@crockett36
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 1 airfield_Hvy, 2 armour, 2 carriers, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
Units in Japan being upgraded or consumed: 1 airfield
1 airfield_Hvy placed in Japan
Combat Move - Japanese
Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour, 1 fighter and 1 mech_infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
Japanese take Shan State from British
1 Japan_destroyer and 6 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in French Indo China
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Shensi
Japanese win, taking French Indo China from British, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 armour
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 armour
Battle in 16 Sea Zone
Japanese attack with 1 Japan_destroyer and 9 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 Japan_destroyer and 9 fighters in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 Japan_destroyer and 9 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Dzavhan
4 fighters moved from 16 Sea Zone to Japan
5 fighters moved from 16 Sea Zone to 6 Sea Zone
1 NavyFighter moved from 35 Sea Zone to 6 Sea Zone
1 pacific_BB moved from 35 Sea Zone to 6 Sea Zone
1 Japan_destroyer moved from 46 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from Shensi to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 J_Rail and 1 infantry moved from Kiangsu to Suiyuyan
EDIT: 2 Japanese_LCVs moved from Korea to Japan
1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Manchuria
1 J_Rail and 1 infantry moved from Kiangsu to Dzavhan
1 air_transport and 1 infantry moved from Kiangsu to Kweichow
1 air_transport and 1 elite moved from Japan to Philippines
2 air_transports and 2 infantry moved from Japan to Kweichow
1 air_transport moved from Philippines to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
Place Units - Japanese
1 Japan_destroyer, 4 TotalWarNavyFtrs and 2 carriers placed in 6 Sea Zone
2 armour and 1 infantry placed in Kweichow
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 1 infantry placed in Japan
Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -0.67
EXP Game 1 Multi J 14.tsvg
Reminder if you attack with the Marines they need to be paired with a Arty otherwise you need to switch to "MarineA1"
The bloodbath continues 🙂
Edit
Another reminder. In Naval battles you have to take a hit on a CV before you can on a BB. Then you alternate if needed.