Darrell vs George Game 1
-
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 7 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 armour, 3 artilleries and 10 infantry moved from Baltic States to Novgorod 2 tactical_bombers moved from Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Romania to Novgorod 1 bomber moved from Romania to Novgorod 1 tactical_bomber moved from Romania to Novgorod 2 artilleries moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 4 armour moved from Romania to Belarus 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Morocco Battle in Belarus Germans attack with 4 armour, 2 artilleries and 2 infantry Russians defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Morocco from French, taking Belarus from Russians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber AA fire in Novgorod : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/18 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/12 hits, 4.50 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers in Novgorod, round 3 : 5/14 hits, 5.50 expected hits Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits, 3.17 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Novgorod, round 4 : 5/10 hits, 4.67 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 10 infantry and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 1 fighter, 10 infantry and 1 tactical_bomber Battle in Western Ukraine Germans attack with 3 armour and 3 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans roll dice for 3 armour and 3 infantry in Western Ukraine, round 3 : 0/6 hits, 2.00 expected hits Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour and 3 infantry in Western Ukraine, round 4 : 5/6 hits, 2.00 expected hits Russians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 2 tactical_bombers moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 1 artillery moved from Romania to Eastern Poland 1 armour moved from Germany to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 5 armour placed in Romania 2 armour placed in Romania 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.67 AA fire in Novgorod : : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Sakha to Amur 14 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 2 infantry moved from Caucasus to Rostov 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Eastern Poland Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians winRussians win, taking 125 Sea Zone from Germans with 1 submarine remaining, taking Eastern Poland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 2 artilleries moved from Kweichow to Szechwan 4 infantry moved from Kweichow to Szechwan 1 bomber moved from Chahar to Szechwan 1 fighter moved from Chahar to Szechwan 4 fighters moved from Hunan to Szechwan 1 fighter moved from Hunan to Szechwan 1 bomber moved from Hunan to Szechwan 5 tactical_bombers moved from Hunan to Szechwan 4 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Philippines 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 2 destroyers moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Korea Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33 Casualties for British: 1 battleship, 1 cruiser and 1 transport Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes ANZAC win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Szechwan, round 2 : 10/21 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Szechwan, round 3 : 7/17 hits, 9.17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Anhwe 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 50 PUs (1 lost to blockades); end with 50 PUsCombat Hit Differential Summary :
British : 0.17 ANZAC : 2.50 Americans : -0.67 Chinese : -2.67 UK_Pacific : -1.33 Japanese : -3.17 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers and 1 transport; Remaining resources: 5 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 104 Sea Zone 1 bomber moved from Central United States to 104 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from West Indies to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 15 Sea Zone to 6 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to Korea 1 tactical_bomber moved from Midway to Korea 1 fighter moved from Midway to Korea 1 fighter moved from Midway to Korea 1 bomber moved from Midway to Korea 1 carrier moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3,3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 artilleries Casualties for Americans: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Korea Americans attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry AA fire in Korea : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Korea Americans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Korea, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Korea Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Korea Americans roll dice for 1 bomber and 1 infantry in Korea, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is -23 Casualties for Americans: 3 fighters, 3 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Korea to Amur 1 bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from 104 Sea Zone to United Kingdom Place Units - Americans 1 bomber placed in Western United States 1 bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from India to 42 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 6 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Shan State to French Indo China 2 armour moved from Burma to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 infantry moved from British Columbia to Alaska 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour moved from Tanganyika Territory to Kenya 1 armour moved from Belgian Congo to Kenya 1 infantry moved from Persia to Northwest Persia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Battle in 92 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone British win, taking Italian Somaliland from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries Casualties for British: 1 infantry Battle in Yunnan British attack with 1 artillery and 6 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 armour, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 42 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 2 destroyers owned by the British and 1 carrier owned by the British lost in 42 Sea Zone British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 42 Sea Zone British roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - British 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 fighters moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from Burma to Yunnan 7 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 armour moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 29 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 armour and 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 2 armour and 1 bomberCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 British : -3.00 AA fire in Korea : : 1.50 Americans : 3.50 Japanese : 3.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Alexandria to 76 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Northern Italy to Southern France 2 artilleries moved from 92 Sea Zone to Gibraltar 5 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 103 Sea Zone to 105 Sea Zone Combat - Italians Battle in 76 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 armour, 1 bomber, 1 harbour and 1 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Gibraltar, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits, 2.83 expected hits 1 bomber owned by the British, 2 infantry owned by the Americans, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 2 armour and 1 artillery in Gibraltar, round 3 : 3/3 hits, 1.33 expected hits 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 2 armour in Gibraltar, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 18 Casualties for Italians: 2 artilleries and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 bomber and 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Alexandria 1 fighter moved from Trans-Jordan to Alexandria 1 bomber moved from 76 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Southern France 2 armour moved from Greece to Yugoslavia 3 infantry moved from Greece to Albania Place Units - Italians 1 cruiser and 1 submarine placed in 97 Sea Zone 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.17 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter moved from Burma to Yunnan 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Sumatra 1 fighter moved from 42 Sea Zone to Celebes Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Morocco to Tunisia Germans take Tunisia from French 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Romania to Bessarabia 1 fighter moved from Baltic States to Bessarabia 1 armour moved from Romania to Bessarabia 5 armour moved from Romania to Eastern Poland 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 4 armour moved from Belarus to Vologda Germans take Archangel from Russians 1 armour moved from Novgorod to Vologda 1 bomber moved from Baltic States to Ukraine 2 tactical_bombers moved from Baltic States to Eastern Poland 1 mech_infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 125 Sea Zone Germans attack with 2 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Battle in Bessarabia Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia Germans winGermans win, taking 125 Sea Zone from Russians with 2 submarines remaining, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour and 2 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 2 armour and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 2 armour and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 5 armour and 2 tactical_bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 5 armour and 2 tactical_bombers in Eastern Poland, round 2 : 6/7 hits, 3.83 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Vologda, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Slovakia Hungary 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Bessarabia to Slovakia Hungary 6 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Novgorod Place Units - Germans 2 armour placed in Novgorod 1 destroyer placed in 127 Sea Zone 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Southern France 4 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -0.00 British : -0.33 Russians : 1.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Tambov 4 infantry moved from Russia to Smolensk 16 infantry moved from Russia to Vologda 17 infantry moved from Amur to Korea Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Vologda Russians attack with 16 infantry Germans defend with 5 armour Russians roll dice for 16 infantry in Vologda, round 2 : 2/16 hits, 2.67 expected hits Germans roll dice for 5 armour in Vologda, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians roll dice for 14 infantry in Vologda, round 3 : 4/14 hits, 2.33 expected hits Germans roll dice for 3 armour in Vologda, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 2 infantry Casualties for Germans: 5 armour Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians 1 aaGun moved from Sakha to Amur 1 aaGun moved from Sakha to Amur Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 fighter moved from Kweichow to Tsinghai 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 3 fighters moved from Anhwe to Korea 2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Kweichow 1 armour moved from Szechwan to Kweichow 3 artilleries moved from Szechwan to Kweichow 1 cruiser moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Anhwe to Korea Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 4 transports Americans defend with 1 battleship, 4 destroyers, 2 submarines and 2 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/9 hits, 4.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 78 Casualties for Americans: 1 battleship, 4 destroyers, 2 submarines and 2 transports Battle in Korea Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers Americans defend with 1 infantry; Russians defend with 17 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in Korea, round 2 : 10/19 hits, 8.83 expected hits Americans roll dice for 18 infantry in Korea, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Korea, round 3 : 4/15 hits, 8.17 expected hits Americans roll dice for 8 infantry in Korea, round 3 : 3/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 4 tactical_bombers in Korea, round 4 : 6/12 hits, 7.00 expected hits Americans roll dice for 4 infantry in Korea, round 4 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Americans with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 3 fighters and 5 infantry Casualties for Americans: 1 infantry Casualties for Russians: 17 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 cruiser and 1 destroyer French defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from French with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 transport moved from 44 Sea Zone to 43 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from Korea to Manchuria 2 bombers moved from Korea to Manchuria 4 tactical_bombers moved from Korea to Manchuria 1 fighter moved from Tsinghai to Kweichow Place Units - Japanese 3 armour placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
French : -0.33 Americans : -2.33 Chinese : 0.67 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 cruiser, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 15 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 bomber moved from Amur to Kwangsi 1 mech_infantry moved from Mexico to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to Gibraltar 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in Gibraltar Americans attack with 2 bombers and 2 infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 bombers and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in 105 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kwangsi Americans attack with 1 bomber Japanese defend with 1 artillery and 1 harbour Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from 105 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from Gibraltar to French West Africa Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser and 3 destroyers placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 bomber moved from India to Kweichow 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 armour moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 2 armour moved from India to Burma 7 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 armour moved from Burma to Yunnan Combat - British Battle in Anglo Egyptian Sudan British attack with 4 armour and 1 infantry Italians defend with 1 infantry and 1 mech_infantry British roll dice for 4 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 4 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Battle in Kweichow British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Japanese defend with 2 armour, 3 artilleries and 1 fighter British roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 fighter in Kweichow, round 2 : 1/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 fighter in Kweichow, round 3 : 2/4 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 2 armour, 1 artillery and 1 bomber in Kweichow, round 4 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 2 armour, 3 artilleries and 1 fighter Non Combat Move - British 1 bomber moved from Kweichow to Yunnan Place Units - British 2 artilleries and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in 39 Sea Zone change ownership: 2 destroyersCombat Hit Differential Summary :
Italians : -0.83 British : -2.50 Americans : 0.17 Japanese : -1.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 infantry British defend with 1 harbour; Americans defend with 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from Alexandria to Egypt 1 bomber moved from Alexandria to Southern Italy 2 armour moved from Yugoslavia to Western Germany 3 infantry moved from Albania to Yugoslavia Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to Malaya 1 fighter moved from Queensland to Celebes 1 bomber moved from New South Wales to Queensland 1 infantry moved from Siam to French Indo China Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bessarabia to Ukraine 4 armour moved from Romania to Ukraine 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 4 armour moved from Eastern Poland to Western Ukraine 2 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 5 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour in Ukraine, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour Russians defend with 1 infantry Germans roll dice for 4 armour in Western Ukraine, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Finland to Karelia 3 infantry moved from Finland to Norway 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Holland Belgium to Denmark 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Germany 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Slovakia Hungary to Southern Italy 2 armour moved from Normandy Bordeaux to France 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Southern France 2 armour moved from France to Normandy Bordeaux 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Western Germany to Denmark 1 armour moved from Tunisia to Tobruk Place Units - Germans 3 armour placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Germany 3 armour placed in Western Germany 2 armour placed in Germany Germans undo move 6. 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -2.17 Russians : 0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals 1 infantry moved from Russia to Samara 11 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia 1 infantry moved from Amur to Siberia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hunan 1 bomber moved from Manchuria to Szechwan 1 infantry moved from Sikang to Szechwan 2 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Manchuria to Kweichow 1 tactical_bomber moved from Manchuria to Hunan 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 tactical_bomber moved from Manchuria to Kweichow 1 tactical_bomber moved from Manchuria to Hunan 1 artillery moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in Guam Battle in French Indo China Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 cruisers in French Indo China, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking Guam from Americans, taking French Indo China from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 3 artilleries and 3 infantry British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Kwangsi, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 2 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 tactical_bombers in Hunan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 2 armour and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 armour and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Anhwe 2 tactical_bombers moved from Kweichow to Anhwe 2 tactical_bombers moved from Hunan to Anhwe 1 bomber moved from French Indo China to Kwangtung 1 bomber moved from Szechwan to Anhwe 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 3 armour placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese : -1.83 UK_Pacific : -0.33 Japanese : -0.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 2 bombers moved from French West Africa to 92 Sea Zone 1 bomber moved from Western United States to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Yunnan to Kwangtung 1 bomber moved from Midway to Sakha 1 cruiser and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Morocco Americans attack with 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 infantry and 3 mech_infantrys in Morocco, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sakha Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Sakha, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sakha Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 92 Sea Zone Americans attack with 5 bombers, 1 cruiser and 1 destroyer Italians defend with 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 4 transports Americans roll dice for 5 bombers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 3 cruisers, 1 destroyer and 4 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone Americans roll dice for 5 bombers in 92 Sea Zone, round 3 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 battleship, 3 cruisers and 4 transports in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 transport owned by the Italians, 3 cruisers owned by the Italians, 2 bombers owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 60 Casualties for Americans: 2 bombers, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 3 cruisers, 1 destroyer, 2 submarines and 4 transports Non Combat Move - Americans 3 bombers moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 2 fighters moved from 25 Sea Zone to Siberia 1 bomber moved from Kwangtung to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 armour moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 1 bomber moved from Yunnan to 36 Sea Zone 2 destroyers moved from 39 Sea Zone to 36 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 3 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 armour and 3 infantry Battle in French Indo China British attack with 2 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 armour and 2 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 36 Sea Zone British attack with 1 bomber and 2 destroyers Japanese defend with 2 cruisers, 1 destroyer and 4 transports British roll dice for 1 bomber and 2 destroyers in 36 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 36 Sea Zone 4 transports owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 52 Casualties for British: 1 destroyer Casualties for Japanese: 2 cruisers, 1 destroyer and 4 transports Non Combat Move - British 1 bomber moved from 36 Sea Zone to India 1 aaGun moved from Yunnan to Burma 5 infantry moved from Yunnan to Burma 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 British : 0.83 Americans : 3.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 2 armour moved from Western Germany to Normandy Bordeaux 1 infantry moved from Iraq to Persia Italians take Persia from British 1 infantry moved from Iraq to Syria Italians take Syria from French Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 5 transports Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 5 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 43 Casualties for Americans: 1 destroyer and 5 transports Battle in Normandy Bordeaux Italians attack with 2 armour British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 armour in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 armour remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 3 armour placed in Egypt 3 infantry placed in Southern Italy Italians undo move 2. 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -1.00 Americans : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to Java 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to Burma 1 fighter moved from Malaya to Burma 2 fighters moved from Celebes to Malaya Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from Java to Malaya Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login