World War II Revised CCSRQ
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sorry it took so long
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - British British buy 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from India to French Indochina 1 fighter moved from 35 Sea Zone to French Indochina 1 carrier, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 battleship and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from Union of South Africa to Kenya 1 infantry moved from Persia to Trans-Jordan 1 submarine and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 2 armour and 2 infantry moved from 3 Sea Zone to Norway 1 bomber and 2 fighters moved from United Kingdom to 13 Sea Zone Combat - British Battle in French Indochina British attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 fighter and 2 infantry British roll dice for 3 artilleries, 1 fighter and 3 infantry in French Indochina, round 2 : 2/1 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indochina, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indochina British roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indochina, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 fighter in French Indochina, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Battle in Norway British attack with 2 armour and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 13 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 fighter owned by the British lost in 13 Sea Zone British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 fighters Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 1 fighter moved from French Indochina to China Place Units - British 1 factory placed in India 1 destroyer placed in 3 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 60 Sea Zone to 52 Sea Zone 1 submarine moved from 45 Sea Zone to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 59 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 artillery moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Manchuria 1 artillery moved from 61 Sea Zone to Manchuria 1 armour moved from 61 Sea Zone to Manchuria 1 fighter moved from 50 Sea Zone to 52 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 armour and 1 artillery Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Manchuria, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 52 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Non Combat Move - Japanese 1 infantry moved from Kwantung to Manchuria 1 armour moved from Kwantung to Manchuria 1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 49 Sea Zone Place Units - Japanese 3 armour and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 0.83 Russians : -0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Research Technology - Americans Americans spend 30 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 fighter moved from Western United States to 52 Sea Zone 1 fighter moved from Eastern United States to 52 Sea Zone 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 fighter moved from Hawaiian Islands to 61 Sea Zone 1 fighter moved from China to 61 Sea Zone 2 infantry moved from Sinkiang to China 1 bomber moved from Eastern United States to 52 Sea Zone 1 infantry moved from Alaska to Western Canada 2 infantry moved from Western United States to Western Canada Combat - Americans Battle in 61 Sea Zone Americans attack with 2 fighters Japanese defend with 2 transports Americans roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone Americans roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 61 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Japanese: 2 transports Battle in 52 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 fighters and 1 transport Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 52 Sea Zone Americans win with 1 battleship, 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 36 Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - Americans 2 fighters moved from 52 Sea Zone to Hawaiian Islands 1 bomber moved from 52 Sea Zone to Eastern United States 1 fighter moved from 61 Sea Zone to China Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans rolls : : 1.00 Americans : 1.17 Japanese : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from West Russia to Belorussia 1 armour moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 armour and 2 fighters in Belorussia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 fighter moved from Belorussia to Russia Place Units - Russians 4 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.17