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    TripleA Turn Summary: Canada round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 11
    
        Purchase Units - Canada
            Canada buy 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Canada
            2 infantry and 1 militia moved from Holland Belgium to France
            1 tactical_bomber moved from Normandy Bordeaux to France
    
        Combat - Canada
            Battle in France
                Canada attack with 2 infantry, 1 militia and 1 tactical_bomber
                Germans defend with 1 airfield12, 1 factory_minor and 1 infantry
                    Canada roll dice for 2 infantry, 1 militia and 1 tactical_bomber in France, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    Canada roll dice for 2 infantry, 1 militia and 1 tactical_bomber in France, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in France
                Canada win, taking France from Germans, taking Tunisia from British with 2 infantry, 1 militia and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Canada
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from France to Western Germany
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 militia moved from Quebec to 106 Sea Zone
            1 artillery, 1 militia and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 militia moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Quebec to United Kingdom
    
        Place Units - Canada
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
    
        Turn Complete - Canada
            Canada collect 11 PUs; end with 13 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 15 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Canada : -1.00
    

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 aaGunC4 and 2 infantry moved from Queensland to 54 Sea Zone
            1 aaGunC4, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGunC4 moved from 33 Sea Zone to Caroline Islands
            1 EscortCarrierASW, 1 cruiser, 1 destroyerC5 and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 aaGunC4, 3 fighters, 4 infantry and 3 militias moved from Northern Territory to Queensland
            1 militia moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 63 Sea Zone
            ANZAC undo move 1.
            2 artilleries placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 submarine placed in 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGunC4
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 aaGunC4 and 2 infantry moved from Queensland to 54 Sea Zone
            1 aaGunC4, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGunC4 moved from 33 Sea Zone to Caroline Islands
            1 EscortCarrierASW, 1 cruiser, 1 destroyerC5 and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 aaGunC4, 3 fighters, 4 infantry and 3 militias moved from Northern Territory to Queensland
            1 militia moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 63 Sea Zone
            ANZAC undo move 1.
            2 artilleries placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 submarine placed in 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGunC4
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 11
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 2 infantry
                Italians defend with 1 factory_minor, 1 harbour12 and 1 militia
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 militia in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 militia in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 militia in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    1 militia owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 militia
    
        Non Combat Move - French
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 destroyerC5 moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
            Objective French VictoryCitiesWorth1PU: French met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : 0.00
    

    Savegame


  • Donators

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans repair damage of 16x factory_major; Remaining resources: 39 PUs; 
            Germans buy 1 aaGunC4, 1 artillery, 1 bunker, 8 infantry and 1 militia; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys and 7 militias moved from Germany to Western Germany
            2 tactical_bombers moved from Novgorod to Western Germany
            4 bomberA0C5s moved from Novgorod to Russia
            1 aaGunC4 and 2 infantry moved from Ukraine to Bryansk
            1 armour and 2 mobile_artillerys moved from Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Defenders Fire,  : 0/4 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/4 hits, 0.67 expected hits
                2 bomberA0C5s killed by AA
                Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
            Battle in Western Germany
                Germans attack with 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 7 militias and 2 tactical_bombers
                Canada defend with 1 artillery, 2 infantry and 1 tactical_bomber; Americans defend with 1 aaGunC4, 1 airfield12, 2 armour, 3 artilleries, 2 elites, 1 factory_minor, 1 harbour12, 5 infantry and 1 mobile_artillery
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 7 militias and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 4.50 expected hits
                    Americans roll dice for 1 aaGunC4, 2 armour, 4 artilleries, 2 elites, 7 infantry, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 2 : 5/18 hits, 6.50 expected hits
                    4 infantry owned by the Americans, 1 aaGunC4 owned by the Americans and 5 militias owned by the Germans lost in Western Germany
                    Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 2 militias and 2 tactical_bombers in Western Germany, round 3 : 3/13 hits, 4.50 expected hits
                    Americans roll dice for 2 armour, 4 artilleries, 2 elites, 3 infantry, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 3 : 2/13 hits, 5.00 expected hits
                    2 infantry owned by the Canada, 1 infantry owned by the Americans and 2 militias owned by the Germans lost in Western Germany
                    Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 4 : 3/13 hits, 4.50 expected hits
                    Americans roll dice for 2 armour, 4 artilleries, 2 elites, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 4 : 4/10 hits, 4.00 expected hits
                    2 infantry owned by the Germans, 1 aaGunC4 owned by the Germans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 1 aaGunC4, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 5 : 3/10 hits, 4.00 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 2 elites, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 5 : 4/7 hits, 3.00 expected hits
                    2 elites owned by the Americans, 1 artillery owned by the Canada, 3 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Western Germany
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 6 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 2 armour, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 6 : 2/4 hits, 2.00 expected hits
                    1 mobile_artillery owned by the Americans, 1 fighter owned by the Germans, 2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Canada lost in Western Germany
                Germans win, taking Western Germany from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 2 aaGunC4s, 1 fighter, 5 infantry, 2 mech_infantrys and 7 militias
                Casualties for Americans: 1 aaGunC4, 2 armour, 3 artilleries, 2 elites, 5 infantry and 1 mobile_artillery
                Casualties for Canada: 1 artillery, 2 infantry and 1 tactical_bomber
            Battle in Bryansk
                Germans attack with 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys
                Russians defend with 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys
                    Germans roll dice for 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 2 : 2/4 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour, 1 infantry and 2 mobile_artillerys in Bryansk, round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 2 mobile_artillerys in Bryansk, round 4 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 4 : 1/4 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 2 mobile_artillerys in Bryansk, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 5 : 0/4 hits, 1.17 expected hits
                    1 Russian_aaGunC4 owned by the Russians lost in Bryansk
                    Germans roll dice for 1 armour and 2 mobile_artillerys in Bryansk, round 6 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 6 : 1/3 hits, 1.00 expected hits
                    1 Russian_infantry owned by the Russians and 1 mobile_artillery owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 7 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_artillery and 1 Russian_infantry in Bryansk, round 7 : 0/2 hits, 0.67 expected hits
                    1 Russian_infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 8 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 9 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 9 : 1/1 hits, 0.33 expected hits
                    1 mobile_artillery owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 10 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 11 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 11 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 12 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 12 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 13 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_artillery in Bryansk, round 13 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win with 1 Russian_artillery remaining. Battle score for attacker is -16
                Casualties for Germans: 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys
                Casualties for Russians: 1 Russian_aaGunC4 and 2 Russian_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bomberA0C5s moved from Russia to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Germany
    
        Place Units - Germans
            1 aaGunC4, 1 bunker and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            4 infantry and 1 militia placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Germans collect 38 PUs (1 lost to blockades); end with 38 PUs
            Objective Germans VictoryCitiesWorth1PU: Germans met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.33
    Germans : -10.67
    Defenders Fire,  : : -0.67
    AA fire in Western Germany : : -0.33
    Americans : -3.50
    Russians : -2.33
    

    Savegame


  • Donators

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 Russian_aaGunC4, 6 Russian_infantrys and 2 Russian_mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 Russian_mech_infantry moved from Belarus to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 Russian_infantry moved from Samara to Novosibirsk
            1 Russian_militia moved from Samara to Novosibirsk
            1 Russian_tactical_bomber moved from Russia to Novosibirsk
            1 Russian_aaGunC4, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_militia moved from Samara to Kazakhstan
            1 Russian_aaGunC4, 4 Russian_infantrys and 2 Russian_militias moved from Volgograd to Kazakhstan
            4 Russian_fighters and 1 Russian_tactical_bomber moved from Russia to Kazakhstan
            1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Kazakhstan
            1 Russian_mobile_artillery moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 Russian_mobile_artillery moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber
                Japanese defend with 1 Japanese_aaGunC4 and 1 primitive
                    AA fire in Novosibirsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 5 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 5 : 1/1 hits, 0.17 expected hits
                    1 Russian_militia owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 Russian_infantry and 1 Russian_tactical_bomber in Novosibirsk, round 6 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 6 : 0/1 hits, 0.17 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 Russian_infantry and 1 Russian_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Russian_militia
                Casualties for Japanese: 1 Japanese_aaGunC4
            Battle in Kazakhstan
                Russians attack with 2 Russian_aaGunC4s, 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 7 Russian_infantrys, 3 Russian_militias, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber
                Japanese defend with 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 2 Japanese_mobile_artillerys and 1 primitive
                    AA fire in Kazakhstan : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Russian_aaGunC4s, 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 7 Russian_infantrys, 3 Russian_militias, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Kazakhstan, round 2 : 6/16 hits, 6.00 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys in Kazakhstan, round 2 : 6/11 hits, 4.17 expected hits
                    3 Russian_militias owned by the Russians, 2 Russian_aaGunC4s owned by the Russians, 1 Japanese_aaGunC4 owned by the Japanese, 1 Russian_infantry owned by the Russians, 1 Japanese_artillery owned by the Japanese, 2 Japanese_infantrys owned by the Japanese and 2 Japanese_mech_infantrys owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 6 Russian_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Kazakhstan, round 3 : 5/15 hits, 5.83 expected hits
                    Japanese roll dice for 2 Japanese_armours, 1 Japanese_artillery and 2 Japanese_mobile_artillerys in Kazakhstan, round 3 : 3/5 hits, 2.33 expected hits
                    2 Japanese_mobile_artillerys owned by the Japanese, 3 Russian_infantrys owned by the Russians, 1 Japanese_artillery owned by the Japanese and 2 Japanese_armours owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 3 Russian_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 2 Russian_aaGunC4s, 4 Russian_infantrys and 3 Russian_militias
                Casualties for Japanese: 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys
    
        Non Combat Move - Russians
            4 Russian_fighters and 1 Russian_tactical_bomber moved from Kazakhstan to Russia
            1 Russian_tactical_bomber moved from Novosibirsk to Russia
            1 Russian_aaGunC4 and 3 Russian_infantrys moved from Rostov to Volgograd
            1 Russian_artillery moved from Bryansk to Tambov
            1 Russian_militia moved from Russia to Bryansk
            1 Russian_mech_infantry moved from Belarus to Baltic States
            1 Russian_armour moved from Belarus to Tambov
            1 destroyerC5 moved from 4 Sea Zone to 8 Sea Zone
            1 destroyerC5 moved from 8 Sea Zone to 14 Sea Zone
            1 Russian_infantry moved from Buryatia to Sakha
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            1 Russian_aaGunC4 and 2 Russian_infantrys placed in Volgograd
            4 Russian_infantrys and 2 Russian_mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians Lend Lease SeaZone125 +2PUs: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians Sphere of Influence: Russians met a national objective for an additional -10 PUs; end with 24 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 4 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    AA fire in Novosibirsk : : -0.17
    AA fire in Kazakhstan : : -0.33
    Russians : -4.00
    Japanese : 2.67
    

    Savegame

    hmm...mongolian activation triggers sphere obj for russia. Need to fix

    yea mongolia dudes turn russia but only infantry not Russian_Infantry. If I delete the infantry and the primitive units then it works. Have to use edit for now.

    See if i can figure it out. Something about changeOwnership I'm thinking. I'll give it another day


  • Donators

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Research Technology - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 28 to 38
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 28 to 38
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_armours, 3 Japanese_bomberA0C5s, 1 Japanese_infantry, 6 Japanese_mech_infantrys, 3 Japanese_mobile_artillerys, 1 Japanese_tactical_bomber, 1 bunker and 3 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                    Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits
            1 Japanese_militia moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias moved from Amur to Buryatia
            1 Japanese_infantry moved from Jehol to Buyant-Uhaa
            1 Japanese_infantry moved from Manchuria to Buyant-Uhaa
            1 Japanese_armour and 1 Japanese_mobile_artillery moved from Chahar to Buyant-Uhaa
            1 Japanese_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 Japanese_infantry moved from Tsinghai to Kazakhstan
            1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Sikang to Kazakhstan
            1 Japanese_mech_infantry moved from Turkmenistan to Kazakhstan
            1 Japanese_tactical_bomber moved from Yunnan to Kazakhstan
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Eastern Persia to Kazakhstan
            3 Japanese_bomberA0C5s moved from Eastern Persia to Volgograd
            1 Japanese_bomberA0C5 moved from Eastern Persia to Volgograd
            3 Japanese_armours moved from Iraq to Northwest Persia
            1 Japanese_tactical_bomber moved from Persia to Northwest Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 Japanese_fighter moved from Persia to Northwest Persia
            1 Japanese_tactical_bomber moved from India to 41 Sea Zone
            1 Japanese_tactical_bomber moved from India to 37 Sea Zone
            1 destroyerC5 moved from 35 Sea Zone to 46 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 34 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 23 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 18 Sea Zone
            1 destroyerC5 moved from 18 Sea Zone to 22 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 Japanese_mobile_artillery moved from Persia to Trans-Jordan
            1 Japanese_fighter moved from Persia to Trans-Jordan
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/3 hits, 0.50 expected hits
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5,2,1 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: bunker
                Bombing raid in Volgograd causes 10 damage total.  Damaged units is as follows: factory_minor = 6, bunker = 4
            Battle in Buryatia
                Japanese attack with 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias
                Russians defend with 1 Russian_infantry and 1 primitive
                    Japanese roll dice for 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias in Buryatia, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japanese_militia owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 2 Japanese_militias in Buryatia, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Russian_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 2 Japanese_militias remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 Japanese_militia
                Casualties for Russians: 1 Russian_infantry
            Battle in 76 Sea Zone
                Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine
                British defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 76 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyerC5 in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the British lost in 76 Sea Zone
                Japanese win with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine remaining. Battle score for attacker is 5
                Casualties for British: 1 destroyerC5
            Battle in 22 Sea Zone
                Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber, 2 destroyerC5s and 1 submarine
                Americans defend with 2 submarines
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/3 hits, 0.50 expected hits
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in 37 Sea Zone
                Japanese attack with 1 Japanese_tactical_bomber
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 37 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans Submerged
            Battle in 20 Sea Zone
                Japanese attack with 1 Japanese_tactical_bomber
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 20 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans Submerged
            Battle in Northwest Persia
                Japanese attack with 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2.67 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Japanese winJapanese winJapanese winJapanese win, taking 22 Sea Zone from Americans with 1 Japanese_fighter, 1 Japanese_tactical_bomber, 2 destroyerC5s and 1 submarine remaining with 1 Japanese_tactical_bomber remaining with 1 Japanese_tactical_bomber remaining, taking Northwest Persia from British with 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 Japanese_tactical_bomber
                ANZAC defend with 1 submarine
                    Destroyer Depth Charge fire in 41 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC Submerged
            Battle in Buyant-Uhaa
                Japanese attack with 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery
                Russians defend with 1 Russian_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery in Buyant-Uhaa, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Russian_infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians lost in Buyant-Uhaa
                Japanese winJapanese win with 1 Japanese_tactical_bomber remaining, taking Buyant-Uhaa from Russians with 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Russian_infantry
            Battle in Kazakhstan
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber
                Russians defend with 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys, 1 Russian_mobile_artillery and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_mobile_artillery in Kazakhstan, round 2 : 5/7 hits, 2.67 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese, 2 Russian_artillerys owned by the Russians, 3 Russian_infantrys owned by the Russians, 1 Japanese_artillery owned by the Japanese, 2 Japanese_infantrys owned by the Japanese and 1 Japanese_mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 Japanese_armour, 1 Japanese_artillery, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Russian_armour and 1 Russian_mobile_artillery in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits
                    1 Russian_armour owned by the Russians, 1 Russian_mobile_artillery owned by the Russians and 1 Japanese_mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 Japanese_armour, 1 Japanese_artillery, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_infantrys and 2 Japanese_mech_infantrys
                Casualties for Russians: 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_mobile_artillery
            Battle in Trans-Jordan
                Japanese attack with 1 Japanese_fighter and 1 Japanese_mobile_artillery
                British defend with 1 infantry
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_mobile_artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_mobile_artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Japanese_mobile_artillery owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 Japanese_mobile_artillery
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 Japanese_tactical_bomber
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 19 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans Submerged
    
        Non Combat Move - Japanese
            1 Japanese_tactical_bomber moved from 19 Sea Zone to Japan
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 Japanese_tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 Japanese_fighter moved from 6 Sea Zone to Japan
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
            1 Japanese_fighter, 1 Japanese_tactical_bomber, 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 Japanese_armour moved from West India to 79 Sea Zone
            1 Japanese_infantry moved from West India to 79 Sea Zone
            1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_tactical_bomber, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 Japanese_armour and 1 Japanese_infantry moved from 80 Sea Zone to Iraq
            1 Japanese_armour, 3 Japanese_mech_infantrys and 1 Japanese_mobile_artillery moved from West India to Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Northwest Persia to Persia
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia
            1 Japanese_armour and 2 Japanese_mech_infantrys moved from Burma to West India
            1 Japanese_mobile_artillery moved from Burma to West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Yunnan to Szechwan
            2 Japanese_infantrys moved from Shensi to Tsinghai
            1 Japanese_militia moved from Kansu to Timguska
            1 Japanese_infantry moved from Chahar to Suiyuyan
            1 Japanese_fighter moved from Trans-Jordan to Persia
            1 Japanese_tactical_bomber moved from 41 Sea Zone to India
            1 Japanese_tactical_bomber moved from 37 Sea Zone to French Indo China
            3 Japanese_mech_infantrys moved from Kwangtung to Yunnan
            1 Japanese_artillery and 2 Japanese_infantrys moved from French Indo China to Shan State
            1 Japanese_aaGunC4 moved from French Indo China to Shan State
            3 Japanese_mech_infantrys moved from Shantung to Hunan
            1 Japanese_tactical_bomber moved from Kazakhstan to Tsinghai
            4 Japanese_bomberA0C5s moved from Volgograd to Kazakhstan
            4 Japanese_bomberA0C5s moved from Kazakhstan to Tsinghai
    
        Place Units - Japanese
            3 destroyerC5s placed in 6 Sea Zone
            3 Japanese_bomberA0C5s and 1 Japanese_tactical_bomber placed in Japan
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            Japanese undo move 3.
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            3 Japanese_mech_infantrys placed in Shantung
            1 Japanese_infantry, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in French Indo China
            1 bunker placed in Philippines
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
            Japanese collect 73 PUs (6 lost to blockades); end with 73 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Destroyer Depth Charge fire in 20 Sea Zone : : -0.17
    Destroyer Depth Charge fire in 22 Sea Zone : : -0.50
    Destroyer Depth Charge fire in 19 Sea Zone : : -0.17
    AA fire in Volgograd : : -0.67
    Destroyer Depth Charge fire in 41 Sea Zone : : -0.17
    Destroyer Depth Charge fire in 76 Sea Zone : : -0.20
    Russians : 2.33
    Destroyer Depth Charge fire in 37 Sea Zone : : -0.17
    Japanese : 0.83
    

    Savegame


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    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits
                    Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits
                    Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits
            4 bomberA0C5s moved from United Kingdom to Germany
            1 bomberA0C5 moved from United Kingdom to Germany
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
            2 tactical_bombers moved from 112 Sea Zone to Western Germany
            1 fighter moved from 113 Sea Zone to Germany
            2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            2 submarines moved from 21 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 16 Sea Zone to 22 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            3 submarines moved from 26 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Air Battle in Germany
                Americans attacks with 6 units heading to Germany
                Germans launches 2 interceptors out of Germany
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                    AA fire in Germany : 3/4 hits, 0.67 expected hits
                3 bomberA0C5s killed by AA
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker
                Bombing raid in Germany causes 7 damage total.  Damaged units is as follows: factory_major = 5, bunker = 2
            Battle in 46 Sea Zone
                Americans attack with 1 destroyerC5 and 1 fighter
                Japanese defend with 1 destroyerC5
                    Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 46 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
            Battle in Western Germany
                Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry
                    Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber
                Japanese defend with 2 destroyerC5s and 1 submarine
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 destroyerC5 owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 destroyerC5s
            Battle in 23 Sea Zone
                Americans attack with 1 destroyerC5, 1 fighter and 3 submarines
                Japanese defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits
                    Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyerC5 owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyerC5 owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to Marianas
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bomberA0C5s moved from Germany to Normandy Bordeaux
            4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Germany to 113 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 militias moved from Central United States to 101 Sea Zone
            1 militia moved from Central United States to 101 Sea Zone
            2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            3 armour placed in Denmark
            1 bomberA0C5 placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 aaGunC4, 1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Defenders Fire,  : : -0.33
    Destroyer Depth Charge fire in 22 Sea Zone : : -0.77
    Destroyer Depth Charge fire in 34 Sea Zone : : -0.20
    Americans : 3.17
    Destroyer Depth Charge fire in 23 Sea Zone : : -0.20
    Attackers Fire,  : : -0.17
    Japanese : -0.33
    AA fire in Germany : : 2.17
    

    Savegame


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