 Purchase Units - Germans Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;

      Combat Hit Differential Summary :

      Territory Summary for Germans :

      France : 1 aaGun, 1 artillery, 1 fighter and 5 infantry Southern Russia : 11 armour and 1 artillery Macedonia : 1 infantry Western Germany : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 9 infantry Baltic States : 2 infantry Gibraltar : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry Ukraine : 3 artilleries and 5 infantry Algeria : 2 armour and 1 infantry Balkans : 2 infantry Belorussia : 2 infantry Eastern Germany : 1 aaGun, 5 armour, 1 factory, 1 fighter and 5 infantry Italy : 1 aaGun, 2 armour, 1 factory and 7 infantry Morocco : 1 artillery, 2 fighters and 2 infantry Sardinia : 1 infantry Eastern Poland : 7 armour and 1 bomber

      Production/PUs Summary :

      Russians : 39 / 41 Germans : 53 / 53 British : 42 / 44 Chinese : 5 / 8 Japanese : 44 / 44 Americans : 52 / 54

      Dice Statistics:

      Total 1 was rolled 106 times 2 was rolled 104 times 3 was rolled 128 times 4 was rolled 99 times 5 was rolled 124 times 6 was rolled 103 times Average roll : 3.512 Median : 3.000 Variance : 1.115 Standard Deviation : 1.056 Total rolls : 664 Null / Other 1 was rolled 30 times 2 was rolled 29 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 28 times Average roll : 3.484 Median : 3.000 Variance : 0.262 Standard Deviation : 0.511 Total rolls : 182 Germans Combat 1 was rolled 30 times 2 was rolled 29 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 28 times Average roll : 3.484 Median : 3.000 Variance : 0.262 Standard Deviation : 0.511 Total rolls : 182 British Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.273 Median : 3.000 Variance : 0.264 Standard Deviation : 0.513 Total rolls : 44 Americans Combat 1 was rolled 1 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3.450 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 20 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.793 Median : 4.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 Russians Combat 1 was rolled 21 times 2 was rolled 26 times 3 was rolled 24 times 4 was rolled 20 times 5 was rolled 32 times 6 was rolled 20 times Average roll : 3.531 Median : 4.000 Variance : 0.766 Standard Deviation : 0.875 Total rolls : 143 Japanese Combat 1 was rolled 11 times 2 was rolled 4 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.688 Median : 4.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 64

      Savegame

    • ubernaut

      TWW 3.0.0.4 ubernaut (ax) vs colin (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin VGG 🙂

    • TheDog

      💥 1941 Global Command Decision - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      TheDog

      There some minor problems with the TripleA code/engine that the Devs are working on, the latest stable Pre-release I am using is here;

      https://github.com/triplea-game/triplea/releases/tag/2.7.15032

      For those above this version I suggest you downgrade.

    • T

      TripleA2020
      Play By Forum • • triplea2020one

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      @ishan triplea_2496_rom.tsvg

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow. 😛

    • RogerCooper

      Roger's Scenario Thread
      Maps & Mods • • RogerCooper

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      RogerCooper

      Name AA50-41-Maintenance
      Description World War2 V3 (Anniversary Edition) with upkeep costs
      https://axisandallies.fandom.com/wiki/AA50-41-Maintenance
      e04dc31e-c7c1-4e22-b506-f49c1e94fab8-image.png

      Good Points

      Maintenance costs increase realism and reduce mega-stacks The extra income all players receive keeps things lively
    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a few

    • Frostion

      Iron War - Official Thread
      Maps & Mods • • Frostion

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      M

      Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?

    • Hepps

      Total World War: December 1941 3.0.0.6
      Maps & Mods • • Hepps

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      @victoryfirst said in Total World War: December 1941 3.0.0.6:

      Hi, I have a bunch of random questions.

      Is this game perfectly balanced, or is a bid required?

      Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany?

      Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies?

      Are you trying to learn 2.8 or 3.0 version ?

    • B

      EXP crockett Victory Panzer beelee
      Play By Forum • • beelee

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      @crockett36

      Game History

      Round: 14 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 1 airfield_Hvy, 2 armour, 2 carriers, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Japan Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour and 1 mech_infantry moved from Kweichow to Sikang Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour, 1 fighter and 1 mech_infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Jehol to Shensi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Malaya to Shan State Japanese take Shan State from British 1 Japan_destroyer and 6 fighters moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in French Indo China Battle in Shensi Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Shensi Japanese win, taking French Indo China from British, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Sikang Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 armour Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Yunnan 3 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 3 armour Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 9 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 Japan_destroyer and 9 fighters in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer and 9 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Dzavhan 4 fighters moved from 16 Sea Zone to Japan 5 fighters moved from 16 Sea Zone to 6 Sea Zone 1 NavyFighter moved from 35 Sea Zone to 6 Sea Zone 1 pacific_BB moved from 35 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 46 Sea Zone to 35 Sea Zone 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Shensi to Anhwe 1 fighter moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Suiyuyan EDIT: 2 Japanese_LCVs moved from Korea to Japan 1 infantry moved from Korea to Amur 2 artilleries and 1 infantry moved from Korea to Manchuria 1 J_Rail and 1 infantry moved from Kiangsu to Dzavhan 1 air_transport and 1 infantry moved from Kiangsu to Kweichow 1 air_transport and 1 elite moved from Japan to Philippines 2 air_transports and 2 infantry moved from Japan to Kweichow 1 air_transport moved from Philippines to Kiangsu 1 infantry moved from Kiangsi to Kwangsi Place Units - Japanese 1 Japan_destroyer, 4 TotalWarNavyFtrs and 2 carriers placed in 6 Sea Zone 2 armour and 1 infantry placed in Kweichow 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 56 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 71 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -0.67

      EXP Game 1 Multi J 14.tsvg

      Reminder if you attack with the Marines they need to be paired with a Arty otherwise you need to switch to "MarineA1"

      The bloodbath continues 🙂

      Edit
      Another reminder. In Naval battles you have to take a hit on a CV before you can on a BB. Then you alternate if needed.

    • alkexr

      Middle Earth: Battle For Arda - Official Thread
      Maps & Mods • • alkexr

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      @thedog Hi there, thanks for the reply 🙂

      I took a look at your version but it has upkeep as a mechanic and I think that is not "fun" to have in a game. Did not like it, when WarCraft3 did it and try to avoid it whenever possible.

      Little feedback otherwise:

      The symbols (crown, skull, ...) should only be visible when I buy a unit. They look a bit ugly on the map. Imho. But the idea is good/helpful to learn the rules.

      I could not get the map to work at first. I had to unzip it first. This has not been the case for any other TripleA map (when I first downloaded TripleA eons ago I did unzip my maps but nowadays I don't)

      You might want to edit the "wrong" terrain for the caves north of Goblin Town. This was/is broken in Arda as well.

      Other than that: I like what you did with the unit balance and I liked the simplification for the rule (I still like the Arda complexity but yours is a good version as well). All in all, the stuff I saw while testing it looked good. Not for me because of the upkeep but good variant!

    • ubernaut

      TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
      Play By Forum • • ubernaut

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      ubernaut

      @colin got a somwhat biggie here

    • ubernaut

      TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @colin once again great game, look forward to our future wars. 🙂

    • Hepps

      Global Dominance
      Maps & Mods • • Hepps

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      ghostronin

      @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)

    • K

      Proposed Map: Domination 1941
      Maps & Mods • • KurtGodel7

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      @black_elk said in Proposed Map: Domination 1941:

      I forgot France below

      That's ok It happens 🙂

    • Hepps

      Total World War: December 1941 (BETA) 2.8.0.5
      Maps & Mods • • Hepps

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      redrum

      @LovePlayingAAA Good catch, it appears we missed a few updates on some of the HeavyDestroyers and will fix that in the next minor version.

      ImprovedDestroyers and AdvancedDestroyer techs still exist and have been updated to make different improvements for destroyers now. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

      The notes haven't been updated yet for 3.0 but are in-progress and hopefully be added shortly.

      Please use the new TWW 3.0 for discussing the new version: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-0-now-available

    • CrazyG

      Crazy Europe: House of Habsburg
      Maps & Mods • • CrazyG

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      CrazyG

      Little one is a galley, big one is a man of war. Both can fight, I really dislike the instantly killed dedicated transports of some games.

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

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      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
      Play By Forum • • Gully

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      ubernaut

      ignore that sorry

    • ubernaut

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
      Play By Forum • • ubernaut

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      ubernaut

      @nothingtoseehere actually ended up getting to check it agn today i think im close but i still need to double check some stuff

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